Search found 161 matches
- Thu Oct 18, 2012 7:31 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 90772
Re: Leagues!
I would say the best way to future proof that is make a mini-table with rank and a priority number by it. That way, you can give different ranks the same numerical priority and it gives you a viable sorting method. Which is kind of industry standard, at least where I work ... of course, our standar...
- Mon Oct 15, 2012 11:04 am
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 90772
Re: Leagues!
Maybe I'm not seeing it, but is there a place for someone not in a league to look at them? Very roundabout: 1) Find somebody who already is in a league. 2) Click on them to get to their public profile. 3) At the top, where it says their name, it will also say "of $leaguename". 4) Click th...
- Sun Oct 14, 2012 4:36 pm
- Forum: Gameplay & Discussion
- Topic: Leagues!
- Replies: 73
- Views: 90772
Re: Leagues!
I hope you are "Bobby Tables"-proof >_>Kinak wrote:... you can use '%' in the search field if you want ...
(I won't be trying that out myself)
- Thu Jul 19, 2012 2:58 pm
- Forum: Gameplay & Discussion
- Topic: Make pulls carry over?
- Replies: 11
- Views: 19393
Re: Make pulls carry over?
On a side note, isn't sugar and caffeine a non-issue if you're not taking turns? The time will ultimately be lost because you can only rollover so many minutes before you max out. Unless you're specifically consuming items that give xp, stat increases or other bonuses, you don't need the minutes. T...
- Wed Jul 04, 2012 5:33 am
- Forum: Off the Wall
- Topic: auto use *ouch script
- Replies: 7
- Views: 37033
Re: auto use *ouch script
Is your local storage full of something else? (don't know exactly how you would tell, I had to resort to running sqlite on webappsstore.sqlite and then "select sum(length(value)) from webappsstore2" or something like that).
That thing has a limit per site, but also a total limit ...
That thing has a limit per site, but also a total limit ...
- Thu Jun 14, 2012 3:25 am
- Forum: Gameplay & Discussion
- Topic: Make pulls carry over?
- Replies: 11
- Views: 19393
Re: Make pulls carry over?
Of course, you would still be missing the turns from caffeine and sugar.
- Mon Jun 04, 2012 5:30 am
- Forum: Gameplay & Discussion
- Topic: I got an Ultra-rare!
- Replies: 39
- Views: 121904
Re: I got an Ultra-rare!
Big deal, I got two just while looking for *one* special wooden cup!
- Mon Jun 04, 2012 5:28 am
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 24710
Re: Multiversal Summer Catalog
I can only say that I am a bit sad I won't be able to utilize this in runs where it would most help me. All items available - pray for gong? No pulls - no use. In between - I would like to summon before pulling (so that I can shuffle my pulls according to what I get), but I don't have 20PP or skill ...
- Tue May 29, 2012 7:34 am
- Forum: Gameplay & Discussion
- Topic: Stop the Space Station Madness
- Replies: 15
- Views: 14763
Re: Stop the Space Station Madness
Unless you count the (reward-like) involvement of Outer reaches of space in that other, even higher-level, very optional quest.Satan wrote:There are no quests that involve it
I have nothing else to add, except that the highest-level area needed for moltinium is in the desert.
- Mon May 14, 2012 12:33 pm
- Forum: Testing & Debugging
- Topic: I can't log in! Help!
- Replies: 22
- Views: 64122
Re: I can't log in! Help!
Bug keeps happening (deleting cookie lets me re-login). It's especially funny when it happens when I use horn of Zion, resulting in loss of item and no fight. (it also happens other times, like going to skills or inventory or ...).
(Not sure if it takes away time too, but I think it doesn't)
(Not sure if it takes away time too, but I think it doesn't)
- Sun May 13, 2012 7:45 am
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 41919
Re: Old IotM Reintroduction and Old/New Balance [Split]
I would trim the above list to xp, items and time (with time being priority #1), and also add combat frequency modifiers. Many things can be made up for by making combats less convenient (as long as I can win combats and heal up afterwards, it doesn't matter if I was doing 50 damage per turns or 500...
- Mon May 07, 2012 1:14 am
- Forum: Gameplay & Discussion
- Topic: I got an Ultra-rare!
- Replies: 39
- Views: 121904
Re: I got an Ultra-rare!
100 times repeated "today no UR" doesn't constitute LIFE.
mod note: agreed!
mod note: agreed!
- Thu May 03, 2012 12:04 pm
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 41799
Re: Rise of a hero, lvl 50-100
Lame! I started later and am already level 86 after yesterday :-P XP: 11,190,562 (309,438 to next level) Strength: 2871 (2816) Intellect: 434 (415) Reflexes: 850 (777) HP: 381/496 PP: 109/940 Of course, I bled resources like crazy (liaos, recognizers, seltzers, suspicious syringes, brewmeisters, ......
