Search found 483 matches

by TheK3vin
Fri Feb 06, 2009 3:41 pm
Forum: Off the Wall
Topic: Introduce Yourself
Replies: 288
Views: 387747

There's a rather small RP community (mainly writing short stories in the Off the Wall section). Welcome to the game
by TheK3vin
Fri Feb 06, 2009 3:39 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 57591

Woh, what are you guys talking about? Sounds really hot.
by TheK3vin
Thu Feb 05, 2009 3:24 pm
Forum: Gameplay & Discussion
Topic: February's Bounty - find that recipe!
Replies: 23
Views: 18535

Your salary is the satisfaction of knowing you make the game a better place (not that you do).
by TheK3vin
Tue Feb 03, 2009 6:20 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 57591

I think a LOT more can be done with reputations, and I think that ascension could be a great opportunity to expand a mechanic like that with so much potential. Jick was talking on Monday about the possibility of having pre-made characters that you could chose to use for an ascension that would give ...
by TheK3vin
Sun Feb 01, 2009 3:50 pm
Forum: Gameplay & Discussion
Topic: Feb 09 IotM: Foxy Gear
Replies: 11
Views: 6089

I won't be wearing the suit much, but I love the hat! I have 5 yellow Items of the Month now!
by TheK3vin
Sat Jan 31, 2009 7:46 am
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 376269

How about chat notifications for messages, trades, buffs, etc.
by TheK3vin
Fri Jan 30, 2009 5:13 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 57591

That may draw out runs too much, but as an optional thing, it'd be interesting. Perhaps, in addition to giving more retcon module "points," you might be able to perm higher-level, more powerful skills after completing higher-level quests. These could be added after ascension is already im...
by TheK3vin
Sat Jan 24, 2009 6:23 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 57591

I'd like to see that as well, in addition to casual, normal, and hardcore-esque retconscensions.
by TheK3vin
Sat Jan 24, 2009 9:50 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1026642

Hm. Well, what I was saying is that the farmers are the ones who have the most chips in the market, but I guess that's not true since all those chips go to buying stars and other things... Which end up in the hands of people who donate. So... Never mind?

Carry on.
by TheK3vin
Fri Jan 23, 2009 11:02 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 376269

Yeah. The auction house is great, but it would be better if there was also a mall-like.
by TheK3vin
Fri Jan 23, 2009 10:56 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1026642

I would remind everyone of MeatSink (#19342), who is open for chip sink donations. I also still think there should be a literal "Chip sink" that you can pour your chips down for rewards. The fundamental flaw with chip sinks is that the people who generate the largest income of chips into t...
by TheK3vin
Fri Jan 23, 2009 8:51 pm
Forum: Gameplay & Discussion
Topic: Transportation changes + store moves
Replies: 19
Views: 11677

Heh, only if it goes anywhere.
by TheK3vin
Fri Jan 23, 2009 8:35 pm
Forum: Gameplay & Discussion
Topic: Transportation changes + store moves
Replies: 19
Views: 11677

You'd have to say exactly what kind of choice you're talking about. Because a game is defined as a game by choices. That's what makes them not a book, or a movie, or whatever. You'll have to be more specific if you want to get into any deep philosophical conversation here.
by TheK3vin
Thu Jan 22, 2009 5:18 pm
Forum: Gameplay & Discussion
Topic: Transportation changes + store moves
Replies: 19
Views: 11677

And that's why they're good!
by TheK3vin
Thu Jan 22, 2009 3:03 pm
Forum: Gameplay & Discussion
Topic: Transportation changes + store moves
Replies: 19
Views: 11677

Choices are only good when one of the two choices is clearly better.
by TheK3vin
Wed Jan 21, 2009 10:04 am
Forum: Gameplay & Discussion
Topic: Transportation changes + store moves
Replies: 19
Views: 11677

Even when I thought I was gonna have to get my hands on a jetpack, I was still happy to see you expanding this particular underused content vector, as Jick would say. Though at the same time you've made things way more complicated for farmers who have to figure out now if they'll have to move back t...
by TheK3vin
Mon Jan 19, 2009 7:20 pm
Forum: Off the Wall
Topic: Question for the masses about a new site I may start up
Replies: 10
Views: 8558

I think the weird part is you're just asking whether or not people like a certain type of website. If the content is good, they will come. I can't really make any promises right now, because I don't know if you'll be explosm.net or... some website I can't think of the name of because I don't like it.
by TheK3vin
Thu Jan 15, 2009 3:16 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 376269

Hannahmaus wrote:or ultimate laziness, a "make as many as possible" option would be nice too.
2nd'd :)
by TheK3vin
Tue Jan 13, 2009 4:06 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 376269

4th'd. Multi-making the Castle farming items sure would be convenient.
by TheK3vin
Mon Jan 12, 2009 8:44 pm
Forum: Gameplay & Discussion
Topic: Ascension? ...or what?
Replies: 109
Views: 57591

Wow, that's probably the best idea I have heard yet about ascension. The only issue is the lack of a feeling of accomplishment. There has to be one really satisfying moment that makes you kinda say "I have beaten this game, and can't wait to start over."
by TheK3vin
Sun Jan 11, 2009 1:48 pm
Forum: Off the Wall
Topic: Question for the masses about a new site I may start up
Replies: 10
Views: 8558

Ads don't bother me at all.

