Twilight Forums

Idle chat for wannabe heroes
It is currently Thu Aug 21, 2014 1:02 pm

All times are UTC - 7 hours




Post new topic Reply to topic  [ 619 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 16  Next
Author Message
 Post subject: Re: Minor bugs
PostPosted: Fri Jan 08, 2010 2:18 am 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4540
Location: the Conservatory with the lead pipe
Tested this on an account...

You can indeed bring your Yith with you after you transmog, however, it's not especially game breaking:

Yith wrote:
Your Yithian hands you a piece of metallic paper detailing your fight. It points out a couple things you hadn't thought of, and you find yourself thinking more about this combat. You gain 3 XP.


Old Friend wrote:
In between fights you catch up with your friend, who seems to be full of "do you remember the time we ..." stories. Rehashing the best of your past is kind of nice, you think. You gain 5 XP.


Sculptor wrote:
Captain Cannon Fodder makes a little sculpture of a uniformed civil servant. A police officer or fireman or something. You both pause to appreciate its beauty before it melts. You gain 1 XP.


Spider wrote:
The spider does a shuffling little dance that partially reenacts some of the best moves from the recent fight. In a weird way this allows you to better understand how you won. You gain 3 XP.


I also tested the Yithian's damage:

Quote:
Your Yithian points the strange weapon at your opponent and gives it a powerful blast. It does 12 + 12 damage.


That's probably a little more extreme, especially when the Gnoph-Keh and Hound of Tindalos were doing 4+4 or 5+5 (which is still a fair amount of pain at level 1).

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Jan 08, 2010 2:19 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
My bad, trusted someone else's data from the wiki stating it was not level dependent.
Anyway, still supposedly it might be worthy to be removed on transmog if buffs are.

Re damage: also consider ice sculptor, an iotm, does 4ish damage on level 1.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Jan 12, 2010 3:19 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
Buff/temporary sidekicks will now leave when you transmog. Permanent sidekicks won't go anywhere.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Jan 12, 2010 3:32 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
Recyclonizer should link to Storage now.

Soul gazing should properly recognize physically resistant foes, and no longer specifically mentions the item doing the gazing.

Working on a fix for going with weapon unequipped, so it doesn't report the last one.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Wed Jan 13, 2010 7:00 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Ryme wrote:
Soul gazing should properly recognize physically resistant foes


This does not seem to be fixed, I just got:

You sense that your opponent will not be susceptible to


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Jan 14, 2010 1:58 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
I just learned (by experience) that either super jumping or flying is required to rent things at Quincy's Airship Emporium. However, you can still access the shop, even without these abilities, you just can't buy there. I think it would be better to completely deny access.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Jan 30, 2010 8:40 am 
Offline

Joined: Thu Nov 13, 2008 6:49 pm
Posts: 16
It appears that when equipped with the Treader of the Dust's Sandals, you get the PP gain in the PVP arena, even though that equipment should not have any effect when dueling there.

This seems to only happen when you are victorious in your duel. You don't get the 10 PP per turn if you lose a duel.

Strange.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Jan 30, 2010 11:45 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4540
Location: the Conservatory with the lead pipe
Hobbes' pounce does full damage to frusion foes.

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Mon Feb 01, 2010 10:03 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4540
Location: the Conservatory with the lead pipe
The sub-atom ant has no references to the song "Goody Two Shoes".




:P

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Wed Feb 03, 2010 2:54 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
The chip drop effect from insanely super XL bowl, Beggar appearance, does not seem to effect non-combats.
I'm pretty sure it does work on combats, since I got an extended range. There is no special message if there was supposed to be one.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Wed Feb 03, 2010 6:17 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
Muhandes wrote:
The chip drop effect from insanely super XL bowl, Beggar appearance, does not seem to effect non-combats.
I'm pretty sure it does work on combats, since I got an extended range. There is no special message if there was supposed to be one.


It's just chips drop, like any other +chips item. Just a joke name to the effect. No special message, shouldn't affect noncombats except for chips drop ones.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Wed Feb 03, 2010 2:55 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Ryme wrote:
Muhandes wrote:
The chip drop effect from insanely super XL bowl, Beggar appearance, does not seem to effect non-combats.
I'm pretty sure it does work on combats, since I got an extended range. There is no special message if there was supposed to be one.


