It worked well for me today. Can you be more specific please? What settings are you using, what exactly are you doing, and what isn't working?aiyah wrote:TH Adventure Script doesnt seem to work for me now.. can anybody check this if im wrong.. maybe just my pc.
Search found 176 matches: greasemonkey+script
Searched query: greasemonkey+script
- Thu May 20, 2010 5:49 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
- Thu May 20, 2010 5:08 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
TH Adventure Script doesnt seem to work for me now.. can anybody check this if im wrong.. maybe just my pc.
- Sat May 08, 2010 8:30 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
... after that, but every time it stops you'll have to click it twice to start it again. Note, a fully upgraded FF and the latest version of the script work just fine.
- Sat May 08, 2010 10:37 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
Could you be more specific as to what isn't working with TH Adventure Script? Are you getting a settings window on the right below the image of foes? If you do, what happens when you set it to something like "Attack Only" and set it to run for a couple of turns?
- Sat May 08, 2010 6:40 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
Hi there. I finally decided to install GM and see what it could do for me. I installed TH Adventure Script (v 3.2.2) and Quick Assembly and Welding in TH . I was under the impression that when the scripts are installed, fewer clicks were necessary? Seems I still have to click ...
- Sat Feb 13, 2010 1:14 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
I have a question about the HP/PP status bar script? The black numbers and border make it very hard to actually tell what my actual HP and PP are. Is there a way to make the text white instead of black?
- Tue Jan 05, 2010 2:28 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
If it's the THRecipes script you're talking about, I could make a perl script to update it with the data on http://th.blandsauce.com/wiki/Assembly_Items and http://th.blandsauce.com/wiki/Welding_Items, and have it sort recipes by the ...
- Wed Dec 30, 2009 1:40 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
You're not understanding me. It'd just make the script much simpler if I can use a format of the type 'itemnum1:itemnum2\n', so that the entire document is only data, nothing to regexp. And I /did/ say it would be hosted on my website and compiled ...
- Tue Dec 29, 2009 2:39 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
I think the better solution is to use a line-by-line format. I can compile a document of such a format and host it on my website, and make a php script to add combinations to the list. The GM script can add the items automagically, and anyone else would be able to add items found when not using ...
- Tue Dec 29, 2009 10:58 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
... if there is, or report it in the talk page. Hence the need for more than one person to start moving stuff over. As for the vetting - the assembly script is painfully out of date I know, might be better to have it reference a page on the wiki maybe that can be updated with the combos instead of ...
- Tue Dec 29, 2009 10:04 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 328122
Re: TH Greasemonkey thread 2.0
... if there is, or report it in the talk page. Hence the need for more than one person to start moving stuff over. As for the vetting - the assembly script is painfully out of date I know, might be better to have it reference a page on the wiki maybe that can be updated with the combos instead of ...
- Sun Dec 27, 2009 9:56 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... is multiplied with 10. So going to the castle, getting a "Behind Door Number Three ..." , typing in 40, clicking start makers the script try to adventure 400 times. Kinda avoidable if you look at the current adventure, but still a strange bug. I'd noticed that... still haven't ...
- Sat Dec 26, 2009 5:13 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
I've added a script to the wiki that removes the run away button, to prevent you from accidentally running from a battle. You can find it here: http://www.soulraver.net/running_is_for_wimps.user.js . I've tested it with a pretty ...
- Thu Dec 24, 2009 7:58 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
How do we change the color on the HP/PP Status script? The black numbers and border don't work very well at all with a black background.
- Thu Dec 24, 2009 2:51 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... just some minor inconsistency, nothing you can't avoid or that'd hurt or so. You just lose a few PP, which isn't an issue. Other than that your script's working like a charm. Thanks a lot for it. :-)
- Thu Dec 24, 2009 4:41 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
Also, I've modified the script to not decrement the turns counter on adventures which don't use any time. This makes farming the castle (mainly, but there are other locations) more IOU-friendly, as you can get an accurate number of adventures ...
- Wed Dec 23, 2009 2:33 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... designed with manual uses in mind, I don't think. I've changed things such that manual actions should be allowed. (note: stopping/restarting the script will now restart the strategy, so - for example - using 3 black holes then attacking will try using those 3 black holes after you restart... ...
- Mon Dec 21, 2009 9:32 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... i have full hp/pp and nothing's wrong with that and it's working every OTHER day somehow, which is amazingly funky. i'm thinking it's less of a script issue than probably my computer having funky registry values or something, because facebook recently started to freeze on me and also my computer's ...
- Mon Dec 21, 2009 6:20 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... i have full hp/pp and nothing's wrong with that and it's working every OTHER day somehow, which is amazingly funky. i'm thinking it's less of a script issue than probably my computer having funky registry values or something, because facebook recently started to freeze on me and also my computer's ...
- Sat Dec 19, 2009 9:08 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... letter. And I didn't hit stop fast enough to keep the thing from killing me >.> The round count increments because the page reloads whether the script does something or you do it manually, and it gets the action from that number. A quick-hack solution would be to just set the round count to ...
