Search found 63 matches

by NardoLoopa
Thu Nov 11, 2010 1:21 pm
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42397

Re: Sig-Art

Image
by NardoLoopa
Thu Nov 11, 2010 12:50 pm
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42397

Re: Sig-Art

Image

(Jick, feel free to let me know if this isn't cool)
by NardoLoopa
Thu Nov 11, 2010 9:07 am
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42397

Re: Sig-Art

Image
by NardoLoopa
Thu Nov 11, 2010 8:11 am
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42397

Re: Sig-Art

Image
by NardoLoopa
Wed Nov 10, 2010 11:32 am
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42397

Re: Sig-Art

Image
by NardoLoopa
Wed Nov 10, 2010 10:52 am
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42397

Re: Sig-Art

Image
by NardoLoopa
Wed Nov 10, 2010 6:37 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2359924

Re: Minor bugs

I thought it was random the first time, then he/she keeps the random name over retcons.

I kinda like seeing the familiar face of Jenny Transatlantic when I finish the bard play. ;)
by NardoLoopa
Tue Nov 09, 2010 10:40 am
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42397

Re: Sig-Art

Image

Feel free to steal for other forums to help advertise.
by NardoLoopa
Tue Nov 09, 2010 8:23 am
Forum: Gameplay & Discussion
Topic: Getting the TH look with GIMP
Replies: 3
Views: 6515

Re: Getting the TH look with GIMP

I think I've found a suitable Script-fu plugin:

"Photo effects" from Iccii. It includes Angled Stroke and InkPen
http://registry.gimp.org/node/97

examples of all effects: http://users.telenet.be/ev1/gimpphotoeffects_en.html
by NardoLoopa
Tue Nov 09, 2010 6:23 am
Forum: Gameplay & Discussion
Topic: Getting the TH look with GIMP
Replies: 3
Views: 6515

Re: Getting the TH look with GIMP

I was thinking more for user generated sig-lines and other art. I wouldn't want to bother you with all that ;).
by NardoLoopa
Mon Nov 08, 2010 2:58 pm
Forum: Gameplay & Discussion
Topic: Getting the TH look with GIMP
Replies: 3
Views: 6515

Getting the TH look with GIMP

Ryme has a guide on how to get the TH look with Photoshop (http://th.blandsauce.com/wiki/Avatars_% ... %28dict%29), but could someone translate that into Gimp Script-fu?
by NardoLoopa
Wed Nov 03, 2010 7:14 pm
Forum: Gameplay & Discussion
Topic: Favorite Quest/Mechanic
Replies: 10
Views: 12238

Favorite Quest/Mechanic

Among the different quests of TH I have one that is my favorite for a few reasons. It's the Casino quest and here's why: 1) it has a unique mechanic -- decrypting data cards that's well set in the near-future timeperiod of the game. 2) Decoding cards works both for those people who enjoy a verbose n...
by NardoLoopa
Thu Oct 28, 2010 10:03 am
Forum: Gameplay & Discussion
Topic: Competitive Leaderboard Structure?
Replies: 13
Views: 12308

Competitive Leaderboard Structure?

I didn't want to derail the Time/Day discussion. But now that we're a month into Retcon activity, I thought we might discuss competition brackets. This could either be implemented by Ryme via leaderboards, or via something like KoLDB. I think it's pretty clear that not all mettle is created equally....
by NardoLoopa
Mon Oct 25, 2010 11:20 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1039027

Re: Creative player ideas for in-game items, zones, etc.

Book of Faces
Allows you to "Friend" villains giving you an higher chance of encountering them. Or better, "Friend" Bosses, so that if you lose to the Troutmaster you have fewer combats before you see him again.

[could also be an olfaction analog]
by NardoLoopa
Tue Oct 19, 2010 6:24 am
Forum: Gameplay & Discussion
Topic: sugar vs caffeine
Replies: 7
Views: 8144

Re: sugar vs caffeine

What might be interesting is sugar with +PP and +MaxPP at the same time for 5 min or something. Kinda sugar rush effect where your mind races -- but only for a second. Imagine being lvl 3 and having a max PP of 20 and eating a +50PP sugar item that puts you at 70PP for 1 turn. Might have interesting...
by NardoLoopa
Mon Oct 18, 2010 7:29 am
Forum: Off the Wall
Topic: Starcraft 2
Replies: 1
Views: 4853

Re: Starcraft 2

I so wish I had a machine that could play this. A 10yo thinkpad running Debian Linux just doesn't cut it, unfortunately. I've been relegated to watching Husky's webcasts.
by NardoLoopa
Mon Oct 18, 2010 7:28 am
Forum: Off the Wall
Topic: Life sucks...
Replies: 7
Views: 8566

Re: Life sucks...

wait, did you get a cool mask and lightsaber with that?

In all seriousness, sorry to hear about your misfortune.
by NardoLoopa
Wed Oct 13, 2010 5:35 pm
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 34267

Re: Retcon contest - ends Nov 26th

All mettle is not created equally ;) Pretty much anything with pulls beats anything else.
by NardoLoopa
Mon Oct 11, 2010 4:01 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2359924

Re: Minor bugs

A bit of a nit, but when you turn in the air-ship coupon and are dropped into the base there's a dividing line and then you read the default message of going the the air-ship place -- which indicates that you're standing on the top of the building again. Narratively it's jarring.
by NardoLoopa
Sun Oct 10, 2010 6:56 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1547233

Re: Minor interface tweak requests

For whatever reason, I always assumed the NCI Live office map was a top-down representation. I didn't occur to me that I was looking at a cross-section of a standing building. The wiki enlightened me. This is very easy to take care of by a small visual cue. If you add a small tree outside on the gro...
by NardoLoopa
Mon Oct 04, 2010 3:12 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 366885

Re: TH Greasemonkey thread 2.0

I wrote a script so you can re-up your buffs from the nav pane (sorta like in Mafia). You need to visit the skills page before it will activate (to figure out which skills you have). TekRunner's mentioned this would be nice. http://userscripts.org/scripts/show/87404 This is my first GM script, so se...
by NardoLoopa
Sun Oct 03, 2010 7:37 pm
Forum: Gameplay & Discussion
Topic: Poll: what's next for Twilight Heroes? YOU DECIDE
Replies: 36
Views: 37646

Re: Poll: what's next for Twilight Heroes? YOU DECIDE

I guess I'm going to vote for Mall, but what I'd really like is a crafting interface where found recipes are saved. You know . . . something like that other game. Wouldn't have to be as fancy, of course.