Creative player ideas for in-game items, zones, etc.

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Ryme
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Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

Some already have been. Other stuff gets borrowed (sometimes very loosely) when I'm looking for ideas. A lot of it is, unfortunately, either just not my style or doesn't quite fit anywhere at the moment.

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AldenteVonTino
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Re: Creative player ideas for in-game items, zones, etc.

Post by AldenteVonTino »

Kewl beans. If you happen to need an external boost of ideas, my inbox is always open. Sometimes a writer (like me) needs to get away from what they themselves write and take a break.
8)
When you do the best you can it's called a try!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

AldenteVonTino wrote:Is there any inclination/intent/possibility that some/any of the contest suggestions can/will be added?
Most of them have been.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

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Ryme
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Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

I see why you'd suggest that, but there was a conscious choice to get away from "everything's just a noncombat" and address the "most other skills don't help with quests" objections. We're still trying to work in that direction (note recent changes to Zion's quest and the probably-not-yet-really-observed adjustments to the protest). So adding a noncombat choice would be counter to the current plan.

I'm all for alternate methods of completing things, though, so something may be put in as a reasonable second option at some point. Don't hold your breath, though -- there's a long list of things that are more out of whack than those two drops.

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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

Cup of coffee + chocolate chip = mocha!
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

zyborg
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Re: Creative player ideas for in-game items, zones, etc.

Post by zyborg »

How about a new Rank and Dusty Maze item?

Accessory - Brash Tag
Effects - increased combat encounters/foe toughness?; increased item finds
Description outline - the brash tag tells everyone that you are gonna 'take out the trash'. Apparently, people think that it means them, and you are being quite rude.

zyborg
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Re: Creative player ideas for in-game items, zones, etc.

Post by zyborg »

Heh, good one! Fits perfectly with the premise of this site, in my opinion. Superhero humor FTW.

NardoLoopa
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Re: Creative player ideas for in-game items, zones, etc.

Post by NardoLoopa »

Wubby - if equiped on rollover it gives you 20PP.

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Re: Creative player ideas for in-game items, zones, etc.

Post by Sanjuro »

How about an annual event tied to Girl Scout cookie sales? We could get new sugar items based on Samoas, Thin Mints, Tagalongs...

I'm making myself hungry now...
Kinak wrote:Curse you its and it's! Curse yoooooooooou!

blackmatter615
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Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

how about one of the post-mick quests that the quest reward is simply a key. The key is innocuous, mysterious, and fragile. You try every possible lock you can find, but it doesnt seem to open anything at all. Eventually, you give up, and retcon. low and behold, the key is the key to the mick's war chest, where prototype attachments to his suit are delicately hung. Obviously these prototypes were destroyed in the building explosion, but now, now they are yours. Unfortunately, the key broke, so you have to get a new one to unlock the war chest again.
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NardoLoopa
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Re: Creative player ideas for in-game items, zones, etc.

Post by NardoLoopa »

Of course we need this!
http://www.wired.com/gadgetlab/2011/03/ ... -redefines
-dangerous/

Or maybe the guy on the video as a sidekick wielding this (and cutting himself every now and again).

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Nommy
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Re: Creative player ideas for in-game items, zones, etc.

Post by Nommy »

Capable And Reliable Driving In Space! It needs to be able to fly, and perhaps occasionally you would need to end up taking a turn in the wrong area.

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Patojonas
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Re: Creative player ideas for in-game items, zones, etc.

Post by Patojonas »

NardoLoopa wrote:Of course we need this!
http://www.wired.com/gadgetlab/2011/03/ ... -redefines
-dangerous/

Or maybe the guy on the video as a sidekick wielding this (and cutting himself every now and again).
I suppose that weapon is the dream of every emo loool

I agree we need that, looks quite deadly! Of course, it would have disastrous fumbles thus no one would use it, but it is an amazing concept :P

Sanjuro
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Re: Creative player ideas for in-game items, zones, etc.

