Search found 788 matches
- Sat May 26, 2012 2:20 pm
- Forum: Gameplay & Discussion
- Topic: I got an Ultra-rare!
- Replies: 39
- Views: 123305
Re: I got an Ultra-rare!
This is (or maybe was) a feasible task. I've personally encountered every UR besides Dr. Park atleast once. Some of those encounters took over a year to find, some a few months, one in a single day of looking >.>
- Sat May 26, 2012 2:16 pm
- Forum: Gameplay & Discussion
- Topic: Singularity Chip (Personal Quest)
- Replies: 13
- Views: 23334
Re: Singularity Chip (Personal Quest)
I have renewed my personal quest of owning 1 of every non-quest, non-administration gifted item. As such, the singularity chip falls under this goal. After spending all vouchers to have one of the other items, I'm at a measly 110 subscription vouchers, but it is my goal to one day have this item. It...
- Tue Feb 28, 2012 3:29 am
- Forum: Gameplay & Discussion
- Topic: February Podcast Thread
- Replies: 20
- Views: 20897
Re: February Podcast Thread
I know I missed the February podcast, but there's no official March question thread yet, so I'll say it here. What are your plans for marketing, from here on out (or are there any)? For quite some time, even before you took the reins from Ryme, growth in the playerbase has been pretty slow. I know t...
- Sat Apr 23, 2011 5:19 pm
- Forum: Gameplay & Discussion
- Topic: Excitement is in the air. ???
- Replies: 11
- Views: 15976
Re: Excitement is in the air. ???
Are you talking about the little plus sign next to the mall search bar that brings up the type and category search?
- Tue Feb 22, 2011 2:11 pm
- Forum: Off the Wall
- Topic: Alphabet Soup - Game
- Replies: 919
- Views: 4303740
Re: Alphabet Soup - Game
Kangaroos FOAR LIFE!
- Sat Feb 19, 2011 4:57 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 372417
Re: TH Greasemonkey thread 2.0
Removing the non-combat from the script makes it stop automatically selecting something, so that you have to do it manually. Commenting out each line is also supposed to do this, but I've noticed a few that still annoyingly auto-select even after I tell them not to. We need someone to make a cleane...
- Tue Feb 01, 2011 1:01 am
- Forum: Gameplay & Discussion
- Topic: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
- Replies: 22
- Views: 32372
Re: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
I said this the moment I saw it, and Ryme said it was as he had intended it to be >.>Cristiona wrote:This reminds me... we should probably look at the Nocturne sugar. It seems a little weak.
- Tue Jan 18, 2011 11:31 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2421628
Re: Minor bugs
In Soviet Russia, the hippies blame you!
- Sun Jan 02, 2011 4:12 am
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 27569
Re: January IOTM - AT/RI Digitizer
Ok. Well, I've already ranted about this in chat. So there's not much need to go into it now. And Ryme's probably not going to re-do the processing just so we can use items less than 10 auto-sell.
- Sun Jan 02, 2011 3:31 am
- Forum: Gameplay & Discussion
- Topic: January IOTM - AT/RI Digitizer
- Replies: 23
- Views: 27569
Re: January IOTM - AT/RI Digitizer
I noticed some items can't be digitized. Some are items that can be bought from a store, which is understandable. But others seem to be completely random. Even some 1 chip auto-sell items can be digitized, while some items with a bit more than that can't be. They aren't sold in stores, they're not f...
- Sat Jan 01, 2011 2:23 pm
- Forum: Gameplay & Discussion
- Topic: Mall GM scripts
- Replies: 2
- Views: 5124
Re: Mall GM scripts
To those using the store search links script, Ryme implemented the feature in game, so that script is now worthless and should be uninstalled since it breaks Ryme's implementation.
- Fri Dec 31, 2010 2:11 pm
- Forum: Testing & Debugging
- Topic: mall interface/functionality tweak requests
- Replies: 9
- Views: 39742
Re: mall interface/functionality tweak requests
Would also be nice if in the sales history there were a "Total profit from listed items: X chips" in the end of the list, just like in the AH. If you use FF/Grease Monkey scripts, I made one up that does just this, as a temporary sort of fix. You can install it here: http://www.soulraver....
- Fri Dec 31, 2010 2:36 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2421628
Re: Minor bugs
When first starting a run with naturally hyper, my bedtime was display as 10 PM. After I leveled up, I saw 12 AM. It's possible at some point 10 PM had changed to 11 PM and I didn't notice, but the initial display definitely doesn't include the naturally hyper hour.
