Search found 1771 matches

by Cristiona
Sun Sep 30, 2007 7:58 pm
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 145874

Jesus wrote:Twilight dictionary stuff -- should we even add this?
Eventually? Sure. Right now? I think it can be placed on the backburner.
by Cristiona
Tue Sep 25, 2007 10:36 pm
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 145874

The hook does indeed drop from the Big & Tall Shoreman. Just got one to drop. There's also the smuggler's box and the seventh of nine, both from the small-time smuggler. The box can spawn: Gold Coast ivory Ivory Coast spices Spice Coast gold If you want descriptions for those items, I can give y...
by Cristiona
Tue Sep 25, 2007 9:51 pm
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12010

That's kinda what I figured. For what it's worth, I think there are some tools that can extract a password from a hash, but they're pretty limited (I believe they need to be 'trained', and of course, you need access to the hashes), and I think they don't work over a certain length (as hashes tend to...
by Cristiona
Tue Sep 25, 2007 9:40 pm
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12010

Stored in a hash but able to be edited by an admin, I would assume? Or are you totally unable to touch them?

Or should I stop prying on this sort of thing :wink:
by Cristiona
Mon Sep 24, 2007 9:02 pm
Forum: Gameplay & Discussion
Topic: Class differences
Replies: 46
Views: 22183

the ethereal club Best. Weapon. In. The. Game. Let's see... from what I remember playing the classes (didn't play much as a Psion or an Animalist). Gadgeteer: Seems to be the easiest class to play. A wide range of delevers (perhaps too many), bonus to damage, healing spell, and armor/weapon tweaks....
by Cristiona
Sun Sep 23, 2007 8:46 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

Because you're not patrolling? You're calling out a specific person, and not just your average thug, but a fellow hero. You might be an efficient hero, but you're still going to take your time, since you're meeting at an arranged place for an epic rumble.

Hero vs Hero: Serious Business.
by Cristiona
Sun Sep 23, 2007 8:20 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

The theory was that PvP is an alternative way of spending your time. 10 minutes was largely pulled from thin air, but it was a way to make it expensive, but not overly so. It seemed a good balance between ridiculous amounts of fights, and creating a completely arbitrary counter (just what is the nar...
by Cristiona
Sun Sep 23, 2007 3:32 am
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 145874

Jesus wrote:Also knocked out the renegade robot hive and the positronic computer. Anyone been able to actually build the thing?
I have. I think it's a Gadgeteer-only deal, though. We have a passive skill somewhere that talks about advanced computers.
by Cristiona
Sat Sep 22, 2007 9:48 pm
Forum: Off the Wall
Topic: Sketchy Dealer
Replies: 2
Views: 5616

Running Man, and Mad Max, too.

"Ladies and Gentlemen, boys and girls... dying time's here!"

Wiki mentioned a Euro release called Temple of Dreams, and there was a later release called Messiah vs. the Progenater, or something like that. A friend of mine has it, but I never ran across it.
by Cristiona
Sat Sep 22, 2007 9:24 pm
Forum: Off the Wall
Topic: Sketchy Dealer
Replies: 2
Views: 5616

Sketchy Dealer

He gets caught up in ranting and raving: "I'm a lord of acid! I'm a twenty-first century Jesus. I'm the creator, the destroyer. I provide the temple of dreams. I'm beyond good and evil!"
Heh... a Messiah reference... I only have 21st Century Jesus myself, though.
by Cristiona
Sat Sep 22, 2007 8:43 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

Hm. Yeah, the opportunity cost is where my parallels break down. The only limitation in MUDs is the amount of time the player has; there's no turns. Frankly, I'm at something of a loss on how it should be done. In KoL, I PvP'd a lot more once the adventure cost was removed, but I don't much care for...
by Cristiona
Sat Sep 22, 2007 5:31 am
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

Honestly, for hard core clubs, the act itself is sufficient reward. A played on one MUD where looting wasn't allowed, and most PvP took place in an arena. Why? Because the creator loved player v. player combat, but hated having people take all his stuff. XP and chips would be enough of a prize for t...
by Cristiona
Fri Sep 21, 2007 9:04 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

