Search found 664 matches

by Muhandes
Tue Dec 14, 2010 7:37 am
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 45293

Re: once per lifetime purchase of nocturne items

That's an elegant approach. Could be implemented for IOUs as well.
by Muhandes
Tue Dec 14, 2010 7:19 am
Forum: Help & Hints
Topic: Ember in a Bottle talisman and high level Elemental
Replies: 4
Views: 30979

Re: Ember in a Bottle talisman and high level Elemental

Each skill behaves differently. Some examples: Firestorm has no cap, so spell damage bonus always helps. Ice Bolt is soft capped - any damage above 60 is square rooted. Throw Sparks is hard capped - it wont do over 15+3*SkillPoints damage.

(wikipoints++)
by Muhandes
Fri Dec 10, 2010 3:16 am
Forum: Gameplay & Discussion
Topic: GM fix for autoturning evil plushy items
Replies: 1
Views: 4783

Re: GM fix for autoturning evil plushy items

Works for me. Well done!
by Muhandes
Fri Dec 03, 2010 12:22 am
Forum: Gameplay & Discussion
Topic: December IotM: International agent of intrigue
Replies: 15
Views: 14103

Re: December IotM: International agent of intrigue

Is the drop rate/healing rate affected by sidekick effectiveness?
by Muhandes
Thu Dec 02, 2010 2:04 am
Forum: Gameplay & Discussion
Topic: December IotM: International agent of intrigue
Replies: 15
Views: 14103

Re: December IotM: International agent of intrigue

Are the drop rates of spy items supposed to be that low? I've spent an entire day with it, with proper caffeine and sugar, and got 6 spy items in total. Seems a bit on the low side. Mind you, most of the day was with judo kid gloves and Model-T, not sure if they were supposed to improve the drops or...
by Muhandes
Mon Nov 29, 2010 1:24 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

When building multiple computers: numtimes is 8With much bashing and smashing and crashing of the poor computer's parts, you eventually get a working model put together. [Go to lab to install] You got an item: 8 electronic computers I'm guessing that stuff at the beginning isn't supposed to be ther...
by Muhandes
Tue Nov 23, 2010 7:47 am
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 45293

Re: once per lifetime purchase of nocturne items

<rant> I think basically this falls under how someone wants to enjoy the game. A completionist wants to have it all. All sidekicks. All avatars. All items in the MD. Choice is evil, let us have it all. I am one, but I'm sure I'm not the only one. The main reason I prefer this game over some other, i...
by Muhandes
Mon Nov 22, 2010 1:05 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 45293

once per lifetime purchase of nocturne items

I'd really love to have one of each item in my MD, but then I wont have the sidekick or avatars.
Could this once per lifetime limitation be lifted? Why is the limit there to begin with?
by Muhandes
Mon Nov 22, 2010 12:55 pm
Forum: Off the Wall
Topic: Retcon contest - ends Nov 26th
Replies: 34
Views: 32944

Re: Retcon contest - ends Nov 26th

Too bad we are counting days first :) I did a 17m 7d 35h 21m 0s, more days as it was no caffeine/no sugar
by Muhandes
Mon Nov 22, 2010 12:46 pm
Forum: Gameplay & Discussion
Topic: db optimization
Replies: 11
Views: 11586

Re: db optimization

In Hebrew we call this "Taking the goat out". It involves a long story with a Rabbi and a goat, I'm sure you don't want to hear. Anyway, GJ, the game really is much faster. The one thing that really is still way too slow for me is loading pages with tons of images. The obvious is my MD whi...
by Muhandes
Sat Nov 20, 2010 9:19 am
Forum: Testing & Debugging
Topic: things that need use multiple
Replies: 78
Views: 195421

Re: things that need use multiple

three-tier tiramisu
by Muhandes
Wed Nov 17, 2010 12:32 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1537831

Re: Minor interface tweak requests

Would be nice if mob instigator gave some hint of progress
by Muhandes
Sun Nov 14, 2010 4:25 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

When you try to adventure again in an NCI room you already cleared you get the "Yeah, Empty Is Still Empty" note, but the image is missing. It points to a non-existing "images/foes/empty-office.jpg"

