Search found 176 matches: greasemonkey+script

Searched query: greasemonkey+script

by Muhandes
Thu Nov 19, 2009 6:30 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

And my second script. I guess I got appetite from the first one :) This will add a link for direct access to your MD to your top pane. http://userscripts.org/scripts/show/62370 It currently does not handle the case where you don't ...
by Muhandes
Thu Nov 19, 2009 1:00 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

My very first, extremely simple yet useful to me, script.

It auto-enters the chat when you log-in, saving you one (1) click per login.

http://userscripts.org/scripts/show/62333
by
Wed Nov 18, 2009 2:14 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

I've added a new script, this time as a result of multiple requests both in chat, and on the forums. The 'check/delete all' script is now available here.
by
Tue Nov 10, 2009 10:44 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Hmm... try making it the first script to run? I'm just guessing here, since I don't have access to enough information. What, precisely, is going wrong? What scripts are you running? What error messages are you getting? (For the record, the ...
by Carygon Nijax
Tue Nov 10, 2009 10:06 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Doc.. the high-priority script is not working for me, is there something I can do to fix that?
by
Tue Nov 10, 2009 10:42 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Oh, and because I was asked to, I've posted the version of the autoadventure script that I currently use. I was holding off on that, because I'd modified another script to make things simpler to use with this one... but... If anyone is interested, I've posted ...
by
Mon Nov 09, 2009 10:41 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

The answer to that is... it should. I've never done a dedicated pegasus hunt since modifying the script. Earlier versions failed because of Ryme being tricksy with choice option numbers (at least, the one I had it encounter - the cube one - didn't work right) so I changed ...
by
Tue Nov 03, 2009 9:23 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

It's been suggested that the common thread among those who couldn't get the script to work is that they were using twilightheroes.com instead of www.twilightheroes.com as they should be. I've modified the script to account for that, so we'll see if that works.
by Muhandes
Tue Nov 03, 2009 1:57 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Works perfectly for me once I turn off all other scripts, and specifically the wikification script.
I did not install the nav script due to the color changes, but I guess my health is always high enough so I didn't encounter any problem.
by
Mon Nov 02, 2009 7:51 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... some confusing reports as to the current state of the autoadventure script. While I've had no issues running it in its current version, some ... (I haven't tested to confirm this, but firebug modifies the HTML that greasemonkey sees.) Likewise, any extensions that result in modifying the ...
by
Sat Oct 31, 2009 4:40 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... around the fact that the nav pane text was disappearing when I'd relocated it was by including a css revamp. And, being lazy, I used a userstyle script to generate that. And since the style I was using was meant to fix[1] all the pages... [1] That is, take out the red, so the screen is easier ...
by Muhandes
Sat Oct 31, 2009 3:23 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Thanks Satan

Edit: I just realized that it does this awful coloring to all other pages as well. I guess I'll just wait till the author makes a script that does just one thing.
by Satan
Sat Oct 31, 2009 9:55 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... on "http://www.twilightheroes.com/forums/*". You can do that yourself, if you want to. Just right-click the GM symbol, click manage user scripts, select the auto-adventure script on the side, then click add next to the exclude section, and type that up there (minus the "") into ...
by Muhandes
Sat Oct 31, 2009 9:38 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... at a computer screen a lot longer without headaches that way. So, yeah... it affects more than just that one pane, now. Well, I'd like to use your script, but I don't want to change the color for the forums. Any chance of that?
by
Fri Oct 30, 2009 11:10 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Oh. Minor note: I figured out why the chicken option was working on my copy of the a-a script and not others'... my nav-pane script was changing the location of the HP information on my system. I'll look into modifying it so that it doesn't require that, but in the ...
by
Fri Oct 30, 2009 1:09 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

http://userscripts.org/scripts/version/ ... 82.user.js

That should be the right link... if not, userscripts does have a link on any script to check older versions of scripts...
by
Thu Oct 29, 2009 3:51 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

actually, I already had both values. (current and max HP) I was just referring to making the changes in the script. That said.. I'm gonna be busy for a couple hours, but I have an idea... I'll just add an entry field to the 'battle comp' which will take the threshold value for ...
by Cristiona
Thu Oct 29, 2009 3:30 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Eh. If I was to use chicken protection, I'd base it on my current HP, not a percentage. Especially since it might vary from zone to zone (100 HP would be fine for the pit, 600-800 for Insanity). No sense in hyperinflating the script just to switch to percentage.
by Satan
Thu Oct 29, 2009 3:14 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Yeah, if you know where to look in the script. Personally, I recommend changing the scheme to check for falling below a certain percentage, it's what the PFEBot and PHPBot do. But meh.
by
Thu Oct 29, 2009 1:26 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

