Search found 211 matches
- Sat Mar 22, 2008 6:25 pm
- Forum: Gameplay & Discussion
- Topic: How many HP do you have?
- Replies: 70
- Views: 41418
- Sat Mar 22, 2008 9:03 am
- Forum: Off the Wall
- Topic: ThotMarket
- Replies: 4
- Views: 5504
- Tue Mar 18, 2008 6:14 pm
- Forum: Testing & Debugging
- Topic: Problems With High Level Class Balance
- Replies: 39
- Views: 71946
Just wanna repost this from PFE forums, if this is useful to anyone. : Pit XP: Based on level Toughness: Based on level Delta XP: Based on Buffed stats Toughness: Based on Buffed stats? Sector 7 XP: Based on number of encounters, increases by 3-6 XP/encounter Toughness: Based on number of encounters...
- Wed Mar 12, 2008 6:49 pm
- Forum: Off the Wall
- Topic: What's your "power"?
- Replies: 22
- Views: 8910
- Sun Mar 09, 2008 6:29 pm
- Forum: Off the Wall
- Topic: THE REVIVAL OF THE UNDEAD BALLS (56k warning)
- Replies: 12
- Views: 10839
- Sat Mar 08, 2008 2:26 pm
- Forum: Testing & Debugging
- Topic: Problems With High Level Class Balance
- Replies: 39
- Views: 71946
Gonna chip in... Just some random points, in no order I agree that naturalists are probably the weakest class. Maybe naturalists could have some sort of passive skill (animal affinity?) that increases the power of their buffs. Also, I support the scaling idea for naturalist buffs. Maybe add a skill ...
- Sat Mar 08, 2008 1:57 pm
- Forum: Help & Hints
- Topic: Help & Hints - Please read before posting
- Replies: 0
- Views: 61654
Help & Hints - Please read before posting
Welcome to the Help Forum! Before posting, please read the following rules. Doing so will likely cause less pain on your part. In addition, this thread applies to all forums. 1. Search before posting a thread. Your question may have already been answered. 2. If you find a question similar to yours, ...
- Sat Mar 08, 2008 1:30 pm
- Forum: Testing & Debugging
- Topic: Game Balance/Tweaks Thread
- Replies: 6
- Views: 5488
Game Balance/Tweaks Thread
This thread is not to be used for new mechanics or ideas, other than those directly relating to balancing something in the game. This thread is not to be used for discussion of post level 50 class balance. This thread is to be used for discussion of early level class balance, tweaking of various gam...
- Sat Mar 08, 2008 1:29 pm
- Forum: Testing & Debugging
- Topic: Problems With High Level Class Balance
- Replies: 39
- Views: 71946
Problems With High Level Class Balance
It has become apparent with recent content that at higher levels that certain classes begin to shine while other appear to lag behind. This thread is for all discussion of these problems and possible solutions. Please don't post complicated game mechanics and such, save those for the creative ideas ...
- Wed Mar 05, 2008 8:33 pm
- Forum: Testing & Debugging
- Topic: Spelling and grammar errors
- Replies: 143
- Views: 101583
- Wed Mar 05, 2008 8:21 pm
- Forum: Off the Wall
- Topic: I was bored...
- Replies: 5
- Views: 6135
I was bored...
Not quite a finished product. I prolly need to add my charm and some boots. Maybe redo the smart pants and axe.
- Tue Mar 04, 2008 6:11 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 28599
- Tue Mar 04, 2008 5:42 pm
- Forum: Gameplay & Discussion
- Topic: Re: The Space Station content
- Replies: 31
- Views: 12970
- Thu Feb 28, 2008 7:12 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
- Thu Feb 28, 2008 2:09 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 28599
- Wed Feb 27, 2008 5:49 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 28599
Most important card in my hand :D ...... http://i43.photobucket.com/albums/e400/maplekandalf/beardcopy-1.jpg I believe Satan has a similiar card in his hand, but mine was created to trump his. So, essentially, I win. http://www.isccomics.com/Valera/randomness/1000card/smile.gif http://i65.photobucke...
- Wed Feb 27, 2008 3:50 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 28599
- Tue Feb 26, 2008 6:18 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 28599
- Sun Feb 24, 2008 6:50 pm
- Forum: Help & Hints
- Topic: Donations to the Space Station
- Replies: 13
- Views: 11883
- Sun Feb 24, 2008 12:17 pm
- Forum: Help & Hints
- Topic: Donations to the Space Station
- Replies: 13
- Views: 11883
- Sun Feb 24, 2008 9:20 am
- Forum: Help & Hints
- Topic: Donations to the Space Station
- Replies: 13
- Views: 11883
- Sun Feb 24, 2008 9:15 am
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 382580
- Sun Feb 24, 2008 9:14 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
- Thu Feb 21, 2008 7:47 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
- Thu Feb 21, 2008 7:43 pm
- Forum: Testing & Debugging
- Topic: Minor Bugs
- Replies: 226
- Views: 147434
- Thu Feb 21, 2008 7:42 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
How about this, Ryme, A computer program that enhances one's mental abilities to above normal, and, while not allowing one to achieve the mental abilities of a psion, it allows a non-psion to sustain a single aura. This would also have a level requirement to work, because it needs a well developed h...
- Thu Feb 21, 2008 1:32 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 382580
- Mon Feb 18, 2008 7:29 pm
- Forum: Off the Wall
- Topic: 1000 Blank White Cards - Complete for now
- Replies: 61
- Views: 28599
- Sun Feb 17, 2008 1:33 pm
- Forum: Gameplay & Discussion
- Topic: Greasemonkey
- Replies: 352
- Views: 206406
- Sun Feb 17, 2008 1:30 pm
- Forum: Testing & Debugging
- Topic: Chat quirks, & how to stop "chat broke" posts
- Replies: 12
- Views: 9046
- Thu Feb 14, 2008 10:33 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
I was kinda joking with the parallel to the sober pill. Probably /not/ a good idea. The reason they were taken out of KoL was due to huge amounts of duping with the pills, and Jick just got fed up and took them out one night. On the other hand, maybe some sort of non tradeable special event reward o...
- Tue Feb 12, 2008 4:03 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
- Fri Feb 08, 2008 2:38 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
- Fri Feb 08, 2008 1:48 pm
- Forum: Gameplay & Discussion
- Topic: Leaderboard designing. Of course it's subjective.
- Replies: 26
- Views: 16328
- Fri Feb 08, 2008 1:45 pm
- Forum: Gameplay & Discussion
- Topic: A Beginner's Guide to Transmogrification for Fun and Profit
- Replies: 22
- Views: 6964
Buffbots can be useful, check out the PFE buffbots thread, wherever that may be lurking. A quick note, the cube is doable at level one with optimal equipment and buffs. Not easy, but doable. Another note, Elementals are most likely the best class to do this as. Their Lifeblood Manipulation skill and...
- Wed Feb 06, 2008 12:05 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
- Mon Feb 04, 2008 7:04 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1038391
- Thu Jan 31, 2008 6:21 pm
- Forum: Gameplay & Discussion
- Topic: Twilight Heroes needs cheap/free/good marketing ideas!
- Replies: 162
- Views: 97312
- Thu Jan 31, 2008 11:09 am
- Forum: Gameplay & Discussion
- Topic: Multi Abuse and "Why It's Bad"
- Replies: 22
- Views: 18133
- Thu Jan 24, 2008 11:26 am
- Forum: Testing & Debugging
- Topic: Minor Bugs
- Replies: 226
- Views: 147434