Ryme says: should be fixed
by Muhandes
Thu Nov 11, 2010 11:52 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

Ryme wrote:
Muhandes wrote: Since the cannonball tavern opens only at level 2, is that a good idea?
This used to be the case, but it's been changed to open when you start the quest. It does warn players that the location may be a bit tough. (Somewhere. In the journal?)
Thanks, I'll check that.
by Muhandes
Wed Nov 10, 2010 11:45 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

Ryme wrote:Galleria quest has always been able to be unlocked at level 1.
Since the cannonball tavern opens only at level 2, is that a good idea?
by Muhandes
Wed Nov 10, 2010 5:41 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

I thought it was random (actually it might as well be), but my sidekick is always called "Jenny Subsonic". At least since retcon.
by Muhandes
Tue Nov 09, 2010 4:29 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

Ryme wrote:they're supposed to be removed at the end of the quest.
Which I didn't. In fact, I didn't even start - I just went to get the level 10.5 quest, this was a byproduct.
by Muhandes
Tue Nov 09, 2010 4:35 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

marium detectors are not removed from inventory on retcon.
by Muhandes
Mon Nov 08, 2010 12:44 pm
Forum: Off the Wall
Topic: Mister Tea
Replies: 2
Views: 4720

Mister Tea

by Muhandes
Mon Nov 08, 2010 8:34 am
Forum: Gameplay & Discussion
Topic: Casino Quest changes
Replies: 9
Views: 10858

Re: Casino Quest changes

Lucky for me it seems that although I was in the middle, I was in a part that did not break and was able to complete the quest. Great move - maximizing item drop got me the key on the first blotto. As far as I can remember (OK. that's what I wrote in the wiki a year ago) the blotto was resistant to ...
by Muhandes
Thu Nov 04, 2010 12:34 am
Forum: Gameplay & Discussion
Topic: Favorite Quest/Mechanic
Replies: 10
Views: 12040

Re: Favorite Quest/Mechanic

I like the mechanic tying up Go Fish, Again and Trouble in the Wasteland. I wish there were more quests in which things can go in multiple threads, and moving from one to the other is beneficial.
by Muhandes
Thu Nov 04, 2010 12:30 am
Forum: Off the Wall
Topic: the TRUTH
Replies: 5
Views: 5566

Re: the TRUTH

Upon reading this I was enlightened!
by Muhandes
Mon Nov 01, 2010 11:03 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

Just did a speed round of bug fixes based on comments on the wiki for minor bugs. The following have been fixed (or otherwise addressed). Thanks for all those bug fixes. The only of them which I think might not have made it through is reptauron: http://www.twilightheroes.com/images/reptauron.gif se...
by Muhandes
Mon Nov 01, 2010 8:06 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2325068

Re: Spelling and grammatical errors

Multi use for benefits package is the same as single use:

You open the file and read over the benefits.

Should probably be "files"
by Muhandes
Mon Nov 01, 2010 3:23 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2325068

Re: Spelling and grammatical errors

It will be a year till we can see these again, but there are several typos in the arcadian: In the description: This guy is either a creepy fetishist, or he's dressed as one of those non-Spartan Arcadian guys from that one movie will all the yelling and killing. Hopefully the latter. should be "...
by Muhandes
Fri Oct 29, 2010 12:54 am
Forum: Gameplay & Discussion
Topic: Competitive Leaderboard Structure?
Replies: 13
Views: 12110

Re: Competitive Leaderboard Structure?

