Search found 1575 matches

by Ryme
Fri Feb 04, 2011 5:21 pm
Forum: Gameplay & Discussion
Topic: Zion's tears quest changes
Replies: 4
Views: 7226

Re: Zion's tears quest changes

The demiurge conditions didn't really change that much. What did change in that respect is probably at a level nobody would notice.
by Ryme
Fri Feb 04, 2011 2:46 pm
Forum: Gameplay & Discussion
Topic: Zion's tears quest changes
Replies: 4
Views: 7226

Zion's tears quest changes

I think people will figure this out on their own well enough, and I don't want to get too explicit about it, but did want to at least go on record with some guidance. The changes are only inside the Zion's Tears building itself. Foe encounter rates have changed a little, and there's a little additio...
by Ryme
Fri Feb 04, 2011 10:15 am
Forum: Gameplay & Discussion
Topic: Welding Recipe contest - Ends Nov 30, 2009
Replies: 81
Views: 101009

Re: Welding Recipe contest - Ends Nov 30, 2009

So first, I'm totally embarrassed by the amount of time it's taken me to getting around to giving out the promised rewards. But the suggestions were much appreciated, and obviously the items have been fun. For more than the past year. Also, there's a chance I gave out some of these at one point, and...
by Ryme
Mon Jan 31, 2011 9:02 pm
Forum: Gameplay & Discussion
Topic: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
Replies: 22
Views: 28802

Re: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time

I see where you are coming from mara, and it's been talked about, but there are 150 different combinations possible, 600 if you count class. Having all boards is like having no default board, essentially. I think the Leaderboards Phase II that lets you look for any combination you like (i.e., KoLDB)...
by Ryme
Sun Jan 30, 2011 2:07 pm
Forum: Gameplay & Discussion
Topic: the EUlephant in the room (Electronic Understanding skill)
Replies: 9
Views: 10858

Re: the EUlephant in the room (Electronic Understanding skil

I assert that no permable skill should be retcon irrelevant, which is a much smaller scope than asserting that everything should be retcon relevant. You can assert this if you like, but I'm stating firmly my design workspace has no such constraints. Just as a wild example, if we added a handful of ...
by Ryme
Tue Jan 25, 2011 7:18 pm
Forum: Gameplay & Discussion
Topic: Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time
Replies: 22
Views: 28802

Thea Tyme with Ryme - Jan 28 @ 7 p.m. US mountain time

The next "Tea Time with Ryme" will be Friday, January 28 at 7:00 p.m. US Mountain time (roughly 1:10 before rollover), for a live Q&A session about the game. If you can't make it (or think you'll forget) feel free to post questions here. Main topic of discussion will be how retcon is s...
by Ryme
Sat Jan 22, 2011 2:23 pm
Forum: Gameplay & Discussion
Topic: January IOTM - AT/RI Digitizer
Replies: 23
Views: 26298

Re: January IOTM - AT/RI Digitizer

Sorry to bring this up again but - is the body fuel tank going to stay at 40 PP per use? That's the same PP per chips ratio as power sticks, which is well...not very good for something that comes from an IoTM. I think Ryme said there was a problem with the formula and he'd look into it? There was a...
by Ryme
Thu Jan 20, 2011 10:04 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

The way those are coded, I don't think it's possible for one set to behave differently than the others. The only differences are a little bit of text, and I don't think text could force a page reload like that. But I'll check their descriptions. Can anyone else duplicate?
by Ryme
Tue Jan 18, 2011 8:50 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

Apparently I'm experiencing a version control issue due to migrating to a new production computer. It may be a day or two before I dig up the old code. Sorry about that.
by Ryme
Tue Jan 18, 2011 7:13 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

Can you give the error message? Error messages are important, especially since I know it works for others.
by Ryme
Sun Jan 16, 2011 12:36 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

known issues with transmog and restricted skills runs, yeah.
by Ryme
Sat Jan 15, 2011 1:44 pm
Forum: Testing & Debugging
Topic: Adjustments to the Manual
Replies: 3
Views: 27571

Re: Adjustments to the Manual

No thread really fit, so I figured I could make a new one. Anyway, it would be nice if in the manual, under the "Classes" section, if it would list the intrinsic bonuses each class gets. I would if I could remember what they were. We probably need to reword that stuff anyway. That's just ...
by Ryme
Wed Jan 12, 2011 7:36 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

