Search found 1575 matches

by Ryme
Fri Dec 10, 2010 3:45 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Manly Man bug should be fixed.
by Ryme
Fri Dec 10, 2010 3:43 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

I was fighting one of the swarms in Astral Bandlands. I used some shocker pens, and then a physical attack, using a morning star(which drains PP). And I got this 'You gain some of your opponent's energy. You gain -3 power points. ' Don't rememberif I *actually* lost Pp though. I don't really know h...
by Ryme
Wed Dec 08, 2010 5:37 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

I don't need to check, I believe you. Will fix.
by Ryme
Tue Dec 07, 2010 8:03 pm
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2456783

Re: Spelling and grammatical errors

Garfnobl wrote:When using the pod blaster, "You gain some of your opponent's energy. You gain 1 power points"
Not a typo. Laziness.
by Ryme
Mon Dec 06, 2010 9:01 pm
Forum: Gameplay & Discussion
Topic: Petition to make Nocturne items free pulls
Replies: 43
Views: 50126

Re: Petition to make Nocturne items free pulls

This is why I don't do petitions. Things are getting unnecessarily heated, and it's not changing anything in the forseeable future. Locking thread.
by Ryme
Thu Dec 02, 2010 8:21 pm
Forum: Gameplay & Discussion
Topic: Petition to make Nocturne items free pulls
Replies: 43
Views: 50126

Re: Petition to make Nocturne items free pulls

Harry Dresden wrote:I think silver stars are only a free pull in Maso/No Pulls, as a way to allow people to still get the IOTM if they're in a long run.
Truth!
by Ryme
Thu Dec 02, 2010 7:11 am
Forum: Gameplay & Discussion
Topic: December IotM: International agent of intrigue
Replies: 15
Views: 15129

Re: December IotM: International agent of intrigue

Muhandes wrote:Also, healing is done after both combats and noncombats. I expected so of item drops as well, but have yet to see a drop after a noncombat.
Spy items only have a chance of dropping after combats. For coding reasons more than anything else.
by Ryme
Tue Nov 30, 2010 8:26 pm
Forum: Gameplay & Discussion
Topic: December IotM: International agent of intrigue
Replies: 15
Views: 15129

December IotM: International agent of intrigue

The agent will attack in combat (similar to karate expert), may heal at the end of combat (not quite but roughly double the HP restore [only HP, no PP] of a massage therapist) and at the end of combat sometimes drops items which grant spy-themed buffs.
by Ryme
Tue Nov 30, 2010 5:53 pm
Forum: Gameplay & Discussion
Topic: Spoiler Tags
Replies: 2
Views: 5219

Re: Spoiler Tags

don't think they were ever implemented. Or they were and I lost them in an upgrade. I'm not sure.
by Ryme
Sat Nov 27, 2010 3:26 pm
Forum: Gameplay & Discussion
Topic: Searching for Boomstick
Replies: 6
Views: 7024

Re: Searching for Boomstick

Yep, in general trades are a bad idea on the forums. It takes the most transient of actions and makes a permanent record, and is just bad data for anyone who stumbles on it later. The circumstances here are a little weird, and I don't have a good answer for that at the moment. I think the answer may...
by Ryme
Thu Nov 25, 2010 9:28 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

You're confusing "can't be auto-sold" with "can't be sold." Throwing stars can be sold to other people, and do have a minimum price set on them because they're 1/5 of an item of the month, which has a standard price of 1000. It's true they can't be autosold, but they still have t...
by Ryme
Wed Nov 24, 2010 8:15 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 52666

Re: once per lifetime purchase of nocturne items

Actually, thinking about it, is there anybody out there besides Muh who would want to buy one of these? Maybe the answer is just to make arrangements for him to make a trade with me, if he's the only one. I can't tell if any of the others are interested, or just discussing in a philosophical sense.
by Ryme
Wed Nov 24, 2010 8:09 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 52666

