Page 1 of 1
					
				Staying Alive at Level 11
				Posted: Mon Nov 29, 2010 12:21 pm
				by Mana Yachanichu
				Okay, I am trying to do the Level 11 quest as a Naturalist, but it is a bit tricky because for every turn I spend in the building, I have to spend 2 turns grinding chips to afford healing. I have been doing it in the Casino (for the chips noncom, plus easy fights mean I don't lose many HP and I can easily get HP back from various regenerating sources) but how much better is the yield in the Cube? What else should I be doing? I have no skills other than the first 11 Naturalist ones, no sidekick, and very few items.
			 
			
					
				Re: Staying Alive at Level 11
				Posted: Mon Nov 29, 2010 2:34 pm
				by Mana Yachanichu
				Shikao wrote:The lack of healing ability is pain for naturalist. How did you distribute skill points? Did you think of resting?
Well, I will rest if it's more efficient than chip-grinding and going to the ER, but I am not sure if it is, in general.
I am pretty sure my skill points aren't very well distributed - I have 4 in Ant's Strength, 7 in Echolocation, 4 in Starfish Regeneration and 4 in Trample of the Rhino. And 2 extra, that I will probably put in Trample if it will help me against the Mick.
 
			 
			
					
				Re: Staying Alive at Level 11
				Posted: Mon Nov 29, 2010 8:45 pm
				by Cristiona
				Trample certainly helps with the Mick.
Naturalist without any helping skills can be kind of tough, but if you can find a Scottish Necklace, that would help you survive, likewise the +HP ion stone.
Also, don't forget your sidekick.  Summoning a wolf would help, and there's always the kid in Jax'Za.  He's not an effective sidekick, but even infrequent blocking is better than no blocking.
			 
			
					
				Re: Staying Alive at Level 11
				Posted: Tue Nov 30, 2010 5:27 am
				by Mana Yachanichu
				I have been using the kid - I am sure a wolf would be better but I don't really have a source of PP. I suppose I can look harder for one though. And I will put my remaining skill points in Trample.
			 
			
					
				Re: Staying Alive at Level 11
				Posted: Tue Nov 30, 2010 7:07 am
				by Cristiona
				Honestly, I'm not sure which is better anyway: faster kills or less damage.  Generally, I just go with the kid.  If you can swing the PP (even if by resting), I would consider using Ant's Strength and Armadillo Armor.
			 
			
					
				Re: Staying Alive at Level 11
				Posted: Tue Nov 30, 2010 10:59 am
				by Mana Yachanichu
				Well, clearly I should have been resting - the PP from the wigwam more than paid for using Trample against everyone, even the Mick went down in 4 rounds (2 successful hits and 2 misses with Rhino).
Thanks for the help, everyone!