Probably not. There's been some unintended consequences as retcon let you have more than one starting class talismans. You can also transmog into the class you're already in, if you flip around starting talismans. Whole page needs to be revisited.
by Ryme
Mon Jan 10, 2011 9:47 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1477667

Re: Minor interface tweak requests

Hm. Then where is the "first set" I guess I need to ask? Do you have any scripts installed or something? I only have one set of chips and time icons on my left-hand pane.
by Ryme
Sun Jan 09, 2011 6:22 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1477667

Re: Minor interface tweak requests

What "second set" are you talking about, Zel?
by Ryme
Fri Jan 07, 2011 8:23 pm
Forum: Gameplay & Discussion
Topic: once per lifetime purchase of nocturne items
Replies: 37
Views: 40754

Re: once per lifetime purchase of nocturne items

Well, she's kind of powerful for a no-pull run, and the description we gave her implies the backstory makes more sense if there's only ever one of her, I guess.
by Ryme
Thu Jan 06, 2011 11:11 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

I think the forums are working again. That's good, right?
by Ryme
Mon Jan 03, 2011 8:28 pm
Forum: Off the Wall
Topic: Which useless superpower would you have?
Replies: 23
Views: 25150

Re: Which useless superpower would you have?

Do I have to pick from the sheet? Because personally I've always wanted super-analogy powers: the ability to always have a fantastic analogy for the thing you're trying to explain. If it's from the sheet, 1-second super strength would still be pretty handy, super slow-mo would get you paid for parlo...
by Ryme
Mon Jan 03, 2011 7:22 am
Forum: Gameplay & Discussion
Topic: January IOTM - AT/RI Digitizer
Replies: 23
Views: 26298

Re: January IOTM - AT/RI Digitizer

Cristiona wrote:I think the plan is to see how this method works with the Digitizer before messing with the Recyclonizer.
100%. Waiting to verify the digitizer isn't too broken, but then we'd consider it for the Recyclonizer.
by Ryme
Sun Jan 02, 2011 10:47 am
Forum: Gameplay & Discussion
Topic: January IOTM - AT/RI Digitizer
Replies: 23
Views: 26298

Re: January IOTM - AT/RI Digitizer

I noticed some items can't be digitized. Some are items that can be bought from a store, which is understandable. But others seem to be completely random. Even some 1 chip auto-sell items can be digitized, while some items with a bit more than that can't be. They aren't sold in stores, they're not ...
by Ryme
Sat Jan 01, 2011 5:32 pm
Forum: Gameplay & Discussion
Topic: PANIC
Replies: 9
Views: 10125

Re: PANIC

I think updates are done. Locking thread to prevent further panic, or the inevitable goofy replies to an old issue.
by Ryme
Sat Jan 01, 2011 5:23 pm
Forum: Gameplay & Discussion
Topic: January IOTM - AT/RI Digitizer
Replies: 23
Views: 26298

Re: January IOTM - AT/RI Digitizer

As someone who grew up with an Atari 2600 in the house, I thank you for the new stuff. :mrgreen: Yeah, this one brought back memories. I've fired up the emulator and revisited a lot of old favorites. Thing about those games, though, you play them once or maybe twice and you've had your fill for ano...
by Ryme
Sat Jan 01, 2011 5:21 pm
Forum: Gameplay & Discussion
Topic: PANIC
Replies: 9
Views: 10125

Re: PANIC

Yep, that part's repaired. Still expecting one brief outage a little later, though.
by Ryme
Sat Jan 01, 2011 4:48 pm
Forum: Gameplay & Discussion
Topic: PANIC
Replies: 9
Views: 10125

Re: PANIC

working on it
by Ryme
Sat Jan 01, 2011 2:56 pm
Forum: Gameplay & Discussion
Topic: January IOTM - AT/RI Digitizer
Replies: 23
Views: 26298

Re: January IOTM - AT/RI Digitizer

Helicopter was an oversight and has been fixed (sorry).

