Search found 69 matches
- Tue Oct 19, 2010 5:02 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054346
Re: Creative player ideas for in-game items, zones, etc.
Was not saying it should have no penalty, merely that 5 damage/round this one feels a bit extreme to me. I see it as much more severe than -15% to a stat, or dodging, especially at lower levels, when fights could take several rounds. I'm assuming this talisman is meant to be decent at lower levels t...
- Mon Oct 18, 2010 11:59 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054346
Re: Creative player ideas for in-game items, zones, etc.
Some people are far too obsessed with technology and will go to extreme lengths to become one with any high tech doo-dad that comes along. This is a prime example of the obsession, as well as the latest entry in the realm of mysticism melding with technology. The biggest risk of something like this...
- Sun Oct 17, 2010 2:01 am
- Forum: Gameplay & Discussion
- Topic: The first retcon: What should I perm?
- Replies: 20
- Views: 19586
Re: The first retcon: What should I perm?
As we now have two new skills...bump! :D I think the Elemental +Foe toughness skill could be very useful for levelling up faster in run IF you have enough permed skills/equipment to handle it(and PP to cast the skill which is somewhat expensive from what I understand). So possibly worth perming if y...
- Wed Oct 06, 2010 2:09 am
- Forum: Gameplay & Discussion
- Topic: Retcon: WOOT!
- Replies: 42
- Views: 42026
Re: Retcon: WOOT!
Also, just thought - what about a Lifetime Mettle board?
- Mon Oct 04, 2010 4:05 am
- Forum: Gameplay & Discussion
- Topic: Poll: what's next for Twilight Heroes? YOU DECIDE
- Replies: 36
- Views: 39681
Re: Poll: what's next for Twilight Heroes? YOU DECIDE
All of these things sound interesting but I voted for the Mall. It would make trading SO much easier.
- Sun Oct 03, 2010 8:28 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054346
Game Idea: Disassembling/unwelding
While playing around with/assembling some new items, I had an idea - what if we could disassemble and unweld stuff without using special items, but at a cost? Say 2.5 minutes to unweld and 1.25 to disassemble - people would still prefer to use the special items(and perhaps some things could not be t...
- Sat Oct 02, 2010 9:41 am
- Forum: Gameplay & Discussion
- Topic: Price check on a few things
- Replies: 4
- Views: 5929
Re: Price check on a few things
Might as well use this thread, since it's here...I already asked this in chat, but doing it here wouldn't hurt: what would be the price for Ultrarares?
I'm mostly interested in the boomstick(thinking it might be a nice pull that stays useful for most of a run).
I'm mostly interested in the boomstick(thinking it might be a nice pull that stays useful for most of a run).
- Wed Sep 29, 2010 9:39 am
- Forum: Gameplay & Discussion
- Topic: Retcon: WOOT!
- Replies: 42
- Views: 42026
Re: Retcon: WOOT!
I asked in-game about adding skill points permanently. Crist said that it can't be done, which is fair enough. But will there be some special type of permanent skill point at anytime in the future? You do get extra skill points, though. If you have completed one run before, you get 1 extra point at...
- Mon Sep 27, 2010 1:00 pm
- Forum: Gameplay & Discussion
- Topic: The first retcon: What should I perm?
- Replies: 20
- Views: 19586
Re: The first retcon: What should I perm?
Might as well bump this, considering we DID get retcon 8) I was looking again at what to perm, and noticed that Gadgeteers have some sweet passives from the higher levels..Battle Armor and Sniper, mainly. Maxxed out, Battle Armor gives +30 + 11*level defense, which would help immensely at lower leve...
- Mon Sep 27, 2010 7:08 am
- Forum: Gameplay & Discussion
- Topic: Pulls!
- Replies: 17
- Views: 15896
Re: Pulls!
I actually sorta-bothered to get decent equipment for each level(only the lower ones of course), to prepare for retcon...but then I went grimdark anyway :lol: Will probable try a few runs with pulls later on though. If we're talking about nice, non donation-items that are sorta easy to get...what ab...
