Search found 1575 matches
- Fri Oct 05, 2007 2:53 pm
- Forum: Gameplay & Discussion
- Topic: Tagline/slogan for the game?
- Replies: 26
- Views: 18155
- Fri Oct 05, 2007 1:50 pm
- Forum: Gameplay & Discussion
- Topic: Tagline/slogan for the game?
- Replies: 26
- Views: 18155
- Fri Oct 05, 2007 12:42 pm
- Forum: Gameplay & Discussion
- Topic: Tagline/slogan for the game?
- Replies: 26
- Views: 18155
Rejected ideas - Forget the cheerleader, save the world. - Fighting crime -- old skool! Word! - Shave the cheerleader, shave the world. - When there's nothing else, superheroes float. - My night job is fighting crime. - A hero is as a hero does. - Mmmm .... superheroes. - The fun web-based superhero...
- Fri Oct 05, 2007 12:28 pm
- Forum: Gameplay & Discussion
- Topic: Tagline/slogan for the game?
- Replies: 26
- Views: 18155
Tagline/slogan for the game?
For a long time I've felt that Twilight really needs a pithy tagline or slogan which could be put on the home page to kind of get across the point of the game. For a long time I've failed to come up with that tagline. So now I'm open to suggestions, if any of you have any. Ideally the tagline would ...
- Mon Oct 01, 2007 6:21 am
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12533
- Thu Sep 27, 2007 11:34 am
- Forum: Gameplay & Discussion
- Topic: The Twilight Heroes Wiki
- Replies: 293
- Views: 152155
This might be old news to you guys, but... If you're adventuring at the docks, you get more chips for selling the pepper juice than for taking the chips option in the shipping clerk noncombat. 120 for the juice vs. 92-109 for the bribe. I didn't spade that range thoroughly, but I got mid 90s pretty...
- Tue Sep 25, 2007 10:00 pm
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12533
Anyway, what you might consider for lost passwords is having an automated system that creates a new password (ie: 4 random numbers and a random letter) to the associated e-mail. Yeah, I know. I've been mostly neglecting administrative stuff like that. I'm sure about two weeks of beta will make me c...
- Tue Sep 25, 2007 9:46 pm
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12533
Stored in a hash but able to be edited by an admin, I would assume? Or are you totally unable to touch them? As it's in a database, I can of course edit the password, in that I can delete them entirely or put anything else I want into that field. I don't know of any way to convert/extract the curre...
- Tue Sep 25, 2007 9:43 pm
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12533
Conscience. I'm just hashing the passwords, but that seemed to obscure the data enough for the purposes of a game site. Besides, why bother stealing the passwords outright when the keylogger that Twilight installs will get me credit cards and bank accounts, too? :lol: Someday, I'm probably going to ...
- Tue Sep 25, 2007 8:58 pm
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12533
- Tue Sep 25, 2007 8:50 pm
- Forum: Off the Wall
- Topic: What are the chances?
- Replies: 14
- Views: 12533
- Tue Sep 25, 2007 6:06 pm
- Forum: Gameplay & Discussion
- Topic: Class differences
- Replies: 46
- Views: 23682
- Tue Sep 25, 2007 12:32 pm
- Forum: Help & Hints
- Topic: Losing the fight
- Replies: 5
- Views: 7517
- Tue Sep 25, 2007 11:23 am
- Forum: Gameplay & Discussion
- Topic: Class differences
- Replies: 46
- Views: 23682
I don't mind sharing a bit about my original intentions for the various classes here. Not sure if it'll shed much light, but ... Gadgeteers work on the idea that the best offense is a good defense. Hence the deleveling, the armor improvements, the (eventually) battle armor. With toys and electronic ...
- Mon Sep 24, 2007 8:50 pm
- Forum: Gameplay & Discussion
- Topic: Class differences
- Replies: 46
- Views: 23682
The other buffs are apparently damage reducers, but they didn't seem to have enough of an effect to make them worth their cost Can't remember if I mentioned, but just yesterday I realized that Air Shield was woefully inadequate, and now it scales with level to a certain point. Didn't look at the ot...
- Mon Sep 24, 2007 2:43 pm
- Forum: Gameplay & Discussion
- Topic: Class differences
- Replies: 46
- Views: 23682
Just wanted to pop in and say I'm curious to see what others have to say, because I don't rightfully know the answers myself. It's tough when you're too close to the work. Please do keep in mind that the classes have a ways to go before they're really finished. For instance, elementals are going to ...
- Sun Sep 23, 2007 9:22 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55208
I guess the thought is that it mitigates the value of potential future items that increase efficiency, for instance, an IotM that removes 1 minute per turn. As much as I'm sure it would be popular, I don't think I can ever have a donation item that affects turn duration. Being able to trade money f...