It's just chips drop, like any other +chips item. Just a joke name to the effect. No special message, shouldn't affect noncombats except for chips drop ones.


Sorry, I wasn't clear. It does not effect chip drop adventures as far as I can tell. That was the major point. I am too drunk now to remember how I tested, I will retest tomorrow if I have time.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Wed Feb 03, 2010 5:55 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
I'm about as sure as I can be that the chips drop is working, unless for some reason it's universally broken right now.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Feb 04, 2010 2:13 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Ryme wrote:
I'm about as sure as I can be that the chips drop is working, unless for some reason it's universally broken right now.

Seems like I did my test based on bogus data from the wiki (specifically, it stated Here Comes the Bribe has a constant chip drop, where it seems to be variable) and too few data points. I will repeat it tomorrow, as today is winsday and I can't trust that data.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Feb 04, 2010 2:15 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Not sure if this is a bug or a simple "not implemented yet", but frusion speck/filament/tendril don't seem to work in combat outside hyde park. Actually, it could be intentional, in which case the message is wrong.

Edit: corrected, remove


Last edited by Muhandes on Mon Jun 28, 2010 11:25 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Feb 04, 2010 7:11 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
Muhandes wrote:
Ryme wrote:
I'm about as sure as I can be that the chips drop is working, unless for some reason it's universally broken right now.

Seems like I did my test based on bogus data from the wiki (specifically, it stated Here Comes the Bribe has a constant chip drop, where it seems to be variable) and too few data points. I will repeat it tomorrow, as today is winsday and I can't trust that data.


I may have "variablized" a couple of older drops at one point or another. Possibly when I had +chips affect noncombats.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Feb 05, 2010 5:06 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
There is a minor problem with the "Go Fish" quest. If you reach level 6 before finishing the C.H.I.P.S. quest and talk to Rand he gives you his talk for the beginning of the "Go Fish" quest, but the quest does not appear in the Journal, nor is it really started. When you finish C.H.I.P.S., the quest suddenly appears in your journal.

Edit: corrected, please remove


Last edited by Muhandes on Mon Nov 01, 2010 9:59 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Feb 07, 2010 1:07 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Sorry, I'm back at the +chips for noncombats thing. I'm still not done testing but I though I'd post it anyway just so I can see if I'm not totally wasting my time.

I started with figuring out the range for "Here Comes the Bribe". After 16 hrs of in-game time I got 20-30. Round number so I'm happy.

I adventured with clockwork ant, a +chips familiar. I got 20 chips at least once.
I adventured with snout, +chips buff. I got 20 chips at least once.
I adventured with snout and Aura: Keen Observation. I got 20 chips at least once.
I adventured with snout, Aura: Keen Observation, and insanely super XL bowl. I got 20 chips at least once.

Am I doing something wrong here? Maybe my original range is wrong, I can do another day of that to make sure. But I never saw less than 20 or more than 30 for just about every setting.

Edit: added more data

Edit2: Issue corrected and can be removed.


Last edited by Muhandes on Sun Feb 21, 2010 4:07 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Mon Feb 08, 2010 4:46 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
I'm not really expecting anything to be done about this one, but anyway. You can beat yourself up to death against frusion foes.

You beat yourself up, and have lost the battle. Your foe walks away laughing, but only after he picks your pocket, taking 10 chips.

How exactly does a frusion foe take chips? I thought they were ethereal.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Feb 09, 2010 11:16 pm 
Offline
User avatar

Joined: Mon Oct 27, 2008 11:13 pm
Posts: 1034
Location: RP Channel... we have cake!!
Muhandes wrote:
I'm not really expecting anything to be done about this one, but anyway. You can beat yourself up to death against frusion foes.

You beat yourself up, and have lost the battle. Your foe walks away laughing, but only after he picks your pocket, taking 10 chips.

How exactly does a frusion foe take chips? I thought they were ethereal.


Maybe a non-ethereal non-frusion guy-who-uses-to-steal- sees you like that and takes a couple of chips away?

_________________
Image
Top 10 on the Total Post list


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Feb 11, 2010 5:56 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Against frusion foes, magic deck of cards gives the regular message, but it stuns for only one round (the round in which it was used). In the context of frusion foes the message doesn't make much sense either.

