Creative player ideas for in-game items, zones, etc.

Talk about the game. What game? The game with the power? What power? The power of ... aw, skip it.

Moderator: Moderators

Satan
Posts: 1855
Joined: Mon Nov 19, 2007 6:29 pm
Location: Florida
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

The only real reason to pull chips, I think, would be to level up when short on chips. Healing isn't /that/ big of an issue, if I remember correctly. But it has been awhile since I've played a run from beginning >.>

Cristiona
Posts: 5013
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

Kinda depends on the number of pulls you give yourself. If you have unlimited pulls, you'll be fine, even if you're pulling tons of advanced medkits. Of course, with unlimited pulls, you can just yank all the coins you want.

Honestly, I don't think healing or leveling (which will heal you) will be much of an issue. I guess maybe a 5k or 10k item might be worth it. But at that point, you could probably just save up and pull Gold Coins from the previous run. Kinda like how in NS11, people would pull their dictionary.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

Harry Dresden
Posts: 1395
Joined: Tue Feb 12, 2008 1:22 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Harry Dresden »

I remember doing this as a new character with Positronic Man. I didn't send any IOTM stuff over to that account, so I had to level up just as a newbie would. I ran into a few times where I was a few hundred chips short of what was needed to level, but I would think that if someone pulled 5k at the beginning of a run, they'd be covered.

Satan
Posts: 1855
Joined: Mon Nov 19, 2007 6:29 pm
Location: Florida
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

If it weren't abuse of my mod powers, I would delete that post. And then delete you. <.< I'm not sure adding /anything/ from Twilight is a good thing. One, it's misleading to people who find this place thinking it's about Twilight. And two, Twilight is /terrible/. And three, Twilight is /really,really terrible/.

blackmatter615
Posts: 117
Joined: Sat Nov 14, 2009 6:56 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

Also, I know the computer code is horrible, and i wonder if thats because the two different types of computers give the same effect (say prepunctuality for instance) but provide different results (30 and 45 seconds gained respectively). Would it be possible to change the code so that they give the same effect, just positronics fire 50% more often using a skill points like setup (electronic computers would provide the effect with 0 skill points and positronic with 10 skill points). This could also then play into gadgeteer skills. Set the positronic to 5 skill points, and then allow a gadgeteer skill to add the remaining 5 skill points so their computers would be roughly twice as effective. That might be a pain in the ass to code though.

So, use skill points to simplify the computer system code so ryme isnt as afraid to fiddle with it/add new (yes there is room for 1 more software based off the codes we have available, there are 9 code based software, but 10 possible combination that dont involve assembling a code with itself, with the missing combination being financial spreadsheet code + physiology scan code) software.
Image

blackmatter615
Posts: 117
Joined: Sat Nov 14, 2009 6:56 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

Accessory: Grounded Bracelet
Purchasable from all night electronics store
Effects: immune to electric damage.
-5 to initiative (because you have to sneak out of your window to go adventuring)

Helmet: Illuminum Foil Hat
Welded from illuminum and football helmet
Effects: immune to psychic damage.
+2 to light radius (joke effect referencing diablo and games like it)

Basically if the gas mask works the way i think it does, the idea should be expanded to the other elements (couldnt think of anything good/easy for fire/ice). The foil hat could be really powerful in some of the high level areas.
Image

Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

Gas mask doesn't do anything. It's an answer to a puzzle I never created.

Satan
Posts: 1855
Joined: Mon Nov 19, 2007 6:29 pm
Location: Florida
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

That's what I've been saying, Heather. But Ryme says no :/

blackmatter615
Posts: 117
Joined: Sat Nov 14, 2009 6:56 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

See i figured it could make you immune to poison damage (where it does 1 damage to you like it does for enemies), and then include items from all the other elements, obviously making it so you can wear them all simultaneously.
Image

Satan
Posts: 1855
Joined: Mon Nov 19, 2007 6:29 pm
Location: Florida
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

There is no 'poison' damage. The closest thing is acid, and trust me, a gasmask won't save you from acid damage.

Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

No, really, it's always been an intention of mine to have actual gas that the mask protects against, and one day it will. Until then it's one of those "quirky incomplete things that make the game so fascinating" for those of you with a sense of humor, and the "game's most glaring of many frustrations" for you finicky people who expect everything to work. Or something like that... :P

Cristiona
Posts: 5013
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

"This dude's head would make an excellent bong..."
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

Sanjuro
Posts: 614
Joined: Tue May 12, 2009 12:29 am
Location: I'm on a boat!!!
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Sanjuro »

blackmatter615 wrote:What about an offhand item version of Prepunctuality
How about a round tuit?

http://erikapeace.wordpress.com/2009/10/17/321/
Kinak wrote:Curse you its and it's! Curse yoooooooooou!

Cristiona
Posts: 5013
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

I had one of those once... it was made of green plastic and just said "TUIT" on it.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

Corrupt Shadow
Posts: 1234
Joined: Mon Dec 17, 2007 8:24 pm
Location: Baton Rouge, LA
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Corrupt Shadow »

HAHA! I've never seen the "round tuit" thing before. That's awesome!
Image
I've won the 100k DD bet so many times, I should have the title "Mr. Luck"

AldenteVonTino
Posts: 461
Joined: Thu Oct 01, 2009 10:49 am
Location: Florida, USA
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by AldenteVonTino »

Seen the "round tuit" in wood, plastic and stone. Seen colors from many parts of the rainbow, and a few not seen(see below) by our eyes within the rainbow.
I have 3 "round tuit's" right now: One blue plastic w/ red letters, one wooden w/ black letters, and one purple stone with yellow letters.
("...and a few not seen...": Well, logically you DO see all the colors, including white(see color charts on web) and black(see color charts on web) in the rainbow, but our eyes actually separate the colors and we can't recognize black or white within the rainbow. We THINK we see with our eyes, but we REALLY see with our brains. Ok, it sounds good anyways; Can anyone make sense of what I just said?)
:)


EDIT: Oh, on a side note: I have done two of the three things I said I would do after I received the "round tuit's" (wood and stone). The last I bought at a flee market, ready to hand to someone who tells ME they will do something "when they get a "round tuit". ALWAYS be prepared to 'eat your words'. They COULD come back to you!
:twisted:
When you do the best you can it's called a try!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
Image

blackmatter615
Posts: 117
Joined: Sat Nov 14, 2009 6:56 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

we totally need an item called stark raft. maybe even make it come in 3 varieties (stark raft 1, stark raft: brooding sore and stark raft 2). I have no idea what this will be, but it would be awesome and hilarious and had i thought of it sooner would have been excellent to throw out as the Iotm in 4 days...
Image

Cristiona
Posts: 5013
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

blackmatter615 wrote:it would be awesome and hilarious
Um... it would?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

Sanjuro
Posts: 614
Joined: Tue May 12, 2009 12:29 am
Location: I'm on a boat!!!
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Sanjuro »

A few days ago, as I was looking at some books for my nephews, I saw some old favorites of mine. So I got the idea for some sugar items:

Superfudge
Freckle Juice
Fried (Gummy) Worms (based on How to Eat Fried Worms)

Anyone else old enough to remember the books?
Kinak wrote:Curse you its and it's! Curse yoooooooooou!

AldenteVonTino
Posts: 461
Joined: Thu Oct 01, 2009 10:49 am
Location: Florida, USA
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by AldenteVonTino »

Maybe adding a spot for a stat called: Time.
This spot could show how much time is being saved via equipment used. This way a player could see it w/o having to actually go into an area.
Just a thought...
:? 8) :?
When you do the best you can it's called a try!
If you don't you need to ask yourself why?
Just give it a thought,
And failure is worth naught.
And then like an eagle you shall fly!
Image

Carygon Nijax
Posts: 1034
Joined: Mon Oct 27, 2008 11:13 pm
Location: RP Channel... we have cake!!
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

I don't know if anyone posted an idea like this -since I haven't been around- and maybe because it's not "new & shiny" you won't pay much attention to it.. but While I was watching the World Cup (yeah, the one with 32 countries playing soccer) I came up with this:

Vuvudzella

Image

A monster born from a normal horn, a normal dinosaur and the pasion of a southafrican scientist who wandered how could he annoy the entire world?...
Apparently he found the answer.

