Search found 599 matches: work

Searched query: work

by Kinak
Sun Oct 14, 2012 3:22 pm
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 91806

Re: Leagues!

Because of the ways invites work, current membership is not very indicative of anything. I can make it visible, but it's potentially misleading. Reading this again, it's not really a very good reason. I'll go ahead and add that when I ...
by Kinak
Sun Oct 14, 2012 6:48 am
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 91806

Re: Leagues!

... someone receives multiple invites, they could look at who is in each guild so they know which one they want to join. Because of the ways invites work, current membership is not very indicative of anything. I can make it visible, but it's potentially misleading. Cheers! Kinak
by Kinak
Sat Oct 13, 2012 8:12 pm
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 91806

Leagues!

... They get an in-game message with a link and, anytime thereafter, can join the league. If you're familiar with KoL or Metroplexity, invitations work as "white lists" including holding on to your status. Accesses At the moment, there are only two special accesses: Recruiter and Leader. ...
by Hardware
Sat Sep 08, 2012 2:48 pm
Forum: Gameplay & Discussion
Topic: Mall Shelves
Replies: 12
Views: 14341

Re: Mall Shelves

... remove chips from the open economy with the intent of keeping prices low in the mall. However, with the current number of mall users, it doesn't work that way because there's no real competition. If anything, mall owners would raise prices to comp the amount that they spent on shelves. In my ...
by Hardware
Tue Sep 04, 2012 2:47 pm
Forum: Gameplay & Discussion
Topic: Mall Shelves
Replies: 12
Views: 14341

Re: Mall Shelves

... in the mall, at all. While I don't have much problem building up the costs to buy rare items in the other game, I know that I'll never be able to work up to the costs of the better items in this game.
by Kinak
Sat Aug 04, 2012 10:55 am
Forum: Gameplay & Discussion
Topic: Bit of a Personal Note
Replies: 3
Views: 8258

Bit of a Personal Note

It's no great secret that I haven't had a lot of energy to work on Twilight Heroes recently. I'd love to say it's because I got an awesome new job or even was just distracted with Metroplexity. Instead, I've been helping my wife and her mom care for her ...
by Satan
Sun Jul 01, 2012 7:06 pm
Forum: Off the Wall
Topic: auto use *ouch script
Replies: 7
Views: 37282

Re: auto use *ouch script

I wasn't even aware that such a script existed. I'll take a look at it. Edit: It's working fine in FF 9.0.1. I'll check the script for things that might have broken. If you can, use FF's error console under the tools->web developer and see if there's an error provided. ...
by Harry Dresden
Sun Jul 01, 2012 5:11 am
Forum: Off the Wall
Topic: auto use *ouch script
Replies: 7
Views: 37282

auto use *ouch script

Is it working for other people? For the last 3 days, when I initiate the script it will only use one Grouch Sack and then stop. The button doesn't show up again unless I log off and back on, and won't do anything else. I'm having ...
by
Tue Jun 26, 2012 10:41 am
Forum: Gameplay & Discussion
Topic: Rise of a hero, lvl 100-150
Replies: 24
Views: 12714

Re: Rise of a hero, lvl 100-150

... 100% and now I lose sometimes even with +25% init and some init buffs. I will try tomorrow with +35% and see if I still lose. If that doesn't work, I guess I will have to start pumping int... You have defeated 2,540 robots in Sector 7-Gamma --- Level 121 XP: 50,427,298 (412,702 to next level) ...
by Cristiona
Sat Jun 23, 2012 7:48 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 43180

Re: Ideas for a new/better pvp system

seventhcross wrote:How are Leagues coming, by the way?
Coming along nicely. Laying out the ground work and such.
by seventhcross
Sat Jun 23, 2012 7:29 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 43180

Re: Ideas for a new/better pvp system

... There will be some serious reconsideration of how the combat itself is handled (particularly for the non-active player). I'm not sure how that'll work yet, but there a number of good options. As I said, it definitely needs to start simple and work its way to becoming more complex. Getting the ...
by Kinak
Thu Jun 21, 2012 7:33 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 43180

