Search found 116 matches

by blackmatter615
Thu Nov 04, 2010 8:44 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 54150

Re: Fastest Retcon Time

e its a lot more than just squid discs and rng satan. There is a lot of planning necessary. You need certain supplies that are dfficult to get to minimize time. We are all sitting here listening to you say that you cna do better, but if you dont plan it out effectively, and dont get close to her tim...
by blackmatter615
Thu Nov 04, 2010 8:38 am
Forum: Gameplay & Discussion
Topic: Favorite Quest/Mechanic
Replies: 10
Views: 12512

Re: Favorite Quest/Mechanic

Level 10 quest is my least favorite, because I get the most RNG hate on it. 60 turns just for the caves portion (this is after I had 2 of the caves x'ed out already) due to critical hits on me 3-4 times in a row. I have issues picking the right caves, and adventuring in the second area unlocked neve...
by blackmatter615
Tue Nov 02, 2010 11:47 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2374324

Re: Spelling and grammatical errors

"You still need 4873 XP to go to the next levelThe instructor eyes your getup and says, "You know, you almost have some kind of costume going there. If I didn't know better, I'd think you were preparing for Halloween. Or some kind of theatrical performance." This is the special messag...
by blackmatter615
Mon Nov 01, 2010 7:04 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

There should be an item that gives an effect which causes your stats to be from lifetime instead of current, for a single turn. Like, it causes you to recover your lost memories for a short while. >.> Sure thing satan, and to balance it why dont we say -100% XP, +5 Minutes to turn duration, lasts 5...
by blackmatter615
Fri Oct 29, 2010 7:49 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 54150

Re: Fastest Retcon Time

I also don't want to encourage this kind of play. I think most people would get bored with it and want to leave. It's a silly sort of competition to foster. So most people would get bored with their own stupid decision? Thats why they arent locked into run restrictions and can drop them at any time...
by blackmatter615
Fri Oct 29, 2010 7:41 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2396714

Re: Minor bugs

Were we supposed to be able to get 2 world series rings if we retconned? (fyi i believe jpsteel was the first to do so, if it matters)
by blackmatter615
Tue Oct 26, 2010 11:09 am
Forum: Gameplay & Discussion
Topic: Fastest Retcon Time
Replies: 58
Views: 54150

Fastest Retcon Time

Im interested in hearing opinions on this. Should fastest retcon be organized according days or time?

I myself lean towards time, therefore someone who is doing a food restriction as an equal chance as someone who isn't.
by blackmatter615
Tue Oct 19, 2010 3:17 pm
Forum: Off the Wall
Topic: Twilight Hero - Noob Edition (Spoilers inside)
Replies: 4
Views: 6745

Re: Twilight Hero - Noob Edition (Spoilers inside)

Corrupt Shadow wrote: :shock: 434 turns?! :shock:
Or could it be from when she got to level 30 in 12 hours and this is bedtime is actually 29 hours instead of 5 hours away? Hmmm... 29 hours is 1740 which is 435 4 minute turns. 434 turns because she is a minute after 10, not at 10. Sorry if i missed any sarcasm...
by blackmatter615
Tue Oct 19, 2010 11:21 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1554361

Re: Minor interface tweak requests

any chance in our journal under the other notes section we could get a message letting us know where we sit on the most retcons and fastest retcon boards?
by blackmatter615
Thu Oct 14, 2010 8:41 am
Forum: Off the Wall
Topic: Microsoft Gamertags
Replies: 1
Views: 3988

Microsoft Gamertags

I havent noticed a post like this so here it is.
I would love to play Xbox games with yall.
GT: Blackmatter615
Games: Halo:Reach and rainbow six vegas 2 are the only multiplayer games I own.

Also, Ill be playtesting some forge maps I made this weekend if yall are interested.
by blackmatter615
Sun Oct 03, 2010 9:19 pm
Forum: Gameplay & Discussion
Topic: Poll: what's next for Twilight Heroes? YOU DECIDE
Replies: 36
Views: 39289

Re: Poll: what's next for Twilight Heroes? YOU DECIDE

Ryme wrote:Me, I'm voting for "Take a longer vacation, Ryme, we don't need anything new until December!"
Voted
by blackmatter615
Tue Sep 28, 2010 6:56 am
Forum: Gameplay & Discussion
Topic: The first retcon: What should I perm?
Replies: 20
Views: 19477

Re: The first retcon: What should I perm?

