Search found 668 matches

by MagiNinjA
Tue Jan 15, 2008 7:07 pm
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 363670

False, even though I'm an electronica person. They are awesome.

TNP will enjoy the fact that I'm having spaghetti for dinner.
by MagiNinjA
Tue Jan 15, 2008 5:09 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

i didn't say it was the final idea did I You didn't say it wasn't. So, essentially, yes. a new program acess your couputer this program lets yo acess your coumputer at work letting you stay out later day +60 minunts turns are .5 minunt longer I'm not sure how underpowered Ryme wants computers to wo...
by MagiNinjA
Sat Jan 12, 2008 9:07 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

This could run sort of like familiars in KOL Ryme has explicitly expressed that he doesn't want familiar analogues, especially like those of KoL. As far as I know, this opinion is unchanged. a new program acess your couputer this program lets yo acess your coumputer at work letting you stay out lat...
by MagiNinjA
Fri Jan 11, 2008 4:28 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55064

Clearly something that is made upon victory. Like in Diablo II with the ears, if that reminds you of any fun. :)
by MagiNinjA
Wed Jan 09, 2008 7:32 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

Yeah, I have to agree, 10 unique IotMs making one outfit is...very unbalanced. Especially at only this state of the game. I don't think (and I believe the majority may side with me, but I don't know for sure) that the Roderick gear is that bad. The Aegis Flux Incapacitor was relatively pretty powerf...
by MagiNinjA
Tue Jan 08, 2008 9:20 pm
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 97475

There is the "stick a flyer somewhere" idea, or promote in a school/univ./college club of some kind with similarly aged people of similarly similar interests.
by MagiNinjA
Mon Jan 07, 2008 10:36 pm
Forum: Off the Wall
Topic: Guitar Hero vs. Real Guitar
Replies: 27
Views: 14845

I think the stance of where people are coming from on this is that playing a guitar takes much more time (relative of course, but just saying) than loading up GH. That and GH is pretty much instant full on song playing. Not to mention much easier to grasp than learning a real guitar. Probably.
by MagiNinjA
Thu Jan 03, 2008 4:31 pm
Forum: Off the Wall
Topic: new league
Replies: 12
Views: 7084

Moved...to somewhere else. Gameplay is not exactly the best place for this.
by MagiNinjA
Wed Jan 02, 2008 7:16 pm
Forum: Gameplay & Discussion
Topic: Leaderboard designing. Of course it's subjective.
Replies: 26
Views: 16822

TheK3vin wrote:How about most turns spent swimming at the surface in the Bay? Zelandoni would like that one.
Unobtainable. :P
by MagiNinjA
Wed Jan 02, 2008 6:19 pm
Forum: Gameplay & Discussion
Topic: Leaderboard designing. Of course it's subjective.
Replies: 26
Views: 16822

Let's hope that if that's the case, then things won't depend TOO much on badges. That or don't count unobtainable badges. The thing with the alpha badge is that it isn't an "achievment" per se, it's simply a join date. A collection badge is meh to me (I'm in the middle now, not a yes or a ...
by MagiNinjA
Wed Jan 02, 2008 5:56 pm
Forum: Gameplay & Discussion
Topic: Leaderboard designing. Of course it's subjective.
Replies: 26
Views: 16822

My take is that it'd be unfair to newer players. Obviously there's a way to trade collections or something, but nonetheless, it seems unfair to me although the idea is good.
by MagiNinjA
Wed Jan 02, 2008 5:55 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55064

Yes, but not everyone always farms. So it's not nice to all of the playerbase, which is a goal.
by MagiNinjA
Wed Jan 02, 2008 1:15 am
Forum: Gameplay & Discussion
Topic: Leaderboard designing. Of course it's subjective.
Replies: 26
Views: 16822

I had you in mind with those stat and XP boards. >.>
by MagiNinjA
Tue Jan 01, 2008 3:29 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1552484

For future reference, can we have our Inbox separated into several divisions? Some people might not like this, so maybe make it an option?

Just to separate the Inbox into Messages and Auction House for now.
by MagiNinjA
Tue Jan 01, 2008 3:19 pm
Forum: Gameplay & Discussion
Topic: Leaderboard designing. Of course it's subjective.
Replies: 26
Views: 16822

Leaderboard designing. Of course it's subjective.

Because I was bored, I was just thinking up some possible leaderboards that TH would have, based on current and not-too-far projected things. Whether Ryme will do this is his idea. Does he want competitiveness in this game? League related boards (will be implemented when Ryme feels like it) * Number...
by MagiNinjA
Tue Jan 01, 2008 1:09 am
Forum: Gameplay & Discussion
Topic: My day job...
Replies: 13
Views: 7703

They'll only take dollars for chips. Business, y'know?
by MagiNinjA
Sun Dec 30, 2007 8:08 pm
Forum: Testing & Debugging
Topic: Minor discrepancy?
Replies: 3
Views: 4608

This should go into the Minor Bugs thread, not its own. Too bad I can't merge. :/

I can't remember, is there a person in the flamethrower pillar or am I wrong?
by MagiNinjA
Sat Dec 29, 2007 1:21 am
Forum: Gameplay & Discussion
Topic: Question about Wok of Stars...
Replies: 24
Views: 12981

Kinda, but not really. I've just always wanted an extra month to be comfortable in purchasing things.
by MagiNinjA
Sat Dec 29, 2007 1:18 am
Forum: Gameplay & Discussion
Topic: Chip Sink Ideas
Replies: 16
Views: 8560

Hey guys, how about waiting some couple of months before ragging on a new game?

