Minor bugs [archive]

For to fix what's broke, and improve what ain't. Or something thereabouts.

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malk-a-mite
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Postby malk-a-mite » Mon Oct 20, 2008 8:30 pm

/me facepalms for any information about the game that I was saving....
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Ryme
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Postby Ryme » Mon Oct 20, 2008 8:42 pm

Satan wrote:Me and Olaf were actually discussing the other night about how you're storing pvp data in the db, and whether or not that was the issue for the rollover thing. Are you using the character table, where everyone has the rows even if they're not involved in pvp? Or a table of its own? And a row per person pvping per person fought, or a single row per person? Me and Olaf also argued about which would be more efficient >.>


There's two tables related to PvP, one for preferences, and one for fight outcomes. There's a couple of new fields added to your character info (rank, whether you're active in PvP). Based on the timing it almost has to be something related to PvP, but for the life of me I can't figure out what. I had originally assumed that it was the much increased message count that had to be doing it (and there were a lot of new PvP messages). But I can tell it made it through the archiving process smoothly. However, at this point access to the DB seems to be basically locked up while it churns on something, and I can't tell what step has it stuck.

Sadly, while I can insert some diagnostics into the log tomorrow, that means we'll have to go through at least one more slow rollover before I can solve this.

I do feel bad about deleted messages, but I'm going to stand firm on the principle that they did need to go. I'd been meaning to add a saved box (one of the reasons that I hadn't purged this much already), but when an issue with some urgency came up ...

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Corrupt Shadow
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Postby Corrupt Shadow » Mon Oct 20, 2008 8:43 pm

Aw, I'm a neat freak. I hate having messages in my inbox.
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TheK3vin
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Postby TheK3vin » Tue Oct 21, 2008 5:11 am

You know what? I forgive you. Just got a scalpel in the my first adventure at the ballpark :D

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Ryme
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Postby Ryme » Tue Oct 21, 2008 7:26 pm

Glad to hear that, K3v.

I've got some time tracking code in the rollover logs now, which should help me locate the hangups. Or it'll have a bug and completely break rollover. Only time will tell.

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Corrupt Shadow
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Postby Corrupt Shadow » Tue Oct 21, 2008 8:05 pm

Yay for possible solutions!
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Ryme
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Postby Ryme » Tue Oct 21, 2008 8:14 pm

How about a bigger yay for properly solved problems. Yaaaay! Back to 15 seconds or so tonight.

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Ryme
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Postby Ryme » Tue Oct 21, 2008 8:29 pm

Bad query, I guess. Not sure quite what went wrong with it, as it worked initially and got worse with time.

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Corrupt Shadow
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Postby Corrupt Shadow » Wed Oct 22, 2008 7:36 am

Maybe you inadvertently created the A.I. that will result in Skynet.

Better watch out for assassin robots.

Corrupt Shadow needs to stop watching The Sarah Connor Chronicles apparently.
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TheK3vin
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Postby TheK3vin » Wed Oct 22, 2008 6:24 pm

When you get, the Can't Rest, Too Tired adventure when resting after running out of turns, there are still two links back to the main page.

Can't Rest, Too Tired
I know it sounds silly, but you're too tired to rest right now. In other words, as exhausted as you are, if you sat down now you'd fall asleep and then wake up to find yourself robbed and--even worse--possibly murdered. You've got to go home now or you're not going to make it through the work day tomorrow. You don't want to get fired, do you?

Go back to the main page.

Or go back to the main page.

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TheK3vin
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Postby TheK3vin » Sun Nov 02, 2008 12:54 pm

I don't know if anyone knows about this (that includes you, Ryme :D ), but there's a little link at the bottom of the memento display that says Search for another memento display. This takes you to a rather archaic page that only accepts player IDs and has a button that says "Submit Query." Just puttin' that out there.

malk-a-mite
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Postby malk-a-mite » Wed Nov 12, 2008 12:48 pm

[Normal] Mighty Mik: oh first time trying out this game. it's cool. just one suggestion in the dice game. besides the visual on the dice is it possible to have it put in text what u rolled. it's helps me as i use a scre
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Cristiona
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Postby Cristiona » Tue Nov 18, 2008 9:51 pm

Exceedingly minor: Palooka Joe gum doesn't have multiuse.
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TheK3vin
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Postby TheK3vin » Sun Nov 30, 2008 3:40 pm

You activate a second ant and tell it to support the first ant.


I used 17 of them >.>

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Ryme
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Postby Ryme » Sun Nov 30, 2008 3:54 pm

It's not a bug. I just don't want to mess with the linguistics of an infinite number of ants.

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Cristiona
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Postby Cristiona » Sun Nov 30, 2008 8:56 pm

Could always make it "You activate an N+1 ant and tell it to support the N ant." :P
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Cristiona
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Postby Cristiona » Fri Dec 12, 2008 6:28 am

Tried using four unstable isotopes with multiuse:

You dump the vial of unstable isotopes (they're in some sort of hand-cream-like substance) and rub it into your skin. Your healthy glow (heh) returns quickly. You gain 0 PP.
Something tells me that's not right...


edit: using one at a time from the multi-use interface also returns 0 PP.
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Cristiona
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Postby Cristiona » Mon Dec 15, 2008 9:15 pm

Ferric Man and the teenager from Jax'Za both do the disappearing-picture thing when you logout/in.
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The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

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Cristiona
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Postby Cristiona » Tue Dec 23, 2008 1:44 am

Multi-use on the isotopes is still returning 0 PP :/
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The churches are empty / The priest has gone home / And we are left standing / Together alone
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Ryme
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Postby Ryme » Tue Dec 23, 2008 7:06 am

Sole Legend wrote:I don't know if this is the game, or just me, but the Galleria Shops went weird on my alt during it's quest.