- Wed Dec 16, 2009 9:23 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
also for some reason the AA script doesnt work for me anymore. it did two days ago, but now it just runs a single action and stops What else has changed? Did you install that b0rked wiki script? Or maybe you're tripping the shutoff conditions. ...
- Tue Dec 15, 2009 11:35 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... using GM (wow that sounds so wierd, there's a word for what i just did there, oxymoron?) anyway my question is where are you PUTTING all these scripts and where do i GET them also for some reason the AA script doesnt work for me anymore. it did two days ago, but now it just runs a single action ...
- Tue Dec 15, 2009 8:40 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... using GM (wow that sounds so wierd, there's a word for what i just did there, oxymoron?) anyway my question is where are you PUTTING all these scripts and where do i GET them also for some reason the AA script doesnt work for me anymore. it did two days ago, but now it just runs a single action ...
- Mon Dec 14, 2009 4:34 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
That sounds like a very bad sort of script to run, if it takes that long, it's probably hammering on the server pretty hard most of the time. Not sure that's the most healthy approach. I know that I am not going to run this script since it ...
- Sun Dec 13, 2009 10:08 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
The answer to that is... it should. I've never done a dedicated pegasus hunt since modifying the script. Earlier versions failed because of Ryme being tricksy with choice option numbers (at least, the one I had it encounter - the cube one - didn't work right) so I changed ...
- Sun Dec 13, 2009 8:46 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... part of it was the sheer number of times it had to submit something. I think it could probably be handled a lot more efficiently as a server-side script, but those are out of my scope of permissions. The script, for anyone interested, is here .
- Sun Dec 13, 2009 7:42 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
That sounds like a very bad sort of script to run, if it takes that long, it's probably hammering on the server pretty hard most of the time. Not sure that's the most healthy approach.
- Sun Dec 13, 2009 5:32 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
Uh, someone asked for a 'store everything' button to be added by a script, for the new storage area. I was gonna wait for Ryme to make my life simple by changing the source to make things simpler, but... I decided to go ahead and create it. Only one problem.... ...
- Sat Dec 12, 2009 5:59 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
The 'auto-box' script has been updated. It now is a single-click task to obtain&equip the black box. I might, at some point in the future, expand on it to create a similar button to one-click obtain&equip the cereal port ...
- Fri Dec 11, 2009 10:14 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2103911
Re: Minor bugs
Never seen this myself. Are you running any scripts or greasemonkey business?AldenteVonTino wrote:Not sure how serious this is, but every now and then the frame that holds the char info (name, HP, PP, etc) shows nothing but the script and not the information.
- Fri Dec 11, 2009 12:28 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... tab, or some such, and then indicate visually on the tab when something new has come up? If so... I think that's beyond where I'd try to take a GM script... If it's something simpler... lemme know. I'll let you know how feasible it is. BTW: for those who haven't been present in chat, there's a ...
- Fri Dec 04, 2009 11:56 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
So... anybody wanna write up a tabbed chat script?
- Wed Dec 02, 2009 10:00 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
... requires anything else to work correctly. v2.1 (I think) is broken, as it relied on the same kind of hard-coded offsets that broke the HP/PP bar script. I'll likely update yet again (if I get around to coding this up before Ryme changes the fight.php* source) so that the a-a script will need ...
- Tue Dec 01, 2009 11:29 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
First, good idea on the MD script. I like it very much.
Second, can you elaborate on the difference between the 2.1 and 3.0 versions of the a-a script? Does any of them require anything else installed now? Your script page isn't clear about it.
Second, can you elaborate on the difference between the 2.1 and 3.0 versions of the a-a script? Does any of them require anything else installed now? Your script page isn't clear about it.
- Tue Dec 01, 2009 11:33 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
Minor script addition: for those with insanely long MDs (and you know who you are) I've got a script that relocates the 'add item' form to the top of the page so you don't have to keep scrolling down for it. The script is here.
- Mon Nov 30, 2009 8:54 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
I've got a modified version of the HP/PP bar script that doesn't interfere with the a-a script, I'll post it shortly. It WILL cause some flicker, as the way I protect the a-a script from it is by making it delay running itself. Hopefully, this ...
- Sat Nov 28, 2009 12:38 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
Currently, if you have the most recent version of the script, turning off the hp/pp bar script will make it work. Although, I have experienced problems with attack strategies occasionally, but if you're just using one item or attacking only, should work fine.
- Sat Nov 28, 2009 7:58 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
Doc: After having the issue with the HP/PP script and installing the one you posted right above me, the adventure script stopped functioning
- Fri Nov 27, 2009 9:31 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
Minor note: the recent change to the nav pane seems to have broken the old HP/PP status script. I've got my version of it working, so anyone who's upset at that script being broken can use it. Find it here.
- Mon Nov 23, 2009 2:08 am
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 194361
Re: Greasemonkey
My very first, extremely simple yet useful to me, script. It auto-enters the chat when you log-in, saving you one (1) click per login. http://userscripts.org/scripts/show/62333 I updated the script so it now does a /day as soon as it enters the chat, ...