Search found 668 matches

by MagiNinjA
Thu Apr 30, 2009 4:43 pm
Forum: Gameplay & Discussion
Topic: High-level content coming soon-ish?
Replies: 26
Views: 17909

Re: High-level content coming soon-ish?

If you really want to gun for the glorious XP board that everyone admires and praises, then sure.

Otherwise, I find no point.
by MagiNinjA
Wed Apr 29, 2009 4:39 pm
Forum: Gameplay & Discussion
Topic: High-level content coming soon-ish?
Replies: 26
Views: 17909

Re: High-level content coming soon-ish?

That's really stupid to say, considering Cris tested it.

I don't think he's saying that it's only 30-70, but rather, it's better to be in that range for these quests.

Not to mention that powerlevellers DON'T make up the majority of the playerbase, I'm quite sure.
by MagiNinjA
Fri Apr 24, 2009 1:59 am
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 96981

Re: Twilight Heroes needs cheap/free/good marketing ideas!

In game incentives are pretty much ruled out already for several reasons.
by MagiNinjA
Wed Apr 22, 2009 6:25 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

The loot is a pretty integral part of the epeen aspect of it.
by MagiNinjA
Wed Apr 22, 2009 1:19 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

Well, this was supposed to be for something analogous to skill planning. There IS another ascension thread roaming around.
by MagiNinjA
Wed Apr 22, 2009 12:21 am
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 351636

Re: True or False Game

True and False. For reasons that MagiNinjA cannot go into.

TNP thinks Strlikecrazy is epoc fail.
by MagiNinjA
Tue Apr 21, 2009 11:36 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

All of this belongs in the creative ideas thread.

Also, needs less numbers.

Sigh. No merge. D:

I think more general talismans are required rather than starter talismans, definitely as of right now.
by MagiNinjA
Tue Apr 21, 2009 11:18 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

Yeah, they would be (in response to Olaf). But, er, they don't have any negative bonuses. Those look slightly imbalanced without them. I wouldn't mind negatives that got worse as you levelled, though, cause of the positives. To clear it up, he's saying 4 new class talismans, one per class, and the t...
by MagiNinjA
Tue Apr 21, 2009 11:13 pm
Forum: Off the Wall
Topic: True or False Game
Replies: 1202
Views: 351636

Re: True or False Game

False. He's as docile as a deer.

TNP thinks Satan is fail. Satan can't answer this for obvious reasons.
by MagiNinjA
Tue Apr 21, 2009 10:23 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

What about negative bonuses?
by MagiNinjA
Mon Apr 20, 2009 9:18 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

I've thought about this HE thing for a bit and there are some problems. First off, is it unbalanced to have it permable? I've been both told (in this thread) that perming it is overpowering AND that since it's achieved at level 4, I can wait a bit and it shouldn't have much effect. Contradictions. O...
by MagiNinjA
Sun Apr 19, 2009 10:46 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

I'll agree with this, however, it feels like a shortcoming without something like that to perm.
by MagiNinjA
Sun Apr 19, 2009 9:58 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

Okay, that was sort of an idiotic looking response. The bigger point I was trying to make this whole time is that making everything analogous to KoL is not the greatest idea in the world.
by MagiNinjA
Sun Apr 19, 2009 9:54 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

I don't get why we're making comparisons to KoL. Especially with fairly insignificant items.
by MagiNinjA
Sun Apr 19, 2009 9:44 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

Well, maybe not to that effect, but I guess I find it odd that if you're only going without it for a couple levels, why not be able to perm it and not deal with it later? That quest could be used as another reward vector too.
by MagiNinjA
Sun Apr 19, 2009 9:34 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

So...ascending shouldn't help later ascensions besides skills? I find this very disheartening. Skills as a whole aren't really as effective as opposed to KoL's skills, where something like Pastamancery would cut down your run by maybe a day. Maybe less, but it was definitely dramatic. Here, no skill...
by MagiNinjA
Sun Apr 19, 2009 9:10 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

