Search found 788 matches

by Satan
Mon Feb 09, 2009 10:59 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1089487

It'd be nice to have something like that. We have a few chipsinks in the game, but none that are permanent and immediately helpful. The minkseat thing is too much of a chance. The memento display pretty much consists of your 20k down, then I think 4*10k + 5*5*10k basically making the total cost (for...
by Satan
Mon Feb 09, 2009 10:53 am
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19260

I forget what the exact turn per day maximum is right now, haven't kept up with the best stuffs or calculated the possibility with the new sugar stuff, but I think more could be put into making new items for caffeine scene... Haven't had much for it in awhile since the exigen's, and they're already ...
by Satan
Sun Feb 08, 2009 10:19 pm
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19260

And the white pills also have a bad side-effect and aren't good enough to really be considered over most other easy methods. Just saying, a whole 3rd category with items like that wouldn't really be impressive. The model thing is a serious issue, though. I'm not saying anyone who'd do meth would get...
by Satan
Sun Feb 08, 2009 10:10 pm
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19260

Thematically: Why is a super hero doing drugs? Caffeine's one thing, but meth? Also, that's kind of a bad model to set. Not to mention Ryme wants to keep the game relatively safe for minors, yeah?
by Satan
Sun Feb 08, 2009 4:32 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1089487

Really, if you're going with outfits at any time in the future, or if it's a possibility, maybe you should modulize it... Just have a function that checks for a single piece of equipment... Then later, you just combine different calls with and statements and voila, outfits! >.> I know it's a bit mor...
by Satan
Sun Feb 08, 2009 12:13 pm
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19260

3? I've been gone too long I guess. I remember... Food and Booze...
by Satan
Sun Feb 08, 2009 12:06 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1089487

What we need, are useful chipsinks. As Magi said. But not just a few. Tons and tons. >.>
by Satan
Sun Feb 08, 2009 12:04 pm
Forum: Gameplay & Discussion
Topic: Sugar idea
Replies: 28
Views: 19260

I'm pretty sure Ryme doesn't want to make /another/ consumption type :p
by Satan
Sun Feb 08, 2009 10:59 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 142384

If you're not sure, just keep track of your data and save it somewhere. You can always re-process the data.
by Satan
Sun Feb 08, 2009 10:28 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1089487

Besides, people who donate need something to spend their chips on after they've gotten the mirror badge :p
by Satan
Sun Feb 08, 2009 5:09 am
Forum: Testing & Debugging
Topic: Ranged Damage Bug?
Replies: 10
Views: 10687

Ranged Damage Bug?

'You attack ... You hit the foe! You hit 8 times for 24 +8 damage.' 'You attack ... You hit the foe! You hit 9 times for 139 + 8 damage.' The first one is with short bow of the stick, 42 power weapon, against a cube enemy. The second is with the giga guy cannon, 110 power weapon for me, against the ...
by Satan
Fri Feb 06, 2009 12:35 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 66459

Yes. But if you've seen the movies, Lucien 'associated' with vampires >.>
by Satan
Fri Feb 06, 2009 10:38 am
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 66459

Re-vamp-uh-lucien. Yep.
by Satan
Sun Feb 01, 2009 6:29 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 66459

Probably. It'd be ridiculous to only get 10 of each ever :p
by Satan
Sat Jan 31, 2009 7:52 am
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 406660

The framework for that kinda thing already exists, even. Olaf just needs to add a notifications type to chat, and Ryme just needs to make it add a message to the chat db with the notification type anywhere he wants a notification sent.
by Satan
Sat Jan 31, 2009 5:50 am
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 66459

Yes. Especially if we want 1 dayers. Which begs the question (not really, but I like misusing terms): "do we want 1 dayers"? Part of the fun of 'back before there were 1-day ascensions in KoL', was that it was a challenge. People kept pushing the limits, and even though it wasn't /designe...
by Satan
Sat Jan 31, 2009 5:43 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2519026

I've been bugging Ryme about it since the first day trade went in :p The logic's just got a misplaced bracket prolly, it's always echoing out the notification box instead of only when there's something to go in it.
by Satan
Fri Jan 30, 2009 12:03 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 66459

Olaf wrote:Actually, maybe something like each restriction having a point value?
You mean like what I just posted? >.>
by Satan
Fri Jan 30, 2009 11:50 am
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 66459

On the subject of modular effects on rewards, I was thinking the same thing. Have ratings for each 'module' difficulty setting, add them all up at the end and have ranges which determine rewards.
by Satan
Sat Nov 22, 2008 2:45 pm
Forum: Gameplay & Discussion
Topic: Best IoTM so far??
Replies: 14
Views: 7609

Aegis Shield. It's a necessity for defense in scaling areas, practically.
by Satan
Tue Nov 18, 2008 10:21 pm
Forum: Help & Hints
Topic: I have been trying to access rooftops ?
Replies: 6
Views: 30885

He said asking politely for a trade. But generally, I've found that these people are too nice. If you ask for a trade, they'll just give it to you, if it's reasonable >.> In alot of cases.
by Satan
Tue Nov 18, 2008 2:30 pm
Forum: Off the Wall
Topic: SUPER AWESOME CONTEST!
Replies: 30
Views: 27477

Damnit, Olaf took mine
by Satan
Tue Nov 18, 2008 2:29 pm
Forum: Testing & Debugging
Topic: Make Chat Betterer
Replies: 46
Views: 27163

I'd prefer non-tabbed. Provided we could get our primary channel non-tagged while listening, that is >.>
by Satan
Tue Nov 18, 2008 12:52 pm
Forum: Gameplay & Discussion
Topic: Phpbot 2.0
Replies: 13
Views: 14722