Im going natty first run, because I dont see myself perming many natty skills at first, and I want to get starfish regeneration and their quadrant, then I will proceed with several gadgeteer and psion runs (all maso of course).
by blackmatter615
Wed Sep 22, 2010 7:43 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

From a coding standpoint it seems like it could be rather easy to do, probably just a double flag (when you enable emergency time it triggers 1 flag that causes your next day to start 60 minutes later, and triggers the second flag so it is a one time occurrence, i.e. false false is normal unused, tr...
by blackmatter615
Thu Sep 02, 2010 10:07 am
Forum: Gameplay & Discussion
Topic: The first retcon: What should I perm?
Replies: 20
Views: 19477

Re: The first retcon: What should I perm?

vim is a wasted perm. auras only work on psions, and its a level 1 skill...
by blackmatter615
Tue Aug 31, 2010 9:17 am
Forum: Gameplay & Discussion
Topic: The first retcon: What should I perm?
Replies: 20
Views: 19477

Re: The first retcon: What should I perm?

my first skills permed for each class (note: i may do multiple of 1 class before 1 of another)

Elemental: Fire Within
Naturalist: Starfish Regeneration
Gadgeteer: Martial Arts or First Aid, not sure
Psion: Meditation or possibly Knit Bone, not sure
by blackmatter615
Mon Aug 30, 2010 8:15 pm
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42489

Re: Sig-Art

thanks love it
by blackmatter615
Wed Aug 25, 2010 9:33 pm
Forum: Off the Wall
Topic: Sig-Art
Replies: 50
Views: 42489

Re: Sig-Art

dont really have any good idea on what my character should look like, but mad scientist-y comes to mind if you need something else to do. also, please include some help on how to get it into my signature, because ive only ever used witty phrases before...
by blackmatter615
Wed Aug 25, 2010 8:49 am
Forum: Gameplay & Discussion
Topic: Consumable requirements
Replies: 12
Views: 10178

Re: Consumable requirements

I would disagree with your stated opinion. Accomplishing something difficult can be an absolute blast. The thrill of planning out a difficult task, and then doing it has inspired people to climb mountains, go to space, and discover new continents. Difficult most definitely can be fun. Now, if you ar...
by blackmatter615
Mon Aug 23, 2010 9:45 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

I think it could be interesting if there was some kind of potion based off the feather fluid that allows for 30-60 minutes of flying. Get to make Icarus references...
by blackmatter615
Mon Aug 23, 2010 9:39 am
Forum: Gameplay & Discussion
Topic: Consumable requirements
Replies: 12
Views: 10178

Re: Consumable requirements

I see this adding a fair more amount of strategy/planning for retcon pulls than the previous system of just loading up with a bunch of exigen/gumdrops/marshmallow blasts before retcon starts up. I am a fan of requiring more planning.

Well done good sir.
by blackmatter615
Sun Aug 08, 2010 4:18 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

There's nothing cooler than elitism in the sphere of activities that boils down to "It's no longer proper to kick your ass in battle, so let's make up some stupid rules and throw/hit a ball/semi-round object to see who's the better of us". Barbaristic elitism is surely the highest of the ...
by blackmatter615
Thu Aug 05, 2010 10:03 am
Forum: Off the Wall
Topic: Alphabet Soup - Game
Replies: 919
Views: 4285473

Re: Alphabet Soup - Game

Sheesh, Carygon, dont you know that the classics never die?
by blackmatter615
Thu Jul 29, 2010 7:03 pm
Forum: Gameplay & Discussion
Topic: Spaders, let's hear the wish list
Replies: 12
Views: 7797

Re: Spaders, let's hear the wish list

ummm... maybe when you stop have it display how many of each adventure and how many of each drop, including chips? or is that too much?
by blackmatter615
Tue Jul 27, 2010 3:53 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

we totally need an item called stark raft. maybe even make it come in 3 varieties (stark raft 1, stark raft: brooding sore and stark raft 2). I have no idea what this will be, but it would be awesome and hilarious and had i thought of it sooner would have been excellent to throw out as the Iotm in 4...
by blackmatter615
Sun Jul 18, 2010 10:10 pm
Forum: Off the Wall
Topic: Alphabet Soup - Game
Replies: 919
Views: 4285473

Re: Alphabet Soup - Game

Please Please start it back up, its my best chance at winning a free golden star (because i cant make comicon)
by blackmatter615
Fri Jun 25, 2010 8:07 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

See i figured it could make you immune to poison damage (where it does 1 damage to you like it does for enemies), and then include items from all the other elements, obviously making it so you can wear them all simultaneously.
by blackmatter615
Tue Jun 22, 2010 10:47 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