I don't want to stop ideas, but really, demanding things now when Ascension isn't even implemented seems ridiculous to me. I'd say raise the issue when it rolls around.
by MagiNinjA
Thu Dec 27, 2007 11:47 am
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55064

I like Bob's story context. And then if you lose to a villain, real consequences occur. As a club myself, I think there should be penalties depending on the magnitude of attack.
by MagiNinjA
Wed Dec 26, 2007 8:32 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

To compare to something else, would this be like Rikku and her 'use' command in Final Fantasy X? Yes, I believe so (haven't played FFX, but read the wikipedia article on Rikku). Naturalists? Shapeshifting. I've always wanted shapeshifting. And weather control. Perhaps. MrAndersonMan-The potential t...
by MagiNinjA
Wed Dec 26, 2007 8:30 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55064

There's no need for such drastic changes on Ryme's part, except writing new content. City of Heroes released an expansion (City of Villains) to be able to play as a villain. However, think, what is usually the cause of becoming a villain? Starting as a hero, disgusted and then becoming a "falle...
by MagiNinjA
Wed Dec 26, 2007 4:19 pm
Forum: Gameplay & Discussion
Topic: CountZeros buffs
Replies: 1
Views: 2746

Okay.

I'll have this locked.

Why? I don't want this forum to turn into the early days of /tard. I know we have buffbot threads, however, those are just introduction threads as well as community landmarks. Perhaps I'll make a thread that allows you to post your public BUFFBOT offers.
by MagiNinjA
Wed Dec 26, 2007 4:15 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55064

Well, if heroes can eventually become villains like some of us want, then yeah. :)

The only problem I have with this is that there's no interaction with the hero, as opposed to fighting the hero itself.
by MagiNinjA
Wed Dec 26, 2007 10:42 am
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55064

Also, here's an idea for PVP! You can attack the hideouts of other superheroes! Hideouts have HP/Strength/Barrier/Hull Integrity, and you can "engage combat" with another player's hideout defenses. If you bust it down within 10/20 rounds, you sabotage their base and probably take an other...
by MagiNinjA
Wed Dec 26, 2007 10:40 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

If you don't mind, MrAndersonMan, I'm gonna stick what you said in here in the PvP design thread. PvP should be itself cause it's too big to deal with in a thread like this. X_x EDIT Yeah, I meant using items as a primary way of combat instead of hitting with weapons. Jeff from Earthbound essentiall...
by MagiNinjA
Wed Dec 26, 2007 10:36 am
Forum: Gameplay & Discussion
Topic: Trading Topic/Forum
Replies: 5
Views: 4342

I smell incoming spam of KoL's auctions in /tard. Let's not do this? Please? A better organization system in the AH is definitely welcome, but to move /trade to the forums? It'll just be spam goodness.
by MagiNinjA
Tue Dec 25, 2007 7:04 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

More Earthbound references for the Gadgeteer class. If the Gadgeteer doesn't scream "JEFF" when you think of Earthbound, I don't know what.

Also, maybe a combat mechanic so that Gadgeteers fight with items like in Earthbound? It's not exactly favorable to attack like a Naturalist. :P
by MagiNinjA
Tue Dec 25, 2007 2:58 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

Or just not use blatantly referenced KoL adventures because Ryme doesn't want to use those at all.

Consider this a warning. Stop adding in needless comments.
by MagiNinjA
Mon Dec 24, 2007 6:45 pm
Forum: Gameplay & Discussion
Topic: Level Up Idea
Replies: 13
Views: 6865

You'll find that MANY suggestions of this degree and more are in the creative ideas thread. 11 pages worth. Please, take a read for your heart's content.
by MagiNinjA
Sun Dec 23, 2007 4:09 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 389312

I can't remember if this was mentioned. Multi-use of items?
by MagiNinjA
Sat Dec 22, 2007 7:14 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1552484

How about an option to specify how many badges we want in a row? The merit badge list is getting a bit cluttered. :P
by MagiNinjA
Sat Dec 22, 2007 12:24 am
Forum: Testing & Debugging
Topic: Spelling and grammar errors
Replies: 143
Views: 104520

Figuring it's just going to disappear if you leave it hear, you take the pack with you.
by MagiNinjA
Tue Dec 18, 2007 10:24 pm
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 363670

We can call that point "now".

TNP hates the mods' guts.
by MagiNinjA
Tue Dec 18, 2007 6:21 pm
Forum: Gameplay & Discussion
Topic: Too easy to Level up?
Replies: 13
Views: 4709

Rest of discussion split since it was becoming a tangent.
by MagiNinjA
Tue Dec 18, 2007 6:20 pm
Forum: Gameplay & Discussion
Topic: Level Up Idea
Replies: 13
Views: 6865

Oops. I split this and I meant to merge it with the Creative Ideas thread. Apparently I don't have a merging power. So um. Awkward.

I did say "City of Heroes" styled character choosing...or something in that direction.
by MagiNinjA
Tue Dec 18, 2007 5:12 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1048616

A City of Heroes like system to choosing your heroes.
by MagiNinjA
Mon Dec 17, 2007 4:14 pm
Forum: Gameplay & Discussion
Topic: Announcing PFEnomenon `07!
Replies: 18
Views: 9138

NEVAR

MUSIC THEORY WILL ALWAYS OWN YOU ALL!!!!!111111
by MagiNinjA
Sun Dec 16, 2007 3:15 pm
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 363670

True. Guess what game.

TNP won something from PFEnomenon.
by MagiNinjA
Tue Dec 11, 2007 10:13 pm
Forum: Gameplay & Discussion
Topic: Transportation
Replies: 25
Views: 13953

It's a map and your mode is by transportation for a reason: future content.

Patience, peoples.

I like enterthewumpus's idea, although it does seem kinda game breaking, even if the cost is moderately high.