Search found 161 matches

by xKiv
Thu Oct 18, 2012 7:31 am
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 90772

Re: Leagues!

I would say the best way to future proof that is make a mini-table with rank and a priority number by it. That way, you can give different ranks the same numerical priority and it gives you a viable sorting method. Which is kind of industry standard, at least where I work ... of course, our standar...
by xKiv
Mon Oct 15, 2012 11:04 am
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 90772

Re: Leagues!

Maybe I'm not seeing it, but is there a place for someone not in a league to look at them? Very roundabout: 1) Find somebody who already is in a league. 2) Click on them to get to their public profile. 3) At the top, where it says their name, it will also say "of $leaguename". 4) Click th...
by xKiv
Sun Oct 14, 2012 4:36 pm
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 90772

Re: Leagues!

Kinak wrote:... you can use '%' in the search field if you want ...
I hope you are "Bobby Tables"-proof >_>
(I won't be trying that out myself)
by xKiv
Thu Jul 19, 2012 2:58 pm
Forum: Gameplay & Discussion
Topic: Make pulls carry over?
Replies: 11
Views: 19393

Re: Make pulls carry over?

On a side note, isn't sugar and caffeine a non-issue if you're not taking turns? The time will ultimately be lost because you can only rollover so many minutes before you max out. Unless you're specifically consuming items that give xp, stat increases or other bonuses, you don't need the minutes. T...
by xKiv
Wed Jul 04, 2012 5:33 am
Forum: Off the Wall
Topic: auto use *ouch script
Replies: 7
Views: 37033

Re: auto use *ouch script

Is your local storage full of something else? (don't know exactly how you would tell, I had to resort to running sqlite on webappsstore.sqlite and then "select sum(length(value)) from webappsstore2" or something like that).
That thing has a limit per site, but also a total limit ...
by xKiv
Thu Jun 14, 2012 3:25 am
Forum: Gameplay & Discussion
Topic: Make pulls carry over?
Replies: 11
Views: 19393

Re: Make pulls carry over?

Of course, you would still be missing the turns from caffeine and sugar.
by xKiv
Mon Jun 04, 2012 5:30 am
Forum: Gameplay & Discussion
Topic: I got an Ultra-rare!
Replies: 39
Views: 121904

Re: I got an Ultra-rare!

Big deal, I got two just while looking for *one* special wooden cup!
by xKiv
Mon Jun 04, 2012 5:28 am
Forum: Gameplay & Discussion
Topic: Multiversal Summer Catalog
Replies: 24
Views: 24710

Re: Multiversal Summer Catalog

I can only say that I am a bit sad I won't be able to utilize this in runs where it would most help me. All items available - pray for gong? No pulls - no use. In between - I would like to summon before pulling (so that I can shuffle my pulls according to what I get), but I don't have 20PP or skill ...
by xKiv
Tue May 29, 2012 7:34 am
Forum: Gameplay & Discussion
Topic: Stop the Space Station Madness
Replies: 15
Views: 14763

Re: Stop the Space Station Madness

Satan wrote:There are no quests that involve it
Unless you count the (reward-like) involvement of Outer reaches of space in that other, even higher-level, very optional quest.


I have nothing else to add, except that the highest-level area needed for moltinium is in the desert.
by xKiv
Mon May 14, 2012 12:33 pm
Forum: Testing & Debugging
Topic: I can't log in! Help!
Replies: 22
Views: 64122

Re: I can't log in! Help!

Bug keeps happening (deleting cookie lets me re-login). It's especially funny when it happens when I use horn of Zion, resulting in loss of item and no fight. (it also happens other times, like going to skills or inventory or ...).
(Not sure if it takes away time too, but I think it doesn't)
by xKiv
Sun May 13, 2012 7:45 am
Forum: Gameplay & Discussion
Topic: Old IotM Reintroduction and Old/New Balance [Split]
Replies: 38
Views: 41919

Re: Old IotM Reintroduction and Old/New Balance [Split]

I would trim the above list to xp, items and time (with time being priority #1), and also add combat frequency modifiers. Many things can be made up for by making combats less convenient (as long as I can win combats and heal up afterwards, it doesn't matter if I was doing 50 damage per turns or 500...
by xKiv
Mon May 07, 2012 1:14 am
Forum: Gameplay & Discussion
Topic: I got an Ultra-rare!
Replies: 39
Views: 121904

Re: I got an Ultra-rare!