- Mon Dec 27, 2010 3:47 pm
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2421628
Re: Minor bugs
I figured out why I couldn't register my shop name I wanted. If you press enter instead of clicking the button, it just says there's something wrong with your paperwork.
- Sat Dec 25, 2010 12:30 pm
- Forum: Gameplay & Discussion
- Topic: Mall GM scripts
- Replies: 2
- Views: 5124
Re: Mall GM scripts
This script will calculate the total cost of your store, if every item in your store was purchased. Additionally, if you view another player's shop, it can display the cost of their store as well. EDIT: Updated since original post to also calculate your store profits on the sales page. http://www.so...
- Fri Dec 24, 2010 8:09 pm
- Forum: Gameplay & Discussion
- Topic: Mall GM scripts
- Replies: 2
- Views: 5124
Mall GM scripts
This script will use what's currently on your shop manager page to point out items you are selling which are above market price, by highlighting your price in red. As it can only see what's on the page, changes which happen before you reload aren't considered, so keep that in mind. It's also program...
- Fri Dec 24, 2010 8:56 am
- Forum: Testing & Debugging
- Topic: mall interface/functionality tweak requests
- Replies: 9
- Views: 39742
Re: mall interface/functionality tweak requests
When managing your shop, could you make the market price field be a link to search for that item in the mall?
- Thu Dec 23, 2010 7:32 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 9944
Re: HP/PP greasemonkey script
Version of the NL rebuff script that works with or without the HP/PP status bar script // ==UserScript== // @name NardoLoopa's TH Re-Buff // @namespace http://www.ghostmanonfirst.com/ // @include *.twilightheroes.com/nav.php // @include *.twilightheroes.com/skills.php // @description Twilight Heroes...
- Thu Dec 23, 2010 7:10 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 9944
Re: HP/PP greasemonkey script
Here's the modified version of the TH HP/PP script, with the original colors, and the chips fix. // ==UserScript== // @name TH HP_PP Status // @namespace TwilightHeroes // @description Graphical Status for HP and PP // @include *twilightheroes.com/nav.php* // @include *twilightheroes.com/index.php* ...
- Thu Dec 23, 2010 2:26 pm
- Forum: Off the Wall
- Topic: HP/PP greasemonkey script
- Replies: 5
- Views: 9944
Re: HP/PP greasemonkey script
Well, now it doesn't work right; hides chip count. Plus, it was already wonky with Nardo's re-buff script. So, as a reward for someone fixing it, I'm offering one star for a script that works with everything else and has the right colors - red bar for HP, blue bar for PP, and white borders and numb...
- Sat Dec 11, 2010 8:47 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1559937
Re: Minor interface tweak requests
Entirely missed that. I was looking in the top row of links.Harry Dresden wrote:It already has a link, right above the Announcements.
- Fri Dec 10, 2010 7:49 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1559937
Re: Minor interface tweak requests
The main page could sure use a perma-link to the forums.
- Fri Dec 10, 2010 11:15 am
- Forum: Gameplay & Discussion
- Topic: Skill Perm Order
- Replies: 17
- Views: 21461
Re: Skill Perm Order
I do most of my calculations of what the skill does at 0 points, since my runs are previous skills but only points in current. At zero points, Starfish is 2 points per turn. Sure, two is better than none, but... well... it's a tiny amount. Especially once you get past level 3 or so. Eh. I think of ...
- Fri Dec 10, 2010 1:45 am
- Forum: Gameplay & Discussion
- Topic: Skill Perm Order
- Replies: 17
- Views: 21461
Re: Skill Perm Order
Why has no one mentioned starfish regeneration? +hp per round = awesome.
- Wed Dec 08, 2010 10:35 pm
- Forum: Gameplay & Discussion
- Topic: GM fix for autoturning evil plushy items
- Replies: 1
- Views: 4920
GM fix for autoturning evil plushy items
Modified two functions to run on elephants. I don't know about compatibility with different versions, but these /should/ work if you just replace what's the there. If you want it to work for a plushy other than the elephants, replace 1428 with the item number of the plushy you want. function stepToN...
- Mon Dec 06, 2010 5:28 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
they don't fit into my play-style. You are not everyone, and by the looks of this petition, not even close to a majority of people and players agree. I have used the shadow blaster and pulled it the last few runs, and I plan on continuing to pull it as my high level ranged weapon for a long time to...