Re: Ideas for a new/better pvp system

... There will be some serious reconsideration of how the combat itself is handled (particularly for the non-active player). I'm not sure how that'll work yet, but there a number of good options. We'll also definitely see some middle term goals. Climbing the ELO board is cool, but the system needs ...
by seventhcross
Tue Jun 19, 2012 3:23 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 43180

Re: Ideas for a new/better pvp system

... real feedback! Great to hear from you guys, thanks for your input! I've never played PVP in KOL either, so I can't really speak to how that end works. I, personally, like that the PVP matches are kept more equal, even if that makes them somewhat separate from the main game. One of the goals ...
by seventhcross
Sun Jun 17, 2012 11:06 am
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 43180

Re: Ideas for a new/better pvp system

... It does keep things simpler, which is always better for starting off. It's better to add the complexity in stages, just to be sure everything is working the way we want it to. I'd like to start off with the Accessory slot being the only slot for Elemental Affinity items. As stated in the first ...
by Patojonas
Sat Jun 16, 2012 2:58 pm
Forum: Off the Wall
Topic: Create a new AA script
Replies: 32
Views: 107434

Re: Create a new AA script

Currently the script can't handle the axe hero guitar options go/stay, is it possible to work it into the script? here's an example of a page with the option: <BODY><table border=0 cellspacing=0 cellpadding=4 width='100%'><tr valign=top><td width='100%'> <h1>Combat!</h1><font ...
by seventhcross
Fri Jun 15, 2012 2:23 pm
Forum: Gameplay & Discussion
Topic: Ideas for a new/better pvp system
Replies: 24
Views: 43180

Re: Ideas for a new/better pvp system

... and he's implemented Idea #1. Huzzah! Progress on a better PVP! There's also a note in PVP that says "Note that PvP will be substantially reworked in the future." Which is also good. I've been feeling itchy about this thread, so I'm going to scratch it again. All the feedback so far ...
by Ryme
Wed Jun 13, 2012 9:23 pm
Forum: Gameplay & Discussion
Topic: Make pulls carry over?
Replies: 11
Views: 19550

Re: Make pulls carry over?

... turns, then it should be your loss. I'm more sympathetic than that. There's "can't be bothered" and then "something came up after work" and also "spotty internet means I got three pages to load before rollover." I've suffered enough of the latter two at times to ...
by Kurg
Sun Jun 10, 2012 8:27 am
Forum: Gameplay & Discussion
Topic: Make pulls carry over?
Replies: 11
Views: 19550

Re: Make pulls carry over?

So it doesn't work like that because if it did, you could do long daycount, short turncount stunt runs? Is that really a issue worth the restriction?
by Patojonas
Fri Jun 08, 2012 2:06 pm
Forum: Gameplay & Discussion
Topic: Multiversal Summer Catalog
Replies: 24
Views: 24793

Re: Multiversal Summer Catalog

... and lets not kid ourselves about it, the gong is the shining star of this month's iotm and will be the most sought after. I dunno how the odds work yet, but if they are even maybe make it so that the thing we ask for has double (or at least a relatively higher chance) than all the other individual ...
by Cristiona
Thu Jun 07, 2012 8:39 pm
Forum: Gameplay & Discussion
Topic: Rise of a hero, lvl 50-100
Replies: 74
Views: 41943

Re: Rise of a hero, lvl 50-100

... both +3 attacks and the space critters can hit me. Level 58 XP: 2,208,540 (16,460 to next level) Not the most productive day, but I'm too lazy to work any harder.
by Kinak
Mon Jun 04, 2012 6:29 pm
Forum: Gameplay & Discussion
Topic: Multiversal Summer Catalog
Replies: 24
Views: 24793

