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Maso's for sissies...

Posted: Sat Feb 19, 2011 6:29 am
by Cristiona
Come to SANDALCORE! Fighting off the forces of evil wearing naught but a pair of sandals (and, presumably, your underwear)!

Now, of course, the game forces equipment from time to time (NCI, underwater), but aside from those points -- and of course levels 1 and 2 -- just sandals.

THRILL! as you fight foes with your bare fists!
CHILL! as you give up on fists and use spells!
BEG FOR MERCY! as foes beat the ever-loving crap out of you since you have no armor!

So strap on your sandals, hope in your favorite vehicle, hire some poor sucker to help out, and charge forth into Sandalcore!

Or, be a crazy sonofabitch and do it in Maso. IF YOU DARE!

Re: Maso's for sissies...

Posted: Sat Feb 19, 2011 6:56 am
by Harry Dresden
Too bad there's no way to verify, or I'd start another contest just to piss people off.

Re: Maso's for sissies...

Posted: Sat Feb 19, 2011 8:07 am
by Strlikecrazy
Harry Dresden wrote:Too bad there's no way to verify, or I'd start another contest just to piss people off.
If it could be verified, this would be so cool :D

Re: Maso's for sissies...

Posted: Sat Feb 19, 2011 8:39 am
by Nommy
You could always be a sneeker creeper and keep an eye on their profile when they adventure.

Re: Maso's for sissies...

Posted: Sat Feb 19, 2011 4:10 pm
by AldenteVonTino
Nommy wrote:You could always be a sneeker creeper and keep an eye on their profile when they adventure.
(Don't look at mine. I'm embarrassed.)
:oops: :lol: :oops:

Re: Maso's for sissies...

Posted: Mon Feb 21, 2011 9:36 pm
by Cristiona
Done and done!


Level 11 Elemental Hero
Reputation: Balanced

Strength: 59
Intellect: 95 (75)
Reflexes: 70

To-hit ability: 88
Dodge ability: 99
Offensive power 21
Defensive power: 89

Resistances
Fire resistance: 25%
Ice resistance: 25%
Electric resistance: 25%
Acid resistance: 15%
Sonic damage resistance: 15%
Psychic damage resistance: 15%

Active Effects
Very Sheltered - 21 minutes
Rocky Tough - 51 minutes
Max Velocipede - 809 minutes
Stone Armor - 968.5 minutes [shake off]
Fire Shield - 2425.5 minutes [shake off]
Air Shield - 8429 minutes [shake off]

Time Played This Run: 1d 19h 41m 0s
Days This Run: 4

Base run value: 5 points
Pulls: All items, -4 points
Skills: No permed skills remembered, 5 points
Food: Both caffeine and sugar, 0 points
Sidekick: Sidekick has to be recruited at level 9, 2 points


Oddly, the Mick wasn't too tough. Despite having enough going on to get his coin and despite having a rather pathetic defense, he didn't hit that hard; just 24+20 (psychic). Then I shoved some TNT down his throat and that was that.

Vehicles used: command chopper, VHF-1 Fighter, motorcycle (very briefly)
Sidekicks used: Smart Alec Kid, Grumpy Smuggler
Attacks used: Mostly lightning bolt, occasional combat items for finishers

Re: Maso's for sissies...

Posted: Tue Feb 22, 2011 8:57 am
by Strlikecrazy
Nice job. How about droogcore next?

Re: Maso's for sissies...

Posted: Tue Feb 22, 2011 9:24 am
by Lxndr
Droogcore would be tough, as the moped doesn't let you get to Hyde, or the Desert.
Then again, I'm not sure if the moped is necessary for the costume, or just the badge.

Re: Maso's for sissies...

Posted: Tue Feb 22, 2011 12:44 pm
by Patojonas
just for the badge ;)

Re: Maso's for sissies...

Posted: Tue Feb 22, 2011 8:49 pm
by Cristiona
Only problem with droogcore is the level requirement for the whole nine yards and boots. And the fact that it would require pulls for the pajamas.

Re: Maso's for sissies...

