Search found 163 matches: gadgeteer

Searched query: gadgeteer

by blackmatter615
Tue Aug 31, 2010 9:17 am
Forum: Gameplay & Discussion
Topic: The first retcon: What should I perm?
Replies: 20
Views: 18645

Re: The first retcon: What should I perm?

my first skills permed for each class (note: i may do multiple of 1 class before 1 of another)

Elemental: Fire Within
Naturalist: Starfish Regeneration
Gadgeteer: Martial Arts or First Aid, not sure
Psion: Meditation or possibly Knit Bone, not sure
by
Thu Aug 19, 2010 5:40 pm
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 97037

Re: Twilight Heroes needs cheap/free/good marketing ideas!

... scoring system? I suggest a simple app of 9 questions, whereby if 3 or more questions, say, are all As in a row, the person can be labelled as a Gadgeteer :) And at the end of it, you can then have it say, "Now that you know what hero you're likely to be, why not be one and join Twilight ...
by
Sun Aug 15, 2010 7:47 pm
Forum: Off the Wall
Topic: Italian writers needed.
Replies: 9
Views: 11038

Re: Italian writers needed.

... dal giocatore. Per esempio, eroi psionici possono sfruttarsi di capacità psichiche, come la telecinesi), mentre un meta-ingenere (Ing: "Gadgeteer" puo’ contare sull'uso di strumenti ingegnosi e sofisticati e ben inventati ). Intanto, ci sono 4 tipi di eroe da scegliere. Dopo, supereroi ...
by AldenteVonTino
Sun Jun 27, 2010 8:46 am
Forum: Gameplay & Discussion
Topic: How many HP do you have?
Replies: 70
Views: 40496

Re: How many HP do you have?

AldenteVonTino - (Character ID #29712)
Level 52 Gadgeteer Hero
Reputation: Virtuous

Strength: 235 (247)
Intellect: 265
Reflexes: 485 (400) Hit Points/Max: 516/606
Power Points/Max: 3/473

XP: 1,382,957 Chips: 261,973

Weeeeeeeeeee!

8) :wink: 8)
by blackmatter615
Fri Jun 18, 2010 2:03 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... like setup (electronic computers would provide the effect with 0 skill points and positronic with 10 skill points). This could also then play into gadgeteer skills. Set the positronic to 5 skill points, and then allow a gadgeteer skill to add the remaining 5 skill points so their computers would ...
by Cristiona
Sat May 08, 2010 8:12 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 90886

Re: OMG RETCON! (discussion)

... options. Something like: As you prepare to rewrite your history, you look over your handy outline. It seems your new back story will be: New Class Gadgeteer Permed Skill From This Life The Fire Within How Epic Will This Life Be? Level 20 (10 pts) How Much Will You Cheat? No pulls; X hour break ...
by seventhcross
Thu May 06, 2010 10:09 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 90886

Re: OMG RETCON! (discussion)

... like having a default choice that gets modified by the check boxes here: Begin with all items (no point bonus), or choose one of the following: [] Gadgeteer access ("rebuild", aka pull, 10 items from your inventory each day.) +1 [] Psion access (recall where you misplaced 5 items from ...
by
Fri Apr 09, 2010 7:08 pm
Forum: Off the Wall
Topic: New promotion game: Twilight Monopoly!
Replies: 7
Views: 8796

New promotion game: Twilight Monopoly!

... spawn 2 each (we'll say you need to own (if you're Rand and/or Susan) your respective zones; Castle Hundenswein as an Ele, the Robotics club as a Gadgeteer, Triassic Park as a Natural and as a Psion....ummm) and pay a finders' fee. The Mick and Azathoth can spawn 3 each, and in an alliance, each ...
by
Mon Mar 22, 2010 12:49 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... for these sub skills could be level based instead of a set number like the naturalist buffs because they're more "end game" perhaps? Gadgeteer Level 9: Positronic Screwdriver: Stuns the enemy for x/2 skill points of rounds while the character spews technobabble that delevels them ...
by
Thu Mar 11, 2010 2:42 am
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 388315

Re: Introduce Yourself

Hi all,

Sorry, been lurking for a while and not said hello properly.