- Sun Sep 26, 2010 6:36 am
- Forum: Gameplay & Discussion
- Topic: Retcon: WOOT!
- Replies: 42
- Views: 42026
Re: Retcon: WOOT!
Definitely agree. Had been looking forward to this for a lot! Thanks Ryme!
- Wed Sep 01, 2010 11:59 pm
- Forum: Gameplay & Discussion
- Topic: The first retcon: What should I perm?
- Replies: 20
- Views: 19586
Re: The first retcon: What should I perm?
Thinking about it, you have a point on Meditation. Without skill points in it, it's only 10 minutes which isn't much....
I'd probably take Knit Bone or even Vim as a Psion instead.
I'd probably take Knit Bone or even Vim as a Psion instead.
- Wed Sep 01, 2010 3:14 am
- Forum: Gameplay & Discussion
- Topic: The first retcon: What should I perm?
- Replies: 20
- Views: 19586
Re: The first retcon: What should I perm?
For me...
Elementalist: Hydration(can always use some PP regeneration)
Gadgeteer: Sniper or Battle Armor(passives are awesome)
Naturalist: Starfish Regeneration(should be obvious - at low level it should save a lot of healing)
Psion: Meditation(+bedtime each day? yes please!)
Elementalist: Hydration(can always use some PP regeneration)
Gadgeteer: Sniper or Battle Armor(passives are awesome)
Naturalist: Starfish Regeneration(should be obvious - at low level it should save a lot of healing)
Psion: Meditation(+bedtime each day? yes please!)
- Tue Aug 17, 2010 4:49 pm
- Forum: Off the Wall
- Topic: Italian writers needed.
- Replies: 9
- Views: 11341
Re: Italian writers needed.
I've noticed that someone's beaten me to it as regards to producing a Bahasa Malaysia edition of the wiki article, so I've just taken elements of it and translated it into Italian, and then pared down the text. We currently have the following draft: [...] I'm a native Italian speaker and could help...
- Thu Mar 04, 2010 3:07 am
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 27972
Re: Spoillerific skill points discussion -- Seriously Spoilery
I think the "improved firing rate" may be referring to the fact that it decrypts faster than an electronic computer does. Unless someone wants to spade it out and see if the positronic computer really does fire off more often than an electronic. I might have been unclear...To me, it read ...
- Sat Feb 27, 2010 8:49 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 133531
Re: Coordinated spading effort
Spent around 1000 turns spading the base firing rate for Prepunctiality.
Used 3 different characters, some had electric computers some positronic, but without Supercomputer skills or Improved Computer Interaction.
I'll need to do some more work, but for now I *THINK* the firing rate is around 8%.
Used 3 different characters, some had electric computers some positronic, but without Supercomputer skills or Improved Computer Interaction.
I'll need to do some more work, but for now I *THINK* the firing rate is around 8%.
- Fri Feb 26, 2010 8:31 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054346
Re: Creative player ideas for in-game items, zones, etc.
In my idea ... The EOT areas wouldn't be on main map, and would enable traveling to "present time" locations // locations (as well as 'recurring' events) that were available in the past but got "locked" // alternate timeline(s)/story(s) // possibly some areas from the far-off fu...
- Wed Feb 24, 2010 4:43 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2403099
Re: Minor bugs
Not really a bug, but... In inventory, I can 'use multiple' even if I have only ONE of that item. Might as well remove that since it's completely useless.
- Tue Feb 23, 2010 11:32 am
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 27972
Re: Spoillerific skill points discussion -- Seriously Spoilery
Besides the gadgeteer skills that need to be sorted out, I recognize there are a few other clunky spots. Eer...about that, any chance you'd tell us the actual current in-game effect of supercomputer skills? It mentions improved firing rates and effects for softwares, but no formulas. Just weird you...
- Tue Feb 23, 2010 7:54 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 133531
Re: Coordinated spading effort
(thread is 'only' a few months old, so might as well resurrect it) I think Improved Computer Interaction hasn't been spaded, has it? Specifically, if it increases the chance of software being triggered. Wiki says stuff like Prepunctiality has a 10% trigger chance, using that has a base(and assuming ...
- Mon Feb 22, 2010 10:47 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054346
Re: Creative player ideas for in-game items, zones, etc.
12% resistance to everything, 8% chance of negating elemental damage...you do realize that's extremely powerful?Suzaku-nim wrote: Anyhows, maybe you meant the % resist/negate were low? If so:Code: Select all
Resist damage (all types) +(12+X)%; (8+6.5X)% chance of negating non-physical ("elemental") damage
- Mon Feb 22, 2010 1:31 am
- Forum: Off the Wall
- Topic: Other games
- Replies: 24
- Views: 14093
Re: Other games
http://armorgames.com/play/3527/gemcraft-chapter-0
I find this tower defense game to be pretty addictive.
I find this tower defense game to be pretty addictive.
- Sun Feb 21, 2010 2:41 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054346
Re: Creative player ideas for in-game items, zones, etc.
What about 4 new full-time sidekicks based on the existing classes? Like... Novice Naturalist: Some damage absorpition, physical damage to enemies Novice Gadgeteer: Low +item bonus for base metals(scavenges mechanical foes you defeated), maybe heals you some HP once in a while? Novice Elementalist: ...
- Fri Feb 19, 2010 4:59 pm
- Forum: Off the Wall
- Topic: Introduce Yourself
- Replies: 288
- Views: 395433
Re: Introduce Yourself
21 year old from Italy here. Used to play this game a bit YEARS ago(found out about it when I was looking for games similar to KoL which I played too).
Now I've restarted... and I'm addicted
Now I've restarted... and I'm addicted
- Tue Feb 16, 2010 4:11 am
- Forum: Gameplay & Discussion
- Topic: Spoillerific skill points discussion -- Seriously Spoilery
- Replies: 35
- Views: 27972
Re: Spoillerific skill points discussion -- Seriously Spoilery
Looks cool. I do agree that each skill points should make a difference, even if small. Also, small nitpick for gadgeteers - if we have levels for skills, from 1 to 10, does it really make sense for them to have both 'Basic Martial Arts' and 'Advanced Martial Arts'? I think it might be nicer to have ...
- Fri Feb 12, 2010 7:05 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2403099
Re: Minor bugs
(sorry if this was already reported) In the auction hause, under 'miscellanous items', there are two sub-categories: 'edible items' and 'sidekicks'. The former works - it will only show the miscellanous items that are actually edible(duh), the latter doesn't...it should show all the sidekick-giving ...
- Thu Feb 11, 2010 7:25 am
- Forum: Testing & Debugging
- Topic: Problems With High Level Class Balance
- Replies: 39
- Views: 72337
Re: Problems With High Level Class Balance
Oops I hadn't really noticed how old this thread was, sorry. Will try and be more careful in the future.
- Thu Feb 11, 2010 6:06 am
- Forum: Testing & Debugging
- Topic: Problems With High Level Class Balance
- Replies: 39
- Views: 72337
Re: Problems With High Level Class Balance
For Naturalists: Could fix their lack of healing by making Starfish Regeneration scale, so at higher levels it's more significant than +2 HP/level. For something more special...maybe a 'Hunting' skill(needs a better name) that gives them a +item boost, but ONLY for animal-type foes. Basically, when ...
- Thu Feb 11, 2010 5:36 am
- Forum: Testing & Debugging
- Topic: Strike-back damage, resistances, Fire shield
- Replies: 0
- Views: 59809
Strike-back damage, resistances, Fire shield
(sorry if this was already brought up in the past, I searched for it but didn't find anything) I've noticed that, for some reason, my Elementalist's fire shield does normal damage to enemies immune to fire. I wondered why, so I checked the wiki - it looks like all strikeback damage effects except th...