Search found 104 matches

by the SUPERnaturalist
Mon May 04, 2009 6:48 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119109

Re: Coordinated spading effort

just find someone who transmogged, and get them to spade whilst at level 10 or something
by the SUPERnaturalist
Mon May 04, 2009 6:36 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171799

Re: Tea Time with Ryme

transcript posted. enjoy.
by the SUPERnaturalist
Mon May 04, 2009 5:50 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119109

Re: Coordinated spading effort

spade out how multi-item drops work?
spade out drop rate of a lower dropping item?
by the SUPERnaturalist
Sat May 02, 2009 11:55 pm
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171799

Re: Tea Time with Ryme

yep, just copy paste, then when the things done go on word and replace all the [n]'s with spaces. to mark stuff i usually use /time
by the SUPERnaturalist
Sat May 02, 2009 6:02 pm
Forum: Gameplay & Discussion
Topic: May Item of the Month - highly implausible script
Replies: 29
Views: 22436

Re: May Item of the Month - highly implausible script

feel free to use levels 3 through 5 Muh's for your spading, and buy the script for em :)
by the SUPERnaturalist
Sat May 02, 2009 11:32 am
Forum: Gameplay & Discussion
Topic: Tea Time with Ryme - version 6
Replies: 58
Views: 171799

Re: Tea Time with Ryme

Just setting up my format. [[Intro borrowed (stolen, really) from stupac2, who borrowed (stole, really) from Lespectre:]] [[Stuff in plain text is direct quotes or paraphrase. Stuff in parenthesis is condensed summary. Stuff in braces is my humble clarifications or insightful editorial comments.]] [...
by the SUPERnaturalist
Thu Apr 30, 2009 7:00 pm
Forum: Gameplay & Discussion
Topic: May Item of the Month - highly implausible script
Replies: 29
Views: 22436

Re: May Item of the Month - highly implausible script

this item is highly awesome. not that i have tried it out (or likely ever will)

edit: first comment! <- this would be a big deal if this game had more people (INVITE ALL YOUR FRIENDS)
by the SUPERnaturalist
Tue Apr 28, 2009 7:08 pm
Forum: Gameplay & Discussion
Topic: High-level content coming soon-ish?
Replies: 26
Views: 17869

Re: High-level content coming soon-ish?

I've been hesitant to bring this up too early, but I do want to give intermittent players and transmoggers a bit of warning, in case you're interested. Sometime in May we'll be coming out with content geared to high-level characters. I wouldn't call it expansive, but there will be a handful of zone...
by the SUPERnaturalist
Tue Apr 28, 2009 7:05 pm
Forum: Gameplay & Discussion
Topic: High-level content coming soon-ish?
Replies: 26
Views: 17869

Re: High-level content coming soon-ish?

it's gonna be so uuuuuuuuuuuuuuuuuuuuuuuuuuuuber....

/twitch in excitement


/prolongs suicide (<- jk)
by the SUPERnaturalist
Tue Apr 28, 2009 6:12 pm
Forum: Gameplay & Discussion
Topic: High-level content coming soon-ish?
Replies: 26
Views: 17869

Re: High-level content coming soon-ish?

irk! must speedlevel!
by the SUPERnaturalist
Thu Apr 23, 2009 8:09 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35222

Re: "Ascension" Strategy

Cris, i mean that if you transmog at level 15 , 15 times, then you'll get a maxed talisman
you don't have to do all the levels in the same talisman.
or, have people pour exp into it, say 1k exp for first level, 5k for second, 20k for 3rd, 60k for fourth, 120k for fifth, etc
by the SUPERnaturalist
Tue Apr 21, 2009 10:22 pm
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 96953

Re: Twilight Heroes needs cheap/free/good marketing ideas!

i'm sure that cris or someone (maybe even me) can personally offer incentives for voting IF you put a link just add to the bottom panel "support twilight heroes! vote for us!" or something you could also have a raffle with some random items (new OR old, you could take em from players who'v...
by the SUPERnaturalist
Tue Apr 21, 2009 10:18 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35222

Re: "Ascension" Strategy

creative idea that is relevant: when you transmog you get a new talisman depending on class every time you transmog from a class with the new talisman in your possession, for every say 15 levels you've reached, you get +1 charge on the talisman example: Maelstrom in a bottle +1% spell damage +1 spel...
by the SUPERnaturalist
Thu Apr 16, 2009 10:48 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024765

