Search found 598 matches: work
Searched query: work
- Sun Oct 27, 2013 5:30 pm
- Forum: Gameplay & Discussion
- Topic: A new newbie from the land of Erf!
- Replies: 50
- Views: 46322
Re: A new newbie from the land of Erf!
... As for PP regen There are skills and items that will provide turn by turn regen and vampirism as well as things you can consume which will also work to replace your PPs You will discover them as time goes on. I recommend you not dig to much in the wiki immediately as it is certainly not a spoiler ...
- Sun Oct 27, 2013 9:30 am
- Forum: Gameplay & Discussion
- Topic: A new newbie from the land of Erf!
- Replies: 50
- Views: 46322
Re: A new newbie from the land of Erf!
... control the combat vs non-combat distribution with mental magnetism, but again that is a high level skill. As an early Psion I would probably just work on 4 skills: Vim, Mind Jab, Premonition and Knit bone. Each time you complete a retcon worth more than 1 mettle you can perm a skill. I do my first ...
- Sun Oct 27, 2013 8:07 am
- Forum: Gameplay & Discussion
- Topic: Multi Abuse and "Why It's Bad"
- Replies: 22
- Views: 17444
Re: Multi Abuse and "Why It's Bad"
... right, that's complicated. I'll give that some further thought, but it's very hard to tell in any case. Cheers! Kinak It would be a fair amount of work for minimal return, but IotM could be treated as objects and inherit/ be flagged with the original purchasers id. Then gather ids under a common ...
- Fri Oct 25, 2013 8:18 am
- Forum: Gameplay & Discussion
- Topic: Multi Abuse and "Why It's Bad"
- Replies: 22
- Views: 17444
Re: Multi Abuse and "Why It's Bad"
Hi there! I’m a bit new here and so far I like what I see! I can tell that this game is the product of endless hours of hard work, followed by inspiration, followed by more hard work! Mind you, there seems to be an overall concern about attracting new people to the game, and, if I can ...
- Fri Oct 11, 2013 12:12 pm
- Forum: Gameplay & Discussion
- Topic: Summer's wrapping up, time for a Podcast Thread
- Replies: 22
- Views: 22631
Re: Summer's wrapping up, time for a Podcast Thread
... below ;) That might actually make for a fun contest. Although I did pick out my favorite four for fliers a while back, so I might see if I can work them in. Cheers! Kinak
- Mon Oct 07, 2013 12:54 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4096013
Re: Alphabet Soup - Game
Ultimately, that might not work. We also need people to regularly read the forums, too. I think the ratio of forum-readers to players in Kingdom of Loathing is something like 1:5 (and posters 1:10). A lot of TH players came in from the ...
- Thu Sep 19, 2013 8:10 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1478456
Re: Minor interface tweak requests
... and is probably less annoying than manually searching in any case. Well, I can always just keep it as a GM script and enable it where I want. Pro: works for me. Con: doesn't work for anybody else. Yeah, it'd be a nice feature. I like it myself, but also work on a teeny laptop, so am very aware ...
- Thu Sep 19, 2013 7:47 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1478456
Re: Minor interface tweak requests
... Chosen (its parent). Both have some pretty unfortunate quirks, particularly on smaller displays. I'll keep poking around. If I can find a way that works consistently, I'll push it live. Cheers! Kinak I didn't choose Chosen because it only matched at start of words. And I only played with Select2 ...
- Thu Sep 05, 2013 8:00 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1478456
Re: Minor interface tweak requests
... in Reigna lol) Probably, but doing it properly is potentially complicated and I really don't want to do it halfway. Which is to say, if I make it work as a batch returning your whole collection when it's done (not hard), the next time I check my email I'll have a request to have it give incremental ...
- Mon Aug 05, 2013 5:29 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2100974
Re: Minor bugs
This is an old bug, but as reported on page 2 of this thread, the mask of Odysseus initiative property doesn't work on scaling foes and according to Ryme it is unintended and he hoped to fix it somewhere in the future but didn't get to it, could you give it a go? If it has to ...
- Mon Aug 05, 2013 3:11 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2100974
Re: Minor bugs
This is an old bug, but as reported on page 2 of this thread, the mask of Odysseus initiative property doesn't work on scaling foes and according to Ryme it is unintended and he hoped to fix it somewhere in the future but didn't get to it, could you give it a go? If it has to ...
- Sat May 11, 2013 8:46 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2145234
Re: Spelling and grammatical errors
Sorry, but that thin blue mole miss message looks like it still needs some work:
The mole who makes the funny noises which is kind of funny, but none of them seem very dangerous.
Maybe the "which" should be removed?
fixed, again
The mole who makes the funny noises which is kind of funny, but none of them seem very dangerous.
Maybe the "which" should be removed?
fixed, again
- Sat Mar 30, 2013 7:09 pm
- Forum: Gameplay & Discussion
- Topic: March Podcast Thread - Answered
- Replies: 25
- Views: 49016
Re: March Podcast Thread
... some consistency in tone or humor may be necessary, but I think I shrugged off a lot of people who might have really enjoyed testing, helping work out various mechanics, or that kind of thing. It might have added to community enthusiasm and vitality, kept more people around longer, and if ...
- Sat Mar 30, 2013 12:05 pm
- Forum: Gameplay & Discussion
- Topic: March Podcast Thread - Answered
- Replies: 25
- Views: 49016
Re: March Podcast Thread - Answered
... soloing them, because that's not what they're there for. I have no problem encouraging people to do Maso runs. Question : What have you been working on recently? Kinak : I had a pretty rough last year or so, but particularly the last month. People close to me have been dying, and it's been ...
- Tue Mar 19, 2013 10:56 pm
- Forum: Gameplay & Discussion
- Topic: March 2013 Crafting Contest - Closed
- Replies: 27
- Views: 36473
Re: March 2013 Crafting Contest
... kinds of this stuff, and you probably have one of the eleven that affects humans. Also, I would stock up with mosquito repellent when you work with it, just in case. This stuff refers to the Plasmodium species of protozoa, which includes those that cause malaria. Mosquitoes are a common ...
- Thu Mar 07, 2013 9:02 am
- Forum: Gameplay & Discussion
- Topic: Mechapinata High Command
- Replies: 26
- Views: 27419
Re: Mechapinata High Command
Because otherwise the math wouldn't work out properly. Cheers! Kinak Isn't this enough of a reason? It only exists because of the way using pinata gear lessens the amount of each type of pinata that you have to fight. Yes, having it exist ...
- Wed Mar 06, 2013 10:16 pm
- Forum: Gameplay & Discussion
- Topic: March 2013 Crafting Contest - Closed
- Replies: 27
- Views: 36473
Re: March 2013 Crafting Contest
... startle the foe, so this comes at an advantage. Of course any sudden moves will break the effect, so you have to stand very still. It also won't work during the day, but that is no big problem here in Twilight. W = weld
- Wed Mar 06, 2013 9:12 pm
- Forum: Gameplay & Discussion
- Topic: Mechapinata High Command
- Replies: 26
- Views: 27419
Re: Mechapinata High Command
More drops would also encourage it. Clearly, we should just remove the High Command and add more Swarms to make the math work.
This is why we can't have nice things.
This is why we can't have nice things.
- Wed Mar 06, 2013 7:22 pm
- Forum: Gameplay & Discussion
- Topic: Mechapinata High Command
- Replies: 26
- Views: 27419
Re: Mechapinata High Command
Because otherwise the math wouldn't work out properly. Cheers! Kinak Isn't this enough of a reason? It only exists because of the way using pinata gear lessens the amount of each type of pinata that you have to fight. Yes, having it exist ...
- Wed Mar 06, 2013 1:52 pm
- Forum: Gameplay & Discussion
- Topic: Mechapinata High Command
- Replies: 26
- Views: 27419
Re: Mechapinata High Command
... can fight after figuring out the trick, with zero extra reward, if league foes aren't meant to be solo killed? Because otherwise the math wouldn't work out properly. Sorry if it gives you the wrong impression. But I'm loathe to include anything that encourages soloing league bosses because, well... ...
- Wed Jan 30, 2013 10:31 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1478456
Re: Minor interface tweak requests
It would be fairly simple to make a GM script that sets or unsets the hide attribute for that section. Not the most pretty way, but it'd work.
- Mon Jan 07, 2013 9:57 pm
- Forum: Gameplay & Discussion
- Topic: Badge spading bounty - until March 31st
- Replies: 27
- Views: 34580
Re: Badge spading bounty - until March 31st
Yep, thought that was known. I figured it was nice for the player, but also justify it as the sidekick not having to work, so not charging you for that time.Satan wrote:Also interesting, VR center (and camp camping camp stuff) do not decrement time on temporary sidekicks.
- Thu Jan 03, 2013 12:52 pm
- Forum: Gameplay & Discussion
- Topic: New Year's Podcast Thread - With Podcast
- Replies: 23
- Views: 27282
Re: New Year's Podcast Thread - With Podcast
... that gives much more bandwidth than needed with our playerbase. Also, Kinak is going to try and make TH and Metroplexity full time jobs instead of work on the side. Fingers crossed! Question What stuff are you working on at the moment? Answer Server change that was mentioned. Coding Catalyze to ...
- Fri Nov 30, 2012 5:29 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
As promised, I spent a good portion of the day at work putting together my ideas for the “municipal protector” idea that I had for leagues. Obviously, this was a much better way to spend my time than working. Still, it's a little rough, since I could ...
- Thu Nov 29, 2012 8:06 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
Also, a good way to work the league forums could be to have a certain cost for a "basic" forum, and then additional costs to add extra forums or subforums. It would be an extra expenditure for a league that wants more places ...