The mosnster does sonic damage and it can stun you for one (or two) turns!...

C'mon, be nice :P
Image
Top 10 on the Total Post list

Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

That's pretty funny, carygon.

Carygon Nijax
Posts: 1034
Joined: Mon Oct 27, 2008 11:13 pm
Location: RP Channel... we have cake!!
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

thanks a lot :D
Image
Top 10 on the Total Post list

Cristiona
Posts: 5013
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

Damn. Gotta find a way to work that in... UR in the Triassic Park perhaps?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

Patojonas
Posts: 404
Joined: Mon Nov 16, 2009 11:48 am
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Patojonas »

or another static villain there...

Carygon Nijax
Posts: 1034
Joined: Mon Oct 27, 2008 11:13 pm
Location: RP Channel... we have cake!!
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

how about a place full with sports-related and pseudo-sports-related foes?
Image
Top 10 on the Total Post list

Cristiona
Posts: 5013
Joined: Sun Apr 08, 2007 1:01 am
Location: the Conservatory with the lead pipe
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Cristiona »

You mean like the twice annual baseball event?
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"

Ryme
Site Admin
Posts: 4288
Joined: Thu Apr 05, 2007 2:04 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Ryme »

Only if you consider baseball a sport. Maybe Carygon wants American handegg, or international futbol?

Satan
Posts: 1855
Joined: Mon Nov 19, 2007 6:29 pm
Location: Florida
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Satan »

Doc Igor wrote:No... CN clearly said 'sport', so obviously that means Hockey, Field Hockey, Lacrosse, MMA, Boxing, Rugby, Aussie Rules, and Football only. Baseball and soccer are games, not sports (interesting or not - pretty much in that order, too).

Although soccer hooligans could be allowed. They're closer to sportsmen than that collection of actors that play in the World Cup.
There's nothing cooler than elitism in the sphere of activities that boils down to "It's no longer proper to kick your ass in battle, so let's make up some stupid rules and throw/hit a ball/semi-round object to see who's the better of us". Barbaristic elitism is surely the highest of the high.

blackmatter615
Posts: 117
Joined: Sat Nov 14, 2009 6:56 pm
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by blackmatter615 »

Satan wrote: There's nothing cooler than elitism in the sphere of activities that boils down to "It's no longer proper to kick your ass in battle, so let's make up some stupid rules and throw/hit a ball/semi-round object to see who's the better of us". Barbaristic elitism is surely the highest of the high.
No. There's nothing cooler than being cynical towards people who make millions of dollars because they are in the top 1000 people in the nation/world that can throw/hit a ball/semi-round object, and pretending it is elitism.
Image

Carygon Nijax
Posts: 1034
Joined: Mon Oct 27, 2008 11:13 pm
Location: RP Channel... we have cake!!
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Carygon Nijax »

Cristiona wrote:You mean like the twice annual baseball event?
Sort of...

And.. why don't we consider "sport" as any of the "disciplines" practiced on the Olimpic Games?
Image
Top 10 on the Total Post list


Strlikecrazy
Posts: 284
Joined: Tue Nov 06, 2007 6:44 am
Contact:

Re: Creative player ideas for in-game items, zones, etc.

Post by Strlikecrazy »

Couple of transport ideas.

The Toybota (not totally mine - stole this one from top gear!)

It's a Toyota pickup that could drive into water and using outboard motors, could drive onwater. We could have something like this to get to a new zone, an Island. Obviously, a normal boat for transport wouldn't be any good, as you couldn't drive the thing from Somerset to the sea. Unless you had a trailer. But that ruins the fun.

Lexwe

A Lexus rip, could be used for traveling long distances.
Image
Buying Stainless steelbreaker, n-barrelled shotgun and Seppia's cephalopod skullcap. Pm me here or ingame!

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest