Creative player ideas for in-game items, zones, etc.

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Satan
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Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

There should be an item that gives an effect which causes your stats to be from lifetime instead of current, for a single turn. Like, it causes you to recover your lost memories for a short while. >.>

blackmatter615
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Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

Satan wrote:There should be an item that gives an effect which causes your stats to be from lifetime instead of current, for a single turn. Like, it causes you to recover your lost memories for a short while. >.>
Sure thing satan, and to balance it why dont we say -100% XP, +5 Minutes to turn duration, lasts 5 minutes, and any boss will immediately and successfully run away from you with it on.
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Satan
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Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

Actually, it kinda balances itself. As it only works for one turn and is assumedly very limited in usage, it wouldn't be viable for much. And it's not like the bosses before Mick are actually very difficult, not nearly enough to require anything like this. I was more thinking it would make the Mick battle fun.


the SUPERnaturalist
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Re: Creative player ideas for in-game items, zones, etc.

Post by the SUPERnaturalist »

teddy bear
hi, i'm a teddy bear. hug me lots

+1 to damage absorption

while resting on the bench you find a cute teddy bear that some kid must have left behind. not wanting to see it lonely, you pick it up and take it with you


honestly i just want a cute teddy bear item.
=D

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Ryme
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Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

Good call, SN. Cute and cuddly makes people smile. I'll have to remember that between my death rays and painfully punful clothing products.

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Patojonas
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Re: Creative player ideas for in-game items, zones, etc.

Post by Patojonas »

it' be cool if it were a little better if you were a elemental for example, since you could add your spark to it, just like the energy mace...and who knows adding 3 other vehicles with small bonuses for the other classes....

Harry Dresden
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Re: Creative player ideas for in-game items, zones, etc.

Post by Harry Dresden »

But green thumb is an effect.

the SUPERnaturalist
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Re: Creative player ideas for in-game items, zones, etc.

Post by the SUPERnaturalist »

how's the teddy bear coming along.

if you made it an iotm and gave it no effect whatsoever i'd still donate for it
=D

NardoLoopa
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Re: Creative player ideas for in-game items, zones, etc.

Post by NardoLoopa »

I was thinking a mini-B-quest for the hospital where you earn a (maybe daily) Insulin injection, taking 2 sugar off your counter.

You slay the evil Dia Beatles gang members, saving the world from their saccharine music.

Strlikecrazy
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Re: Creative player ideas for in-game items, zones, etc.

Post by Strlikecrazy »

Lichen wrote:How about a mini-quest/b quest that earns you some medical insurance thus providing a discount at the hospital? Perhaps it could even include holistic medicine thus also granting a discount at the enlightenment center.
I like this! If this led to a skill which could be permed, then that would be awesome.
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Citizen James
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Re: Creative player ideas for in-game items, zones, etc.

Post by Citizen James »

Just a thought - maybe a wandering/static(sewer) villain:

Pirate Pie rats.

Sailing the seven sewers searching for several sweets.

Yes, I do like alliteration.

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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

Then you should love the Ranch.
The churches are empty / The priest has gone home / And we are left standing / Together alone
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Harry Dresden
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Re: Creative player ideas for in-game items, zones, etc.

Post by Harry Dresden »

That would probably be a good Elemental skill for one of the empty slots. Conjuring up the powers of earth to fortify your armor against strong (critical) hits.

Strlikecrazy
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Re: Creative player ideas for in-game items, zones, etc.

Post by Strlikecrazy »

Harry Dresden wrote:That would probably be a good Elemental skill for one of the empty slots. Conjuring up the powers of earth to fortify your armor against strong (critical) hits.
Thought stone armour did that - but i agree with you, more Elemental skills! :D
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Harry Dresden
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Re: Creative player ideas for in-game items, zones, etc.

Post by Harry Dresden »

I kind of forgot about Stone Armor. But still, we need another earth-based Elemental skill.

blackmatter615
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Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

First off, stone armor provides defense, it wouldnt do the whole reduce critical damage/chance.

