Search found 1575 matches

by Ryme
Fri Oct 05, 2007 2:53 pm
Forum: Gameplay & Discussion
Topic: Tagline/slogan for the game?
Replies: 26
Views: 18155

I told my brother to blend the first two, and this is what he gave me. Twilight Heroes When the Justice, Delivered Comeuppance And also suggested: Twilight Heroes Crime Picked the Wrong Night to Fight (could also replace "crime" above with "evil.") Twilight Heroes A Long Night's ...
by Ryme
Fri Oct 05, 2007 1:50 pm
Forum: Gameplay & Discussion
Topic: Tagline/slogan for the game?
Replies: 26
Views: 18155

My brother has just suggested the following, all of which might have potential:

Twilight Heroes
When the Sun Goes Down, Evil Gets Its Comeuppance


Twilight Heroes
Justice Delivered Nightly


Twilight Heroes
Saving the Night
(a play on heroes "saving the day")
by Ryme
Fri Oct 05, 2007 12:42 pm
Forum: Gameplay & Discussion
Topic: Tagline/slogan for the game?
Replies: 26
Views: 18155

Rejected ideas - Forget the cheerleader, save the world. - Fighting crime -- old skool! Word! - Shave the cheerleader, shave the world. - When there's nothing else, superheroes float. - My night job is fighting crime. - A hero is as a hero does. - Mmmm .... superheroes. - The fun web-based superhero...
by Ryme
Fri Oct 05, 2007 12:28 pm
Forum: Gameplay & Discussion
Topic: Tagline/slogan for the game?
Replies: 26
Views: 18155

Tagline/slogan for the game?

For a long time I've felt that Twilight really needs a pithy tagline or slogan which could be put on the home page to kind of get across the point of the game. For a long time I've failed to come up with that tagline. So now I'm open to suggestions, if any of you have any. Ideally the tagline would ...
by Ryme
Mon Oct 01, 2007 6:21 am
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12533

Ryme? Oh, yeah, I totally know you. But then again, I also know where you keep your password. So why don't I just retrieve it and hand it over to you personally?
by Ryme
Thu Sep 27, 2007 11:34 am
Forum: Gameplay & Discussion
Topic: The Twilight Heroes Wiki
Replies: 293
Views: 152155

This might be old news to you guys, but... If you're adventuring at the docks, you get more chips for selling the pepper juice than for taking the chips option in the shipping clerk noncombat. 120 for the juice vs. 92-109 for the bribe. I didn't spade that range thoroughly, but I got mid 90s pretty...
by Ryme
Tue Sep 25, 2007 10:00 pm
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12533

Anyway, what you might consider for lost passwords is having an automated system that creates a new password (ie: 4 random numbers and a random letter) to the associated e-mail. Yeah, I know. I've been mostly neglecting administrative stuff like that. I'm sure about two weeks of beta will make me c...
by Ryme
Tue Sep 25, 2007 9:46 pm
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12533

Stored in a hash but able to be edited by an admin, I would assume? Or are you totally unable to touch them? As it's in a database, I can of course edit the password, in that I can delete them entirely or put anything else I want into that field. I don't know of any way to convert/extract the curre...
by Ryme
Tue Sep 25, 2007 9:43 pm
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12533

Conscience. I'm just hashing the passwords, but that seemed to obscure the data enough for the purposes of a game site. Besides, why bother stealing the passwords outright when the keylogger that Twilight installs will get me credit cards and bank accounts, too? :lol: Someday, I'm probably going to ...
by Ryme
Tue Sep 25, 2007 8:58 pm
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12533

Not that simplistic? You could have fooled me! :P

All the password stuff for the game is stored encrypted, so I don't know what anybody's is. I figure it's safer that way. Or at least it's the honorable thing to do, right?
by Ryme
Tue Sep 25, 2007 8:50 pm
Forum: Off the Wall
Topic: What are the chances?
Replies: 14
Views: 12533

Was the password "p@ssword"?
by Ryme
Tue Sep 25, 2007 6:06 pm
Forum: Gameplay & Discussion
Topic: Class differences
Replies: 46
Views: 23682

Other forms of clairvoyance could be fun, including Clairgustance, which according to wikipedia is "a form of extra-sensory perception that allegedly allows one to taste a substance without putting anything in one's mouth." Now that would be awesome. Wow. I wish I had that skill. I would ...
by Ryme
Tue Sep 25, 2007 12:32 pm
Forum: Help & Hints
Topic: Losing the fight
Replies: 5
Views: 7517

