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				+XP and +%XP question!
				Posted: Fri Mar 11, 2011 6:00 pm
				by jonball
				If I wear an item that gives +XP and also an item that gives +%XP will the +%XP be applied to the +XP or just the base XP?
			 
			
					
				Re: +XP and +%XP question!
				Posted: Fri Mar 11, 2011 8:55 pm
				by Cristiona
				I am assuming all such modifiers are applied to the base.  Likewise for chip and item drops.
			 
			
					
				Re: +XP and +%XP question!
				Posted: Thu Mar 17, 2011 1:15 am
				by AldenteVonTino
				
			 
			
					
				Re: +XP and +%XP question!
				Posted: Fri Mar 18, 2011 8:05 am
				by blackmatter615
				It would be simple to test. Put on all the +%xp equipment you have. Fight an enemy, note the xp gain. Put on all the +xp gear. Fight same enemy. Since there is no range on xp, if you get a difference larger than the +xp, then they stack. If the difference is simply the +xp, then they do not stack. More interesting is how Foe toughness and +%xp scale, i.e. does FT affect the base, or does it modify after the fact.
			 
			
					
				Re: +XP and +%XP question!
				Posted: Thu Oct 27, 2011 2:50 am
				by Citizen James
				Testing in splunking cave - gave variable results???
Trying at the guild:
Vogue Rogue gets 52 xp consistently.
+ foyal crown and verse of the dodo (+10): 62 xp (as xpected)
+ blue pill (+10%) 72 xp - unexpected result (unstacked result would be expected to be 52 + 10 + 5.2 = 67, unstacked result would be expected to be 52 + 10 = 62 + 6.2 = 68.
Perhaps there is a bug giving + 10 rather than + 10 percent for that effect.
Trying higher experience area: Shiloh Sanitarium.
Deranged mutant 150 (+20 from listed value).  Yep, that looks like a minor bug.  Unstacked would be +23, stacked would be +24.
Insane villain 142 (also +20 from listed value, rather than +22 or plus 23)
Adding elixir of experience (+10%): 
Deranged mutant: 163 xp.   unstacked would be 130 + 13 + 20 = 163, stacked would be 150 + 15 = 165.
Cross referencing
after letting blue pill run out - vogue rogue comes out to 68.
Ergo: effects do not stack.  Percentage increases are based on (ahem) base experence.
			 
			
					
				Re: +XP and +%XP question!
				Posted: Thu Oct 27, 2011 5:58 am
				by Ryme
				Weird. I'll check blue pill. 
Like any good order of operations, xp benefits should multiply and then add -- the percent modifier should be applied to the base first and then the additives.