Search found 599 matches: work
Searched query: work
- Sun Oct 14, 2012 3:22 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 91806
Re: Leagues!
Because of the ways invites work, current membership is not very indicative of anything. I can make it visible, but it's potentially misleading. Reading this again, it's not really a very good reason. I'll go ahead and add that when I ...
- Sun Oct 14, 2012 6:48 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 91806
Re: Leagues!
... someone receives multiple invites, they could look at who is in each guild so they know which one they want to join. Because of the ways invites work, current membership is not very indicative of anything. I can make it visible, but it's potentially misleading. Cheers! Kinak
- Sat Oct 13, 2012 8:12 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 91806
Leagues!
... They get an in-game message with a link and, anytime thereafter, can join the league. If you're familiar with KoL or Metroplexity, invitations work as "white lists" including holding on to your status. Accesses At the moment, there are only two special accesses: Recruiter and Leader. ...
- Sat Sep 08, 2012 2:48 pm
- Forum: Gameplay & Discussion
- Topic: Mall Shelves
- Replies: 12
- Views: 14341
Re: Mall Shelves
... remove chips from the open economy with the intent of keeping prices low in the mall. However, with the current number of mall users, it doesn't work that way because there's no real competition. If anything, mall owners would raise prices to comp the amount that they spent on shelves. In my ...
- Tue Sep 04, 2012 2:47 pm
- Forum: Gameplay & Discussion
- Topic: Mall Shelves
- Replies: 12
- Views: 14341
Re: Mall Shelves
... in the mall, at all. While I don't have much problem building up the costs to buy rare items in the other game, I know that I'll never be able to work up to the costs of the better items in this game.
- Sat Aug 04, 2012 10:55 am
- Forum: Gameplay & Discussion
- Topic: Bit of a Personal Note
- Replies: 3
- Views: 8258
Bit of a Personal Note
It's no great secret that I haven't had a lot of energy to work on Twilight Heroes recently. I'd love to say it's because I got an awesome new job or even was just distracted with Metroplexity. Instead, I've been helping my wife and her mom care for her ...
- Sun Jul 01, 2012 7:06 pm
- Forum: Off the Wall
- Topic: auto use *ouch script
- Replies: 7
- Views: 37282
Re: auto use *ouch script
I wasn't even aware that such a script existed. I'll take a look at it. Edit: It's working fine in FF 9.0.1. I'll check the script for things that might have broken. If you can, use FF's error console under the tools->web developer and see if there's an error provided. ...
- Sun Jul 01, 2012 5:11 am
- Forum: Off the Wall
- Topic: auto use *ouch script
- Replies: 7
- Views: 37282
auto use *ouch script
Is it working for other people? For the last 3 days, when I initiate the script it will only use one Grouch Sack and then stop. The button doesn't show up again unless I log off and back on, and won't do anything else. I'm having ...
- Tue Jun 26, 2012 10:41 am
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 100-150
- Replies: 24
- Views: 12714
Re: Rise of a hero, lvl 100-150
... 100% and now I lose sometimes even with +25% init and some init buffs. I will try tomorrow with +35% and see if I still lose. If that doesn't work, I guess I will have to start pumping int... You have defeated 2,540 robots in Sector 7-Gamma --- Level 121 XP: 50,427,298 (412,702 to next level) ...
- Sat Jun 23, 2012 7:48 pm
- Forum: Gameplay & Discussion
- Topic: Ideas for a new/better pvp system
- Replies: 24
- Views: 43180
Re: Ideas for a new/better pvp system
Coming along nicely. Laying out the ground work and such.seventhcross wrote:How are Leagues coming, by the way?
- Sat Jun 23, 2012 7:29 pm
- Forum: Gameplay & Discussion
- Topic: Ideas for a new/better pvp system
- Replies: 24
- Views: 43180
Re: Ideas for a new/better pvp system
... There will be some serious reconsideration of how the combat itself is handled (particularly for the non-active player). I'm not sure how that'll work yet, but there a number of good options. As I said, it definitely needs to start simple and work its way to becoming more complex. Getting the ...
- Thu Jun 21, 2012 7:33 pm
- Forum: Gameplay & Discussion
- Topic: Ideas for a new/better pvp system
- Replies: 24
- Views: 43180
Re: Ideas for a new/better pvp system
... There will be some serious reconsideration of how the combat itself is handled (particularly for the non-active player). I'm not sure how that'll work yet, but there a number of good options. We'll also definitely see some middle term goals. Climbing the ELO board is cool, but the system needs ...
- Tue Jun 19, 2012 3:23 pm
- Forum: Gameplay & Discussion
- Topic: Ideas for a new/better pvp system
- Replies: 24
- Views: 43180
Re: Ideas for a new/better pvp system
... real feedback! Great to hear from you guys, thanks for your input! I've never played PVP in KOL either, so I can't really speak to how that end works. I, personally, like that the PVP matches are kept more equal, even if that makes them somewhat separate from the main game. One of the goals ...
