New sidekick skills

Non-spoilery solutions to people's game-related problems.

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Staunch
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New sidekick skills

Postby Staunch » Fri Oct 09, 2015 6:41 pm

So, anyone figured it out yet?

I understand it will probably be hints only at this point since it is new.
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Kinak
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Re: New sidekick skills

Postby Kinak » Sat Oct 10, 2015 6:13 am

It's something that's outside normal expectations for how your understudy learns things. So it might take a while to figure out.

That said, someone already found one. So it's apparently not too bad :mrgreen:

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Re: New sidekick skills

Postby xKiv » Sat Oct 10, 2015 5:35 pm

"Normal expectations" is "use an item" or "visit firebird college", so that could mean anything. Craft an item, hit a particular encounter, use skills/combat items in a particular sequence, let a sidekick "upgrade" themselves by gaining (hidden) experience in a particular role, any npc/shop other than firebird, quest reward other than level 9, ...

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Re: New sidekick skills

Postby Kinak » Sun Oct 11, 2015 9:32 am

xKiv wrote:"Normal expectations" is "use an item" or "visit firebird college", so that could mean anything. Craft an item, hit a particular encounter, use skills/combat items in a particular sequence, let a sidekick "upgrade" themselves by gaining (hidden) experience in a particular role, any npc/shop other than firebird, quest reward other than level 9, ...
Yeah, I usually save the specific hints for things that have been secret for quite a while.

Until then, good hunting!

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Re: New sidekick skills

Postby Staunch » Thu Oct 22, 2015 8:19 am

Any chance on a hint yet, or is it still the dreaded "too soon".
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Re: New sidekick skills

Postby Kinak » Fri Oct 23, 2015 4:45 am

Staunch wrote:Any chance on a hint yet, or is it still the dreaded "too soon".
Actually, one got figured out already and it's the hint for the other. And that one is a hint to something else.

It's basically hints all the way down :)

If you want a hint for the first one, it's that your understudy is learning new skills.

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Re: New sidekick skills

Postby Staunch » Fri Jan 22, 2016 10:28 pm

Still clueless here, maybe a more simplistic hint?

I am wondering if I am the only one who has not figured it out yet.
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Re: New sidekick skills

Postby Kinak » Sat Jan 23, 2016 9:43 am

Well, some people have found your understudy learns something new in the deepest hours of the night.

Or you can look it up on the wiki.

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Re: New sidekick skills

Postby Lxndr » Sun Apr 10, 2016 7:14 pm

As a dedicated sidekick skill collector, what hasn't been discovered yet?
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Re: New sidekick skills

Postby Kinak » Fri Apr 15, 2016 7:34 am

Lxndr wrote:As a dedicated sidekick skill collector, what hasn't been discovered yet?
There's one sidekick skill, somewhat related to the nightowl, that hasn't been discovered.

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Re: New sidekick skills

Postby Lxndr » Mon Jul 11, 2016 7:14 pm

IS it known now?

Wiki's down, so I can't check.
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Re: New sidekick skills

Postby Kinak » Sat Jul 16, 2016 5:17 am

Lxndr wrote:IS it known now?

Wiki's down, so I can't check.
Nope.

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Re: New sidekick skills

Postby Staunch » Sat Aug 27, 2016 11:58 am

So, ready to give out hints on the second one?
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Re: New sidekick skills

Postby Kinak » Mon Aug 29, 2016 7:13 am

Staunch wrote:So, ready to give out hints on the second one?
I put in two that day. One gets learned in an unexpected time, the other gets learned in a very unexpected place. But both are unexpected because of their shared requirement.

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Re: New sidekick skills

Postby xKiv » Mon Aug 29, 2016 11:02 am

Hm. Where do I not expect to bring my understudy? A school?


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