Edit: Addressed, please remove


Last edited by Muhandes on Mon Nov 01, 2010 10:33 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Feb 11, 2010 6:38 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
More frusion foe minor issues. squidopus ink gives a failure message: You whip out a pouch of squidopus ink and squirt it into your opponent's eyes, but it passes through harmlessly. But, it stuns the foe for the round in which it was used.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Feb 11, 2010 10:25 am 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
I was in my inventory, and clicked the "[visit hideout to change]" on my Ember in a Bottle talisman.

It took me an invalid page with the ooooold TH logo on it.

Image

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Thu Feb 11, 2010 3:01 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
While we're at it the usual 404 page which should have had that image is missing it. For example try http://www.twilightheroes.com/images/abc.jpg. I believe the source has an erroneous relative path <img src="images/twilight_heroes3.jpg"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Feb 12, 2010 7:05 am 
Offline

Joined: Sun Jan 31, 2010 12:49 pm
Posts: 67
(sorry if this was already reported)
In the auction hause, under 'miscellanous items', there are two sub-categories: 'edible items' and 'sidekicks'.
The former works - it will only show the miscellanous items that are actually edible(duh), the latter doesn't...it should show all the sidekick-giving items on auction but doesn't(it doesn't show the summoning cones and clockwork which CAN be seen under misc items at least.)

_________________
Accounts: Kurg is my main, then there's Zap/Zorzos/Kalios who are (mostly)unused multis.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Feb 16, 2010 8:18 am 
Offline

Joined: Sat Dec 29, 2007 12:42 am
Posts: 548
"You try your EEK meter, but the circuits are fried."


... I expected this to be a point where I needed a new EEK meter - or to have Ebeneezer have some flavor text about fixing it... something.

_________________
==
insert clever .sig file here
==


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Feb 16, 2010 8:53 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
malk-a-mite wrote:
"You try your EEK meter, but the circuits are fried."


... I expected this to be a point where I needed a new EEK meter - or to have Ebeneezer have some flavor text about fixing it... something.


The same text has Ebeneezer fixing it: "he says as he's fixing your EEK meter."


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Tue Feb 16, 2010 5:51 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
I didn't wanna make you have to buy another. Figured he'd just give you one for free since you'd just communicated with his dead brother and all.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Wed Feb 17, 2010 3:30 pm 
Offline
User avatar

Joined: Mon Dec 17, 2007 8:24 pm
Posts: 1234
Location: Baton Rouge, LA
Aw, that's nice of him.

_________________
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Fri Feb 19, 2010 11:59 pm 
Offline
User avatar

Joined: Sun Sep 09, 2007 12:41 am
Posts: 433
Muhandes wrote:
Sorry, I'm back at the +chips for noncombats thing.

I can add to this that I still get the standard 140-160 from the Cube noncombat with the Extortionist and some other +chip stuff.

Unless it being a choice adventure makes it not a noncombat?

_________________
Jesus (#229) | Solitude (#257)


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Feb 20, 2010 1:43 am 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
I'm pretty sure there's something keeping sidekicks from affecting noncombats. Other chips boosters (equipment, effects, skills) ought to be working just fine, in theory. For the purposes of this discussion, anything that involves text and chips and no fighting would be a "noncombat." Choices wouldn't change that.

It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change went in.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Feb 20, 2010 10:06 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
If you try to run away, get "A Partying Shot", and that shot is blocked by the Grumpy old smuggler, you oddly get the attack form again. Here's a screen shot:

Image

Edit: I verified that this happens every time a partying shot is blocked.


Last edited by Muhandes on Sat Feb 20, 2010 10:15 am, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Feb 20, 2010 10:08 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Ryme wrote:
I'm pretty sure there's something keeping sidekicks from affecting noncombats. Other chips boosters (equipment, effects, skills) ought to be working just fine, in theory. For the purposes of this discussion, anything that involves text and chips and no fighting would be a "noncombat." Choices wouldn't change that.

It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change went in.


Am I at least checking it correctly? I see 20 chips from that adventure with effects from sidekicks, buffs, wearing items and auras. None of them seem to effect it.

Edit: Some more data. I tried the "What Luck!" adventure which gives a constant 20 chips. No matter how much I buff myself it gives 20 chips. So this adventure doesn't work as well.

