Search found 314 matches: greasemonkey
Searched query: greasemonkey
- Wed Nov 24, 2010 7:23 pm
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1581533
Re: Minor interface tweak requests
Weird. I'll try it out next time without the Greasemonkey stuff running, just to be sure that isn't the problem.
- Mon Oct 04, 2010 3:12 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
I wrote a script so you can re-up your buffs from the nav pane (sorta like in Mafia). You need to visit the skills page before it will activate (to figure out which skills you have). TekRunner's mentioned this would be nice. http://userscripts.org/scripts/show/87404 This is my first GM script, so se...
- Wed Sep 29, 2010 11:05 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Sorry about that. It completely slipped my mind. Delassa's solution is much better than mine anyway, as anyone can keep their version up to date as long as the wiki is updated.Muhandes wrote:Very well done, I was waiting for someone (hint hint) to do that for ages, I'm happy those pages will get a good use.
- Thu Sep 02, 2010 7:48 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
It breaks wikilink, but one can easily turn off wikilink on popups if one prefers the link to the small w Yea I did it mostly to have something like wikilink that is compatible with the auto adventure script. It is easy to make them compatible, by remove the association with the fight page. I use t...
- Wed Sep 01, 2010 8:55 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
It breaks wikilink, but one can easily turn off wikilink on popups if one prefers the link to the small w Yea I did it mostly to have something like wikilink that is compatible with the auto adventure script. Very well done, I was waiting for someone (hint hint) to do that for ages, I'm happy those...
- Wed Sep 01, 2010 12:29 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
... if one prefers the link to the small w Also got bored and modified the assembly script to retrive its listing from the wiki pages. It uses the greasemonkey api storage to store the lists locally though so I don't think its compatible with Google Chrome. It was the only way I could think to ...
- Tue Aug 31, 2010 4:01 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Well, you could go with the normal xmlHTTPRequest() calls. Dunno if that would work so well. (Probably shouldn't, given it's a different serve you're calling.) Alternatively, make the script actually change pages. Have it active on the hideout page(s) as well as the wiki pages.... and make a button ...
- Tue Aug 31, 2010 1:07 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
I'm not sure if Chrome likes the GM_xmlHTTPRequest() calls, though. It might support it... but if it doesn't I don't think there's any way to make the script work with Chrome. Yea I tried installing it in chrome and the console comes back with a failed to retrieve resource for the 2 wiki pages so I...
- Tue Aug 31, 2010 9:38 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
It uses the greasemonkey api storage to store the lists locally though so I don't think its compatible with Google Chrome. It was the only way I could think to make it so the wiki wasn't hit on every load of the pages. localStorage ...
- Mon Aug 30, 2010 12:40 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
... http://userscripts.org/scripts/show/84984 Also got bored and modified the assembly script to retrive its listing from the wiki pages. It uses the greasemonkey api storage to store the lists locally though so I don't think its compatible with Google Chrome. It was the only way I could think to ...
- Thu Aug 19, 2010 7:49 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
That's cool, thank youdelassa wrote:I went ahead and updated the quick welding and assembling script with the current stuff from the wiki so it has all the recipes. Let me know if anything isn't working from spelling errors or whatnot.
http://userscripts.org/scripts/show/83941
- Wed Aug 18, 2010 10:21 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
I went ahead and updated the quick welding and assembling script with the current stuff from the wiki so it has all the recipes. Let me know if anything isn't working from spelling errors or whatnot.
http://userscripts.org/scripts/show/83941
http://userscripts.org/scripts/show/83941
- Thu Aug 12, 2010 12:45 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Just a FYI.. the spading version is still being developed. It's working pretty well, but I'm not certain every encounter is being recorded properly, or that wiping the history on it is working right. I'd like to be certain it's working correctly before I release it. Also, certain 'hooks' are gonna g...
- Fri Jul 23, 2010 3:02 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
coming soon: a-a script version 4.0: the spading edition. I've currently got the script recording the following: for each enemy, the number encountered, the number defeated, and the number of each item dropped by that enemy. I haven't bothered with chip drops... I suppose it wouldn't be too difficul...
- Thu Jul 22, 2010 1:40 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Error: not well-formed
Source File: http://www.twilightheroes.com/header.php
Line: 2, Column: 60
Source Code:
top.location.href = 'index2.php';</script><script language=Javascript src='http://www.twilightheroes.com/scripts/p ... head><BODY>
Source File: http://www.twilightheroes.com/header.php
Line: 2, Column: 60
Source Code:
top.location.href = 'index2.php';</script><script language=Javascript src='http://www.twilightheroes.com/scripts/p ... head><BODY>
- Thu Jul 22, 2010 12:42 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Ctrl + Shift + JCorrupt Shadow wrote:Error console?
There's probably an error being generated, that'll say what it is.
- Thu Jul 22, 2010 12:37 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Error console?
Yes, it has rest.php in it.
Yes, it has rest.php in it.
- Thu Jul 22, 2010 12:36 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Oh, didn't know you changed it on the site. My bad. I'll try it out. I dunno what I'm doing wrong. Uninstalled the old script, installed the new one. I place one bet and it takes me to the rest.php and sits there. Hmm. what's on the error console? (I haven't actually tested the new version. It SHOU...
- Thu Jul 22, 2010 5:37 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Oh, didn't know you changed it on the site. My bad. I'll try it out.