*waves*

I've been playing TH on and off for a couple of years now.

I'm a level 59 gadgeteer and when I'm not figting crime I work at a university in the UK.

So yeah. Hi.

Mat. (tOtALcULt)
by blackmatter615
Mon Mar 08, 2010 3:31 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

personally i think it would be really cool if for gadgeteer lvl 9 was the aforementioned (by ryme i do believe) upgrade transportation , and switch lvl 10 from improved tinkering to an upgrade hideout and make improved tinkering lvl 15 instead of ...
by Ryme
Sun Mar 07, 2010 9:56 pm
Forum: Gameplay & Discussion
Topic: Skill points 83.5% added - NON-SPOILERY discussion here
Replies: 34
Views: 28881

Re: Skill points halfway added - NON-SPOILERY discussion here

... no longer does anything. I'd recommend shrugging it off and taking a useful version. Improved Tinkering works, in that it extends the duration of Gadgeteer skills that have a duration, and it also further boosts the effects of Upgrade Armor. (It'll work on Upgrade Weapon when that skill is updated ...
by Ryme
Sun Mar 07, 2010 6:32 pm
Forum: Gameplay & Discussion
Topic: Skill points 83.5% added - NON-SPOILERY discussion here
Replies: 34
Views: 28881

Re: Skill points halfway added - NON-SPOILERY discussion here

Okay, I think I've got most elemental, naturalist, and psion skills working properly now.

Exceptions:
wolf, buffalo, wind warrior, sinus of shark, stealth, mental magnetism, meditation, metalmorph, and electronic understanding.

Working on some of the gadgeteer skills next.
by Ryme
Sun Mar 07, 2010 11:13 am
Forum: Gameplay & Discussion
Topic: Skill points 83.5% added - NON-SPOILERY discussion here
Replies: 34
Views: 28881

Re: Skill points halfway added - NON-SPOILERY discussion here

... The noncombat skills that aren't buffs (auras, nurture vs. nature, etc.) ought to now be responding properly to skill pints, too. (Excepting the gadgeteer ones that aren't sorted out.) Off to work on the buffs ....
by Ryme
Mon Mar 01, 2010 6:33 pm
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 27683

Re: Spoillerific skill points discussion -- Seriously Spoilery

I am making progress, though it's still slower than I wanted. It's really buffs that are being troublesome, plus the gadgeteer upgrade skills, but most of the passives, noncombat skills that aren't buffs, and combat skills seem to be working. Originally I wanted to do everything ...
by seventhcross
Sun Feb 28, 2010 10:30 pm
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 27683

Re: Spoillerific skill points discussion -- Seriously Spoilery

Besides the gadgeteer skills that need to be sorted out, As far as the multiple choice powers go, I think you should simply give each option a formula so that each one increases in power as you put skill points into the base upgrade ...
by seventhcross
Sun Feb 28, 2010 10:04 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... now learned to turn elemental attacks against themselves: Elemental damage absorption, reduce elemental attacks by # after applying resistances Gadgeteer 9) Hideout Upgrade - You have found a need to upgrade your current headquarters and now you've come up with some blueprints to improve upon ...
by seventhcross
Thu Feb 25, 2010 9:34 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... goodies." (I like this one, but I'm a diamond) Typhoon or Tidal Wave/ Attack power that stuns your opponent and causes them mediocre damage. Gadgeteer 15- Upgrade Vehicle : I like this one already. I don't think there is much that I could add to this one. I say implement it as is. 8) 9- Upgrade ...
by Cristiona
Tue Feb 23, 2010 10:03 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... Your foes will be hard pressed to connect with you."). Could be a spell, or a passive bonus, really. EDIT: I guess I didn't read the Gadgeteer skills carefully on the manual proposal. Or it was recently added since I last saw it. That was there from the beginning.
by Carygon Nijax
Tue Feb 23, 2010 5:49 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

Satan wrote:Just had a thought for a gadgeteer skill. A buff, vehicle tune-up, which allows the vehicle's range to be extended for the duration of the buff.