Second: One-time/yearly event idea: St. Anne Park is overrun with KoL LARPers. You have to go in and stop them from doing illegal things to seals and weird things to turtles, all while avoiding the freaks throwing pasta and sauces at you, and keeping your stuff safe from people stuck in the 70's or with a weird obsession with german folk music. I think it could be hilarious to do on like KoL's birthday or half-birthday.
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Mana Yachanichu
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Re: Creative player ideas for in-game items, zones, etc.

Post by Mana Yachanichu »

And the final boss can be UNDYING!

NardoLoopa
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Re: Creative player ideas for in-game items, zones, etc.

Post by NardoLoopa »

I was thinking the final boss could be xsmootx. ;)

Strlikecrazy
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Re: Creative player ideas for in-game items, zones, etc.

Post by Strlikecrazy »

blackmatter615 wrote:First off, stone armor provides defense, it wouldnt do the whole reduce critical damage/chance.

Second: One-time/yearly event idea: St. Anne Park is overrun with KoL LARPers. You have to go in and stop them from doing illegal things to seals and weird things to turtles, all while avoiding the freaks throwing pasta and sauces at you, and keeping your stuff safe from people stuck in the 70's or with a weird obsession with german folk music. I think it could be hilarious to do on like KoL's birthday or half-birthday.
True. More defense skills would own, imagine that with Upgrade Armor, Battle Armor and Stone Armor. Take that Mick!

And a KoL crossover would be awesome.
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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

Strlikecrazy wrote:And a KoL crossover would be awesome.
I'd really rather not unless it was some kind of mutual cross-over event between the two games.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

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Ryme
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Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

Because nobody has suggested them yet?

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Cristiona
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Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

I most certainly have.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

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Jesus
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Re: Creative player ideas for in-game items, zones, etc.

Post by Jesus »

Doc Igor wrote:I've wondered this for a while.... why are there no fuzzy bunny slippers?
Must be a full suit.

So you can look like a pink nightmare.
Jesus (#229) | Solitude (#257)

Airstrike
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Re: Creative player ideas for in-game items, zones, etc.

Post by Airstrike »

I have been wanting to wear a particular helm in game. Here is the stats I think will be suitable for it:

G-Helm
Type: Helm
Level Requirement: 10
+10% Intellect
5% chance of Fumbles
Grants the ability to fly

Description: The visor on this thing doesn't want to stay up all the time. Nonetheless, it allows the bearer to soar through the skies, albeit makes them land imperfectly.

Source for Helm: http://muppet.wikia.com/wiki/Super_Grover

Mana Yachanichu
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Re: Creative player ideas for in-game items, zones, etc.

Post by Mana Yachanichu »

I think there should be some sort of zone that requires 6 transportation, so it's only accessible with either the dream clock or with a 5 transportation vehicle, plus a Mechanic.

No idea what would be there - maybe only NPCs or something.

Satan
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Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

Mana Yachanichu wrote:I think there should be some sort of zone that requires 6 transportation, so it's only accessible with either the dream clock or with a 5 transportation vehicle, plus a Mechanic.

No idea what would be there - maybe only NPCs or something.
Which begs the question, what range is [Fffffffffffff, I just realized dreamer's clock is considered a quest item, I don't wanna have to make that thing again, ffffffffffffff ;_;] ∞ + 1?
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Strlikecrazy
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Re: Creative player ideas for in-game items, zones, etc.

Post by Strlikecrazy »

It's likely been mentioned, but i haven't got the time to check 35 pages!

Multi User Content? Hobopolis :D
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Kurg
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Re: Creative player ideas for in-game items, zones, etc.

Post by Kurg »

Maybe I'm wrong, but it looks like there might be no gold foil-based offhand.
Here's a rough proposal...

gold foil assembled with trash can lid could give...
golden shield
A heroic-looking shield which reflects the sunlight into your opponent's eyes. Yes, even if there's not a lot of sunlight around, this being Twilight after all.
It's shiny!
Offhand Item
Power: 15
Autosell value: 100
2% chance to stun opponents
+5 dodging ability




Comments: Yes, the embossed emblem already gives a chance to stun, but I think this power also fits very well with a shield. Also, yes I'm not very good at writing descriptions.
Accounts: Kurg is my main, then there's Zap/Zorzos/Kalios who are (mostly)unused multis.

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