I dunno what I'm doing wrong.
Uninstalled the old script, installed the new one. I place one bet and it takes me to the rest.php and sits there.
I dunno what I'm doing wrong.
Uninstalled the old script, installed the new one. I place one bet and it takes me to the rest.php and sits there.
- Thu Jul 22, 2010 5:16 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Ok, you WILL need to edit the sites it acts on manually, then. Change .....casinos.php to http://www.twilightheroes.com/rest.php and that should do it. (Installing the new version from userscripts.org would probably have changed that automatically.)
- Wed Jul 21, 2010 8:59 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Maybe I dun goofed.
I overwrote the entire script with the new script in the Edit function. Was that not what I was supposed to do?
I overwrote the entire script with the new script in the Edit function. Was that not what I was supposed to do?
- Wed Jul 21, 2010 7:20 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Well, maybe it was coincidence, and the server had problems just as you went to the casino, since the new version doesn't act on the casino. (Unless you need to check the manage scripts dialog and remove that manually?)
- Wed Jul 21, 2010 6:25 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
No, I was using Firefox.
- Wed Jul 21, 2010 7:37 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Uh, CS... the new version doesn't act on the casino page at all. I think there's a different problem. Maybe you need to get rid of the previous version? (Or maybe JS doesn't like overloading the function namespace. If nothing else works, change the name of one version of the functions from 'gfb' to ...
- Tue Jul 20, 2010 5:52 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Thanks for the update, Doc, but it doesn't appear to be working.
When I click Casinos, it takes me to a 404 page:
http://www.twilightheroes.com/index2.php
When I click Casinos, it takes me to a 404 page:
http://www.twilightheroes.com/index2.php
- Tue Jul 20, 2010 3:04 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
If the a-a script stops because a threshold value has triggered a halt, it requires a double-click of the start button to start again. If the a-a script still doesn't run, be certain that the threshold values are not triggering. note: the HP/PP minimum and maximums are NOT inclusive. So a value of ...
- Tue Jul 20, 2010 12:53 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
well, CS, it'd be a real PITA, since I hadn't built it that way, but... here's the code: // ==UserScript== // @name corrupt gambling // @namespace http://userscripts.org/users/110369 // @description auto-bets the max on triples at devil dice until the chips aren't available to do so any longer // @i...
- Tue Jul 20, 2010 8:39 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Hey, Doc, how would I change the corrupt gambling script to bet on triples in lieu of Devil Dice?
- Mon Jul 19, 2010 7:28 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
If the a-a script stops because a threshold value has triggered a halt, it requires a double-click of the start button to start again. If the a-a script still doesn't run, be certain that the threshold values are not triggering. note: the HP/PP minimum and maximums are NOT inclusive. So a value of 0...
- Mon Jul 19, 2010 3:54 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Autoadventure started giving me a problem. I was going to ask about it but seen the update. Uninstalled the old version and downloaded the updated version. Well I still have the same issue: I click start for combat and nothing happens. Everything worked well before, but sometimes, when I click the a...
- Mon Jul 19, 2010 3:25 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
The autoadventure script v3.4 is now available. Included features are automatic decryption as well as returning to a previously defined location after collecting IOUs. I might work on auto-catalyzing next, or shift efforts towards further developing the spading version of the script.
- Thu Jul 15, 2010 9:27 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
It even has a great name! Thanks! I will try it today.
- Wed Jul 14, 2010 10:26 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
So, I got tired of the problem, and decided to use the old engineering approach of using a bigger hammer. Yes, the script is an utter kluge. Oh well. Here ya go, CS. I'll probably ediit it further at some point, just because I'm not happy with the choice I made as far as an 'intermediate' page to ju...
- Wed Jul 14, 2010 11:52 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Oh, I'm fairly certain I could code something like that up. I'd need to know a few things, like how you'd like it to look and work, but sure. It's simpler than my other projects ATM. Gimme details, and it shouldn't take long. Hmm. Scratch that. I'll need to talk to Ryme. I'm guessing that the proble...
- Wed Jul 14, 2010 9:33 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Can you awesome coders come up with a script that will let auto-DD betting occur with x-number of chips until chip count falls below y-value or something of that nature?
Is that possible?
Is that possible?
- Mon Jun 28, 2010 7:56 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
I do reputation changes quite often and a side to side change rarely tales more than a dozen of turns. I doubt it's worth the effort to automate.
- Sun Jun 27, 2010 10:23 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Uh... I suppose it would be possible. The only issue would be stopping it once it got the right reputation. I've never really thought about scripting that.
- Sun Jun 27, 2010 8:49 am
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
Will there be, or is there already in existence, a script for changing reputation fast?
I would presume it would involve going to specific places, doing specific things to swap from one reputation to another. Is this possible?
I would presume it would involve going to specific places, doing specific things to swap from one reputation to another. Is this possible?
- Wed May 26, 2010 9:11 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
My nat multi just does the old "hit with stick 'til dead" method.
- Wed May 26, 2010 12:05 pm
- Forum: Gameplay & Discussion
- Topic: TH Greasemonkey thread 2.0
- Replies: 129
- Views: 385398
Re: TH Greasemonkey thread 2.0
On another aspect of the a-a script... do many nats use it? And of those who do, do any use strategies that involve changing item selection or skill selection during battle? I ask because I found a slight bug (which may or may not have been a result of a page source change) involving nats only. (The...