Re: Multiversal Summer Catalog

... than "I don't like this" while simultaneously inviting argument about the nature of the field, dismissing the time they put into their work, and implying that you are so far above them in their chosen field that you can determine whether their ideas are even salvageable . If you didn't ...
by Kinak
Sun Jun 03, 2012 3:09 pm
Forum: Gameplay & Discussion
Topic: Multiversal Summer Catalog
Replies: 24
Views: 24793

Re: Multiversal Summer Catalog

... result in particular, you can invest more PP to get what you want. That's all that's going on. I love the flavor of this item. Keep up the good work :) Thanks :) Cheers! Kinak
by
Sun Jun 03, 2012 12:57 pm
Forum: Gameplay & Discussion
Topic: Multiversal Summer Catalog
Replies: 24
Views: 24793

Re: Multiversal Summer Catalog

... could throw a ton of mp at this thing and switch which item you have throughout a day's turns. I love the flavor of this item. Keep up the good work :)
by Hardware
Mon May 14, 2012 4:00 pm
Forum: Gameplay & Discussion
Topic: Old IotM Reintroduction and Old/New Balance [Split]
Replies: 38
Views: 42089

Re: Old IotM Reintroduction and Old/New Balance [Split]

... to sell at a loss) seem to have any real business in the Twilight economy. So, I'd like a chance to get some of these items, even if I have to work my ass off to do it. Those bicycle shorts, with the +10 pp regen that Cris doesn't think people would use it for, would be a boon to me. I start ...
by Harry Dresden
Mon May 14, 2012 3:00 pm
Forum: Testing & Debugging
Topic: I can't log in! Help!
Replies: 22
Views: 64675

Re: I can't log in! Help!

I have it happen once or twice a month, usually when trying to get into Inventory or Wear Things. I just have to close the tab, wait about 5 minutes, and bring it back up to log in and get moving again. Deleting cookies would probably work, I just never think to do it.
by xKiv
Thu May 03, 2012 12:04 pm
Forum: Gameplay & Discussion
Topic: Rise of a hero, lvl 50-100
Replies: 74
Views: 41943

Re: Rise of a hero, lvl 50-100

... already at a stage where killing enough robots to gain a level took significantly more time than 90 minutes, so I had just barely enough sleep for work today.
by Kinak
Sun Apr 01, 2012 2:03 pm
Forum: Gameplay & Discussion
Topic: April Foo... Items of the Month
Replies: 4
Views: 9101

Re: April Foo... Items of the Month

Patojonas wrote:I'm pleased :D
Glad you like them!
Acidcat wrote:I love the IoTM, but can't do the whole throwing song thing. How does it work?
When the shoes are active and you have the gloves equipped, you'll get two new options down at the bottom of your combat skills list. For all your throwing needs :)

Cheers!
Kinak
by acidcat
Sun Apr 01, 2012 1:32 pm
Forum: Gameplay & Discussion
Topic: April Foo... Items of the Month
Replies: 4
Views: 9101

Re: April Foo... Items of the Month

I love the IoTM, but can't do the whole throwing song thing. How does it work?
by
Sun Apr 01, 2012 12:24 am
Forum: Gameplay & Discussion
Topic: Rise of a hero, lvl 1-50
Replies: 20
Views: 14110

Re: Rise of a hero, lvl 1-50

Day 16: All the hard work is finally paying off. I am now getting lvls quicker than I spend turns. Still have 139 turns left after using all the turns I am able to. Reached lvl 50 now and tomorrow is frayday so will make a new thread ...
by Kinak
Sat Mar 31, 2012 8:01 pm
Forum: Gameplay & Discussion
Topic: April Foo... Items of the Month
Replies: 4
Views: 9101

April Foo... Items of the Month

... and talk about April's offerings at the Wok. They're collectively a bit of a different take on the April Prismatic item. The burning disco shoes work very much like the axe, puzzle, bra, and pants. Only powered by disco. Synathesia's synergistic gloves are where the difference comes in. When ...
by acidcat
Tue Mar 20, 2012 5:05 pm
Forum: Off the Wall
Topic: non-retcon contest - completed
Replies: 71
Views: 129963

Re: non-retcon contest - now in progress!