...Nor do they bother anybody with Firefox :)

Also, user-submitted content sounds very interesting to me, as I just started a webcomic on Deviant art I could bring over there. If you like it, that is. It's kinda terrible : /
by TheK3vin
Sun Jan 11, 2009 10:14 am
Forum: Off the Wall
Topic: Question for the masses about a new site I may start up
Replies: 10
Views: 8558

I have to say, Val. I have never seen a semicolon in the middle of an acronym. That's almost as weird of a contrast as when Joystiq said "Uber-verbose." Moving back on topic, I would definitely read it. But an RSS feed would be absolutely necessary. And also, it would need to be good. But ...
by TheK3vin
Fri Jan 09, 2009 9:05 pm
Forum: Gameplay & Discussion
Topic: January's Bounty: properties of the night cap
Replies: 11
Views: 6640

I'd like to see more contests like this. Even if Pantomine RUNIED IT FOR ALL OF US, it's still a cool idea.
by TheK3vin
Fri Jan 09, 2009 5:59 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1026642

There should be a Clockwork Lemon. Or some other citrus.
by TheK3vin
Thu Jan 01, 2009 7:22 pm
Forum: Gameplay & Discussion
Topic: Jan 09 IotM: GigaGuy Cannon
Replies: 9
Views: 5957

The special attacks it gives aren't particularly unique, but very useful nonetheless. The restoratives are nice because, hey. Everybody likes free stuff. Other than that it just seems to be a solid ranged weapon.
by TheK3vin
Tue Dec 30, 2008 4:21 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1026642

Cristiona wrote: them "Use Things" and "Wear Things" for the first two...
Yeah, but that doesn't mean they don't still still show up in the inventory. Having these in a lower section or even taking them off the page entirely would save some time looking for stuff.
by TheK3vin
Mon Dec 29, 2008 8:44 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1026642

Off the top of my head, I can think of:
Useables (with some subcategories like Sidekicks and Effect-Giving items)
Equipment
Quest Items
Edible items (with subcategories Caffiene and Sugar)
by TheK3vin
Mon Dec 29, 2008 11:39 am
Forum: Off the Wall
Topic: Blu-ray questions
Replies: 8
Views: 8838

What Blu-Ray player was it? They say that the PS3 is by far the best quality for your money. If you got one cheaper then it very well could be a dud
by TheK3vin
Mon Dec 29, 2008 11:35 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1026642

Kevin seconds this motion
by TheK3vin
Mon Dec 22, 2008 6:35 pm
Forum: Gameplay & Discussion
Topic: The next Christmas gift?
Replies: 28
Views: 14748

How about a mouse and a wheel? Or perhaps a dam in our stockings!
by TheK3vin
Tue Dec 16, 2008 4:44 pm
Forum: Off the Wall
Topic: Twilight Heroes Amazing Tales 4 (A lil' of Story)
Replies: 10
Views: 11679

That wouldn't change that at all. It's not for posting new threads.
by TheK3vin
Tue Dec 16, 2008 4:03 pm
Forum: Off the Wall
Topic: Twilight Heroes Amazing Tales 4 (A lil' of Story)
Replies: 10
Views: 11679

You know, hypothetically... You COULD just use one thread for all of these...
by TheK3vin
Fri Dec 12, 2008 3:45 pm
Forum: Off the Wall
Topic: And now for something completely different...
Replies: 19
Views: 13703

Thank you for singing up to Urban Legions.net! Your free account is now active and ready to use. Your account user name is: %USER_NAME%. To login just visit the site at:
by TheK3vin
Thu Dec 11, 2008 3:38 pm
Forum: Off the Wall
Topic: And now for something completely different...
Replies: 19
Views: 13703

As do many. But there's potential for an audience here. You just need to get the ones who don't mind putting up with that stuff. Or enjoy it, God forbid.
by TheK3vin
Wed Dec 10, 2008 7:36 pm
Forum: Off the Wall
Topic: Twilight Heroes Amazing Tales 1 (The Arrival)
Replies: 8
Views: 10072

When do I come in and blow everyone up with my mind, deus ex machinaing the whole story and ending it?
by TheK3vin
Sun Dec 07, 2008 3:08 pm
Forum: Gameplay & Discussion
Topic: class balance
Replies: 8
Views: 5513

Well, as much as I hate to admit it, from a farmer's perspective Psions are extremely. The primary two reasons, among others, are the skills Aura: Keen Observation and Meditation. 25% chip drops and 30 minutes a day? I'm not saying I want this to be addressed, but I guess it should :).
by TheK3vin
Fri Dec 05, 2008 10:03 pm
Forum: Gameplay & Discussion
Topic: Effects: Is it possible to include ~turns left for them?
Replies: 4
Views: 3335

I can't imagine that being hard- as long as it could find the duration of your turns it could easily just divide each one and display it in Erich's suggested format.
by TheK3vin
Fri Dec 05, 2008 3:36 pm
Forum: Off the Wall
Topic: SUPER AWESOME CONTEST!
Replies: 30
Views: 23122

Are people seriously still posting here? Really?
by TheK3vin
Thu Dec 04, 2008 3:39 pm
Forum: Gameplay & Discussion
Topic: Best IoTM so far??
Replies: 14
Views: 7077

Definitely the Wolley's. I mean, the item drops are the same as the cape, but that +8 psychic damage... I mean seriously. How did we live without it?
by TheK3vin
Wed Dec 03, 2008 3:24 pm
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 351961

True- I always liked this one.

TNP's favorite Mountain Dew is Code Red