Post by Sanjuro »

I had an idea for a new enemy in the Inner Sanctum, Admiral LXIV, based on the Commodore 64, of course.
He could drop the item: The Admiral's Snackbar. Your taste buds cannot withstand flavor of this magnitude! It's a T.R.A.P.! (Tasty, Really Awesome Pastry)

Also, how about a caffeine item in the Castle, to go with the stroopwafel?
I submit Blitzkrieg Pop, an energy drink made by Los Hermanos Ramones. Strangely enough, that pharmaceutical company also made a tranquilizer called "I Wanna Be Sedated".
You drink the Blitzkrieg Pop, and let out a cry of "Hey! Ho! Let's go!". What you want, I don't know, but you're all revved up and ready to go!
Kinak wrote:Curse you its and it's! Curse yoooooooooou!

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Nommy
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Re: Creative player ideas for in-game items, zones, etc.

Post by Nommy »

You should be able to use your transportation as a combat item when fighting outside, to run over whatever you're fighting. It would be an instant kill that causes the monster to drop all of its items, but it would totally kill the car, and you might lose some time walking back to your Hideout(Why don't you lose time after you destroy your motorcycle in NCI?).

It won't kill guys like The Mick, The Bard or the Octoron because they're inside. C'mon, you know this is an awesome idea.

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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

hanger

This. Is. A good. Weapon. You should. Arm. Yourself.

Melee Weapon (bashing, small)
Power: 12
Level Required: 1
Autosell value: 5

+500 damage against exploding birds
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

blackmatter615
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Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

Sweet Tooth

Offhand item that grants +50-75% sugar item drops.
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Corrupt Shadow
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Re: Creative player ideas for in-game items, zones, etc.

Post by Corrupt Shadow »

xentrium hex
Plural: xentrium hexes
This is a pony with "#FFC125" branded on its side. You've tricked out your Red Hex in a full set of light-weight, time-displacing xentrium armor. Now you're really traveling in style. Of course, that golden armor makes your entrance a bit more obvious!

Transportation
Range: 3
Level Required: 4
Autosell value: 1000
Usable


-4 to initiative
-5 seconds to the duration of each turn***
*** Maximum time benefit of -60 seconds, total, including Heroic Efficiency..



How Obtained
Red Hex + xentrium barding = Xentrium Hex
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"

The Leopard
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Re: Creative player ideas for in-game items, zones, etc.

Post by The Leopard »

How about visiting the old trope where an unlikely paring of two of your previous foes team up and join forces against you?
For example: The Troutmaster and The Bard.
You could fight foes such as:

Julius Seahorse
Two Fishermen of Verona
The Urchin of Venice
The Mermaid Wives of Windsor
Largemouth Bassanio
etc.

It could take place in the Shiloh Sanitarium, or have multiple parings using all your past foes and have a "Legion of Doom" style area in the swamp. (Twilight has a swamp, right?) I'm not sure how to handle it though, as a quest maybe? It would have to be a higher level quest to ensure that you've already fought the previous villains. In that way, it wouldn't quite work as a special "multiple-day" type event.

Just thinking out loud...
-The Leopard

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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

Multi-use 50 Sophocles Monoclees to make a Giant Sunlight Magnifying Lens which is a (consumable) combat item that does 100% of foe's HP in Fire damage. When used against Sophocles, it destroys him once and for all. Or at least until you retcon.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

Mana Yachanichu
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Re: Creative player ideas for in-game items, zones, etc.

Post by Mana Yachanichu »

I have 4 of one of the octotron fusion parts, and 1 each of 8 others. Given how few there are in the mall, I think it would be cool to have some sort of fusion transformer that "zaps" the parts. No creating new ones, so still one per ascension.

blackmatter615
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Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

2 ideas for nonseizium talisman and vehicle:

talisman : glow in the dark lipgloss
infinisemally small increased change of ultra rare (x2)
-3 hp/turn
-10% resistances


vehicle: CZM 4x4

description: the most rugged vehicle produced by Carl Zunderburg Motors

unbranded jalopy+nonseizium welded together.

+20 hp
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