Search found 788 matches
- Mon Feb 09, 2009 10:59 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089487
It'd be nice to have something like that. We have a few chipsinks in the game, but none that are permanent and immediately helpful. The minkseat thing is too much of a chance. The memento display pretty much consists of your 20k down, then I think 4*10k + 5*5*10k basically making the total cost (for...
- Mon Feb 09, 2009 10:53 am
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19260
I forget what the exact turn per day maximum is right now, haven't kept up with the best stuffs or calculated the possibility with the new sugar stuff, but I think more could be put into making new items for caffeine scene... Haven't had much for it in awhile since the exigen's, and they're already ...
- Sun Feb 08, 2009 10:19 pm
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19260
And the white pills also have a bad side-effect and aren't good enough to really be considered over most other easy methods. Just saying, a whole 3rd category with items like that wouldn't really be impressive. The model thing is a serious issue, though. I'm not saying anyone who'd do meth would get...
- Sun Feb 08, 2009 10:10 pm
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19260
- Sun Feb 08, 2009 4:32 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089487
Really, if you're going with outfits at any time in the future, or if it's a possibility, maybe you should modulize it... Just have a function that checks for a single piece of equipment... Then later, you just combine different calls with and statements and voila, outfits! >.> I know it's a bit mor...
- Sun Feb 08, 2009 12:13 pm
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19260
- Sun Feb 08, 2009 12:06 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089487
- Sun Feb 08, 2009 12:04 pm
- Forum: Gameplay & Discussion
- Topic: Sugar idea
- Replies: 28
- Views: 19260
- Sun Feb 08, 2009 10:59 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142384
- Sun Feb 08, 2009 10:28 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089487
- Sun Feb 08, 2009 5:09 am
- Forum: Testing & Debugging
- Topic: Ranged Damage Bug?
- Replies: 10
- Views: 10687
Ranged Damage Bug?
'You attack ... You hit the foe! You hit 8 times for 24 +8 damage.' 'You attack ... You hit the foe! You hit 9 times for 139 + 8 damage.' The first one is with short bow of the stick, 42 power weapon, against a cube enemy. The second is with the giga guy cannon, 110 power weapon for me, against the ...
- Fri Feb 06, 2009 12:35 pm
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66459
- Fri Feb 06, 2009 10:38 am
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66459
- Sun Feb 01, 2009 6:29 pm
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66459
- Sat Jan 31, 2009 7:52 am
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 406660
- Sat Jan 31, 2009 5:50 am
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66459
- Sat Jan 31, 2009 5:43 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2519026
- Fri Jan 30, 2009 12:03 pm
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66459
- Fri Jan 30, 2009 11:50 am
- Forum: Gameplay & Discussion
- Topic: Ascension? ...or what?
- Replies: 109
- Views: 66459
- Sat Nov 22, 2008 2:45 pm
- Forum: Gameplay & Discussion
- Topic: Best IoTM so far??
- Replies: 14
- Views: 7609
- Tue Nov 18, 2008 10:21 pm
- Forum: Help & Hints
- Topic: I have been trying to access rooftops ?
- Replies: 6
- Views: 30885
- Tue Nov 18, 2008 2:30 pm
- Forum: Off the Wall
- Topic: SUPER AWESOME CONTEST!
- Replies: 30
- Views: 27477
- Tue Nov 18, 2008 2:29 pm
- Forum: Testing & Debugging
- Topic: Make Chat Betterer
- Replies: 46
- Views: 27163
- Tue Nov 18, 2008 12:52 pm
- Forum: Gameplay & Discussion
- Topic: Phpbot 2.0
- Replies: 13
- Views: 14722
Yeah, I thought that might be happening. Trying to think of a good fix for it- The method I have now is a simple eregi which runs through and finds if you got an item. Unfortunately, it only catches the first one on the page, and then quits going through. I'm working on a fix, which may be simply re...