I think part of it depends on how key "ascension" is going to be in Twilight Heroes. It's the core of KoL, so everything needs to be designed with it in mind. However, if TH is designed so that there are several paths one could take, and that ascension is but one facet, then integration is...
by Cristiona
Thu Sep 20, 2007 11:58 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

Part of me thinks it should be the other way around, actually. Your "average" PvPer takes a beating, and only the really good ones thrive. That sets the barrier to entry pretty high, but from my clubby days on various MUDs leads me to believe that a situation like that would appeal to the ...
by Cristiona
Wed Sep 19, 2007 11:05 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

Sounds like we need an arena.

Oh! Hey! How about an unlockable area in the Cannonball Tavern where you can get into drunken brawls with other players?
by Cristiona
Tue Sep 18, 2007 9:36 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 54597

I would support optional PvP, ala most MUDs. That is, actual player vs. player combat. The biggest problem with porting that over, is that MUDs are real-time, and this is combat turn based. Then again, I suppose the game could just factor... um... various... er... factors... and automate the whole c...
by Cristiona
Sat Sep 15, 2007 3:24 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 26468

Devant wrote:(not that there is anything that can make you lose levels in KoL)
Actually, there are. I plan to ascend as a level 1 AT for my 100th ascension :P
by Cristiona
Fri Sep 14, 2007 8:59 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 26468

Is this where I ask "what item"? >_>
by Cristiona
Mon Sep 10, 2007 8:58 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1027528

The resistance will appear if you have it. It shouldn't appear if you don't. That holds true for all the "elemental" types. Is it not behaving that way? Hm. Then the Force Gloves need to be reworked a little. Their desription says "+5% resist all", but my character sheet only sh...
by Cristiona
Sat Sep 08, 2007 9:54 pm
Forum: Off the Wall
Topic: Don Carlos
Replies: 6
Views: 7365

Carlos Castaneda wrote some books mentioning Naguals. In it, there was a guide named Don Juan Matus. Portmanteau?
by Cristiona
Sat Sep 08, 2007 9:50 pm
Forum: Help & Hints
Topic: Elemental Resistances
Replies: 5
Views: 6390

Actually, option 3 looks a lot like how KoL does it. You have purely elemental foes (Snow Queen) and you have foes that dish out elemental and are weak to it (Hippies), straight up physically resistant (Protector Spirits), and foes with elemental attacks but no elemental weaknesses (um... Furry Gian...
by Cristiona
Sat Sep 08, 2007 9:31 pm
Forum: Off the Wall
Topic: Don Carlos
Replies: 6
Views: 7365

Don Carlos

Come clean, Ross... this name was you being clever, wasn't it? :D
by Cristiona
Sat Aug 11, 2007 6:38 am
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 145874

Ah, see... that would be logical, which is why it doesn't work for English :P
by Cristiona
Thu Aug 09, 2007 9:20 pm
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 145874

I'm 99% positive the Titanium Shield recepe is correct, I'm sure I've made one before. Also, it might be worth noting that for the titanium mace you need to weld a titanium pipe with the lump, not a lead pipe (the list just says "pipe"). And playing with paper mache is fun. I've got a pina...
by Cristiona
Mon Aug 06, 2007 11:39 pm
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 145874

We do? Huh. My tragically skewed stats (made even worse by the VR thingie) are leaving Reflexes far and away higher than the other two (base: 424/434/751).
by Cristiona
Mon Jul 23, 2007 9:32 pm
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 145874

15, I think... I don't remember... it was so long ago :p

Also, I have all the Gadgeteer skills, so if you want, I can copy the info over. Also, also, there are two non-class skills that you can currently aquire: Heroic Efficiency (I think that's its name) and Passable Pilot.
by Cristiona
Fri Jun 29, 2007 10:21 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1027528

