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Posted: Thu Apr 12, 2007 5:24 pm
by Ryme
It's subtracting a number from your chance of hitting the opponent. The to-hit stat is mostly hidden, but occasionally shows up in items. Positive is good, negative is bad.

Damage will always say damage specifically, and is treated separately from your chance to hit.

Posted: Tue May 15, 2007 9:49 pm
by Cristiona
Devant wrote:I was thinking about it the other day, and thought to ask: can "-x to hit" reduce to hit chances to/below 0?
You end up attacking yourself?

Posted: Tue May 15, 2007 10:00 pm
by Ryme
I suppose it's possible. You just wouldn't be able to hit anything.

Posted: Tue Nov 27, 2007 7:09 am
by Ryme
Really? Every game I've played where your character has a to-hit ability, increasing that ability improves your chances.

Also, I'm not sure how +5 to hit and +5 chance of hitting are really semantically that different. They're both +5, and they both say "it involves your ability to hit." But "chance" for me starts to imply a percentage, which the to-hit calculation isn't.

What about:
+5 (increased) to hit ability
vs.
-5 (decreased) to hit ability

Or "attack rating"?

??

Posted: Tue Nov 27, 2007 7:31 am
by Cristiona
"hits stuff more betterer"?

I dunno. "+5 to hit" seems pretty clear to me. Unless some people are reading it as "You now need 5 more whatevers in order to hit", which seems to be a pretty overcomplicated way to interpret something.

Posted: Tue Nov 27, 2007 9:29 pm
by Cristiona
Well, that's because people don't read the manual and think in terms of turns instead of minutes.