*shrugs*

*whistles tunelessly, hands clasped behind the back and eyes wandering over the ceiling*

*considers making an "of course you don't see the effect, you're having trouble seeing because of the concussion" joke*
by Ryme
Tue Sep 25, 2007 11:23 am
Forum: Gameplay & Discussion
Topic: Class differences
Replies: 46
Views: 23682

I don't mind sharing a bit about my original intentions for the various classes here. Not sure if it'll shed much light, but ... Gadgeteers work on the idea that the best offense is a good defense. Hence the deleveling, the armor improvements, the (eventually) battle armor. With toys and electronic ...
by Ryme
Mon Sep 24, 2007 8:50 pm
Forum: Gameplay & Discussion
Topic: Class differences
Replies: 46
Views: 23682

The other buffs are apparently damage reducers, but they didn't seem to have enough of an effect to make them worth their cost Can't remember if I mentioned, but just yesterday I realized that Air Shield was woefully inadequate, and now it scales with level to a certain point. Didn't look at the ot...
by Ryme
Mon Sep 24, 2007 2:43 pm
Forum: Gameplay & Discussion
Topic: Class differences
Replies: 46
Views: 23682

Just wanted to pop in and say I'm curious to see what others have to say, because I don't rightfully know the answers myself. It's tough when you're too close to the work. Please do keep in mind that the classes have a ways to go before they're really finished. For instance, elementals are going to ...
by Ryme
Sun Sep 23, 2007 9:22 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55208

I guess the thought is that it mitigates the value of potential future items that increase efficiency, for instance, an IotM that removes 1 minute per turn. As much as I'm sure it would be popular, I don't think I can ever have a donation item that affects turn duration. Being able to trade money f...
by Ryme
Sat Sep 22, 2007 9:34 pm
Forum: Off the Wall
Topic: Sketchy Dealer
Replies: 2
Views: 5703

Do they have other albums? That's the only one I've ever run across, though I don't think I've tried to look in years. I had a tape of 21st Century Jesus but then lost it. Wish I still had it. It was good for the sheer density of Running Man samples, independent of the music.
by Ryme
Fri Sep 21, 2007 9:20 am
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55208

Civilian, that's a darn good idea. I'd already been thinking about trying to split competition into ranks (probably by number of wins) so that experienced players and newbies didn't mix, but I really like the idea of also splitting it into "safe" and "dangerous" PvP. Sort of like...
by Ryme
Fri Sep 21, 2007 7:37 am
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55208

Part of me thinks it should be the other way around, actually. Your "average" PvPer takes a beating, and only the really good ones thrive. That sets the barrier to entry pretty high, but from my clubby days on various MUDs leads me to believe that a situation like that would appeal to the...
by Ryme
Thu Sep 20, 2007 5:09 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55208

Another thing that I've been thinking about: the ascension/role-playing portion of the game tends to assume that you as a player will be up for most challenges, and only occasionally lose and suffer a setback (being beaten up, etc.) The PvP system is based on a premise that an average player loses a...
by Ryme
Wed Sep 19, 2007 7:15 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55208

Man, there's even more stuff to sort through here than in the IotM thread. I wanna back up for a second, because I'm not sure that I explained myself properly with my bolded question way up there regarding my feelings on the amount of connected with the ascension game. (Or maybe I'm just not underst...
by Ryme
Tue Sep 18, 2007 6:31 pm
Forum: Gameplay & Discussion
Topic: PvP? Questions and possible designing.
Replies: 95
Views: 55208

I had a PvP thread somewhere. Maybe it got lost with the old forums? Dunno. PvP is something I've been putting off, because I keep hoping for a good idea (or a bunch of 'em). What I'd really like to do is have something where you actually play against other players in realtime. The two main problems...
by Ryme
Fri Sep 14, 2007 10:59 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

And if you have to have a certain amount of XP to ascend (like say 11 levels worth), would that ease your worries? That's always been my plan, to have a level/XP requirement. If you want to beat the game as one class and switch, that's fine, but you've got to level up again. So no speed ascension is...
by Ryme
Fri Sep 14, 2007 10:51 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