The code only has a single instance of the gumball machine. There may be some correlation with greasemonkey.

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Ryme
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Postby Ryme » Tue Dec 23, 2008 8:39 pm

Cristiona wrote:Multi-use on the isotopes is still returning 0 PP :/


Should be fixed. Sorry for the trouble.

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Cristiona
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Postby Cristiona » Tue Dec 23, 2008 9:40 pm

You dump the vial of unstable isotopes (they're in some sort of hand-cream-like substance) and rub it into your skin. Your healthy glow (heh) returns quickly. You gain 261 PP.
Yup, working fine; thanks!

(and the bandages work too, in case they were busted)
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Cristiona
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Postby Cristiona » Fri Dec 26, 2008 9:37 pm

With one of the new things, that has a perpetual effect, that effect doesn't display on the left pane after a logout/in (or maybe just rollover). Swapping to another and back fixed the display problem. I assume it's the same on other such things.

Don't know if the effect was broken or not, but the display sure was.
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Ryme
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Postby Ryme » Sat Dec 27, 2008 4:11 pm

the login page wasn't reinstating it right. Should be fixed, thanks.

Lxndr
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Postby Lxndr » Sun Dec 28, 2008 4:09 pm

my sidekick vs. buff timers are decrementing in a non-standard fashion. I sent in a bug report.

**Edited by Ryme to make highlight the issue.
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Ryme
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Postby Ryme » Sun Dec 28, 2008 4:29 pm

I'm quoting the more detailed bug report of your actual experience, because the details are important.

I try to keep my buffs perfectly even.

However, somehow while adventuring, my Auras and Biofeedback all decremented, but my Wind Warrior buff did not.

I have no idea what I might have done.


Sidekicks and buffs do not always get treated the same. There are actions which don't use up sidekick time. Resting, for instance, or the VR center. My guess is you did one of those things.

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Postby Lxndr » Mon Dec 29, 2008 9:59 am

I did not rest or use the VR center. I have only been in the Fiendish Pit, and once dipped my toes into PvP. Is that enough? ARGH. Now I have to dismiss my sidekick.
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Ryme
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Postby Ryme » Mon Dec 29, 2008 5:31 pm

Yeah, PvP doesn't use up sidekick time, because they're not really involved. It's just combats that do it.

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Cristiona
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Re: Minor bugs

Postby Cristiona » Sat Feb 14, 2009 9:21 pm

Foxy kit isn't working quite right. If you take it off and put it back on, it resets to the FF default, even though your custom selection is still on Account Settings. Re-saving puts things back to normal. It's just not remembering like the Double Tower Shield does.
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MagiNinjA
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Re: Minor bugs

Postby MagiNinjA » Tue Mar 03, 2009 5:45 pm

The invisible-ness potion seems to only cover for the main channel but not any of the listened channels.

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MagiNinjA
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Re: Minor bugs

Postby MagiNinjA » Fri Mar 13, 2009 1:06 am

You can still access the rooftops and Ned's even though you don't have the proper gear. It was only until I tried to buy a chopper that there was a message. Oh, and the Rooftops give me a message as well as a placeholder image.

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Hannahmaus
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Re: Minor bugs

Postby Hannahmaus » Wed Mar 18, 2009 5:26 am

Very tiny thing: the mine zones don't appear to show up on "Last Area Patrolled".

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Corrupt Shadow
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Re: Minor bugs

Postby Corrupt Shadow » Wed Mar 18, 2009 9:13 am

Hannahmaus wrote:Very tiny thing: the mine zones don't appear to show up on "Last Area Patrolled".

I noticed that too... well, it shows up if you're already logged on. If you log out and log back in, it's no longer there.
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Muhandes
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Re: Minor bugs

Postby Muhandes » Fri Mar 20, 2009 4:38 am

I thought this is deliberate, as it connects with the elemental resistance pattern, which I thought was deliberate.

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Hannahmaus
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Re: Minor bugs

Postby Hannahmaus » Fri Mar 20, 2009 8:16 am

How does it connect with what elemental resistance pattern? (genuine curiosity, not disagreement)

Satan
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Re: Minor bugs

Postby Satan » Fri Mar 20, 2009 11:51 am

Actually, they disappear because these are zones that regularly become closed. So if it's closed, it might confuse people and generate bug reports needlessly. Even though they would know why it disappeared if they bothered to lrn2rd.

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Re: Minor bugs

Postby Muhandes » Sat Mar 21, 2009 10:39 am

Hannahmaus wrote:How does it connect with what elemental resistance pattern? (genuine curiosity, not disagreement)

When you log in skreel and porcupine have no elemental resistance. One you meat an invisible shadow or a rotaviola they take the elemental resistance of the last of them you met (ice for shadow, fire for rotaviola).
Thinking of this again, this does seem more of a bug than a planned feature, at least in that you can always remove the resistance by logging out and logging back in.


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