I don't know if I really feel like it's a reward if it's taken away (especially something as awesome as that) and then restored back. I think that if you don't let people perm it, they'll get slightly more discouraged from retconscenioning (new words!).
by MagiNinjA
Sun Apr 19, 2009 9:01 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

Really? I don't see it the same way, by far. It doesn't make much sense that software disappears with your computer, especially given the advent of cloud computing coming soon. And...really? Heroic Efficiency is like Organ? I think that's waaaay too far drawn out. Heroic Efficiency is WAY more aweso...
by MagiNinjA
Sun Apr 19, 2009 7:02 pm
Forum: Gameplay & Discussion
Topic: "Ascension" Strategy
Replies: 51
Views: 35285

Re: "Ascension" Strategy

You can't pass up Heroic Efficiency. And then Meditation, probably. After that, probably one of the lower level attack spells or First Aid.
by MagiNinjA
Sat Apr 18, 2009 3:25 pm
Forum: Gameplay & Discussion
Topic: Gift for PvPers: a naked Hannahmaus
Replies: 15
Views: 8797

Re: Gift for PvPers: a naked Hannahmaus

Now she's coming back for all of you!
by MagiNinjA
Fri Apr 17, 2009 2:34 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1025901

Re: Creative player ideas for in-game items, zones, etc.

An effect (maybe from a vial?) to reference the awesomeness that is Darkman. It'll last for 99 minutes and will give +5% strength if it's day, +10% or 15% if it's night and -5% intellect. Or something along those lines.

DARKMAN!
by MagiNinjA
Mon Apr 13, 2009 9:18 pm
Forum: Off the Wall
Topic: Time magazine's top 100 most influential people results poll
Replies: 13
Views: 9864

Re: Time magazine's top 100 most influential people results poll

wtf? Lil' Wayne? Son of a bitch.

Interesting that moot is number 1 though. I find it more awesome than odd.
by MagiNinjA
Sun Apr 12, 2009 9:59 pm
Forum: Gameplay & Discussion
Topic: Corrupt Amulet Collection
Replies: 8
Views: 6748

Re: Corrupt Amulet Collection

Promoting your interests is just as guilty as saying "I'm trading X for Y". Think about it. What does "promoting your interests" lead to? Trades. What ELSE could they lead to? Even then, there's still that hint of trading in there. And yes, it is wrong, because then other people ...
by MagiNinjA
Sun Apr 12, 2009 8:04 pm
Forum: Gameplay & Discussion
Topic: Level 9/Cube reset
Replies: 19
Views: 17942

Re: Level 9/Cube reset

FIRST POST.

Yay, not-so-grindy quest.
by MagiNinjA
Sat Apr 11, 2009 11:39 pm
Forum: Gameplay & Discussion
Topic: Corrupt Amulet Collection
Replies: 8
Views: 6748

Re: Corrupt Amulet Collection

Just remember, we don't condone trading on the forums. Things get messy.
by MagiNinjA
Wed Apr 08, 2009 12:21 pm
Forum: Gameplay & Discussion
Topic: Gift for PvPers: a naked Hannahmaus
Replies: 15
Views: 8797

Re: Gift for PvPers: a naked Hannahmaus

I wouldn't be talking if I were you, Satan. I mean, really.
by MagiNinjA
Wed Apr 08, 2009 9:52 am
Forum: Gameplay & Discussion
Topic: Gift for PvPers: a naked Hannahmaus
Replies: 15
Views: 8797

Re: Gift for PvPers: a naked Hannahmaus

It said a "Gift for PvPers". I was totally like "WUT!?". :(

Nice way of clubbing all the guys, I bet. >.>

So are you going to return to the field eventually? After exams? So that you keep climbing and stuff.
by MagiNinjA
Wed Apr 08, 2009 1:49 am
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119455

Re: Coordinated spading effort

The MMG of KoL, minus the house cut, isn't really a meatsink. It's a meatsink for one player, but it's a huge boon to the other. Then again, that's between two players.