Re: Creative player ideas for in-game items, zones, etc.

or let your rorshac mask give a "flip out" or berserk kinda thing where you gain damage as your HP goes lower, maybe +1 damage per -10 hp? cris would love this (insert item name here. not good at coming up with these) a certain vigilante, (also considered a savior by others) used to be abl...
by the SUPERnaturalist
Thu Apr 16, 2009 10:37 pm
Forum: Gameplay & Discussion
Topic: The new sidekick
Replies: 32
Views: 15954

Re: The new sidekick

well the new sidekick definitely acts less and does less damage when i'm at a lower level, but i'm too lazy to spade it

also, why not just display a dollar sign for +item understudy, karate belt for karate understudy, etc, since to fit a face or figure in there would either look weird or too blurry
by the SUPERnaturalist
Tue Apr 14, 2009 7:28 pm
Forum: Gameplay & Discussion
Topic: Level 9/Cube reset
Replies: 19
Views: 17917

Re: Level 9/Cube reset

by max ... 10 do you mean to incorporate a new mechanism for sidekicks?
by the SUPERnaturalist
Sun Apr 12, 2009 8:31 pm
Forum: Gameplay & Discussion
Topic: Level 9/Cube reset
Replies: 19
Views: 17917

Re: Level 9/Cube reset

loving the quest and everything that comes with it
by the SUPERnaturalist
Fri Apr 10, 2009 1:59 pm
Forum: Gameplay & Discussion
Topic: Corrupt Amulet Collection
Replies: 8
Views: 6737

Re: Corrupt Amulet Collection

just buy grimdel's.
by the SUPERnaturalist
Sun Apr 05, 2009 11:23 pm
Forum: Gameplay & Discussion
Topic: The Mick
Replies: 11
Views: 8334

Re: The Mick

how many development stages are we going to have? what are we gonna say when players start asking questions from the ū to omega phase?
by the SUPERnaturalist
Sat Apr 04, 2009 8:37 am
Forum: Gameplay & Discussion
Topic: The PFE Buffbots ARE BROKEN
Replies: 28
Views: 18420

Re: PFE Buffbots [NEW]

at higher levels, unstable isotopes would be more efficient. just saying.
by the SUPERnaturalist
Sat Apr 04, 2009 8:26 am
Forum: Gameplay & Discussion
Topic: Undiscovered Badge speculation thread
Replies: 8
Views: 6502

Re: Undiscovered Badge speculation thread

oh cool, speaking of invisible badges, i found the mick and killed him, and got my invisible-i-killed-the-mick badge.
by the SUPERnaturalist
Thu Apr 02, 2009 10:57 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119109

Re: Coordinated spading effort

it has to be a chipsink though, otherwise what's the point of it?
by the SUPERnaturalist
Wed Apr 01, 2009 3:59 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119109

Re: Coordinated spading effort

if it was 1:2 it wouldn't be a chipsink.
by the SUPERnaturalist
Tue Mar 31, 2009 7:53 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119109

Re: Coordinated spading effort

just make like 10 thousand bets of 10 and record

and heck no, i WISH i could afford spading casino
by the SUPERnaturalist
Tue Mar 31, 2009 5:26 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119109

Re: Coordinated spading effort

also you should spade the casino, which doesn't take turns.
how does the rock paper scissors game work against you?
we know the odds have to be against you since they're meant to be chipsinks
by the SUPERnaturalist
Sun Mar 29, 2009 10:54 pm
Forum: Gameplay & Discussion
Topic: The mole-people are preparing to attack!
Replies: 37
Views: 17952

Re: The mole-people are preparing to attack!

You cleared 31,039 pounds of rock from the collapsed mine

You defeated 636 creatures inside Sunset Strip Mine

was aiminng for 31337 and 666, but it was too complicated to plan out, and as i was killing my 636th one rollover happened
by the SUPERnaturalist
Sun Mar 29, 2009 10:50 pm
Forum: Gameplay & Discussion
Topic: 4 minutes (enough to save the world?)
Replies: 22
Views: 12752

Re: 4 minutes (enough to save the world?)

