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Posted: Thu Jan 24, 2008 8:46 am
Yeah, I keep meaning to do that, but I'm also reluctant to change things out from under people and make anyone think they've lost the item. I'll probably save it up for a "naming updates" day. Along with the amulet I also need to rename the reinforced harness, because it implies it's made with titanium when it's not. But again, messing with the brand new recipe will only confuse people.
Posted: Thu Jan 24, 2008 11:26 am
I had a vague memory that you had said something to that effect, but a quick forum search showed nothing, so I wanted to check.
Posted: Thu Jan 24, 2008 5:09 pm
Well, it's supposed to be just an ordinary amulet that's corrupted.
Posted: Sat Jan 26, 2008 11:15 pm
Something screwy the the minimum increase in the Auction House. I just had a 100,000 bid topped by only 50 chips, which I then topped by 1 chip.
Posted: Sun Jan 27, 2008 1:02 am
It should be. I'll look into it some, but the amount of time an item's been out shouldn't apply.
Edited to add: well there's the part where my logic was bad, and the minimum bid wasn't being applied to anything over 50k. That might ahve been it?
Posted: Wed Jan 30, 2008 10:36 pm
Not a bug, really. I just don't show the seconds on bedtime, because it seems unnecessarily detailed, but there can be some rounding in there.
Posted: Thu Feb 07, 2008 6:34 pm
Okay, I think I've got this fixed. Thanks for pointing that out.
Posted: Sun Feb 10, 2008 2:06 pm
When using the enerbun globule against the fighting robots or in the City of Lost Robots the attack text is "Seemingly out of reflex the robot targets the incoming projectile...", but in the Renegade Robot Hive it only uses the generic "You hurl the enerbun globule at your opponent, splashing it with strange charged energy" that it uses against other non-robotic enemies.
Posted: Sun Feb 10, 2008 3:54 pm
This is correct. Something to investigate!
Posted: Sat Feb 16, 2008 11:05 pm
When the "Two Bits Times Two" and "Tremors Are My Friend" merit badges are redeemed at the guild the images don't show up because the url is pointing to a *.gif file instead of a *.jpg.
Posted: Thu Feb 21, 2008 7:35 pm
When I ran out of turns tonight, I accidentally pressed my "rest" button at the top, which gave me the message "I know it sounds silly, but you're too tired to rest right now... etc... You don't want to get fired, do you?
Go back to the main page.
Or go back to the main page."
And yes, I did turn Greasemonkey off and test it again. Same thing.
Posted: Thu Feb 21, 2008 7:43 pm
That's already been reported, I believe.
Posted: Sat Mar 08, 2008 9:12 pm
More a source of confusion than anything...
When training at the Aquasson base, if you train a level, you get the "You have enough for X" message, even if you don't have enough XP to level. Luckily, it doesn't actually let you train (or consume your logos), but it should probably be cleaned up.
Posted: Sat Mar 08, 2008 9:32 pm
should be fixed
Posted: Tue Mar 11, 2008 12:48 pm
Bug or Feature?
When leveling at the aquasson base your HP gets filled up but not your PP
Posted: Tue Mar 11, 2008 1:29 pm
Feature. It's explained in the text, as best as I could narratively work it. "Whole, but hollow, empty, and thirsty." I can't think of a better way to say "You get HP but not PP."
Posted: Sun Mar 16, 2008 9:31 pm
Kain the Wolf wrote:The first is that quite some time back when the game was new, and having those lag issues, using the black sand didn't result in a bland sack (just in case of spoilers), so I've got neither in my inventory.
Do you have the Skeptic Sandals? They sack is consumed by the adventure that gives you the Sandals. You might have just missed it.
Posted: Sun Mar 23, 2008 10:42 am
Is there any chance you're double-clicking on the final link? It may be finishing one fight and then sending you back into the zone. (Not sure how good my error protection is about that.)
Posted: Sun Mar 23, 2008 6:31 pm
I've got absolutely no idea what's going on with those, but I'll look into it.
Posted: Tue Apr 01, 2008 12:24 am
Should the Brad drinks be "consumable" as opposed to "usable"?
Posted: Wed May 07, 2008 8:26 pm
Fixed a bug with Lifeblood Manipulation which would allow for PP regen under certain situations. Thanks, Disco Fire!