Creative player ideas for in-game items, zones, etc.
Moderator: Moderators
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
I don't remember it nor will I look it up until later, but if it's anything like how Jeff from Earthbound (I know, I have an obsession with that character. HE'S SO AWESOME!), it's something that'd be cool.
"He is a child prodigy, able to fix broken down objects into advanced weaponry. Unlike the rest of the group, he is the only one of the Chosen Four unable to use PSI powers. He compensates for this in battle by the use of such weapons as bottle rockets, bombs, and other advanced mechanical devices. He is also the son of famous inventor Dr. Andonuts."
From Wiki.
"He is a child prodigy, able to fix broken down objects into advanced weaponry. Unlike the rest of the group, he is the only one of the Chosen Four unable to use PSI powers. He compensates for this in battle by the use of such weapons as bottle rockets, bombs, and other advanced mechanical devices. He is also the son of famous inventor Dr. Andonuts."
From Wiki.
- Carygon Nijax
- Posts: 1034
- Joined: Mon Oct 27, 2008 11:13 pm
- Location: RP Channel... we have cake!!
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
I liked the tattooes (I don't know how's the plural of tattoo)
Top 10 on the Total Post list
-
- Posts: 107
- Joined: Thu Nov 13, 2008 11:54 am
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
How rude, Voice. to switch back to your idea without even commenting on mineVoice wrote:So anyway, about that awesome badass toy machine...
I actually think the toy machine is a great idea, but I think it needs to be left to Ryme to flesh out at this point. Unless of course anyone has any new toys to suggest.
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
Who says both at the same time is a bad thing?Voice wrote:But yeah, the idea of incorporating some more forms of traditional "superpower" could go both ways--it could either be way cliche, or nostalgic.
Toy machine eez fantastique. Although that one that reduces time MAY become a staple for a lot of people. Not sure if Ryme wants something like that.
Re: Creative player ideas for in-game items, zones, etc.
I like the toy machine idea.
Anyway, this is so obvious, I almost feel embarassed to be posting this. As you may have learned from "I'm Gonna Get You, Sucka", every hero needs theme music. In the movie, the heroes had a funk band, or a DJ+rapper, following them around. So let's have a backup band as a sidekick, or have DJ as an understudy skill. I already tried farming at the rave, to see if a turntable was added as a droppable items, but I never found one.
I have no idea what the game effect would be, but it seemed like a cool idea to me.
Anyway, this is so obvious, I almost feel embarassed to be posting this. As you may have learned from "I'm Gonna Get You, Sucka", every hero needs theme music. In the movie, the heroes had a funk band, or a DJ+rapper, following them around. So let's have a backup band as a sidekick, or have DJ as an understudy skill. I already tried farming at the rave, to see if a turntable was added as a droppable items, but I never found one.
I have no idea what the game effect would be, but it seemed like a cool idea to me.
Kinak wrote:Curse you its and it's! Curse yoooooooooou!
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
The bonuses to the player are way too beneficial.ObliviousXI wrote:I was thinking of a melee weapon or off-hand item called rubber chicken:
Flavor text: You're mighty embarassed to be holding such a ridiculous looking thing, but the fact that you enemies are laughing so hard they can't move gives you a chance to vent your rage on them. They won't know what hit them.
Effects would be:
chance of having one extra turn
somewhat increased chance of opponent fumbles
slightly increased chance of player fumbles
+ 5 melee damage
-
- Posts: 107
- Joined: Thu Nov 13, 2008 11:54 am
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
It's really not to bad an idea, I think if you just take away the extra turn possibility it would work out fine. The extra turn doesn't really make a whole lot of sense with this item anyway. Though the extra damage might be hard to justify if it is a weapon. Even if you are venting rage, it's still just a rubber chicken.
- Carygon Nijax
- Posts: 1034
- Joined: Mon Oct 27, 2008 11:13 pm
- Location: RP Channel... we have cake!!
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
Carygon Nijax wrote:COFFEE SHOT-GUN
ranged weapon
+ reflexes
- Intellect
turns seconds shorter
The easiest way to get a coffee shot, just pull the trigger!
but beware... coffee grains shot by a shotgun can hurt you pretty badly.
but if it hurts you it will ceirtainly hurt your enemies, and besides, if you can beat them... you can always invite them a coffee shot to disscuss your issues
I've been thinking about it a long time.. and... I guess this is my best idea after the Quijote's -
I edited it because I think some people might not get it...
Last edited by Carygon Nijax on Fri May 22, 2009 9:01 am, edited 1 time in total.
Top 10 on the Total Post list
- Corrupt Shadow
- Posts: 1234
- Joined: Mon Dec 17, 2007 8:24 pm
- Location: Baton Rouge, LA
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
Corrupt Shadow would never use an item that had a negative time affect on it.