- Sat Sep 22, 2007 9:34 pm
- Forum: Off the Wall
- Topic: Sketchy Dealer
- Replies: 2
- Views: 5703
- Fri Sep 21, 2007 9:20 am
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55208
- Fri Sep 21, 2007 7:37 am
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55208
- Thu Sep 20, 2007 5:09 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55208
Another thing that I've been thinking about: the ascension/role-playing portion of the game tends to assume that you as a player will be up for most challenges, and only occasionally lose and suffer a setback (being beaten up, etc.) The PvP system is based on a premise that an average player loses a...
- Wed Sep 19, 2007 7:15 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55208
Man, there's even more stuff to sort through here than in the IotM thread. I wanna back up for a second, because I'm not sure that I explained myself properly with my bolded question way up there regarding my feelings on the amount of connected with the ascension game. (Or maybe I'm just not underst...
- Tue Sep 18, 2007 6:31 pm
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55208
I had a PvP thread somewhere. Maybe it got lost with the old forums? Dunno. PvP is something I've been putting off, because I keep hoping for a good idea (or a bunch of 'em). What I'd really like to do is have something where you actually play against other players in realtime. The two main problems...
- Fri Sep 14, 2007 10:59 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
And if you have to have a certain amount of XP to ascend (like say 11 levels worth), would that ease your worries? That's always been my plan, to have a level/XP requirement. If you want to beat the game as one class and switch, that's fine, but you've got to level up again. So no speed ascension is...
- Fri Sep 14, 2007 10:51 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
My plan is to continue to allow transmogrification. I don't see any reason why you can't switch classes if you like, as long as you're willing to accept being set back to level 1. I, personally, have had at least a couple of times on KoL where after starting a run I really wished I was a different c...
- Fri Sep 14, 2007 10:26 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
- Fri Sep 14, 2007 10:16 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
Sorry, Devant. Thought you'd earned one by now. Why don't you step up and find a game-breaking bug already? (Again, I kid. I'm sure you'll earn one sooner or later. You're nothing if not persistent. And if I gave prizes for spamming my inbox with hundreds of emails, you'd have won one several times ...
- Fri Sep 14, 2007 10:01 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
- Fri Sep 14, 2007 8:06 am
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
You know, Icy, if you weren't so determined to participate in improper speech, people wouldn't be so inclined to censor you. :P Actually, I debated whether or not to delete the name, because I don't like that stuff normally, but in the next few months with beta looming I really don't want to encoura...
- Wed Sep 12, 2007 6:18 am
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
- Tue Sep 11, 2007 8:23 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
- Tue Sep 11, 2007 5:32 pm
- Forum: Help & Hints
- Topic: Transmogrification
- Replies: 34
- Views: 28070
Re: Transmogrification
The colors don't have anything to do with anything, other than if a color tends to match the function of the item. Like red embers and yellow lightning. The other colors are there to be distinctive. There's no theme. And as there are at least a couple other talismans out there, and those aren't clas...
- Mon Sep 10, 2007 9:16 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054306
- Mon Sep 10, 2007 7:33 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054306
- Mon Sep 10, 2007 7:27 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 392978
- Mon Sep 10, 2007 7:24 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054306
Relative to sonic, I haven't checked all the items again, but if indeed there is something in that field, I suppose adding the proper entry in the resistances list in the character sheet would make this more clear :). The resistance will appear if you have it. It shouldn't appear if you don't. That...
- Mon Sep 10, 2007 5:55 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054306
We need a violin as an item in the game. Totally. If there isn't one. There isn't one yet. And I was just about to say that I don't really see stringed instruments being weapons in this game, but as I was just talking about sonic damage I suppose extreme cases might be possible. But it won't be a t...
- Mon Sep 10, 2007 5:50 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1054306
Relative to the elements, I was wondering if it could be a good idea to add sonic and magic damage types... I guess you put the three current ones because there were already items granting resistances to those, then again, it seems a good idea design-wise to cover everything from the begining... Ad...
- Sat Sep 08, 2007 10:04 pm
- Forum: Off the Wall
- Topic: Don Carlos
- Replies: 6
- Views: 7535
That's a lot of weirdness packed into a single person...Oo This means that everything we know, all the training we got, comes from the alter ego of your father? Oo Is not one who trains and teaches you essentially like a father or mother anyway? You say it like it's a weird thought, but metaphorica...
- Sat Sep 08, 2007 9:59 pm
- Forum: Off the Wall
- Topic: Don Carlos
- Replies: 6
- Views: 7535