Posted: Fri Mar 04, 2011 10:35 pm
by Cristiona
And Sandomasocore is on! Nommy and I are doing a sandlecore run in maso. At least, we're starting to do them. This may be a bit stupid and unworkable:
Trashed Plowman wrote:Your opponent attacks ... Your opponent has a critical hit! He hits for 63 damage. He cleans your clock with that hit.
My Character Sheet wrote:Offensive power 1
Defensive power: 1
And it's only gonna get worse. Will we ever manage to defeat John Steele? Will the Troutmaster eat us for lunch even at level 11? Will we get those new sandals from the protest?

Will we ever leave Somerset without getting our asses kicked? Will we finish these runs before Christmas?

Find out! Or better yet, join in the fun!

WARNING: "fun" may not bear any resemblance to any known definition of "fun"

Re: Maso's for sissies...

Posted: Fri Mar 04, 2011 10:49 pm
by Nommy
Only 5,425 turns in the Neighboring and neighborly neighborhood left 'till the Mick!

Anybody who wants to join in, this train has barely left the station so don't hesitate to jump on!

Re: Maso's for sissies...

Posted: Sat Mar 05, 2011 6:44 am
by Harry Dresden
Remember guys........don't date the crazy chicks!

Re: Maso's for sissies...

Posted: Sat Mar 05, 2011 8:16 am
by Cristiona
Coward.

Come. Join us.

Re: Maso's for sissies...

Posted: Mon Mar 07, 2011 10:59 am
by Hannahmaus
I'm sooooo tempted to do this when I've finished losing the maso contest... then I can be like the cool girls!

Re: Maso's for sissies...

Posted: Wed Mar 09, 2011 4:22 pm
by Sanjuro
I imagine a team of women fighting crime in their underwear and sandals. I'm chuckling and wondering if Fox will pick up the idea for next season.
Just imagine: "Lingerie League" next on Fox!

Re: Maso's for sissies...

Posted: Thu Mar 10, 2011 10:02 am
by AldenteVonTino
**looks up from his life, notes his progress, compares it to the least of the other members mentioned, and walks away sighing a deep, sad sigh**
Yeah, it speaks for itself, sorry. I'm working on it though!
Oh and on:
Sanjuro wrote:I imagine a team of women fighting crime in their underwear and sandals. I'm chuckling and wondering if Fox will pick up the idea for next season.
Just imagine: "Lingerie League" next on Fox!
I, erm, already have my DVR set to record...
:? :oops: 8) :oops: :?

Re: Maso's for sissies...

Posted: Thu Mar 10, 2011 11:08 am
by Hannahmaus
Sanjuro wrote:I imagine a team of women fighting crime in their underwear and sandals. I'm chuckling and wondering if Fox will pick up the idea for next season.
Just imagine: "Lingerie League" next on Fox!
Awesome. That decides it. I'm doing it!

Re: Maso's for sissies...

Posted: Thu Mar 10, 2011 2:17 pm
by Nommy
Hannah, welcome to the most sandal-filled months of your life. <3

Re: Maso's for sissies...

Posted: Thu Mar 10, 2011 10:23 pm
by Cristiona
I wonder if it says something that, so far, the only people brave enough to try are women...

Re: Maso's for sissies...

Posted: Fri Mar 11, 2011 10:37 am
by Lxndr
Emotionally charged language!
GASP!

Re: Maso's for sissies...

Posted: Fri Mar 11, 2011 11:06 am
by Hannahmaus
Thanks Nommy! Ironically I don't think I'll be able to survive in the zone I need to go to for the sandals - but that's ok, sandal-free sandalcore is even more... core-y.

Cristiona's right! I'm building up to one of those 9-month retcons where instead of fighting an endboss, it just forces its way out of your body through the nearest orifice.

Re: Maso's for sissies...

Posted: Sat Mar 12, 2011 6:48 pm
by blackmatter615
Cristiona wrote:I wonder if it says something that, so far, the only people crazy enough to try are women...

FTFY

Re: Maso's for sissies...