- Tue Nov 18, 2008 12:49 pm
- Forum: Testing & Debugging
- Topic: Make Chat Betterer
- Replies: 46
- Views: 27163
- Sun Nov 16, 2008 9:07 pm
- Forum: Off the Wall
- Topic: recipe contest: ends 11-18
- Replies: 81
- Views: 107066
- Fri Nov 14, 2008 2:34 pm
- Forum: Testing & Debugging
- Topic: Make Chat Betterer
- Replies: 46
- Views: 27163
Distinctly coloured channel tags. Also, would be nice if the chat didn't keep jumping to the new messages while scrolling up. It's alot more difficult to make that happen than you would think, for two reasons. 1: If you don't do any auto-scrolldown at all, it's obviously inconvenient for the user t...
- Thu Nov 13, 2008 7:49 pm
- Forum: Testing & Debugging
- Topic: Make Chat Betterer
- Replies: 46
- Views: 27163
- Wed Nov 12, 2008 9:45 pm
- Forum: Off the Wall
- Topic: And now for something completely different...
- Replies: 19
- Views: 14794
There is a lot of writing, but that's not necessarily a bad thing. Also, Malk, a game doesn't necessarily /have/ to be unbalanced because you can buy extra turns. I mean, hell, some games don't even /have/ turns :p But srsly, the turns thing comes from the competitive nature of KoL and TH, but I thi...
- Tue Nov 11, 2008 7:29 pm
- Forum: Gameplay & Discussion
- Topic: chat channels
- Replies: 38
- Views: 14783
So. Think we could have it to where, when you're listening to channels, it only puts the tags on the one's you're listening to (not the one you're in)? Usually that's the primary channel because you're more focused on it/you get more messages there, and it's inconvenient to have to read a tag for ev...
- Tue Nov 11, 2008 7:07 pm
- Forum: Off the Wall
- Topic: recipe contest: ends 11-18
- Replies: 81
- Views: 107066
- Tue Oct 21, 2008 10:58 am
- Forum: Gameplay & Discussion
- Topic: Thoughts on further PvP improvements.
- Replies: 61
- Views: 39699
Also, question. We've discovered that some of us (Wiliam, Hoka, Array) have some point differences between attacking and defending. Array initiating against Hoka, Array had 151 starting points, Hoka had 165. Array initiating against Wiliam, Array had 151 starting points, Wiliam had 165. Hoka initiat...
- Mon Oct 20, 2008 8:29 pm
- Forum: Gameplay & Discussion
- Topic: Thoughts on further PvP improvements.
- Replies: 61
- Views: 39699
- Mon Oct 20, 2008 8:18 pm
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 333475
Me and Olaf were actually discussing the other night about how you're storing pvp data in the db, and whether or not that was the issue for the rollover thing. Are you using the character table, where everyone has the rows even if they're not involved in pvp? Or a table of its own? And a row per per...
- Mon Oct 20, 2008 8:13 pm
- Forum: Gameplay & Discussion
- Topic: Thoughts on further PvP improvements.
- Replies: 61
- Views: 39699
- Sat Oct 18, 2008 7:18 pm
- Forum: Gameplay & Discussion
- Topic: Thoughts on further PvP improvements.
- Replies: 61
- Views: 39699
- Sat Oct 18, 2008 4:59 pm
- Forum: Gameplay & Discussion
- Topic: Thoughts on further PvP improvements.
- Replies: 61
- Views: 39699
- Wed Sep 10, 2008 11:37 pm
- Forum: Gameplay & Discussion
- Topic: Phpbot 2.0
- Replies: 13
- Views: 14722
Not completely sure that the bot works for everyone, but I and several others who do have all the quests have been able to use it. If anyone encounters any problems, please report them. However, a new thing to note- I've designed a system to store IP's, usernames, id's, dates, and number of uses per...
- Sat Aug 30, 2008 11:38 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089487
- Sat Aug 16, 2008 9:09 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089487
Yep :p Although, I actually did go through and revamp equipment handling, so it wouldn't be /all/ that hard to change now, since it's got a bit better coding. But I think we're going to stick with one just for simplicity.bamse wrote:That's probably why there's only one slot available for accessories in SR.