- Mon Dec 06, 2010 1:51 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
Yes, everyone who doesn't agree with you is stupid.Harry Dresden wrote:I was going to explain why your idea was stupid, then realized you won't listen anyway and will just come up with some other inane "reason". So, uh, I'm done.
- Mon Dec 06, 2010 1:06 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
And here I thought the purpose of an unlockable reward was to be a reward. Aren't you rewarded with the ability to buy, and then use, and then pull it? I mean, it seems more like the issue is that they are weaker than the IotM gear you are using, so you'll never pull it. Well, that's kinda the issu...
- Mon Dec 06, 2010 11:45 am
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
And here I thought the purpose of an unlockable reward was to be a reward.
- Mon Dec 06, 2010 8:46 am
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
And as an addendum, even after you pull those free stars and buy the IOTM.......it won't let you use it until you're in a run with pulls. I think that's the death knell for that argument. Almost like someone in the middle of a 23+ day maso run had asked for that very thing to be allowed. If you'll ...
- Sat Nov 27, 2010 8:30 am
- Forum: Gameplay & Discussion
- Topic: Forum policies, FAQ -- EVERYONE read first before posting
- Replies: 2
- Views: 56703
Re: Forum policies, FAQ -- EVERYONE read first before postin
Can we get an official rule on posting for wanted items? I know that previously a few of the moderators have said no doing that, but I can't find the rule that disallows it. Also, looks like this post could use a tiny bit of an update anyways :p
- Sat Nov 27, 2010 8:27 am
- Forum: Gameplay & Discussion
- Topic: Searching for Boomstick
- Replies: 6
- Views: 6984
Re: Searching for Boomstick
I would recommend using a regular computer or finding a browser for the PSP which can run chat.
In general, posting want ads for items has been discouraged in the forums. I'm not going to delete this yet due to the circumstances, but be aware that your post may be deleted at some point.
In general, posting want ads for items has been discouraged in the forums. I'm not going to delete this yet due to the circumstances, but be aware that your post may be deleted at some point.
- Wed Nov 24, 2010 10:29 pm
- Forum: Gameplay & Discussion
- Topic: once per lifetime purchase of nocturne items
- Replies: 37
- Views: 50699
Re: once per lifetime purchase of nocturne items
I do plan to eventually get back to collecting all the items. But it's been quite awhile since I've assessed what I'm missing.
- Wed Nov 24, 2010 7:58 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1062163
Re: Creative player ideas for in-game items, zones, etc.
I think there should be some sort of zone that requires 6 transportation, so it's only accessible with either the dream clock or with a 5 transportation vehicle, plus a Mechanic. No idea what would be there - maybe only NPCs or something. Which begs the question, what range is [Fffffffffffff, I jus...
- Mon Nov 22, 2010 5:36 pm
- Forum: Gameplay & Discussion
- Topic: once per lifetime purchase of nocturne items
- Replies: 37
- Views: 50699
Re: once per lifetime purchase of nocturne items
Because Ryme didn't want to have to deal with the bugs that could potentially be caused by people using one after they already had one.
- Sun Nov 21, 2010 11:42 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
3. My point was that, mettle itself can be used in a run to buy an item, or made/pulled as mettle assemblies. So why shouldn't those items bought with it be free pulls as well? Because... Nocturne's Shop Trade in mettle for rewards. There is a limit of one piece of blue equipment and three consumab...
- Sun Nov 21, 2010 11:39 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
Broken poll is broken. Where's the "I'm Ryme and I'm not going to do this" option? Short of it is, the gear is primarily designed for "no pulls" runs. In those runs, ideally it's enormously useful. Having one is great, having a lot would be too many, and remove the strategic cho...
- Sun Nov 21, 2010 11:15 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
Of course, the Nocturne's items have level requirements, and are much much weaker. Try comparing them to other in-game items instead of donation items. The equipment in Nocturne's is vastly more powerful: The Murk's Shirt: Level 9; Power 60; +10 spell damage; Skills -1PP; -5 seconds Xentrium Plate:...
- Sun Nov 21, 2010 11:04 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
1. Mettle is a free pull, as are mettle-based assemblies, so things purchased from mettle should probably be free pull Silvers stars are free pulls from the Wok, therefore all Wok items should be free pulls? Hardly. They're a special currency. You want a Nocturne item, you can bloody well buy it. 2...
- Sun Nov 21, 2010 10:17 pm
- Forum: Gameplay & Discussion
- Topic: Petition to make Nocturne items free pulls
- Replies: 43
- Views: 48676
Re: Petition to make Nocturne items free pulls
Would those posting "No" care to enlighten us as to why?