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
...What? Negative time means your turns are shorter. Which means you get more turns per day. I think you mean you wouldn't use items that made your turns LONGER.
-
- Posts: 105
- Joined: Wed Nov 12, 2008 4:05 pm
- Location: The Galleria shops
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
by negative I think he's referring to something that is "not good", so "negative time" would be "more time" while "positive time effect" would be the same as a "beneficial time effect" aka short turns.
or maybe he was just saying that he enjoys spending more time per patrol. ya never know. some people are wierd like that
also, 2hand weapons anytime soon? increase the power of the laser cannon? I'm having trouble imagining myself holding one in one hand. especially the bows. do i hold it AND string it with the same hand or something? also, metaphoric claws. the operative letter there being the S. clawS. so if i have my xentrium shield on, am I still somehow attacking with both claws? probably not.
or maybe he was just saying that he enjoys spending more time per patrol. ya never know. some people are wierd like that
also, 2hand weapons anytime soon? increase the power of the laser cannon? I'm having trouble imagining myself holding one in one hand. especially the bows. do i hold it AND string it with the same hand or something? also, metaphoric claws. the operative letter there being the S. clawS. so if i have my xentrium shield on, am I still somehow attacking with both claws? probably not.
=D
- Carygon Nijax
- Posts: 1034
- Joined: Mon Oct 27, 2008 11:13 pm
- Location: RP Channel... we have cake!!
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
the original post said
"-5 (or less) seconds to the duration of each turn"
so I don't understand what he meant
"-5 (or less) seconds to the duration of each turn"
so I don't understand what he meant
Top 10 on the Total Post list
- Corrupt Shadow
- Posts: 1234
- Joined: Mon Dec 17, 2007 8:24 pm
- Location: Baton Rouge, LA
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
I like the Circus/Carnival one. Cool idea!
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
- Corrupt Shadow
- Posts: 1234
- Joined: Mon Dec 17, 2007 8:24 pm
- Location: Baton Rouge, LA
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
There should be a badge for pointlessly checking the Heroes' Guild for new badges x-number of times. It could be the "Badger Badge" or something.
Or a "Colorfully Attired" badge (that should be self-explaining)... but that might be to easy to obtain, yes?
Or a "Colorfully Attired" badge (that should be self-explaining)... but that might be to easy to obtain, yes?
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"
Re: Creative player ideas for in-game items, zones, etc.
Just had an idea. There is a slight lack of narrative with the Shining Trapezohedron. How come when you have several of them, and you use one, you can't use another?
The solution could be something like the chest mechanism. When used it becomes an item called "Not so Shining Trpezohedron" with the same qualities except the use. That way you can use as many as you have.
The solution could be something like the chest mechanism. When used it becomes an item called "Not so Shining Trpezohedron" with the same qualities except the use. That way you can use as many as you have.
Re: Creative player ideas for in-game items, zones, etc.
There is a couple IotM sets that do this, so it is possible.Blink wrote:That gave me another idea. Equipment sets. Say you equip An eyepatch, a pirate hat, and a parrot. Each one has their own stats. But together, they give u an added effect in the form of doing more damage, getting higher strength, less/more fumbles. etc.
Or if thats too hard...
<==
Well, I've got a hat!
Well, I've got a hat!
Re: Creative player ideas for in-game items, zones, etc.
You've obviously never heard Captain Falcon using his signature move, Falcon Punch >.>
Re: Creative player ideas for in-game items, zones, etc.
No, not obviously. I've heard of it, and could ask the same thing JT did. How does one combine a drink and a mechanical bird? Grind up the bird into powder? The joke is there; the making-sense isn't.Satan wrote:You've obviously never heard Captain Falcon using his signature move, Falcon Punch >.>
<==
Well, I've got a hat!
Well, I've got a hat!
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
Sheesh peoples. Lay off the ragging on the reference.
Re: Creative player ideas for in-game items, zones, etc.
Not every combine in the game actually makes sense, either. I'd say that this relies more on reference than humor and shouldn't be put in. I just figured that when JT said that, she didn't know where it came from at all. Hence why I mentioned where it came from and why it would make sense as a reference.Olaf wrote:No, not obviously. I've heard of it, and could ask the same thing JT did. How does one combine a drink and a mechanical bird? Grind up the bird into powder? The joke is there; the making-sense isn't.Satan wrote:You've obviously never heard Captain Falcon using his signature move, Falcon Punch >.>
- MagiNinjA
- Posts: 1466
- Joined: Thu Sep 06, 2007 10:56 pm
- Location: Berkeley when at school, San Diego when at home
- Contact:
Re: Creative player ideas for in-game items, zones, etc.
Captain Falcon is Nintendo. Specifically, F-Zero.
Who is online
Users browsing this forum: Bing [Bot] and 0 guests