Ryme wrote:Items that delevel foes at the start of combat will no longer give them negative stats. These changes mean foe toughness modifiers affect hit/dodge/offense/defense, but do not affect HP, and only affect XP if it's at the beginning of a fight.
Let me see if I get this straight. Before the change, toughness modifiers used to gave and reduced HP (1HP per toughness), now they don't.
As for XP, Vambraces of the Star Spawn will reduce XP since it's at the beginning of combat (1/2 XP per toughness), but being hit by a Misericorde of the Squid will not reduce XP. There is currently no effect that adds toughness during combat, but if there will ever be one, it will not give more XP.
Ryme wrote:Pallid mask should stack properly with SMART effect.
I just tested this and it still doesn't seem to work. I have SMART and Pallid mask, and I get only the SMART effect, though I think I get it more often. The Pallid mask effect more informative, so I'd prefer to get it. But even better, full stacking would mean you get both, so double the information rate.
Satan wrote:Why not just separate the use and equip levels >.> Alternatively you could quick fix it with a check on each one for the items, but I can see something like this being a problem in the future anyways, and quick fixes are badddd >.>
I really like the way Ryme solved this for this specific case. On level 5-9, if you use the second gear shorts they don't just tell you "you need to be level 10", they change back to first gear, enabling you the choice at lower levels. So I guess what I'm saying is, that for each case they might be a different solution.
Are there many other usable items that can be equipped and have a level req? Shining Trapezohedron and icicle are the only ones that come to my mind.