- Tue Apr 24, 2012 8:53 am
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 41799
Re: Rise of a hero, lvl 50-100
Are you spending 150+ turns there?mara wrote:I feel like 100k is a lot more than I was ever getting with a similar setup. Is there something I might be doing wrong?
Are you selling all the drops?
- Mon Apr 16, 2012 3:59 am
- Forum: Help & Hints
- Topic: transmogrification counter
- Replies: 4
- Views: 33387
Re: transmogrification counter
Does it matter anyway? You just transmogrify, and then almost immediately level up, which is when the badge will pop up your face once you have them all.
- Fri Mar 23, 2012 9:59 am
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 1-50
- Replies: 20
- Views: 14072
Re: Rise of a hero, lvl 1-50
I once spent several days looking for a static shield ...
- Sat Mar 10, 2012 7:36 am
- Forum: Gameplay & Discussion
- Topic: bouncy battery ball
- Replies: 7
- Views: 15840
Re: bouncy battery ball
6 hits from turn 1 is nice, but the lowly enemies were still only worth 1 PP .. and enemies in level~~2 places were worth 2 PP .. and so on ...
- Wed Feb 29, 2012 7:20 am
- Forum: Testing & Debugging
- Topic: I can't log in! Help!
- Replies: 22
- Views: 64122
Re: I can't log in! Help!
I'm not sure if it'll disrupt the delicate ecosystem of plug-ins you already use but, well, using a beta plug-in is less scary to me than trusting browsers to ignore twilightheroes.com cookies on http://www.twilightheroes.com. Actually, it breaks running chat in the sidebar, which I do so I can wat...
- Tue Feb 28, 2012 11:03 am
- Forum: Testing & Debugging
- Topic: I can't log in! Help!
- Replies: 22
- Views: 64122
Re: I can't log in! Help!
Well, the advantage of being able to run two sessions in Firefox is using the autoadventure script and it keeps me from having to put up with IE's endless clicking noises. You can run "firefox -no-remote -ProfileManager", create a new profile (and possibly copy everything from your old pr...
- Mon Feb 27, 2012 9:11 am
- Forum: Testing & Debugging
- Topic: I can't log in! Help!
- Replies: 22
- Views: 64122
Re: I can't log in! Help!
That's a whole mess of errors. I can't speak to the forums (neither I nor Ryme's code, obviously), but the rest of it sounds a lot like cookies aren't being handled properly. I've tightened things up a bit on our side and fixed at least part of it. You may have to clear out your cookies but, other ...
- Sat Feb 25, 2012 12:09 pm
- Forum: Testing & Debugging
- Topic: I can't log in! Help!
- Replies: 22
- Views: 64122
Re: I can't log in! Help!
This keeps happening to me, every day or two in the past two (or three?) weeks. I can get to login page. Using twilightheroes.com (without www) just logged me in and instantly back out (to www....) now (previous attempt showed chat frame and got stuck loading something). On www, after submitting pas...
- Mon Feb 13, 2012 8:19 am
- Forum: Gameplay & Discussion
- Topic: February Podcast Thread
- Replies: 20
- Views: 20842
Re: February Podcast Thread
Something world-shattering? Which would basically boil down to retcon, just with different narrative.Cristiona wrote:And even still, what would a level 50 spell do?
- Mon Dec 26, 2011 9:06 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1544512
Re: Minor interface tweak requests
It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane. Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355 Thanks, I am now using it. It is a bit annoying, though not nearly a...
- Sun Dec 25, 2011 7:19 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1544512
Re: Minor interface tweak requests
Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355RKBrumbelow wrote:It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane.
- Thu Dec 01, 2011 10:34 am
- Forum: Testing & Debugging
- Topic: Spelling and grammatical errors
- Replies: 524
- Views: 2345838
Re: Spelling and grammatical errors
I still parse that sentence as having no predicate. Subject: leaf - this - small - silvery-grey - from a plant that's not uncommon ... Predicate: ? Edit: And if you mean Subject: leaf - this - small - silvery-grey - from a plant - that is not uncommon then you are *still* missing a predicate for lea...
- Tue Nov 08, 2011 7:15 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1544512
Re: Minor interface tweak requests
I wish all leaderboards would also show "where you would be" (rank and value, or at least the value). (where you=currently logged on character) On a completely different note, I often wish "sell things" also had "sell all but $X" option. Limiting $X to 1 is ... limiting.
- Wed Oct 26, 2011 10:40 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 365596
Re: TH Greasemonkey thread 2.0
Once I change the "Item" code, the stupid console for the script disappears from the page and I have to switch it back to the normal code for the script to be usable again. You are introducing a syntax error somewhere, probably by ending the cut/paste at the wrong curly brace. Larger code...