Posted: Thu Mar 17, 2011 1:12 am
by AldenteVonTino
blackmatter615 wrote:
Cristiona wrote:I wonder if it says something that, so far, the only people crazy enough to try are women...

FTFY
Image
8) :lol: 8)

Re: Maso's for sissies...

Posted: Sat Mar 19, 2011 9:38 pm
by Cristiona
To-hit ability: 88
Dodge ability: 72
Offensive power 1
Defensive power: 5

No wonder a matarkhis could crit me for 235 damage...

Re: Maso's for sissies...

Posted: Sat Mar 26, 2011 8:48 pm
by Cristiona
Congrats to Nommy for finishing the first Sandomasocore:

Level 12
23 days
90h 9m 30s

Her prize is... um... er... a GLOB OF GOO! (What? I'm not done yet so my inventory's kinda limited).

Re: Maso's for sissies...

Posted: Sat Mar 26, 2011 8:50 pm
by Nommy
It's over. ALL HAIL SANDALS!

Level 12 Elemental Hero

Reputation: Vigilante
Strength: 85 (83)
Intellect: 85 (69)
Reflexes: 68 (66)

To-hit ability: 96
Dodge ability: 108
Offensive power 21
Defensive power: 89

Hit Points/Max: 84/112
Power Points/Max: 15/166

XP: 52,277 Chips: 104

Resistances

Fire resistance: 10%
Ice resistance: 10%
Electric resistance: 10%

Stone Armor - 1.5 minutes [shake off]
Proper Grounding - 13.5 minutes [shake off]
Concussed - 31.5 minutes
Air Shield - 1290 minutes [shake off]

Time Played This Run: 3d 18h 5m 0s
Days This Run: 23

Base run value: 5 points
Pulls: None, 5 points
Skills: No permed skills remembered, 5 points
Food: Abstainer (no caffeine, no sugar), 5 points
Sidekick: Sidekick has to be recruited at level 9, 2 points

Mr. The Mick was obviously distracted in our battle by my nekkid and missed the first shot. I took that inch and gave him back a mile of webbedsandtornadopain. His death was a sweet, sweet victory.

Vehicles used: Lexura Infinides D-8(First thing I did was buy this thing), Bike and Motorbike (very briefly)
Sidekicks used: Freelance Teenager, International agent of intrigue, Jujitsu expert
Attacks used: Ice Bolt with the occasional Tornado.

Re: Maso's for sissies...

Posted: Sun Mar 27, 2011 6:29 am
by Harry Dresden
So does this mean Cris is the craziest one for continuing on the longest?

Congrats Nommy.

Re: Maso's for sissies...

Posted: Sun Mar 27, 2011 7:44 am
by Hannahmaus
Congratulations Nommy! :)

Cris is 23 days into her Sandomasocore, I'm 18 days into mine. It's less fun than it sounds.

Level 8 Gadgeteer Hero
Strength: 34 (35)
Intellect: 27
Reflexes: 59

To-hit ability: 100
Dodge ability: 80
Offensive power 19
Defensive power: 5

Hit Points/Max: 0/98 (this number spends a lot of time at 0)
Power Points/Max: 0/72

XP: 18,289 Chips: 10,921
Active Effects
Upgrade Armor: Superabsorbance - 21 minutes
Upgrade Weapons: Lethalized - 21 minutes

Re: Maso's for sissies...

Posted: Sun Mar 27, 2011 7:52 pm
by Cristiona
I would just like to thank Lux Leather for his awesome chair which has served me very well. Lord knows I've needed the help:

Offensive power 1
Defensive power: 5

Re: Maso's for sissies...

