cristiona wrote:Actually, sugar's a little underpowered.
Yeah, sugar is intentionally a secondary food. Not only because that's kind of how it works in real life, but because it was tacked onto the game much later. I don't ever see it as being as useful for pure turn generation as caffeine is.prestige wrote:Honestly, the decaf restriction should be worth 3 times the mettle of the diet restriction. Decaf (along with no items) is one of the few restrictions that has a really big impact on your daycount.
That said, I think there's a lot of room for growth for sugar, even in the near future. I'd like to see it have a lot more secondary benefits. More sugars with useful buffs, XP gain, stat gain, things like that. Caffeine has some of that now, and sugar doesn't yet, but that sort of thing is definitely coming. And particularly since it's a fairly small fullness meter, I can make those benefits pretty good without really throwing things out of balance.
Of the two categories of food, sugar is also the most likely of the two to get some sort of ability to regain fullness that's already been used. (A kind of once-a-day super insulin pill, say?) No promises on that, but if I ever do it, it's almost guaranteed to apply to sugar rather than caffeine.