Yeah, I thought that might be happening. Trying to think of a good fix for it- The method I have now is a simple eregi which runs through and finds if you got an item. Unfortunately, it only catches the first one on the page, and then quits going through. I'm working on a fix, which may be simply re...
by Satan
Tue Nov 18, 2008 12:49 pm
Forum: Testing & Debugging
Topic: Make Chat Betterer
Replies: 46
Views: 27163

I thought incoming pm's were purple ;_; Damn you Ryme, you lied to me.
by Satan
Sun Nov 16, 2008 9:07 pm
Forum: Off the Wall
Topic: recipe contest: ends 11-18
Replies: 81
Views: 107066

Ducktape + any Gloves "Sticky Bandits" Gloves (From Home Alone 2: Harry and Marv (Joe Pesci and Daniel Stern), the "Wet Bandits" from the first film, have broken out of prison in Chicago and have found their way to New York trying to find a new target. Marv also comes up with a ...
by Satan
Fri Nov 14, 2008 2:34 pm
Forum: Testing & Debugging
Topic: Make Chat Betterer
Replies: 46
Views: 27163

Distinctly coloured channel tags. Also, would be nice if the chat didn't keep jumping to the new messages while scrolling up. It's alot more difficult to make that happen than you would think, for two reasons. 1: If you don't do any auto-scrolldown at all, it's obviously inconvenient for the user t...
by Satan
Thu Nov 13, 2008 7:49 pm
Forum: Testing & Debugging
Topic: Make Chat Betterer
Replies: 46
Views: 27163

Option to have the tags not show up on messages from your primary channel (the one you're 'in') while you're listening to other channels would be convenient.
by Satan
Wed Nov 12, 2008 9:45 pm
Forum: Off the Wall
Topic: And now for something completely different...
Replies: 19
Views: 14794

There is a lot of writing, but that's not necessarily a bad thing. Also, Malk, a game doesn't necessarily /have/ to be unbalanced because you can buy extra turns. I mean, hell, some games don't even /have/ turns :p But srsly, the turns thing comes from the competitive nature of KoL and TH, but I thi...
by Satan
Tue Nov 11, 2008 7:29 pm
Forum: Gameplay & Discussion
Topic: chat channels
Replies: 38
Views: 14783

So. Think we could have it to where, when you're listening to channels, it only puts the tags on the one's you're listening to (not the one you're in)? Usually that's the primary channel because you're more focused on it/you get more messages there, and it's inconvenient to have to read a tag for ev...
by Satan
Tue Nov 11, 2008 7:07 pm
Forum: Off the Wall
Topic: recipe contest: ends 11-18
Replies: 81
Views: 107066

Ahem... Dented hubcap + pegasus = flying saucer >.>
That's not my entry >.> Searching my inventory to come up with a better one, though.

EDIT: Got it:

quill pen
Combine eagle feather with squidopus ink.
Usable item, gain effect 'Literate', +X% Intellect.
by Satan
Tue Oct 21, 2008 10:58 am
Forum: Gameplay & Discussion
Topic: Thoughts on further PvP improvements.
Replies: 61
Views: 39699

Also, question. We've discovered that some of us (Wiliam, Hoka, Array) have some point differences between attacking and defending. Array initiating against Hoka, Array had 151 starting points, Hoka had 165. Array initiating against Wiliam, Array had 151 starting points, Wiliam had 165. Hoka initiat...
by Satan
Mon Oct 20, 2008 8:29 pm
Forum: Gameplay & Discussion
Topic: Thoughts on further PvP improvements.
Replies: 61
Views: 39699

Me and Olaf discussed this as well, Ryme. My solution was to use a string to be parsed that would hold all pvp data on a per person registered basis. I.E., there'd be a list of entries like "charid:fought-won", strung together with commas. And then you'd make that single call for the playe...
by Satan
Mon Oct 20, 2008 8:18 pm
Forum: Testing & Debugging
Topic: Minor bugs [archive]
Replies: 174
Views: 333475

Me and Olaf were actually discussing the other night about how you're storing pvp data in the db, and whether or not that was the issue for the rollover thing. Are you using the character table, where everyone has the rows even if they're not involved in pvp? Or a table of its own? And a row per per...
by Satan
Mon Oct 20, 2008 8:13 pm
Forum: Gameplay & Discussion
Topic: Thoughts on further PvP improvements.
Replies: 61
Views: 39699

It also might be convenient to not have a list full of people you've already fought before. It'd save pageloads, too.
by Satan
Sat Oct 18, 2008 7:18 pm
Forum: Gameplay & Discussion
Topic: Thoughts on further PvP improvements.
Replies: 61
Views: 39699

This tournament thing sounds like a good idea to me. Might give an extra incentive for pvp, too.
by Satan
Sat Oct 18, 2008 4:59 pm
Forum: Gameplay & Discussion
Topic: Thoughts on further PvP improvements.
Replies: 61
Views: 39699

Sorry to bother, but instead of Top X, why not just select all above 300 with a limit of like 50?
by Satan
Wed Sep 10, 2008 11:37 pm
Forum: Gameplay & Discussion
Topic: Phpbot 2.0
Replies: 13
Views: 14722

Not completely sure that the bot works for everyone, but I and several others who do have all the quests have been able to use it. If anyone encounters any problems, please report them. However, a new thing to note- I've designed a system to store IP's, usernames, id's, dates, and number of uses per...
by Satan
Sat Aug 30, 2008 11:38 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1089487

As FF 8 and 9 have taught us, trading card minigames aren't all that fun. :/
by Satan
Sat Aug 16, 2008 9:09 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1089487

bamse wrote:That's probably why there's only one slot available for accessories in SR.
Yep :p Although, I actually did go through and revamp equipment handling, so it wouldn't be /all/ that hard to change now, since it's got a bit better coding. But I think we're going to stick with one just for simplicity.