Upcoming features and wish list

For to fix what's broke, and improve what ain't. Or something thereabouts.

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Ryme
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Postby Ryme » Mon Jan 21, 2008 10:39 am

The point many of you guys are missing is that, as Reaper said, we talked about the idea in chat some and I specifically said to post the idea on the forums as it had been relayed to me.

It probably should have gone into the creative player ideas thread in gameplay-discussion rather than in the features request, but it's not a huge deal.

TheK3vin's point is probably 75% correct, in that shorter requests are slightly more likely to be easily interpreted by me and then used, but I don't know that it's necessary to continually argue with people about whether their posts are too long or not. If I've got to wade through five "you shouldn't have posted that" posts for every suggestion, that's far more work (and a lot more clutter) than just one long post, isn't it?

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Postby TheK3vin » Mon Jan 21, 2008 4:04 pm


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Postby Cristiona » Thu Jan 31, 2008 3:40 am


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Postby cromulentia » Thu Jan 31, 2008 3:28 pm

League of Zeroes: We Rule

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Ryme
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Postby Ryme » Tue Feb 05, 2008 1:25 pm


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Postby Cristiona » Fri Feb 08, 2008 3:59 am


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Ryme
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Postby Corrupt Shadow » Fri Feb 08, 2008 9:17 am

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Ryme
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Postby Ryme » Fri Feb 08, 2008 9:37 am


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Postby Corrupt Shadow » Fri Feb 08, 2008 9:42 am

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Ryme
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Postby Ryme » Fri Feb 08, 2008 9:56 am


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Postby Corrupt Shadow » Fri Feb 08, 2008 9:59 am

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Postby Cristiona » Fri Feb 08, 2008 9:25 pm


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Postby Ryme » Fri Feb 08, 2008 10:14 pm


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Postby Ryme » Sun Feb 10, 2008 12:38 am


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Postby TheK3vin » Sun Feb 17, 2008 8:54 am

This may seem like an odd suggestion, but...
I was thinking maybe it would be good to have a warning before opening chat that none of the other channels are ever used. I know they'll eventually be used, but at the moment new players coming into chat might go into newbie looking for a bit of advice. Or maybe someone might come from KoL and want to sell something in trade (read: Jick, as he mentioned on the radio show). Their first impression would probably be "Wow nobody plays this game." Not a good first impression.

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Postby Ryme » Sun Feb 17, 2008 10:30 am


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Postby TheK3vin » Mon Feb 18, 2008 6:17 pm

Yeah, merging the channels was a probably the better solution. /thumbs up.

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Postby Cristiona » Tue Feb 19, 2008 11:56 pm


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Your neighborhood - Just Keep Walking

Postby Rueby » Wed Feb 20, 2008 8:48 am

This adventure gives you +1 hp permanently. Doesn't seem like that big a deal and it wouldn't add up to all that much. However I just spent 21 hours worth of patrolling there and I think that particular adventure crops up way to often. In those 21 hours I got 29 baseball bats, and 100 hp. Thats quite a jump I think. I don't quite know how the scaling monsters scale if its based on hp or just strength but it seems it's pretty detrimental to the gadgeteer/naturalist classes. Psion/elemental can end up with the same or more hp as the more melee based classes without having the strength to make the scaling monsters more difficult AND get huge amounts of pp based on their regular stats.
The Goddess works in mysterious ways, like a healing shiv. This might sting.

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Postby IcyFreak » Thu Feb 21, 2008 5:30 am

Have a nice day.

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Postby neocamp22 » Thu Feb 21, 2008 1:32 pm

This is how I see the chat channels eventually being done:
1. Newbie
2. Fun + Games
3. Trade (+ Chat on the side)
4. General Chat (+ Game Mechanics)
On the other hand, we don't have enough players yet to populate four channels. So, for now, I actually think the way it is set up it best.

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Ryme
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Postby Ryme » Thu Feb 21, 2008 4:20 pm

Neo, that's how I'd like to see it. Which is basically how it was, except with an /abnormal thrown in there, because at the time people were swearing up and down that too much regular conversation was going on and we needed an extra channel. But that's what I get for listening to the playerbase, I guess. :P

But yeah, for now it's too much. Last week's influx from Coldfront was nice and increased chat volume a bit, but not by so much that we need more than two channels.


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