I would suggest the modification of some mettle values. "All items" should be something like -10 or -15 mettle instead of just -4. Except that makes playable runs useless... since negative-mettle runs wouldn't be able to perm any skills. ... with a minimum of 1. You'd get the benefit of p...
by Muhandes
Tue Oct 26, 2010 9:01 am
Forum: Gameplay & Discussion
Topic: Level one talismans can't be placed in the memento mueseum?
Replies: 5
Views: 6407

Re: Level one talismans can't be placed in the memento muese

Corrupt Shadow wrote:No, I was told one had to have it in one's inventory to RETCON... or was that the other class-specific talisman?
If this is the case, I see no reason for this requirement.
by Muhandes
Mon Oct 25, 2010 5:50 pm
Forum: Gameplay & Discussion
Topic: Level one talismans can't be placed in the memento mueseum?
Replies: 5
Views: 6407

Re: Level one talismans can't be placed in the memento muese

Corrupt Shadow wrote:They're used in RETCON, so they can't be moved from your inventory.
Did you mean they are used in transmog? I'm not sure how they are used in retcon.
by Muhandes
Sun Oct 24, 2010 12:19 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

I have consumed 24 buzzing dews, and they all gave me exactly 30 minutes each. I presume variability implementation was skipped on this consumable?

Edit: corrected, please remove
by Muhandes
Fri Oct 22, 2010 3:04 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1537831

Re: Minor interface tweak requests

The implementation of creating multiple computers is rather odd. If you use a single it gives the option to create one, if you use multiple, it asks for a number, but then it sends you to a new page where you can type the number again. This is an unnecessary step. Much simpler approach - make what i...
by Muhandes
Wed Oct 20, 2010 3:03 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2325068

Re: Spelling and grammatical errors

Consume message for smart juice:

You drink the smart juice. It makes your brain expand, until you can calculate a way to stay out for another half hour or so.You also feel smarter. You get 10 XP.

Missing a space between so and You
by Muhandes
Tue Oct 19, 2010 4:28 am
Forum: Off the Wall
Topic: Twilight Hero - Noob Edition (Spoilers inside)
Replies: 4
Views: 6623

Re: Twilight Hero - Noob Edition (Spoilers inside)

Lame Cheatz! Battle Computer CHEAT interface is clearly showing in this image below the troutmaster.
by Muhandes
Mon Oct 18, 2010 11:10 pm
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 387471

Re: Introduce Yourself

Genus wrote:Note to Villans: My Zanpakuto Fenikkusu is looking for mischief, and I think we just found the best time of year to torment you hehe...
Cristiona, beware!

Welcome Genus.
by Muhandes
Mon Oct 18, 2010 2:46 pm
Forum: Off the Wall
Topic: Life sucks...
Replies: 7
Views: 8454

Re: Life sucks...

Sucking life is. Hoping you get well soon I am.
by Muhandes
Sun Oct 17, 2010 12:15 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

the recipes for silenced mail shirt and silenced mail leggings seem to be crossed, the shirt requiring leather pants and the leggings requiring leather jacket.

Edit: corrected, please remove
by Muhandes
Sat Oct 16, 2010 11:46 pm
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 387471

Re: Introduce Yourself

Hello TheKingOfCrunch, may you find in this game peace and serenity (or war and anxiety, as you wish)
by Muhandes
Sat Oct 16, 2010 3:04 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

There should be a specific message for each element, separate from the physical damage one. I'll check that out. To clarify: is it doing the damage and just not showing the message, or is it not even doing the damage? Presumably you are referring to the puzzle issue, no damage was done as far as I ...
by Muhandes
Sat Oct 16, 2010 10:37 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

With Gwneuthurwr Deganau's hunllef puzzle, when the green side is solved, it used to do acid strike back damage.
I don't get this strike back damage anymore.

Note that this might be a general strike-back damage - I was playing all day long with changing one strike-back damage type with another.
by Muhandes
Sat Oct 16, 2010 10:19 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2317824

Re: Minor bugs

If you do strike back damage that would have killed your opponent, you get an element-specific damage telling you that your opponent pulled back. The message for ice is the wrong one, it is: Your opponent appears to be pretty shaken up by the noise. Which is the message for sonic. Edit: actually, th...
by Muhandes
Thu Oct 14, 2010 11:05 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2325068

Re: Spelling and grammatical errors

Mouths of Darkness You venture into cave 8. So far you have gone through 4 sections of it. Flood! The back of the cave turns into a warm, damp hole in the ground, large enough to climb into. You start to work your way down, but a gurgling hiss from below catches your attention. With shock you have ...