... helping shorten this run by a few days. Will look at using the trident of nodens, but have been using firestorm generally so not sure if that will work for me.
by penguinpyro
Sun Mar 18, 2012 1:03 pm
Forum: Off the Wall
Topic: non-retcon contest - completed
Replies: 71
Views: 129963

Re: non-retcon contest - now in progress!

... at the space station's radiation center to replenish PP as necessary. At this point, I stopped using the Psychoanalyst sidekick and was using clockwork armadillos and owls to stay alive. Started using Trident of Nodens at level 40 instead of radiation center. Whenever I got a good amount of bone ...
by Corrupt Shadow
Sat Mar 03, 2012 6:21 pm
Forum: Gameplay & Discussion
Topic: Banners for All!
Replies: 5
Views: 14672

Re: Banners for All!

Am I the only one not seeing these gif's? Nevermind, they work in Firefox... weird. I am proud of that animated GIF I made. The clouds over the moon looks awesome! If anyone wants a custom signature file, e-mail me (fortunatef0o@yahoo.com) and let me ...
by Cristiona
Mon Feb 13, 2012 9:28 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2401404

Re: Minor bugs

1st Aid tent doesn't work right.

When you heal up for free with 0 turns left, the healed HP goes away after you log out.

Fixed, thanks!
by Cristiona
Mon Feb 13, 2012 9:18 pm
Forum: Gameplay & Discussion
Topic: February Podcast Thread
Replies: 20
Views: 20873

Re: February Podcast Thread

... cookie per casting Noncombat skill Cost: 250 PP You wave your hands and grunt a little as you conjure up a cookie from the ether. cookie All that work, and all you managed was a single sugar cookie. You really need to learn cost/benefit analysis. Misc Item Level required: 50 Item cannot be auto-sold ...
by Harry Dresden
Mon Feb 13, 2012 10:20 am
Forum: Gameplay & Discussion
Topic: February Podcast Thread
Replies: 20
Views: 20873

Re: February Podcast Thread

Transcript! Kinak : Greetings, denizens of Twilight. Question : So, what stuff are you working on? Answer: Currently, the big project is Leagues. I’ve been trying to weave in other smaller projects in between, like the recent new B quest. We were working on a different ...
by Cristiona
Sun Jan 29, 2012 8:54 pm
Forum: Help & Hints
Topic: Defeating the Mick as an Elemental Hero
Replies: 16
Views: 54201

Re: Defeating the Mick as an Elemental Hero

"Overcome with brute force" doesn't really work. Unless you're planning to grind to level 70 and use a Furnace.

Honestly, maxing out Tornado would go a long way towards winning the fight. Webbed sands can also help, and don't forget your Nova power.
by Olaf
Sat Jan 14, 2012 3:41 am
Forum: Gameplay & Discussion
Topic: The TH Wiki
Replies: 68
Views: 724894

Re: The TH Wiki

The wiki is back up and should be working except for email functions, so getting a new password won't work at this time. I will work on that within the next couple days.
by Patojonas
Tue Dec 27, 2011 6:29 pm
Forum: Off the Wall
Topic: Greasemonkey script request
Replies: 2
Views: 34558

Greasemonkey script request

Requirements: Must work on both http://twilightheroes.com and http://www.twilightheroes.com and the latest versions of GM and Firefox. The scrip should create an extra button above the normal attack button in a fight, so that when ...
by
Sat Dec 24, 2011 11:31 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2401404

The Bard's Play

Again my Khal Thralkhar Toon:

It is a Snow Day
At: Time: 5:36:40 PM
Bedtime: 6:25 PM
(~11 turns left)

I tried to use the Bard's play

Results:
You pick up the the play and start to read ...

There's no time to read right now, you've gotta go to work—you don't want to get fired, do you?