Hodag wrote:Shouldn't we have something really cool to drive around in, like the Batmobile? Not that it needs to have better powers than the current vehicles, but you want a pimped out ride for lvl 50 heroes.
Oh man, you're in for an awesome surprise, with what Ryme's told me.
I really don't think those things are important enough to need to feature in more than one place, are they? There will be a little more to both of them than exists now, but I don't see people needing to check those numbers repeatedly, or have access in lots of places.
Have you thought about making certain weapon types have advantages in one area, but possible disadvantages in another? Like, hidden bonuses due to the terrain of the area (urban, volcano, etc.), the time of day, etc. etc.
While that's hilarious, and appropriate for the person suggesting it, I think the content is just a smidge mature for the baseline audience. Shame, though.
I thought about it, but there's too many buttons already, and a third would take up a lot of space. Plus I'd rather have people bid what they want to bid instead of spam the minimum increase button.
BongBob wrote:
Awww- but, but, but KoL has the same baseline (I guess) and there you get a trophy for 420ing brownies and an IotM gives you mushrooms so you can go on trips
Actually, I've intentionally tried to keep TH just a little bit cleaner than KoL. They aim for PG-13. I've been aiming for a really-stretching-it PG. That's why there's no booze, I emphasize "beating up" instead of killing foes, and most of the drugs in the game are pharmaceutical instead of recreational. (Yeah, the white pill's an exception, but it calls you stupid for taking it.) I like KoL's style, but with the superhero genre it seemed appropriate to keep it just a touch cleaner.
It was always supposed to say that. I just forgot when I put it in. It's to prevent sniping and such, and also to prevent people from constantly asking me why it says -0 hours sometimes when the system variability allows it to stay up a minute or two past the deadline.
Braiton wrote:I have to agree with doominator. How can you "beat up" someone with a shotgun or a mourning star? Or a sword (Unless you cut 1 of his arms and he is "beaten up")?
You people watch too much TV. You think one bullet always hits dead center and is always lethal. Scattered shot from a shot gun can sting, wound, or disable just as much as it can kill. Besides, part of your job is dragging the foe to the hospital for immediate medical attention if you've hurt them to badly.
Okay, why not some sort of way to store a buff in an object? I'm sure there is some way to tie this in thematically, there has to be some sorta power leeching machine in some comic out there.
I think you'd need one object per potential buff = lots of objects.
Also, I know it's come up on KoL radio a number of times, and while I can't remember the reasons now I know it's been shot down every time, making me think there are probably some other logistical issues.
I didn't say you *can't* kill them with a shotgun; I said it is possible for a hero to use a shotgun in a way in which it isn't always lethal. Also remember, for the most part you're not up against ordinary human beings--you're talking hardened criminals, mechanical oddities, mutants, etc.
Anyway, my point here isn't precise realism. My point here is that "you beat up the foe" is and always will be the game's answer to how a normal fight ends.