- Sat Nov 10, 2012 7:27 pm
- Forum: Gameplay & Discussion
- Topic: Prestige Store
- Replies: 33
- Views: 34032
Re: Prestige Store
... gaming the system, this could be prevented by the League granting buffs automatically at Rollover. The discount could then be an effect that works more like sugar purifier. ----- Another idea: League Gym (or Danger Room) for Stat and XP training. Allows you to fight holographic monsters selected ...
- Tue Nov 06, 2012 5:01 pm
- Forum: Gameplay & Discussion
- Topic: Prestige Store
- Replies: 33
- Views: 34032
Re: Prestige Store
I feel like maybe prestige should be used for getting away with something that would normally get you in trouble. That *would* work with the idea of unleasing more league-battlefield-monsters, but I don't like that. That's "You unleashed WHAT on the city?" territory, not superhero-worthy ...
- Tue Nov 06, 2012 1:01 pm
- Forum: Gameplay & Discussion
- Topic: Prestige Store
- Replies: 33
- Views: 34032
Re: Prestige Store
I feel like maybe prestige should be used for getting away with something that would normally get you in trouble. That *would* work with the idea of unleasing more league-battlefield-monsters, but I don't like that. That's "You unleashed WHAT on the city?" territory, not superhero-worthy ...
- Sun Nov 04, 2012 10:45 pm
- Forum: Gameplay & Discussion
- Topic: Prestige Store
- Replies: 33
- Views: 34032
Re: Prestige Store
... thing that can be accessed by anyone who joins afterwards, so people who are hopping don't miss out). Permanent +time per day. A 'get out of work free' card that works for one non-frayday so none of the league members have to go to work the next day. And a shiny nickel. For reasonable costs, ...
- Thu Nov 01, 2012 4:31 pm
- Forum: Gameplay & Discussion
- Topic: State of the Game (5th Anniversary Edition)
- Replies: 4
- Views: 9346
Re: State of the Game (5th Anniversary Edition)
Does Catalyze already work with skill points? The manual still says "(not properly coded for skill points yet)". No, it doesn't. I should have been clearer about what I meant there. I was more just glad all the skills are ...
- Thu Nov 01, 2012 9:57 am
- Forum: Gameplay & Discussion
- Topic: State of the Game (5th Anniversary Edition)
- Replies: 4
- Views: 9346
Re: State of the Game (5th Anniversary Edition)
... available. That's one huge thing I'm glad we got squared away and opens up a lot of cool opportunities for future skills. Does Catalyze already work with skill points? The manual still says "(not properly coded for skill points yet)". Tea time or podcasts, about time we get another ...
- Tue Oct 30, 2012 8:16 pm
- Forum: Gameplay & Discussion
- Topic: State of the Game (5th Anniversary Edition)
- Replies: 4
- Views: 9346
State of the Game (5th Anniversary Edition)
... ways to get Prestige, and, as league's build up their reputation, some of the ways we have planned to spend Prestige. B-Quests We did a little work this year with B-Quests, adding a new one and expanding some rewards. More of these are always better, so I wouldn't be surprised to see more in ...
- Fri Oct 19, 2012 8:15 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
Should be good now, thanks!Cristiona wrote:Rescinding multiple invites doesn't work; it simply rescinds the first name.
Cheers!
Kinak
- Fri Oct 19, 2012 6:45 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
Rescinding multiple invites doesn't work; it simply rescinds the first name.
- Thu Oct 18, 2012 2:49 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
... is defeated, because waiting until defeat interacts strangely with retcons and recycling. Which is kind of industry standard, at least where I work ... of course, our standard is also Oracle. which is a whole different set of cans ... Look on the bright side: at least your company has standards ...
- Thu Oct 18, 2012 7:31 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
... give different ranks the same numerical priority and it gives you a viable sorting method. Which is kind of industry standard, at least where I work ... of course, our standard is also Oracle. which is a whole different set of cans ... So, for bosses: any plan to 'fix' the 'if you log later ...
- Tue Oct 16, 2012 12:22 am
- Forum: Help & Hints
- Topic: League enemy
- Replies: 1
- Views: 27210
Re: League enemy
That item that doesn't work on any other foe in the game? That helps.
- Sun Oct 14, 2012 6:31 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
... Tables"-proof >_> (I won't be trying that out myself) That's a whole different ball of wax, yes :) I'm curious about how bosses are going to work. Are they going to be event-only? Are they going to be constant, perhaps each one sticking around a few weeks to a month before the next one comes ...
- Sun Oct 14, 2012 5:38 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
I'm curious about how bosses are going to work. Are they going to be event-only? Are they going to be constant, perhaps each one sticking around a few weeks to a month before the next one comes on? Obviously, I know that a lot is still being felt ...
- Sun Oct 14, 2012 3:22 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 84359
Re: Leagues!
Because of the ways invites work, current membership is not very indicative of anything. I can make it visible, but it's potentially misleading. Reading this again, it's not really a very good reason. I'll go ahead and add that when I ...