Re: once per lifetime purchase of nocturne items

At least you're a good sport about that stuff, CS.
by Ryme
Wed Nov 24, 2010 7:17 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1579758

Re: Minor interface tweak requests

I've checked the code and there's nothing in there that would kick you out of the maze. This doesn't seem like it should be possible.
by Ryme
Wed Nov 24, 2010 6:26 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1579758

Re: Minor interface tweak requests

The notification, or clicking on the notification and going to the lab?
by Ryme
Wed Nov 24, 2010 4:21 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1579758

Re: Minor interface tweak requests

I think the biggest reason games like TH don't let you change your e-mail is to prevent someone from password-guessing into your account, changing the email address, and therefore making it impossible for you to ever recover your account. Yeah. Though there are workarounds. Such as emailing a notic...
by Ryme
Tue Nov 23, 2010 5:53 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Got another report yesterday that adding skill points caused the HP counter to change. Might be missing a bit of code on that page for one of the buffs or something. If you log out/in or level up, does the HP counter adjust back to normal?
by Ryme
Tue Nov 23, 2010 5:49 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 52666

Re: once per lifetime purchase of nocturne items

A completionist wants to have it all. All sidekicks. All avatars. All items in the MD. Choice is evil, let us have it all. ... I believe the game has, over all, quite enjoyed from these tendencies of myself and other completionists. I think tending for people like us is in the interest of the game....
by Ryme
Mon Nov 22, 2010 11:37 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 52666

Re: once per lifetime purchase of nocturne items

If someone purchased and used the avatar already and didn't want a second, how would checking inventory for the existence of one help? It's already been used. It might prevent the purchase of a third, I suppose.
by Ryme
Mon Nov 22, 2010 9:40 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 52666

Re: once per lifetime purchase of nocturne items

That's not the issue. The issue is someone buying a second one when they don't need it and can't use it.
by Ryme
Mon Nov 22, 2010 9:21 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 52666

Re: once per lifetime purchase of nocturne items

Well... completest collectors will want to have one of the item in their display as well as have the ability to display it. Honestly, I don't think #2 is going to be too horribly likely. You have inadequate appreciation for the kind of bug reports I get, and of the crazy things people will do. Most...
by Ryme
Mon Nov 22, 2010 9:17 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

That would take as much time as implementing it, and has the drawback that I'd have to remove it after implementing it.
by Ryme
Mon Nov 22, 2010 9:08 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 52666

Re: once per lifetime purchase of nocturne items

I would be a bad programmer if potential bugs from using two kept me from implementing them. The reason I picked one only is: 1) you can only get the avatar once 2) if left unlocked some poor schmoe would accidentally buy a second and be really mad at me, and report it as a bug 3) I didn't consider ...
by Ryme
Sun Nov 21, 2010 11:12 pm
Forum: Gameplay & Discussion
Topic: Petition to make Nocturne items free pulls
Replies: 43
Views: 50126

Re: Petition to make Nocturne items free pulls

Broken poll is broken. Where's the "I'm Ryme and I'm not going to do this" option? Short of it is, the gear is primarily designed for "no pulls" runs. In those runs, ideally it's enormously useful. Having one is great, having a lot would be too many, and remove the strategic choi...
by Ryme
Sun Nov 21, 2010 2:43 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Marium detector and Quincy coupon issues should be fixed.

PP cost of lifeblood manipulation has never been implemented yet, but will be one of these days; just so you know.
by Ryme
Sun Nov 21, 2010 1:26 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

I think I also caught the issue causing some sidekicks who do elemental damage to occasionally do 0 damage. Minimum should be 1 in all cases now.
by Ryme
Sun Nov 21, 2010 12:16 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Bug with training page not tracking a few equipment buffs (like dual silver stars) has been fixed.
by Ryme
Sat Nov 20, 2010 9:25 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme
Replies: 7
Views: 11198

Tea Time with Ryme

Going to do my first post-retcon Tea Time this Tuesday.