It would be possible, provided you had staff. I play another online game where players (over a certain age) can submit ideas to the game (different, but akin to new equipment). The owner doesn't do anything with them, but a handful of staff members do. The staff that work on this are able to edit ju...
by Cristiona
Tue Jun 12, 2007 8:18 pm
Forum: Off the Wall
Topic: Draining a mosquito and passing a camel through a needlehole
Replies: 9
Views: 8565

And of course, the pointer about the Author of the discussed article, being a past satanist and having witnessed what "the Necronomicon can do", is the final absolute shot to his lack of comprehension of this world (wisdom 2? Maybe 3?). Oh, man, I totally missed that part. Yeah, totally g...
by Cristiona
Mon Jun 11, 2007 11:37 pm
Forum: Off the Wall
Topic: Draining a mosquito and passing a camel through a needlehole
Replies: 9
Views: 8565

Are there earlier versions of the game that were significantly different from what I've ever seen? I just don't know. I've played D&D Red Book, and the difference between it and 2nd edition (or third) is a lack of detail. In second, you might get (say) a Long Sword +2 (+4 vs. Giants). In Red Bo...
by Cristiona
Sun Jun 10, 2007 12:02 am
Forum: Off the Wall
Topic: Draining a mosquito and passing a camel through a needlehole
Replies: 9
Views: 8565

Then there's that tract about D&D. I mean, that's so unrealistic!



What level 8 would be attacking a zombie? That's pretty much instant destruction when turning at that point! Jeeze!
by Cristiona
Sun Jun 10, 2007 12:00 am
Forum: Off the Wall
Topic: Radio Daze
Replies: 3
Views: 6360

Jick also praised the game, and said he loved it when he saw any update -- any update. Said it made him realise how people felt when his game was still in its early stages.
by Cristiona
Sat Jun 09, 2007 1:27 am
Forum: Off the Wall
Topic: Radio Daze
Replies: 3
Views: 6360

Radio Daze

Woo... got mentioned again on the Thursday radio show. Well, not by name, but certainly referenced. For what it's worth, I fully support Jick's plan. I'd like updates every three days too :D
by Cristiona
Tue Jun 05, 2007 8:08 pm
Forum: Off the Wall
Topic: history of the world
Replies: 5
Views: 7287

I suppose I can see vague connections, but Spaceballs and (especially) The Producers were much richer than the little snippets at the end of Part 1.

And, hey, Viking Funeral was pretty damn funny too, cheesey as it may have been.
by Cristiona
Sun Jun 03, 2007 8:23 pm
Forum: Off the Wall
Topic: history of the world
Replies: 5
Views: 7287

JEWS IN SPAAAAAAAAAAAAAAACE! :D
by Cristiona
Sun May 20, 2007 8:06 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1027528

Small price to pay for an extra two hours.
by Cristiona
Tue May 15, 2007 9:49 pm
Forum: Help & Hints
Topic: "-x to hit"
Replies: 9
Views: 9674

Devant wrote:I was thinking about it the other day, and thought to ask: can "-x to hit" reduce to hit chances to/below 0?
You end up attacking yourself?
by Cristiona
Mon May 14, 2007 8:10 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 376818

I'll have to check out the movie you folks are talking about--haven't seen that one. Oh, Ross... Equilibrium is a fine, fine movie. Definately worth the price of admission. Interestingly enough, the same guy did Ultraviolet. Her fighting style was how the director originally invisioned the Gun Kata...
by Cristiona
Sun May 13, 2007 8:09 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1027528

Ross wrote:Could still be a "summon lesser animal" and "summon greater animal" or something like that.
Works for D&D.
by Cristiona
Sun May 13, 2007 8:05 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 376818

Also, in case you have seen the film "Equilibrium" (Seeing from the ambience of TH, you will surely like it) then we absolutely need Kata-Guns! :) With the weighted clips so that when you throw them they stand up? :D My brother and I made an intentional choice not to include modern firear...
by Cristiona
Sat May 12, 2007 8:07 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 376818

Crud. I need to stop screwing around and kick some demon ass...