My plan is to continue to allow transmogrification. I don't see any reason why you can't switch classes if you like, as long as you're willing to accept being set back to level 1. I, personally, have had at least a couple of times on KoL where after starting a run I really wished I was a different c...
by Ryme
Fri Sep 14, 2007 10:26 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

Devant wrote: Eheheh! Believe it or not, I still feel embarassed for doing that *twice* :P.
Not to worry. I was asking for it, the way it was set up. Your minor indescretions (and persistence in encouraging me to fix it) have probably saved me a hundred thousand future junk emails.
by Ryme
Fri Sep 14, 2007 10:16 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

Sorry, Devant. Thought you'd earned one by now. Why don't you step up and find a game-breaking bug already? (Again, I kid. I'm sure you'll earn one sooner or later. You're nothing if not persistent. And if I gave prizes for spamming my inbox with hundreds of emails, you'd have won one several times ...
by Ryme
Fri Sep 14, 2007 10:01 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

All I did was star out the name of an item that isn't obtainable in game, but which I give as a reward. Both of you two confused-y types already have one, I'm pretty sure.
by Ryme
Fri Sep 14, 2007 8:06 am
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

You know, Icy, if you weren't so determined to participate in improper speech, people wouldn't be so inclined to censor you. :P Actually, I debated whether or not to delete the name, because I don't like that stuff normally, but in the next few months with beta looming I really don't want to encoura...
by Ryme
Wed Sep 12, 2007 6:18 am
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

Actually, yeah. I'm not really keeping it secret per se, and nobody else is obligated to do so, but in general I don't see any point in mentioning that particular item as it's really something outside the scope of normal gameplay.
by Ryme
Tue Sep 11, 2007 8:23 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

I'm reserving color to represent "special" things. Which is mostly talismans to start, but will include ultra-rares, donation items, and the other oddball thing here or there.
by Ryme
Tue Sep 11, 2007 5:32 pm
Forum: Help & Hints
Topic: Transmogrification
Replies: 34
Views: 28070

Re: Transmogrification

The colors don't have anything to do with anything, other than if a color tends to match the function of the item. Like red embers and yellow lightning. The other colors are there to be distinctive. There's no theme. And as there are at least a couple other talismans out there, and those aren't clas...
by Ryme
Mon Sep 10, 2007 9:16 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1054306

Ah, yeah. Back then "all" just meant the first three, because the other two didn't exist. I'll have to fix that.
by Ryme
Mon Sep 10, 2007 7:33 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1054306

I figure it keeps the character page clean. After all, how often do you need something to tell you that there's nothing you need to know? If there's nothing to note, might as well keep it hidden. Especially on a page that will eventually get pretty complicated.
by Ryme
Mon Sep 10, 2007 7:27 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 392978

I'll add that eventually, but it's low on the priority list. Sorry.
by Ryme
Mon Sep 10, 2007 7:24 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1054306

Relative to sonic, I haven't checked all the items again, but if indeed there is something in that field, I suppose adding the proper entry in the resistances list in the character sheet would make this more clear :). The resistance will appear if you have it. It shouldn't appear if you don't. That...
by Ryme
Mon Sep 10, 2007 5:55 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1054306

We need a violin as an item in the game. Totally. If there isn't one. There isn't one yet. And I was just about to say that I don't really see stringed instruments being weapons in this game, but as I was just talking about sonic damage I suppose extreme cases might be possible. But it won't be a t...
by Ryme
Mon Sep 10, 2007 5:50 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1054306

Relative to the elements, I was wondering if it could be a good idea to add sonic and magic damage types... I guess you put the three current ones because there were already items granting resistances to those, then again, it seems a good idea design-wise to cover everything from the begining... Ad...
by Ryme
Sat Sep 08, 2007 10:04 pm
Forum: Off the Wall
Topic: Don Carlos
Replies: 6
Views: 7535

That's a lot of weirdness packed into a single person...Oo This means that everything we know, all the training we got, comes from the alter ego of your father? Oo Is not one who trains and teaches you essentially like a father or mother anyway? You say it like it's a weird thought, but metaphorica...
by Ryme
Sat Sep 08, 2007 9:59 pm
Forum: Off the Wall
Topic: Don Carlos
Replies: 6
Views: 7535

Oh, that? Sure. Well, and my Dad introduced me to those books, and his name translates to Carlos in Spanish, too. It's a double-whammy, and a personal inside joke in one. That's the best kind of clever.