The next "Tea Time with Ryme" will be Tuesday, November 23 at 8:00 p.m. US Mountain time (roughly 1:10 before rollover), for a live Q&A session about the game.

If you can't make it, feel free to post questions here.
by Ryme
Sat Nov 20, 2010 9:16 pm
Forum: Gameplay & Discussion
Topic: db optimization
Replies: 11
Views: 11862

Re: db optimization

I'm going to assume the earlier one was fine, or we would have seen errors by now.

I made another quick change right at rollover. Please let me know if you see any weird things in the next couple of hours. Slowness or errors, mostly.
by Ryme
Sat Nov 20, 2010 4:11 pm
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 408599

Re: Introduce Yourself

EDIT: Page is up here , someone more familiar with both TVTropes and TH should take a look at it. Hey, thanks for putting that up there, Mana. I wasn't really too familiar with TVTropes (may have visited it once), but it's nice too see how many different trope vitamins and minerals our game hits on...
by Ryme
Sat Nov 20, 2010 11:49 am
Forum: Gameplay & Discussion
Topic: db optimization
Replies: 11
Views: 11862

Re: db optimization

Initial reports are that emptying deep storage has significantly improved speed, so this may actually be working.
by Ryme
Sat Nov 20, 2010 11:38 am
Forum: Gameplay & Discussion
Topic: db optimization
Replies: 11
Views: 11862

db optimization

As a note, I just did a bunch of DB optimization stuff. Ideally things will either be slightly faster or unaffected. If anyone sees errors or thinks things are noticeably worse, please let me know. This is step 2 of about 8 things I'm going to try to do over the next few weeks to improve performance...
by Ryme
Fri Nov 19, 2010 10:19 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1084991

Re: Creative player ideas for in-game items, zones, etc.

Because nobody has suggested them yet?
by Ryme
Tue Nov 16, 2010 9:28 pm
Forum: Gameplay & Discussion
Topic: about talisman wok items, this Dec
Replies: 21
Views: 23184

about talisman wok items, this Dec

Wanted to mention ahead of time that this December's talisman items in the wok are going to be a little different. Last year I left the functionality the same, thinking a new look might be entertaining enough for players who had skipped on some of the older ones, or be nice variety for older players...
by Ryme
Sun Nov 14, 2010 10:07 pm
Forum: Gameplay & Discussion
Topic: So... what exactly IS kangaroo punch?
Replies: 3
Views: 5781

Re: So... what exactly IS kangaroo punch?

I think +melee does, but I can't remember. I think I remember specifying the details somewhere. Or expecting spades to spade it. There may be a cap.
by Ryme
Sun Nov 14, 2010 9:53 pm
Forum: Gameplay & Discussion
Topic: So... what exactly IS kangaroo punch?
Replies: 3
Views: 5781

Re: So... what exactly IS kangaroo punch?

It's a very accurate combat skill that results in a punch. You're not using your weapon, so no weapon effects are involved. The others are combat skills that result in weapon attacks.
by Ryme
Sat Nov 13, 2010 9:57 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Rollover code checks your points at rollover. Retcon shifts the points from current to lifetime stats.

I can see why there would be conflicting desires to collect your item and also get on with your next retcon, but in this case you'll have to choose one or the other.
by Ryme
Thu Nov 11, 2010 4:35 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Muhandes wrote: Since the cannonball tavern opens only at level 2, is that a good idea?
This used to be the case, but it's been changed to open when you start the quest. It does warn players that the location may be a bit tough. (Somewhere. In the journal?)
by Ryme
Wed Nov 10, 2010 7:13 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Galleria quest has always been able to be unlocked at level 1. Sidekick names only randomly generate if you don't have a name already. (There was a bug for a bit where it would over-write your chosen name, but I fixed that long ago.) If you want a new one, it'd probably work if you zeroed out the ol...
by Ryme
Tue Nov 09, 2010 5:40 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2506686

Re: Minor bugs

Can you believe it never occurred to me anyone would start the quest and not finish it? Heh. Well, I'll look into that.