100 times repeated "today no UR" doesn't constitute LIFE.

mod note: agreed!
by xKiv
Thu May 03, 2012 12:04 pm
Forum: Gameplay & Discussion
Topic: Rise of a hero, lvl 50-100
Replies: 74
Views: 41799

Re: Rise of a hero, lvl 50-100

Lame! I started later and am already level 86 after yesterday :-P XP: 11,190,562 (309,438 to next level) Strength: 2871 (2816) Intellect: 434 (415) Reflexes: 850 (777) HP: 381/496 PP: 109/940 Of course, I bled resources like crazy (liaos, recognizers, seltzers, suspicious syringes, brewmeisters, ......
by xKiv
Tue Apr 24, 2012 8:53 am
Forum: Gameplay & Discussion
Topic: Rise of a hero, lvl 50-100
Replies: 74
Views: 41799

Re: Rise of a hero, lvl 50-100

mara wrote:I feel like 100k is a lot more than I was ever getting with a similar setup. Is there something I might be doing wrong?
Are you spending 150+ turns there?
Are you selling all the drops?
by xKiv
Mon Apr 16, 2012 3:59 am
Forum: Help & Hints
Topic: transmogrification counter
Replies: 4
Views: 33387

Re: transmogrification counter

Does it matter anyway? You just transmogrify, and then almost immediately level up, which is when the badge will pop up your face once you have them all.
by xKiv
Fri Mar 23, 2012 9:59 am
Forum: Gameplay & Discussion
Topic: Rise of a hero, lvl 1-50
Replies: 20
Views: 14072

Re: Rise of a hero, lvl 1-50

I once spent several days looking for a static shield ...
by xKiv
Sat Mar 10, 2012 7:36 am
Forum: Gameplay & Discussion
Topic: bouncy battery ball
Replies: 7
Views: 15840

Re: bouncy battery ball

6 hits from turn 1 is nice, but the lowly enemies were still only worth 1 PP .. and enemies in level~~2 places were worth 2 PP .. and so on ...
by xKiv
Wed Feb 29, 2012 7:20 am
Forum: Testing & Debugging
Topic: I can't log in! Help!
Replies: 22
Views: 64122

Re: I can't log in! Help!

I'm not sure if it'll disrupt the delicate ecosystem of plug-ins you already use but, well, using a beta plug-in is less scary to me than trusting browsers to ignore twilightheroes.com cookies on http://www.twilightheroes.com. Actually, it breaks running chat in the sidebar, which I do so I can wat...
by xKiv
Tue Feb 28, 2012 11:03 am
Forum: Testing & Debugging
Topic: I can't log in! Help!
Replies: 22
Views: 64122

Re: I can't log in! Help!

Well, the advantage of being able to run two sessions in Firefox is using the autoadventure script and it keeps me from having to put up with IE's endless clicking noises. You can run "firefox -no-remote -ProfileManager", create a new profile (and possibly copy everything from your old pr...
by xKiv
Mon Feb 27, 2012 9:11 am
Forum: Testing & Debugging
Topic: I can't log in! Help!
Replies: 22
Views: 64122

Re: I can't log in! Help!

That's a whole mess of errors. I can't speak to the forums (neither I nor Ryme's code, obviously), but the rest of it sounds a lot like cookies aren't being handled properly. I've tightened things up a bit on our side and fixed at least part of it. You may have to clear out your cookies but, other ...
by xKiv
Sat Feb 25, 2012 12:09 pm
Forum: Testing & Debugging
Topic: I can't log in! Help!
Replies: 22
Views: 64122

Re: I can't log in! Help!

This keeps happening to me, every day or two in the past two (or three?) weeks. I can get to login page. Using twilightheroes.com (without www) just logged me in and instantly back out (to www....) now (previous attempt showed chat frame and got stuck loading something). On www, after submitting pas...
by xKiv
Mon Feb 13, 2012 8:19 am
Forum: Gameplay & Discussion
Topic: February Podcast Thread
Replies: 20
Views: 20842

Re: February Podcast Thread

Cristiona wrote:And even still, what would a level 50 spell do?
Something world-shattering? Which would basically boil down to retcon, just with different narrative.
by xKiv
Mon Dec 26, 2011 9:06 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544512

Re: Minor interface tweak requests

It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane. Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355 Thanks, I am now using it. It is a bit annoying, though not nearly a...
by xKiv
Sun Dec 25, 2011 7:19 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544512

Re: Minor interface tweak requests

RKBrumbelow wrote:It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane.
Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355
by xKiv
Thu Dec 01, 2011 10:34 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2345838

Re: Spelling and grammatical errors

I still parse that sentence as having no predicate. Subject: leaf - this - small - silvery-grey - from a plant that's not uncommon ... Predicate: ? Edit: And if you mean Subject: leaf - this - small - silvery-grey - from a plant - that is not uncommon then you are *still* missing a predicate for lea...
by xKiv
Tue Nov 08, 2011 7:15 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544512

Re: Minor interface tweak requests

I wish all leaderboards would also show "where you would be" (rank and value, or at least the value). (where you=currently logged on character) On a completely different note, I often wish "sell things" also had "sell all but $X" option. Limiting $X to 1 is ... limiting.
by xKiv
Wed Oct 26, 2011 10:40 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 365596

