Full-time Sidekick Items

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Lxndr
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Full-time Sidekick Items

Post by Lxndr »

So, full-time sidekick items are pretty much one time use. After that, well, they'll just hang out in inventory FOREVER.

employee handbooks, mad bomber magazines...

ANYWAY. Perhaps we could do something with these to make them at least useful beyond their initial use? The idea I've had is to maybe put them in some sort of recipe, that would create a temporary sidekick of the same sort. (something like the robotics kit, but less mechanical...)

This could make these items useful to people who haven't gotten their understudy yet, either due to run restrictions or because they're new.

Or perhaps we could have a contest for recipes for these things...?
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Mana Yachanichu
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Re: Full-time Sidekick Items

Post by Mana Yachanichu »

That sounds like a great idea.

Maybe they can introduce understudy equipment, which is made by crafting from the item that created them. Or something.
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Ryme
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Re: Full-time Sidekick Items

Post by Ryme »

curious idea. Might have some merit. Though autosell value should take care of at least some of these extras.
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