- Tue Oct 25, 2011 10:13 am
- Forum: Gameplay & Discussion
- Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
- Replies: 49
- Views: 86753
Re: Hello World (aka Don't Panic II, Electric Bugaloo)
Would it be funny if the only active topic was "view active topics doesn't work"?
- Tue Oct 18, 2011 10:08 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 365596
Re: TH Greasemonkey thread 2.0
Did you also change your action (to I17671769:1770)?
You *do* have one of the ecto items in your invetory, right?
And you are only trying to use it *once* per combat?
You *do* have one of the ecto items in your invetory, right?
And you are only trying to use it *once* per combat?
- Mon Oct 17, 2011 10:19 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 365596
Re: TH Greasemonkey thread 2.0
It's not a function. It's where the current action (selectedAction[0]) is compared to the string 'I' (that's capital i), near the end of getNextButton.
- Fri Oct 14, 2011 7:04 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 365596
Re: TH Greasemonkey thread 2.0
I changed the code for 'I' action to nextButton=find('.//input[@type="submit" and contains(@value,"Item")]'); var ffound = false; for (var fidx = 1; fidx < selectedAction.length && !ffound; fidx++) { if (Select_Value_Set_Name('pickwhich',qqq-1,selectedAction[fidx])) { ffo...
- Sat Oct 08, 2011 7:28 am
- Forum: Gameplay & Discussion
- Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
- Replies: 49
- Views: 86753
Re: Hello World (aka Don't Panic II, Electric Bugaloo)
You are software engineers. You will be standing on each other's toesKinak wrote: I totally agree with the "standing on shoulders of giants" sentiment. Working on someone else's dream is a new challenge for me, but one I think should prove to be pretty fun.
- Wed Aug 31, 2011 5:26 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2346819
Re: Minor bugs
Equation: Foe toughness increased by (2 * level) + 2X; duration = 30 + X The 2*level portion is capped at 20 + X. Max: +50 foe toughness First, I'm assuming you mean 2*level (cap of level 10) +2X, which would put the max at 40, not 50. Otherwise, the cap would be 30. I think it needs a slight clean...
- Tue Aug 09, 2011 8:34 am
- Forum: Testing & Debugging
- Topic: Minor bugs
- Replies: 721
- Views: 2346819
Re: Minor bugs
There's an item that matches 'Fortune' exactly and you don't have it.
- Wed Aug 03, 2011 4:25 am
- Forum: Gameplay & Discussion
- Topic: some PvP suggestions for Quality of Life
- Replies: 7
- Views: 10566
Re: some PvP suggestions for Quality of Life
Aside: that would be nice for all item drops/acquisitions, just like in SSW. It's not like I can't immediately /count them in chat - there's np reason to hide the number.Lxndr wrote: (1) It would be nice if, when a lambda token dropped, you would be informed your current total.
- Wed Jun 29, 2011 4:45 am
- Forum: Gameplay & Discussion
- Topic: Cris does stupid stunts!
- Replies: 72
- Views: 77060
Re: Cris does stupid stunts!
And certain sandals?Cristiona wrote: [*] Unenchanted equipment only[/list]
- Except for water-breathing for non-elems
- Except for super-jumping for NCI
- Mon Jun 27, 2011 9:44 am
- Forum: Testing & Debugging
- Topic: If first encounter in a Cave is a villain...
- Replies: 5
- Views: 33737
Re: If first encounter in a Cave is a villain...
Except that you can get a static villain for the place you were intending to go to, and *still* be interrupted enough to patrol again at the place you were before you met the villain. It's at least a bit incongruent (see previous paragraph), unintuitive (see people expecting it to work the other way...
- Tue May 24, 2011 12:19 pm
- Forum: Off the Wall
- Topic: Stupid/Silly Retcon Mistakes
- Replies: 21
- Views: 65979
Re: Stupid/Silly Retcon Mistakes
Oh, no, I know how to get the bonus mettle. My question was, how do you do an otherwise mettle-free "trainee" run? Choose class (5) All items available (-4 -> 1) all skills (+0 -> 1) caffeine + sugar (+0 -> 1) sidekick from the beginning (+0 -> 1) Your run will be worth 1 mettle, called &...
- Fri May 20, 2011 7:11 am
- Forum: Gameplay & Discussion
- Topic: Whirlwind
- Replies: 20
- Views: 35849
Re: Whirlwind
Why only 3 from the rooftops? Is there some drawback to getting the 4th there?Cristiona wrote:bonus skill points ... (4 for the Troutmaster, 3 from the rooftops).
- Fri Feb 11, 2011 7:39 am
- Forum: Gameplay & Discussion
- Topic: What could I possibly be wearing?
- Replies: 11
- Views: 10231
Re: What could I possibly be wearing?
And the undies worn on top of those denims.