Eventually? Sure. Right now? I think it can be placed on the backburner.Jesus wrote:Twilight dictionary stuff -- should we even add this?
Search found 1771 matches
- Sun Sep 30, 2007 7:58 pm
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 145874
- Tue Sep 25, 2007 10:36 pm
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 145874
- Tue Sep 25, 2007 9:51 pm
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12010
That's kinda what I figured. For what it's worth, I think there are some tools that can extract a password from a hash, but they're pretty limited (I believe they need to be 'trained', and of course, you need access to the hashes), and I think they don't work over a certain length (as hashes tend to...
- Tue Sep 25, 2007 9:40 pm
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12010
- Mon Sep 24, 2007 9:02 pm
- Forum: Gameplay & Discussion
- Topic: Class differences
- Replies: 46
- Views: 22183
the ethereal club Best. Weapon. In. The. Game. Let's see... from what I remember playing the classes (didn't play much as a Psion or an Animalist). Gadgeteer: Seems to be the easiest class to play. A wide range of delevers (perhaps too many), bonus to damage, healing spell, and armor/weapon tweaks....
- Sun Sep 23, 2007 8:46 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
- Sun Sep 23, 2007 8:20 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
The theory was that PvP is an alternative way of spending your time. 10 minutes was largely pulled from thin air, but it was a way to make it expensive, but not overly so. It seemed a good balance between ridiculous amounts of fights, and creating a completely arbitrary counter (just what is the nar...
- Sun Sep 23, 2007 3:32 am
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 145874
I have. I think it's a Gadgeteer-only deal, though. We have a passive skill somewhere that talks about advanced computers.Jesus wrote:Also knocked out the renegade robot hive and the positronic computer. Anyone been able to actually build the thing?
- Sat Sep 22, 2007 9:48 pm
- Forum: Off the Wall
- Topic: Sketchy Dealer
- Replies: 2
- Views: 5616
- Sat Sep 22, 2007 9:24 pm
- Forum: Off the Wall
- Topic: Sketchy Dealer
- Replies: 2
- Views: 5616
Sketchy Dealer
Heh... a Messiah reference... I only have 21st Century Jesus myself, though.He gets caught up in ranting and raving: "I'm a lord of acid! I'm a twenty-first century Jesus. I'm the creator, the destroyer. I provide the temple of dreams. I'm beyond good and evil!"
- Sat Sep 22, 2007 8:43 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
Hm. Yeah, the opportunity cost is where my parallels break down. The only limitation in MUDs is the amount of time the player has; there's no turns. Frankly, I'm at something of a loss on how it should be done. In KoL, I PvP'd a lot more once the adventure cost was removed, but I don't much care for...
- Sat Sep 22, 2007 5:31 am
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
Honestly, for hard core clubs, the act itself is sufficient reward. A played on one MUD where looting wasn't allowed, and most PvP took place in an arena. Why? Because the creator loved player v. player combat, but hated having people take all his stuff. XP and chips would be enough of a prize for t...
- Fri Sep 21, 2007 9:04 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
- Thu Sep 20, 2007 11:58 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
- Wed Sep 19, 2007 11:05 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
- Tue Sep 18, 2007 9:36 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 54597
I would support optional PvP, ala most MUDs. That is, actual player vs. player combat. The biggest problem with porting that over, is that MUDs are real-time, and this is combat turn based. Then again, I suppose the game could just factor... um... various... er... factors... and automate the whole c...
- Sat Sep 15, 2007 3:24 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 26468
- Fri Sep 14, 2007 8:59 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 26468
- Mon Sep 10, 2007 8:58 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1027528
- Sat Sep 08, 2007 9:54 pm
- Forum: Off the Wall
- Topic: Don Carlos
- Replies: 6
- Views: 7365
- Sat Sep 08, 2007 9:50 pm
- Forum: Help & Hints
- Topic: Elemental Resistances
- Replies: 5
- Views: 6390
Actually, option 3 looks a lot like how KoL does it. You have purely elemental foes (Snow Queen) and you have foes that dish out elemental and are weak to it (Hippies), straight up physically resistant (Protector Spirits), and foes with elemental attacks but no elemental weaknesses (um... Furry Gian...
- Sat Sep 08, 2007 9:31 pm
- Forum: Off the Wall
- Topic: Don Carlos
- Replies: 6
- Views: 7365
Don Carlos
Come clean, Ross... this name was you being clever, wasn't it?
- Sat Aug 11, 2007 6:38 am
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 145874
- Thu Aug 09, 2007 9:20 pm
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 145874
- Mon Aug 06, 2007 11:39 pm
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 145874
- Mon Jul 23, 2007 9:32 pm
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 145874
- Fri Jun 29, 2007 10:21 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1027528
It would be possible, provided you had staff. I play another online game where players (over a certain age) can submit ideas to the game (different, but akin to new equipment). The owner doesn't do anything with them, but a handful of staff members do. The staff that work on this are able to edit ju...
- Tue Jun 12, 2007 8:18 pm
- Forum: Off the Wall
- Topic: Draining a mosquito and passing a camel through a needlehole
- Replies: 9
- Views: 8565
- Mon Jun 11, 2007 11:37 pm
- Forum: Off the Wall
- Topic: Draining a mosquito and passing a camel through a needlehole
- Replies: 9
- Views: 8565
- Sun Jun 10, 2007 12:02 am
- Forum: Off the Wall
- Topic: Draining a mosquito and passing a camel through a needlehole
- Replies: 9
- Views: 8565
- Sun Jun 10, 2007 12:00 am
- Forum: Off the Wall
- Topic: Radio Daze
- Replies: 3
- Views: 6360
- Sat Jun 09, 2007 1:27 am
- Forum: Off the Wall
- Topic: Radio Daze
- Replies: 3
- Views: 6360
Radio Daze
Woo... got mentioned again on the Thursday radio show. Well, not by name, but certainly referenced. For what it's worth, I fully support Jick's plan. I'd like updates every three days too
- Tue Jun 05, 2007 8:08 pm
- Forum: Off the Wall
- Topic: history of the world
- Replies: 5
- Views: 7287
- Sun Jun 03, 2007 8:23 pm
- Forum: Off the Wall
- Topic: history of the world
- Replies: 5
- Views: 7287
- Sun May 20, 2007 8:06 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1027528
- Tue May 15, 2007 9:49 pm
- Forum: Help & Hints
- Topic: "-x to hit"
- Replies: 9
- Views: 9674
- Mon May 14, 2007 8:10 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 376818
I'll have to check out the movie you folks are talking about--haven't seen that one. Oh, Ross... Equilibrium is a fine, fine movie. Definately worth the price of admission. Interestingly enough, the same guy did Ultraviolet. Her fighting style was how the director originally invisioned the Gun Kata...
- Sun May 13, 2007 8:09 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1027528
- Sun May 13, 2007 8:05 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 376818
- Sat May 12, 2007 8:07 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 376818