Re: TH Greasemonkey thread 2.0

Once I change the "Item" code, the stupid console for the script disappears from the page and I have to switch it back to the normal code for the script to be usable again. You are introducing a syntax error somewhere, probably by ending the cut/paste at the wrong curly brace. Larger code...
by xKiv
Tue Oct 25, 2011 10:13 am
Forum: Gameplay & Discussion
Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
Replies: 49
Views: 86753

Re: Hello World (aka Don't Panic II, Electric Bugaloo)

Would it be funny if the only active topic was "view active topics doesn't work"?
by xKiv
Tue Oct 18, 2011 10:08 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 365596

Re: TH Greasemonkey thread 2.0

Did you also change your action (to I:1766:1767:1768:1769:1770)?
You *do* have one of the ecto items in your invetory, right?
And you are only trying to use it *once* per combat?
by xKiv
Mon Oct 17, 2011 10:19 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 365596

Re: TH Greasemonkey thread 2.0

It's not a function. It's where the current action (selectedAction[0]) is compared to the string 'I' (that's capital i), near the end of getNextButton.
by xKiv
Fri Oct 14, 2011 7:04 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 365596

Re: TH Greasemonkey thread 2.0

I changed the code for 'I' action to nextButton=find('.//input[@type="submit" and contains(@value,"Item")]'); var ffound = false; for (var fidx = 1; fidx < selectedAction.length && !ffound; fidx++) { if (Select_Value_Set_Name('pickwhich',qqq-1,selectedAction[fidx])) { ffo...
by xKiv
Sat Oct 08, 2011 7:28 am
Forum: Gameplay & Discussion
Topic: Hello World (aka Don't Panic II, Electric Bugaloo)
Replies: 49
Views: 86753

Re: Hello World (aka Don't Panic II, Electric Bugaloo)

Kinak wrote: I totally agree with the "standing on shoulders of giants" sentiment. Working on someone else's dream is a new challenge for me, but one I think should prove to be pretty fun.
You are software engineers. You will be standing on each other's toes ;-)
by xKiv
Wed Aug 31, 2011 5:26 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2346819

Re: Minor bugs

Equation: Foe toughness increased by (2 * level) + 2X; duration = 30 + X The 2*level portion is capped at 20 + X. Max: +50 foe toughness First, I'm assuming you mean 2*level (cap of level 10) +2X, which would put the max at 40, not 50. Otherwise, the cap would be 30. I think it needs a slight clean...
by xKiv
Tue Aug 09, 2011 8:34 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2346819

Re: Minor bugs

There's an item that matches 'Fortune' exactly and you don't have it.
by xKiv
Wed Aug 03, 2011 4:25 am
Forum: Gameplay & Discussion
Topic: some PvP suggestions for Quality of Life
Replies: 7
Views: 10566

Re: some PvP suggestions for Quality of Life

Lxndr wrote: (1) It would be nice if, when a lambda token dropped, you would be informed your current total.
Aside: that would be nice for all item drops/acquisitions, just like in SSW. It's not like I can't immediately /count them in chat - there's np reason to hide the number.
by xKiv
Wed Jun 29, 2011 4:45 am
Forum: Gameplay & Discussion
Topic: Cris does stupid stunts!
Replies: 72
Views: 77060

Re: Cris does stupid stunts!

Cristiona wrote: [*] Unenchanted equipment only
  • Except for water-breathing for non-elems
  • Except for super-jumping for NCI
[/list]
And certain sandals?
by xKiv
Mon Jun 27, 2011 9:44 am
Forum: Testing & Debugging
Topic: If first encounter in a Cave is a villain...
Replies: 5
Views: 33737

Re: If first encounter in a Cave is a villain...

Except that you can get a static villain for the place you were intending to go to, and *still* be interrupted enough to patrol again at the place you were before you met the villain. It's at least a bit incongruent (see previous paragraph), unintuitive (see people expecting it to work the other way...
by xKiv
Tue May 24, 2011 12:19 pm
Forum: Off the Wall
Topic: Stupid/Silly Retcon Mistakes
Replies: 21
Views: 65979

Re: Stupid/Silly Retcon Mistakes

Oh, no, I know how to get the bonus mettle. My question was, how do you do an otherwise mettle-free "trainee" run? Choose class (5) All items available (-4 -> 1) all skills (+0 -> 1) caffeine + sugar (+0 -> 1) sidekick from the beginning (+0 -> 1) Your run will be worth 1 mettle, called &...
by xKiv
Fri May 20, 2011 7:11 am
Forum: Gameplay & Discussion
Topic: Whirlwind
Replies: 20
Views: 35849

Re: Whirlwind

Cristiona wrote:bonus skill points ... (4 for the Troutmaster, 3 from the rooftops).
Why only 3 from the rooftops? Is there some drawback to getting the 4th there?
by xKiv
Fri Feb 11, 2011 7:39 am
Forum: Gameplay & Discussion
Topic: What could I possibly be wearing?
Replies: 11
Views: 10231

Re: What could I possibly be wearing?

And the undies worn on top of those denims.