Edit2: Issue corrected and can be removed


Last edited by Muhandes on Sun Feb 21, 2010 4:07 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Feb 20, 2010 11:16 am 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
You attack ... you aren't quite sure what you did, but it was good. You must have found some crazy setting, because you didn't just hit, you didn't even blast. Buddy, you annihilated your opponent. And not just once, but 1 times for a jaw dropping 16 +4 +18 damage.

Yes! not just once, but 1 times!

Edit: corrected, feel free to delete this post


Last edited by Muhandes on Sun Feb 21, 2010 4:02 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sat Feb 20, 2010 8:51 pm 
Offline
User avatar

Joined: Sun Apr 08, 2007 1:01 am
Posts: 4540
Location: the Conservatory with the lead pipe
Raise your reflexes, you slacker :P

_________________
Image
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Feb 21, 2010 2:44 am 
Offline
User avatar

Joined: Sun Sep 09, 2007 12:41 am
Posts: 433
Ryme wrote:
I'm pretty sure there's something keeping sidekicks from affecting noncombats. Other chips boosters (equipment, effects, skills) ought to be working just fine, in theory...

It's also possible I've just got bad code in one particular adventure. Though I'm pretty sure I got them all when the change went in.

Solitude is also wearing Roderick's Boots and a royal crown, and still doesn't get any more from Intermission than the usual 140-160.

_________________
Jesus (#229) | Solitude (#257)


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Feb 21, 2010 2:01 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
Muhandes wrote:
Sorry, I'm back at the +chips for noncombats thing. I'm still not done testing but I though I'd post it anyway just so I can see if I'm not totally wasting my time.

I started with figuring out the range for "Here Comes the Bribe". After 16 hrs of in-game time I got 20-30. Round number so I'm happy.

I adventured with clockwork ant, a +chips familiar. I got 20 chips at least once.
I adventured with snout, +chips buff. I got 20 chips at least once.
I adventured with snout and Aura: Keen Observation. I got 20 chips at least once.
I adventured with snout, Aura: Keen Observation, and insanely super XL bowl. I got 20 chips at least once.

Am I doing something wrong here? Maybe my original range is wrong, I can do another day of that to make sure. But I never saw less than 20 or more than 30 for just about every setting.

Edit: added more data


I was terribly confused by this for a long while, because I was looking at the shipping clerk. Apparently I accidentally kept the same title for the rave adventure as well. The chips ranges are dramatically different for the two, and that was quite confusing. (I've updated the title on the Grifter one, because Bribe doesn't even make sense in that context.)

Not coincidentally, since one was used as a template for the other, it turns out that both of those adventures weren't properly accounting for chips drop boost. Apparently the same issue applied to What Luck! and a few others as well. Pretty sure I've got them all now. Good sleuthing!

I can now reiterate my original claim that sidekicks don't affect chips drops, but buffs, equipment, etc. all do.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Feb 21, 2010 2:02 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
Muhandes wrote:
You attack ... you aren't quite sure what you did, but it was good. You must have found some crazy setting, because you didn't just hit, you didn't even blast. Buddy, you annihilated your opponent. And not just once, but 1 times for a jaw dropping 16 +4 +18 damage.

Yes! not just once, but 1 times!


This is fixed.


Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Feb 21, 2010 4:06 pm 
Offline

Joined: Mon Nov 03, 2008 12:54 am
Posts: 732
Ryme wrote:
I was terribly confused by this for a long while, because I was looking at the shipping clerk.

Sorry for the confusion, I didn't realize they both had the same title. We don't have the results of choice encounters as separate pages in the wiki so it is not easy to find out.
Anyway, from the little testing I did chips drop modifiers are now affecting non-combats as they should, except of course sidekicks. Are we expecting a change making sidekicks work too, or is this going to stay?


Last edited by Muhandes on Sun Feb 21, 2010 4:11 pm, edited 1 time in total.

Top
 Profile  
 
 Post subject: Re: Minor bugs
PostPosted: Sun Feb 21, 2010 4:09 pm 
Offline
Site Admin
User avatar

Joined: Thu Apr 05, 2007 2:04 pm
Posts: 4262
Not in the immediate future. I'd have to redo all the sidekick code for it to work, I fear. Eventually I'd like to make them work too, though.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 619 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 16  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group