Nice job, Muhandes. Fancy little pill indeed.
by MagiNinjA
Wed Apr 08, 2009 1:47 am
Forum: Gameplay & Discussion
Topic: how to advanture in Sector Gamma 7?
Replies: 12
Views: 11992

Re: how to advanture in Sector Gamma 7?

Well, if you lose, there's a chance to gain/lose XP. Among other stuff.
by MagiNinjA
Tue Apr 07, 2009 10:40 am
Forum: Gameplay & Discussion
Topic: Gift for PvPers: a naked Hannahmaus
Replies: 15
Views: 8797

Re: Gift for PvPers: a naked Hannahmaus

Hehe. Yeah, totally not what I was expecting. :P

So you got tired of it? Or what?
by MagiNinjA
Tue Apr 07, 2009 10:37 am
Forum: Off the Wall
Topic: Huzzah, Spring is Coming.
Replies: 36
Views: 20319

Re: Huzzah, Spring is Coming.

San Diego likes to get firestorms. It's really annoying when it happens.
by MagiNinjA
Thu Apr 02, 2009 11:54 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119455

Re: Coordinated spading effort

Not everything has a point. Not everything NEEDS a point.
by MagiNinjA
Thu Apr 02, 2009 12:00 am
Forum: Off the Wall
Topic: Huzzah, Spring is Coming.
Replies: 36
Views: 20319

Re: Huzzah, Spring is Coming.

I used "ain't". What's NOT Southern about that? But yes, thank god I'm not actually Southern. No offense, yet again. It's that stereotypical image of a Southerner that irks me...No hate on Louisiana though, CS. :P
by MagiNinjA
Wed Apr 01, 2009 9:32 pm
Forum: Off the Wall
Topic: Huzzah, Spring is Coming.
Replies: 36
Views: 20319

Re: Huzzah, Spring is Coming.

All yous north'ners and your snow! Down in the south we ain't got any layers or somesuch. Not even rain!

(That is, for San Diego. :) )

(Yes, I realize that was not COMPLETELY Southern either. I apologize for anyone who is offended.)

(Or am I?)
by MagiNinjA
Wed Apr 01, 2009 12:55 pm
Forum: Off the Wall
Topic: Huzzah, Spring is Coming.
Replies: 36
Views: 20319

Re: Huzzah, Spring is Coming.

Autumn rules, Spring drools.

No, seriously. Spring is like the time of diseases. And since it's always nice out and crap, doesn't it give you images of like...zombies out in daylight?

Or something.

Autumn has nice temperatures. For me, at least. And it goes into Winter break!
by MagiNinjA
Tue Mar 31, 2009 6:08 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119455

Re: Coordinated spading effort

Uh, that's not necessarily true. It's RPS. 1/2 of a chance. etc.

I think the messages are meant to throw you off though. Which makes sense.

EDIT: teh mathz iz suckz0rz.
by MagiNinjA
Mon Mar 30, 2009 10:07 pm
Forum: Gameplay & Discussion
Topic: Coordinated spading effort
Replies: 135
Views: 119455

Re: Coordinated spading effort

Hey Ryme, are you planning on putting in exact numbers in the effects?
by MagiNinjA
Mon Mar 30, 2009 9:44 am
Forum: Gameplay & Discussion
Topic: 4 minutes (enough to save the world?)
Replies: 22
Views: 12791

Re: 4 minutes (enough to save the world?)

Yeah, I think I agree with Satan. They definitely are not the same. It's like having an extra 2% over, for example, 100 turns, and no 2% for 104 turns. All of that can add up. We can only do the proper optimization once we have the base chip/item drops and whatever else.
by MagiNinjA
Sun Mar 29, 2009 10:53 pm
Forum: Gameplay & Discussion
Topic: 4 minutes (enough to save the world?)
Replies: 22
Views: 12791

Re: 4 minutes (enough to save the world?)

There's always an optimal point between turns and items/chips/whatever. It's really just about hitting that point.