- Sun Jun 17, 2012 11:06 am
- Forum: Gameplay & Discussion
- Topic: Ideas for a new/better pvp system
- Replies: 24
- Views: 43180
Re: Ideas for a new/better pvp system
... It does keep things simpler, which is always better for starting off. It's better to add the complexity in stages, just to be sure everything is working the way we want it to. I'd like to start off with the Accessory slot being the only slot for Elemental Affinity items. As stated in the first ...
- Sat Jun 16, 2012 2:58 pm
- Forum: Off the Wall
- Topic: Create a new AA script
- Replies: 32
- Views: 107434
Re: Create a new AA script
Currently the script can't handle the axe hero guitar options go/stay, is it possible to work it into the script? here's an example of a page with the option: <BODY><table border=0 cellspacing=0 cellpadding=4 width='100%'><tr valign=top><td width='100%'> <h1>Combat!</h1><font ...
- Fri Jun 15, 2012 2:23 pm
- Forum: Gameplay & Discussion
- Topic: Ideas for a new/better pvp system
- Replies: 24
- Views: 43180
Re: Ideas for a new/better pvp system
... and he's implemented Idea #1. Huzzah! Progress on a better PVP! There's also a note in PVP that says "Note that PvP will be substantially reworked in the future." Which is also good. I've been feeling itchy about this thread, so I'm going to scratch it again. All the feedback so far ...
- Wed Jun 13, 2012 9:23 pm
- Forum: Gameplay & Discussion
- Topic: Make pulls carry over?
- Replies: 11
- Views: 19550
Re: Make pulls carry over?
... turns, then it should be your loss. I'm more sympathetic than that. There's "can't be bothered" and then "something came up after work" and also "spotty internet means I got three pages to load before rollover." I've suffered enough of the latter two at times to ...
- Sun Jun 10, 2012 8:27 am
- Forum: Gameplay & Discussion
- Topic: Make pulls carry over?
- Replies: 11
- Views: 19550
Re: Make pulls carry over?
So it doesn't work like that because if it did, you could do long daycount, short turncount stunt runs? Is that really a issue worth the restriction?
- Fri Jun 08, 2012 2:06 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 24793
Re: Multiversal Summer Catalog
... and lets not kid ourselves about it, the gong is the shining star of this month's iotm and will be the most sought after. I dunno how the odds work yet, but if they are even maybe make it so that the thing we ask for has double (or at least a relatively higher chance) than all the other individual ...
- Thu Jun 07, 2012 8:39 pm
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 41943
Re: Rise of a hero, lvl 50-100
... both +3 attacks and the space critters can hit me. Level 58 XP: 2,208,540 (16,460 to next level) Not the most productive day, but I'm too lazy to work any harder.
- Mon Jun 04, 2012 6:29 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 24793
Re: Multiversal Summer Catalog
... than "I don't like this" while simultaneously inviting argument about the nature of the field, dismissing the time they put into their work, and implying that you are so far above them in their chosen field that you can determine whether their ideas are even salvageable . If you didn't ...
- Sun Jun 03, 2012 3:09 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 24793
Re: Multiversal Summer Catalog
... result in particular, you can invest more PP to get what you want. That's all that's going on. I love the flavor of this item. Keep up the good work :) Thanks :) Cheers! Kinak
- Sun Jun 03, 2012 12:57 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 24793
Re: Multiversal Summer Catalog
... could throw a ton of mp at this thing and switch which item you have throughout a day's turns. I love the flavor of this item. Keep up the good work :)
- Mon May 14, 2012 4:00 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42089
Re: Old IotM Reintroduction and Old/New Balance [Split]
... to sell at a loss) seem to have any real business in the Twilight economy. So, I'd like a chance to get some of these items, even if I have to work my ass off to do it. Those bicycle shorts, with the +10 pp regen that Cris doesn't think people would use it for, would be a boon to me. I start ...
- Mon May 14, 2012 3:00 pm
- Forum: Testing & Debugging
- Topic: I can't log in! Help!
- Replies: 22
- Views: 64675
Re: I can't log in! Help!
I have it happen once or twice a month, usually when trying to get into Inventory or Wear Things. I just have to close the tab, wait about 5 minutes, and bring it back up to log in and get moving again. Deleting cookies would probably work, I just never think to do it.
- Thu May 03, 2012 12:04 pm
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 41943
Re: Rise of a hero, lvl 50-100
... already at a stage where killing enough robots to gain a level took significantly more time than 90 minutes, so I had just barely enough sleep for work today.
- Sun Apr 01, 2012 2:03 pm
- Forum: Gameplay & Discussion
- Topic: April Foo... Items of the Month
- Replies: 4
- Views: 9101
Re: April Foo... Items of the Month
Glad you like them!Patojonas wrote:I'm pleased
When the shoes are active and you have the gloves equipped, you'll get two new options down at the bottom of your combat skills list. For all your throwing needsAcidcat wrote:I love the IoTM, but can't do the whole throwing song thing. How does it work?
Cheers!
Kinak
- Sun Apr 01, 2012 1:32 pm
- Forum: Gameplay & Discussion
- Topic: April Foo... Items of the Month
- Replies: 4
- Views: 9101
Re: April Foo... Items of the Month
I love the IoTM, but can't do the whole throwing song thing. How does it work?