Accessory: Grounded Bracelet Purchasable from all night electronics store Effects: immune to electric damage. -5 to initiative (because you have to sneak out of your window to go adventuring) Helmet: Illuminum Foil Hat Welded from illuminum and football helmet Effects: immune to psychic damage. +2 t...
by blackmatter615
Tue Jun 22, 2010 8:04 am
Forum: Gameplay & Discussion
Topic: Reputation post-retcon
Replies: 10
Views: 7150

Re: Reputation post-retcon

If I bought a php book (which funds are tight so thats not an option anytime soon) then I could probably start to help a month after, if ryme wanted it. Im fairly decent at coding in the other languages I know...
by blackmatter615
Fri Jun 18, 2010 2:03 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

Also, I know the computer code is horrible, and i wonder if thats because the two different types of computers give the same effect (say prepunctuality for instance) but provide different results (30 and 45 seconds gained respectively). Would it be possible to change the code so that they give the s...
by blackmatter615
Fri Jun 18, 2010 1:54 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1554361

Re: Minor interface tweak requests

On the showchar page (the one you get from clicking the name in the chat window), would people like to see the last place the person adventured, as well as any software the person has enabled. I think the software would be nice because although they provide relatively minor benefits, they are almost...
by blackmatter615
Wed Jun 16, 2010 12:20 pm
Forum: Off the Wall
Topic: world's best caffeines and desserts
Replies: 19
Views: 13378

Re: world's best caffeines and desserts

Watergate Salad http://en.wikipedia.org/wiki/Watergate_salad This is the best, easily modifiable, quick to throw together deliciousness that is a does of sugar served up on a cool whip cloud of sugariness... Caffeine-wise I would have to say my favorite right now is the Mountain Dew Typhoon (White O...
by blackmatter615
Sun Jun 13, 2010 10:13 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 100848

Re: OMG RETCON! (discussion)

Any chance of one last tea tyme before the countdown starts? I mean only if it wouldnt take away time from making R.E.T.C.O.N. happen sooner....
by blackmatter615
Sat Jun 12, 2010 10:33 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1051610

Re: Creative player ideas for in-game items, zones, etc.

What about an offhand item version of Prepunctuality, i.e. and item that randomly after combat will give you back another 30 seconds? Say it fired about 20% of the time but also increased your turn length by 5 seconds. Make it a required level 10 or 15 to reduce its necessity for speed runs.
by blackmatter615
Sat Jun 12, 2010 10:08 am
Forum: Testing & Debugging
Topic: Continuity error
Replies: 11
Views: 37549

Re: Continuity error

well... the dimensional portal was only half built at the end of the dont cry for me zionita, and research into a dimensional portal and getting one working would be EXPENSIVE, so maybe its where all his money went?
by blackmatter615
Thu Jun 10, 2010 10:24 am
Forum: Gameplay & Discussion
Topic: The new merit badges Spade thread
Replies: 52
Views: 109801

Re: The new merit badges Spade thread

Well then what was the right question/answer pair? Or do we have to re-guess the question?
by blackmatter615
Thu Jun 10, 2010 10:12 am
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 100848

Re: OMG RETCON! (discussion)

I only affect my reputation if i want to get into certain zones, otherwise i dont pay attention to it. It would be interesting if there were different retcon items available based off your last reputation...
by blackmatter615
Tue Jun 08, 2010 9:17 pm
Forum: Gameplay & Discussion
Topic: The new merit badges Spade thread
Replies: 52
Views: 109801

Re: The new merit badges Spade thread

has anybody done anything with the witching hour in relation to the halloween badge? I.E. the time between midnight and 3 am?
by blackmatter615
Mon Jun 07, 2010 8:51 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 100848

Re: OMG RETCON! (discussion)

you're still free to get buffs and items from other players (some don't, but plenty of players do) to help them along.[/quote] Buffs had not been mentioned in the above, and I am not familiar with KoL's ascension stuff (played Kol enough to ascend once, but stopped playing for lack of enjoyment). So...
by blackmatter615
Mon Jun 07, 2010 8:39 am
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 100848

Re: OMG RETCON! (discussion)

question: assuming we implement this trainee-maso scale, what would the first run count as? Since there are no pulls, no skills, and a limited sidekick (im assuming this means re-earning a permanent sidekick as opposed to no permanent sidekick) with no food restrictions it could qualify for a grimda...
by blackmatter615
Sat Jun 05, 2010 7:35 pm
Forum: Gameplay & Discussion
Topic: OMG RETCON! (discussion)
Replies: 127
Views: 100848

Re: OMG RETCON! (discussion)

depending on what limited sidekick means, it sounds pretty much like starting all over from scratch as a hero with a sewn closed mouth... Id probably do that run a few times, especially for some sweet rewards...