Posted: Tue Apr 05, 2011 8:40 pm
by Cristiona
Finally! Amusingly, my losses gave me concussed, which gave me enough effects to get a blue chip as well. Anyway:

Level 13 Naturalist Hero

Strength: 176 (140)
Intellect: 53 (46)
Reflexes: 63

To-hit ability: 143
Dodge ability: 117
Offensive power 31
Defensive power: 34

Hit Points/Max: 78/200
Power Points/Max: 54/104

XP: 67,331 Chips: 3,106

Mango Madness - (consumed in final battle)
Living Penlights - 16 minutes
Got Your Tacky On - 19.5 minutes
Ant's Strength - 22.5 minutes [shake off]
Feeling Your Oats - 46 minutes
Concussed - 68.5 minutes

Time Played This Run: 5d 5h 2m 48s
Days This Run: 33


The Mick was a real jerk to me. He kept dodging my attacks. The jerk. Still, I eventually kicked in his head with my besandaled foot.

Vehicles used: ambulance (until I maxed Starfish), Lexura, motorcycle (very briefly), Asp Evader (as bosses, mostly)
Sidekicks used: Freelance Teenager, International Agent, Smuggler, Wolf (for NCI)
Attacks used: little bit of everything, but a lot of Trample.

I spent a lot of time resting. With no heal skill, and no way to boost my defense (like Air Shield), I got my ass kicked a lot. Don't let the number up top fool you; I spent most of this run with an offense of 1 and a defense of 5.

Re: Maso's for sissies...

Posted: Sun Apr 10, 2011 7:36 am
by Hannahmaus
Congratulations Cristiona! :)

I've just had my 1st masosandalcore Mick fight. It did not last long.

Re: Maso's for sissies...

Posted: Sun Apr 10, 2011 8:30 am
by Nommy
You'll get through it, hang in there!

Re: Maso's for sissies...

Posted: Sun Apr 10, 2011 7:44 pm
by Cristiona
Nommy and I both used webbed sands, which helped a lot. I waited until he didn't hit my the first round (winning initiative was a joke, but he missed once) and then I threw about 6 of them at him.

Re: Maso's for sissies...

Posted: Sun Apr 10, 2011 10:57 pm
by Hannahmaus
OMG HE'S DOWN!

Level 12 Gadgeteer Hero

Strength: 47 (49)
Intellect: 43
Reflexes: 109 (94)

To-hit ability: 140
Dodge ability: 130
Offensive power 62
Defensive power: 35

Hit Points/Max: 46/142
Power Points/Max: 0/108

XP: 56,813 Chips: 1,789

Active Effects
Upgrade Weapons: Lethalized - 3 minutes [shake off]
Concussed - 20 minutes
Catalyzing Titanium - 21.5 minutes
Internal Injuries - 90.5 minutes
(d'oh - I'd gone into the Mick fight without Upgrade Armor and not noticed. No mango madness or anything because this fight wasn't a serious attempt, I thought he'd kill me in 2 hits as usual)

Time Played This Run: 5d 4h 3m 30s
Days This Run: 33

The winning Mick fight, he did the 96 damage at the beginning then didn't hit again. I gave him 16 stun gases or so then ran out of MP, threw a Webbed Sand, then just hit until it was over!

Vehicles used: Lexura (then I thought, why bother when I rest every 2nd turn), Asp Evader, tri-cycle (once I hit 12 and could catalyze).
Sidekicks used: Jujitsu expert, Electrical "engineer" (did way more damage than me so really helped).
Attacks used: Stun Gas and lots of it - 10 shots per fight for the top 2 floors of NCI live, then normal attack. Upgrade Weapons: Lethalized made a lot of difference.

I noticed I was hitting the Mick for 10 times the damage I was hitting normal enemies for, seemed to be more than I'd hit him for when all suited and booted and buffed in a normal run. Also noticed wandering (or static? never sure which are which) villains could only do 1 or 2 points of damage when normally they're very hefty. They scale off Offence/Defence maybe?

Re: Maso's for sissies...

Posted: Mon Apr 11, 2011 12:00 am
by Cristiona
Hannahmaus wrote:OMG HE'S DOWN!
Congrats! Glad you stuck with it! Now we just need some poor sap to do this as a psion.
Also noticed wandering (or static? never sure which are which) villains could only do 1 or 2 points of damage when normally they're very hefty. They scale off Offence/Defence maybe?
I noticed that too. I had been worried they'd screw me up when I turned them on, but they weren't that tough.