- Sun Apr 01, 2012 12:24 am
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 1-50
- Replies: 20
- Views: 14110
Re: Rise of a hero, lvl 1-50
Day 16: All the hard work is finally paying off. I am now getting lvls quicker than I spend turns. Still have 139 turns left after using all the turns I am able to. Reached lvl 50 now and tomorrow is frayday so will make a new thread ...
- Sat Mar 31, 2012 8:01 pm
- Forum: Gameplay & Discussion
- Topic: April Foo... Items of the Month
- Replies: 4
- Views: 9101
April Foo... Items of the Month
... and talk about April's offerings at the Wok. They're collectively a bit of a different take on the April Prismatic item. The burning disco shoes work very much like the axe, puzzle, bra, and pants. Only powered by disco. Synathesia's synergistic gloves are where the difference comes in. When ...
- Tue Mar 20, 2012 5:05 pm
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 129963
Re: non-retcon contest - now in progress!
... helping shorten this run by a few days. Will look at using the trident of nodens, but have been using firestorm generally so not sure if that will work for me.
- Sun Mar 18, 2012 1:03 pm
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 129963
Re: non-retcon contest - now in progress!
... at the space station's radiation center to replenish PP as necessary. At this point, I stopped using the Psychoanalyst sidekick and was using clockwork armadillos and owls to stay alive. Started using Trident of Nodens at level 40 instead of radiation center. Whenever I got a good amount of bone ...
- Sat Mar 03, 2012 6:21 pm
- Forum: Gameplay & Discussion
- Topic: Banners for All!
- Replies: 5
- Views: 14672
Re: Banners for All!
Am I the only one not seeing these gif's? Nevermind, they work in Firefox... weird. I am proud of that animated GIF I made. The clouds over the moon looks awesome! If anyone wants a custom signature file, e-mail me (fortunatef0o@yahoo.com) and let me ...
- Mon Feb 13, 2012 9:28 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2401404
Re: Minor bugs
1st Aid tent doesn't work right.
When you heal up for free with 0 turns left, the healed HP goes away after you log out.
Fixed, thanks!
When you heal up for free with 0 turns left, the healed HP goes away after you log out.
Fixed, thanks!
- Mon Feb 13, 2012 9:18 pm
- Forum: Gameplay & Discussion
- Topic: February Podcast Thread
- Replies: 20
- Views: 20873
Re: February Podcast Thread
... cookie per casting Noncombat skill Cost: 250 PP You wave your hands and grunt a little as you conjure up a cookie from the ether. cookie All that work, and all you managed was a single sugar cookie. You really need to learn cost/benefit analysis. Misc Item Level required: 50 Item cannot be auto-sold ...
- Mon Feb 13, 2012 10:20 am
- Forum: Gameplay & Discussion
- Topic: February Podcast Thread
- Replies: 20
- Views: 20873
Re: February Podcast Thread
Transcript! Kinak : Greetings, denizens of Twilight. Question : So, what stuff are you working on? Answer: Currently, the big project is Leagues. I’ve been trying to weave in other smaller projects in between, like the recent new B quest. We were working on a different ...
- Sun Jan 29, 2012 8:54 pm
- Forum: Help & Hints
- Topic: Defeating the Mick as an Elemental Hero
- Replies: 16
- Views: 54201
Re: Defeating the Mick as an Elemental Hero
"Overcome with brute force" doesn't really work. Unless you're planning to grind to level 70 and use a Furnace.
Honestly, maxing out Tornado would go a long way towards winning the fight. Webbed sands can also help, and don't forget your Nova power.
Honestly, maxing out Tornado would go a long way towards winning the fight. Webbed sands can also help, and don't forget your Nova power.
- Sat Jan 14, 2012 3:41 am
- Forum: Gameplay & Discussion
- Topic: The TH Wiki
- Replies: 68
- Views: 724894
Re: The TH Wiki
The wiki is back up and should be working except for email functions, so getting a new password won't work at this time. I will work on that within the next couple days.
- Tue Dec 27, 2011 6:29 pm
- Forum: Off the Wall
- Topic: Greasemonkey script request
- Replies: 2
- Views: 34558
Greasemonkey script request
Requirements: Must work on both http://twilightheroes.com and http://www.twilightheroes.com and the latest versions of GM and Firefox. The scrip should create an extra button above the normal attack button in a fight, so that when ...
- Sat Dec 24, 2011 11:31 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2401404
The Bard's Play
Again my Khal Thralkhar Toon:
It is a Snow Day
At: Time: 5:36:40 PM
Bedtime: 6:25 PM
(~11 turns left)
I tried to use the Bard's play
Results:
You pick up the the play and start to read ...
There's no time to read right now, you've gotta go to work—you don't want to get fired, do you?
It is a Snow Day
At: Time: 5:36:40 PM
Bedtime: 6:25 PM
(~11 turns left)
I tried to use the Bard's play
Results:
You pick up the the play and start to read ...
There's no time to read right now, you've gotta go to work—you don't want to get fired, do you?