I like it
by Satan
Tue Feb 23, 2010 5:16 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

Just had a thought for a gadgeteer skill. A buff, vehicle tune-up, which allows the vehicle's range to be extended for the duration of the buff.

EDIT: I guess I didn't read the Gadgeteer skills carefully on the manual proposal. Or it was recently added since I last saw it.
by Kurg
Tue Feb 23, 2010 11:32 am
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 27683

Re: Spoillerific skill points discussion -- Seriously Spoilery

Besides the gadgeteer skills that need to be sorted out, I recognize there are a few other clunky spots. Eer...about that, any chance you'd tell us the actual current in-game effect of supercomputer skills? It mentions improved ...
by
Tue Feb 23, 2010 6:04 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... Psion: Biofeedback (+15% fire, ice, sonic, and psychic resistance; 10PP) Or for level 13: Naturalist: Spines of the Echidna (8 strikeback; 12PP) Gadgeteer: Shock Grenade (low sonic damage, slight debuff; 13PP) Psion: Psionic Blast (psychic damage; 15PP) There's nothing wrong with power (the clock ...
by Cristiona
Tue Feb 23, 2010 3:53 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... Psion: Biofeedback (+15% fire, ice, sonic, and psychic resistance; 10PP) Or for level 13: Naturalist: Spines of the Echidna (8 strikeback; 12PP) Gadgeteer: Shock Grenade (low sonic damage, slight debuff; 13PP) Psion: Psionic Blast (psychic damage; 15PP) There's nothing wrong with power (the clock ...
by Kurg
Sun Feb 21, 2010 2:41 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... 4 new full-time sidekicks based on the existing classes? Like... Novice Naturalist: Some damage absorpition, physical damage to enemies Novice Gadgeteer: Low +item bonus for base metals(scavenges mechanical foes you defeated), maybe heals you some HP once in a while? Novice Elementalist: Blast ...
by Cristiona
Tue Feb 16, 2010 4:22 am
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 27683

Re: Spoillerific skill points discussion -- Seriously Spoilery

... or no). Of course, this still leaves a lot of gaps and has distinct power and balance issues, but it's a neat idea. And, frankly, I think that if Gadgeteer skills had been designed with skill points in mind, they might have been collapsed from the get-go.
by Ryme
Mon Feb 15, 2010 4:59 pm
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 27683

Re: Spoillerific skill points discussion -- Seriously Spoilery

... Simpler from my standpoint. Also, consistent benefit from the player's standpoint. I'm probably going to have to break that stance for the gadgeteer multi-choice skills, but I'd like to limit the number of times I do that. was it intended that elementals and psions benefit so much, comparatively, ...
by
Mon Feb 15, 2010 12:05 pm
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 27683

Re: Spoillerific skill points discussion -- Seriously Spoilery

Another (possibly better) idea for some of the gadgeteer skills: level 1: unlock one variant (player choice) then do the same at levels 3 and 5 duration = 10 + 3X minutes and maybe have levels 6-10 increase the effectiveness of the skills Also, ...
by Ryme
Sun Feb 14, 2010 5:00 pm
Forum: Gameplay & Discussion
Topic: Spoillerific skill points discussion -- Seriously Spoilery
Replies: 35
Views: 27683

Spoillerific skill points discussion -- Seriously Spoilery

... those who want to know can see what their skill points will get them. Still working on a few details (particularly the results of a few of the gadgeteer skills), but I figure if I'm going to post the details later, I might as well post now. Why wait, right? For those who don't mind having things ...
by seventhcross
Wed Feb 10, 2010 2:29 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 90886

Re: OMG RETCON!

... as equipment. A Psion run would give you a helmet (made of tinfoil to attract the aliens better), a Naturalist perhaps a shirt (save the whales), Gadgeteer would give you rocket pants (ROCKET PANTS!!!), and Elemental run would get you an off-hand item (a frozen flame perhaps?). Each item would ...
by Muhandes
Wed Feb 10, 2010 2:00 am
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 90886

Re: OMG RETCON!