On a slightly different note: I've been working on the autoadventure script again, and now have it being able to stop itself once HP drops below a certain threshold. Unfortunately, it seems that either I need to use a longer delay than I have, or the script ...
by Muhandes
Thu Oct 29, 2009 12:55 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

edit: yeah... disregard that last. The new script is finished, and I've even made it available to anyone interested in seeing what I've been asking about. http://userscripts.org/scripts/show/59951 minor note: apparently because of the way CSS ...
by Muhandes
Thu Oct 29, 2009 12:53 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Muh, why are you asking for something that's already included to be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script ...
by
Wed Oct 28, 2009 8:59 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Muh, why are you asking for something that's already included to be included? oops. Just noticed that I hadn't posted my version of the script lately... and never got around to including that change. Sorry Muh. Anyhow, the adventure is added. Also included an update that stops the script and ...
by
Wed Oct 14, 2009 1:31 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

I have updated the autoadventure script, to meet a request in chat.... There are new strategy options available for natties, allowing them to attempt to tame enemies (if the option exists) but otherwise use some other strategy. As currently ...
by
Tue Oct 13, 2009 10:15 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

I've already mentioned this to Cris, but the idea isn't that good. UR encounters can time out. I'd hate for someone using the script to miss out on acquiring a UR because the script halted. Besides, there's a 'stop' button... if someone is paying attention (which they'd need to be if ...
by Cristiona
Tue Oct 13, 2009 3:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Since many people would like to actually see the UR adventure they've blindly stumbled into, would it be possible to have this (autoadventure) script abort if it encounters one of the known UR combats (Big Chinned Wise Guy, Kraken, some wacky pit beastie, Azathoth, and the squirrel)? That way ...
by Cristiona
Sun Oct 11, 2009 9:04 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

If you want to modify the script in a simple way (by using different choices for the choice adventures, or making some different strategies be included in the options given) the code has plenty of explanation how to do so, even for luddites. ...
by Muhandes
Sun Oct 11, 2009 8:19 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Anyone willing to have a look at the rest link script and make it work with the new rest page? I'm thinking of a link that will always do a "simple" rest when clicked.
by
Fri Oct 09, 2009 11:59 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... and even less of Visual Basic! Unless you're trying to create your own script, you aren't going to need to know much, if anything, about programming. ... to use the auto-adventure script, then you can most likely just get greasemonkey and use the script as-is: the choices I have set are (for the ...
by Muhandes
Fri Oct 09, 2009 1:27 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting the line: nonComChoice["Trapped!"+"submitvalue"] ...
by
Wed Oct 07, 2009 8:51 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. I'll assume that was a typo, and just say that the problem was likely forgetting the line: nonComChoice["Trapped!"+"submitvalue"] ...
by Muhandes
Wed Oct 07, 2009 3:18 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... on my own but I guess I'm missing something. Adding the line: numComChoice["Trapped!"+"choice"] = "1"; makes the script stop working. Here is the frame source for this adventure: <HTML><head><link rel='stylesheet' href='includes/style.css'><script type='text/javascript'>if ...
by
Sat Oct 03, 2009 9:58 am
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Note for anyone using the auto-adventure script: I've gotta update it, as the version anyone has WILL NOT WORK in the cube/park choosing the fourth option. Apparently, Ryme was being tricksy when he coded the pegasus/URdisc adventures, and those ...
by Satan
Thu Oct 01, 2009 8:27 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... then regex it with a match for whatever's necessary (I'm sure you know how to do that). This is assuming that your location of the script is done from the perspective of the middle pane, so that calling the parent would get the main window, then nav gets the nav frame, then innerHTML ...
by
Thu Oct 01, 2009 12:37 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... another page. (Which would be ~nav.php IIRC) I'll look into it though, because it seems like a useful addition. In other news... I'd updated the script last night after insufficient testing, and while it had worked nicely in the testing I had done, it broke elsewhere. I've since changed it, and ...
by MagiNinjA
Tue Sep 29, 2009 8:47 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Er. I think you're misunderstanding me. It's MUCH LESS work if you moved the choice adventure things into the choice adventure script. Literally code for the 4th choice and you're done. I think it's better to have two scripts that are cleaner (not to mention you don't have to manage the ...
by
Tue Sep 29, 2009 8:15 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

Uh, this version of the autoadventure script handles most of the choice adventures (there being one, maybe more not included yet) AND handles the fourth options, AND has more versatile combat options than 'continuous attack' AND is easily enough ...
by MagiNinjA
Tue Sep 29, 2009 7:58 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

... in a way that's logical. Not saying that sticking it together is BAD, but I think it'd be much easier and better managing two separate but modular scripts. Also, IIRC, the Selection Saver works for ALL choice adventures without the need of updating it. So literally all you'd have to do is catch ...
by
Tue Sep 29, 2009 7:24 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

I don't think there are many - if any - non-limited-occurrence choice adventures not handled by the autoadventure script. And why use two scripts when one does the job? note: actually, that's not true. I just remembered an older version had a choice adventure on the oil rig... and ...
by MagiNinjA
Tue Sep 29, 2009 6:40 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 200982

Re: Greasemonkey

You know, you should probably update the Choice Selection Saver script instead of combining both. It'd be easier to manage, not to mention you don't have to keep adding on choices. Just add code to look for the 4th choice and you're done.