Minor Bugs

For to fix what's broke, and improve what ain't. Or something thereabouts.

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Jesus
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Postby Jesus » Sat May 17, 2008 11:01 pm

Jesus (#229) | Solitude (#257)

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Ryme
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Postby Ryme » Sun May 18, 2008 10:37 am


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MagiNinjA
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Postby MagiNinjA » Sun May 18, 2008 12:18 pm



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Cristiona
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Postby Cristiona » Sun May 18, 2008 8:03 pm


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MagiNinjA
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Postby MagiNinjA » Sun May 18, 2008 8:15 pm




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Jesus
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Postby Jesus » Mon May 19, 2008 12:14 am

The problem is that it's hard to imagine defenses damage making a difference with higher level encounters, while at the lower level fatal defense damage is likely to come only after the player misses a lot. It's frustrating to miss a lot, and seeing a creature take damage that should kill it isn't exactly helpful.

I understand wanting a player to come up with some offense of their own, but then of the four classes, Elementals start with a skill that always hits... Psions get one quickly... and Gadgeteers get one eventually. Only Naturalists are left out in the cold -- all they can do is try to hit things, and if they can't hit, it's not going to die.


One more thing -- if fatal defense damage is dealt to a creature on the same round you hit it yourself, then it won't die. Today, I killed at IT wizard with 51 damage [ice bolt only]... then later failed to kill one when it was dealt 70 damage in one round [ice bolt + defense].
Jesus (#229) | Solitude (#257)

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Cristiona
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Postby Cristiona » Mon May 19, 2008 1:31 am


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Jesus
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Postby Jesus » Tue May 20, 2008 8:00 pm

Jesus (#229) | Solitude (#257)

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Ryme
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Postby Ryme » Tue May 20, 2008 8:26 pm


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Cristiona
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Postby Cristiona » Fri May 23, 2008 4:53 am


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Cristiona
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Postby Cristiona » Tue Jun 17, 2008 8:41 pm


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Ryme
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Postby Ryme » Tue Jun 17, 2008 9:07 pm


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Cristiona
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Postby Cristiona » Tue Jul 01, 2008 9:46 pm

In the new choice adventure, two of the options are linking to options elsewhere...

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Ryme
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Postby Ryme » Tue Jul 01, 2008 10:06 pm

Er, whoops. That wasn't supposed to be open yet. Accidentally activated it while testing something else.

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Cristiona
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Postby Cristiona » Tue Jul 01, 2008 10:13 pm

Heheh. Seemed out of left field, yeah.

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MagiNinjA
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Postby MagiNinjA » Fri Jul 04, 2008 9:54 pm

PMs to an offline account look normal to the person sending them. I didn't test the other end.



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Ryme
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Postby Ryme » Fri Jul 04, 2008 10:37 pm

I'm not sure I follow what you mean. PM's look normal? There's only one way for PM's to look, and the game doesn't have any ability to tell if you're online or not, outside of the /who function, which is only accurate to within a minute or two.

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MagiNinjA
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Postby MagiNinjA » Fri Jul 04, 2008 11:07 pm

Oh, I meant that there is no signification of a person being offline.



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Cristiona
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Postby Cristiona » Mon Jul 07, 2008 8:14 pm


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Ryme
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Postby Ryme » Mon Jul 07, 2008 8:35 pm


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Cristiona
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Postby Cristiona » Tue Jul 08, 2008 6:24 am


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Cristiona
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Postby Cristiona » Fri Jul 18, 2008 2:48 am

When you hire Salvador... er... Martin, the left pane doesn't refresh.


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