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Posted: Sun Dec 16, 2007 3:34 am
Very minor bug:
The quest reset made things go screwy for me on the Dank and Rusty Maze. I finished the quest, but I still have the "bland sack", and thus only one pair of Skeptic Sandals.
Posted: Wed Dec 19, 2007 9:24 pm
Fairly minor: When preparing to level to level 28, I got the following message above the Nagual Mystic text: Warning: mysql_fetch_array(): supplied argument is not a valid MySQL result resource in /home/twilight/public_html/nagual.php on line 43
Posted: Thu Dec 20, 2007 8:39 am
This message went in around the time I think I fixed it. Is the mystic okay now, or is it still resetting the time?
Posted: Thu Dec 20, 2007 7:01 pm
It seems to be ok Ryme, if I'm not mistaken.
Posted: Sat Dec 22, 2007 11:42 pm
The new shirt doesn't seem to reduce resting time. It could be a matter of 2.5 minutes being a hard cap, though.
Posted: Sun Dec 23, 2007 1:24 am
Yeah, the shirt's just for combat. I should change the wording. Or apply it to resting and VR, one or the other.
Posted: Mon Dec 24, 2007 12:09 am
I believe that's the generic "you don't have enough time left" message. And you do have to work tomorrow. It's today that you don't have to work (as evidenced by the fact that it's 11am).
Posted: Sun Dec 30, 2007 11:16 pm
Plus signs don't show up in chat.
That is all.
Also, when my mystery aura ended, for a turn it said Aura: Mystery - 0 minutes. Obviously really small, but just saying.
Posted: Thu Jan 03, 2008 6:31 pm
TheK3vin wrote:Also, when my mystery aura ended, for a turn it said Aura: Mystery - 0 minutes. Obviously really small, but just saying.
I'd assume that means you have some amount of time less than a minute that rounded down to 0.
Posted: Thu Jan 03, 2008 10:49 pm
Dr. Stoll's Medical Soles have no autosale price. Is this intentional?
Posted: Fri Jan 04, 2008 6:54 am
The monsters in the pit suddenly seemed to gain psychic resistance. Lots of it. Then I used a spell outside of the pit, which dealt regular damage. The pit monsters went back to normal after that.
Unless they were supposed to have psychic resistance, in which case that'd be a bug anyway. ><
Posted: Fri Jan 04, 2008 1:07 pm
I'm asuming along the same lines as AxiS' problem. I had 7 items in the Auction House, 6 of them sold, and I got all chips and the one that didn't sell, but only got 2 messages. While it was nice not getting bombarded with them, if they're supposed to be showing up, they should.
Posted: Fri Jan 04, 2008 1:34 pm
The pit resistance issue is kind of a bug, yeah.
For the items that haven't sold, can you try to tabulate how they sold? Buy it now? Full duration of the auction? I'm kind of away from my development computer for a few days, but I'll look into it as soon as I get back. If there's any trends you can pick out between which items sold and had a message, which sold and had no message, and which sold with no message an no chips, that might be useful.
Posted: Sat Jan 05, 2008 10:56 pm
Only things... er... "bought now" send a message.
Posted: Sun Jan 06, 2008 3:04 am
You're thinking too high. Thighs, not butt.
Posted: Tue Jan 08, 2008 1:39 pm
Auction end times tend to vary by +/- 10 minutes. Sometimes they don't end for a few minutes after the estimated end, so it rounds to a negative hour. I'll fix it, but it's just a minor blip in the reporting system, I don't think there's anything to be concerned about.
Posted: Mon Jan 14, 2008 6:17 pm
I think I found it: foes in the pit were using the resistance of the last monster you'd fought. That's been fixed.
Posted: Tue Jan 15, 2008 6:51 pm
I'm currently a bit confused about the auction times, but it may be related to the above stated explanation.
I placed two auctions after eachother, one for 1 hour, one for 3 hours. On my Open Auctions page, the end dates are listed as:
These times are 3 hours apart, but if they actually are 1 hour and 3 hours away from approximately the same start time, they should end 2 hours apart.
EDIT:Ah, there's the problem. 14400/3600=4
Posted: Tue Jan 15, 2008 7:45 pm
Posted: Fri Jan 18, 2008 6:56 am
Random weirdness: leather-gloves.gif displays at 40x40 (like every other image), but its actual dimensions are 60x60.
Posted: Wed Jan 23, 2008 6:17 pm
Shouldn't the Amulet of Corruption be capitalized?
Posted: Wed Jan 23, 2008 6:34 pm
Nope, it's not so much a title as it is a description, as a wise man once said.
Posted: Wed Jan 23, 2008 10:47 pm
Indeed. Its name should probably be "corrupted amulet".