I don't really get the point of using xentrium for a mere 10 seconds. that's shaves like what, 1/27 off your turn time? unless you were doing pure noncombat or were aiming for a 7-gamma leaderboard or something, +10% chips or items or whatever is far superior
by the SUPERnaturalist
Sun Mar 29, 2009 12:58 pm
Forum: Gameplay & Discussion
Topic: More monsters or a baguette deli?
Replies: 10
Views: 7020

Re: More monsters or a baguette deli?

yes! more stats on the game!

/jots down 300 slow players.
by the SUPERnaturalist
Thu Mar 19, 2009 8:48 pm
Forum: Gameplay & Discussion
Topic: PETITION: A gameplay topic channel (spoilers? maybe)
Replies: 36
Views: 20616

Re: PETITION: A gameplay topic channel (spoilers? maybe)

yea seriously, the idea of no spoilers is to prevent hardcore gamers from finding out too much accidentally, if it's in big red letters THIS CHANNEL INCLUDES SPOILERS i don't really think it'd be an issue at all
by the SUPERnaturalist
Tue Mar 17, 2009 6:12 pm
Forum: Gameplay & Discussion
Topic: PETITION: A gameplay topic channel (spoilers? maybe)
Replies: 36
Views: 20616

Re: PETITION: A spoiler allowed gameplay topic channel

i hear this new channel will have pie.
'nuff said.
by the SUPERnaturalist
Mon Mar 16, 2009 7:59 pm
Forum: Gameplay & Discussion
Topic: The mole-people are preparing to attack!
Replies: 37
Views: 17952

Re: The mole-people are preparing to attack!

come on guys, lets stay on topic here!
press B to do a barrel roll!
by the SUPERnaturalist
Fri Mar 06, 2009 8:54 pm
Forum: Off the Wall
Topic: Watchmen
Replies: 21
Views: 14972

Re: Watchmen

i wanna watch it online, but no working links yet
by the SUPERnaturalist
Tue Mar 03, 2009 8:51 pm
Forum: Off the Wall
Topic: THE NEXT BRACKET
Replies: 3
Views: 4697

THE NEXT BRACKET

just starting a random thing: the goal is to donate enough in a single month to move ryme into the next legal tax bracket. maybe if we can do that, he'll be so overwhelmed with glee that he'll give us all a super special item or something if you don't like super special items, realize that if TH bec...
by the SUPERnaturalist
Sun Mar 01, 2009 9:44 am
Forum: Gameplay & Discussion
Topic: March's spading bounty
Replies: 60
Views: 71805

Re: March's spading bounty

it's a spading bounty, so either we have to figure out what each one actually does, or there's a recipe to be spaded. it's not gonna be something we already know. it's a riddle, but still a bounty nontheless
by the SUPERnaturalist
Sun Feb 22, 2009 11:25 am
Forum: Gameplay & Discussion
Topic: an update on updates
Replies: 8
Views: 6359

Re: an update on updates

woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot

suggestion: make this sticky and update it?
by the SUPERnaturalist
Sat Feb 21, 2009 10:04 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024765

Re: Creative player ideas for in-game items, zones, etc.

don't sleeping draughts let you gain back huge amount of hp/pp while resting?
by the SUPERnaturalist
Fri Feb 20, 2009 6:39 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1024765

Re: Creative player ideas for in-game items, zones, etc.

BaldurDash a strategy guide to get through the game as fast as possible, let no boulder or balder stop you from beating it! when used: 1ce per day you gain an effect: loaded dice (x minutes): them dice are loaded! you'll be sure to get what you want, when you want, especially with loaded dice in a g...
by the SUPERnaturalist
Wed Feb 18, 2009 9:15 pm
Forum: Gameplay & Discussion
Topic: Feb 09 IotM: Foxy Gear
Replies: 11
Views: 6068

Re: Feb 09 IotM: Foxy Gear

most likely over or underpowered in some way, the fumbles are pretty special. hopefully we can see another itemt hat can stak w/ it
by the SUPERnaturalist
Wed Feb 18, 2009 9:13 pm
Forum: Gameplay & Discussion
Topic: Hit / Miss
Replies: 14
Views: 12059

Re: Hit / Miss

do naturalist spells give +to hit?