Dank and Rusty Maze Revamp

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Kinak
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Dank and Rusty Maze Revamp

Post by Kinak »

So, the Dank and Rusty Maze has been bugging people for quite a while, specifically how it interacts with the interface. A new approach to being trapped in the maze has been rolled out, so the interface concerns should be a thing of the past.

The downside is that the quest may be slightly longer now, which is a bummer. So I added some tools to mitigate that. I've also reworked the maze itself so +noncombat encounters and -noncombat encounters now work in it's depths, to help folks that want to optimize a bit.

I think we've managed to make more sense narratively, fix the interface issues, and allow more strategy to come into play. Hopefully, that balances out any concerns with it getting longer, but you're more than welcome to grumble at me after you've give it a spin.

Cheers!
Kinak
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Cristiona
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Re: Dank and Rusty Maze Revamp

Post by Cristiona »

Grumble grumble grumble! HARUMPH!
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
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Isladar
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Re: Dank and Rusty Maze Revamp

Post by Isladar »

I like the revamp. Good job!
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Kinak
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Re: Dank and Rusty Maze Revamp

Post by Kinak »

mara wrote:Yes, yes! A million times, yes!
:D
Isladar wrote:I like the revamp. Good job!
Thanks, glad you like it!

Cheers!
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Sanjuro
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Re: Dank and Rusty Maze Revamp

Post by Sanjuro »

I like the mechanic of having items change when you use them outside of the maze. How about a similar thing with a non-quest-item. For example, you could find a bath mat, but when you use it with the "lost in the maze" effect, it could turn into a math bat.

Anyway, thanks for the revamp. I think there will be less hanging our beds against a wick brawl.
Augggh, stupid Mind Bender bash-flacks.
Kinak wrote:Curse you its and it's! Curse yoooooooooou!
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Kinak
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Re: Dank and Rusty Maze Revamp

Post by Kinak »

Sanjuro wrote:I like the mechanic of having items change when you use them outside of the maze. How about a similar thing with a non-quest-item. For example, you could find a bath mat, but when you use it with the "lost in the maze" effect, it could turn into a math bat.
*whistles innocently*
Sanjuro wrote:Anyway, thanks for the revamp. I think there will be less hanging our beds against a wick brawl.
Augggh, stupid Mind Bender bash-flacks.
Good to hear, those wick brawls can hurt :)

Cheers!
Kinak
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Cristiona
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Re: Dank and Rusty Maze Revamp

Post by Cristiona »

Perfectly normal brownies don't show up on the "favorite sugar" list.
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
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Kinak
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Re: Dank and Rusty Maze Revamp

Post by Kinak »

Cristiona wrote:Perfectly normal brownies don't show up on the "favorite sugar" list.
Fixed! Although, unfortunately, not retroactively.

Cheers!
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Cristiona
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Re: Dank and Rusty Maze Revamp

Post by Cristiona »

Boo. Molly is disappoint!
The churches are empty / The priest has gone home / And we are left standing / Together alone
--October Project: "Dark Time"
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