... everything at least once. I'm probably overdoing it, but just an example. The prize can be class related, so maybe a figurine of a Screwdriver for Gadgeteer, a brain for Psion etc. The types of retcons are postfix or prefix. For example the metal it is made of is the level to ascended to. So you ...
by Cristiona
Tue Feb 09, 2010 9:24 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 90886

Re: OMG RETCON!

... . While you're in the Retcon Zone, you're only able to build up skills you had access to during the run (no perming Meditation when your run was Gadgeteer). It would cost, say, 5 points to perm a skill, but only 1 point to improve the skill. Since the number of points you have is tied in to the ...
by
Mon Jan 18, 2010 9:53 pm
Forum: Help & Hints
Topic: What avatar?
Replies: 2
Views: 26929

What avatar?

... just a peen, but does it do nothing? I used mine, it told me I got it, showed me a picture of a bar code. I figured it would take the place of the gadgeteer gears but nothing, do avatars show up in a weird place? Is there a place I need to go to switch it?
by
Fri Jan 15, 2010 11:53 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1028465

Re: Creative player ideas for in-game items, zones, etc.

... about it! Stats would be 90% of the player's stats, no matter who or what he is, but with different loots, depending on Class. Possible loots: Gadgeteer's Gimmick (Or Gadgeteer's Genius?) would be a consumable that would multiply healing powers by 10 for say, an hour. AND it would cut Catalyst ...
by Harry Dresden
Fri Jan 15, 2010 8:18 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - Jan 15, 7 p.m. US Mountain Time
Replies: 4
Views: 7499

Re: Tea Time with Ryme - Jan 15, 7 p.m. US Mountain Time

... [N] Ryme : And a mindpool for the psions to take a dip in? [N] Trog : I was thinking more like a mensa meeting [N] Ryme : would also work. Got gadgeteer and elemental clubs, too? [N] Harry Dresden : LAN party for the Gadgeteers. :P [N] Trog : ...and a sauna for the elementals. [N] Ryme : I'll ...
by Muhandes
Sat Oct 10, 2009 10:55 am
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 388315

Re: Introduce Yourself

... the age of 38 :oops: Do go on. Now I'm curious.. what do you DO at your spare time???? Currently I spend it playing one of three characters: 1. A gadgeteer superhero in the city of twilight, who is mostly occupied with categorizing items, finding spelling mistakes, and trying to figure out how ...
by Carygon Nijax
Thu Oct 08, 2009 12:25 am
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 388315

Re: Introduce Yourself

... in a search for a browser-based game to play and so far I am highly impressed with it's design! When I first created my Hero, I made him as a Gadgeteer. It seems that this is a popular Hero! I normally add an avitar and sig and update my profile on a forum FIRST, but I'm in a small hurry, ...
by AldenteVonTino
Tue Oct 06, 2009 10:05 am
Forum: Gameplay & Discussion
Topic: Power Lvling from lvl 1
Replies: 10
Views: 8308

Re: Power Lvling from lvl 1

... I missing something, yet again? LOL Nothing like a super hero who works well with missing smarts! AldenteVonTino - (Character ID #29712) Level 5 Gadgeteer Hero Reputation: Balanced Strength: 14 Intellect: 45 Reflexes: 40 (35) Hit Points/Max: 51/62 Power Points/Max: 42/50 XP: 4,250 Chips: 203 ...
by AldenteVonTino
Mon Oct 05, 2009 7:59 am
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 388315

Re: Introduce Yourself

... in a search for a browser-based game to play and so far I am highly impressed with it's design! When I first created my Hero, I made him as a Gadgeteer. It seems that this is a popular Hero! I normally add an avitar and sig and update my profile on a forum FIRST, but I'm in a small hurry, ...
by
Mon Aug 24, 2009 3:07 am
Forum: Off the Wall
Topic: The Legion of Crazy Buff
Replies: 24
Views: 14731

Re: The Legion of Crazy Buff

I'll buff. Got lots of surplus metal detecting going spare. (totalcult - gadgeteer).