I think I had some bad math on the body fuel, and I need to check it out. It's likely going to end up improving a little, in the broad scale of things.
by Ryme
Sat Jan 01, 2011 2:55 pm
Forum: Gameplay & Discussion
Topic: IotM derivatives and multiaccounting
Replies: 3
Views: 5253

Re: IotM derivatives and multiaccounting

We get to a grey area pretty quickly with these. Like Lxndr notes, for some of the items character resources are going into procuring the resulting items, or requires the character to use/interact with the item to get the output. So my general inclination is no. For the ARF card, it's easy enough to...
by Ryme
Fri Dec 31, 2010 7:06 pm
Forum: Off the Wall
Topic: The Susan Novak Diaries
Replies: 24
Views: 22364

Re: The Susan Novak Diaries

It's been a while. i'll have to see if there are any more. Last thing I want to do is manage a memento display, though.
by Ryme
Sun Dec 26, 2010 5:11 pm
Forum: Testing & Debugging
Topic: things that need use multiple
Replies: 78
Views: 171431

Re: things that need use multiple

blackmatter615 wrote:the frusion neodymnium beads set lacks the use multiple.
Do any of the other holiday gifts have that? I don't really think anyone wants to use more than one of these at a time, do they?
by Ryme
Sun Dec 26, 2010 9:28 am
Forum: Gameplay & Discussion
Topic: The Mall
Replies: 12
Views: 16790

Re: The Mall

I see the Auction house going out of business in the not too distant future... It's likely to get a feature upgrade to keep it at least marginally useful (retcon aware, easier to see the items for sale, etc). I think people will still use it for: * big-ticket sales where they want to encourage bidd...
by Ryme
Fri Dec 24, 2010 1:56 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

I know this is something that has been reported in past, but just to remind you: On my alt Lord Jareth, I had 378/378 HP after levelling up to 24, put a final point into Aura:Vigor, and suddenly my HP is 293/381. Identified, but it may take some time and thought. I've got to restructure some checks...
by Ryme
Fri Dec 24, 2010 1:18 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

Is the Boxing Coach (from Gym Membership Card from the Couch) working properly? Checking my character sheet just before and then just after the sidekick expired: With Coach: Offense: 101; Defense: 187; To-hit: 108; Dodge: 89.2 Without: Offense: 111; Defense: 197; To-hit: 118; Dodge: 99.2 Should it ...
by Ryme
Thu Dec 23, 2010 12:42 pm
Forum: Gameplay & Discussion
Topic: December IotM: International agent of intrigue
Replies: 15
Views: 13565

Re: December IotM: International agent of intrigue

Muhandes wrote:Is the drop rate/healing rate affected by sidekick effectiveness?
Almost forgot to mention this. It wasn't originally, but I upgraded that aspect as of two days ago. Effectiveness will increase those odds from now on.
by Ryme
Wed Dec 22, 2010 7:55 pm
Forum: Testing & Debugging
Topic: mall interface/functionality tweak requests
Replies: 9
Views: 35826

mall interface/functionality tweak requests

We know there are going to be a lot of interface and feature requests for the mall, and I'd like to keep them separate from other stuff. Starting this off with notes from the manual (please check that out first, if you'd be so kind) but add your own items here if you like. * Limits: we do not curren...
by Ryme
Thu Dec 16, 2010 10:20 am
Forum: Gameplay & Discussion
Topic: PASSWORD IN SEWERS
Replies: 7
Views: 6864

Re: PASSWORD IN SEWERS

Because it's hard to read and construed as yelling.

http://www.writerswrite.com/journal/dec99/pirillo1.htm
by Ryme
Wed Dec 15, 2010 9:58 pm
Forum: Gameplay & Discussion
Topic: PASSWORD IN SEWERS
Replies: 7
Views: 6864

Re: PASSWORD IN SEWERS

Well, as you may have noticed, nothing in that zone is straight forward. Perhaps you should try the same "problem" on "gray sand" that applies to everything else down there? Also, there should be a hint or two in your journal, and a hint after each bad guess. Also: kill the caps ...
by Ryme
Tue Dec 14, 2010 6:43 pm
Forum: Gameplay & Discussion
Topic: about talisman wok items, this Dec
Replies: 21
Views: 19925

Re: about talisman wok items, this Dec

It's the 14th and we're still in development. Probably a couple of days, still.
by Ryme
Tue Dec 14, 2010 6:23 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1477667

Re: Minor interface tweak requests

Icy? Holy moly, I almost didn't notice it was you! Where you been? I considered other colors, but thought green as a notification fit the system. Blue and red are out. Orange is too close to red, yellow is hard to see, grey is indistinguishable from black or it's too light. That leaves ... ? Purple?...
by Ryme
Mon Dec 13, 2010 8:48 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

The returnable items ought to be fixed. AH is not, yet. There's a lot more of those.

The XP/combat thing, too.
by Ryme
Mon Dec 13, 2010 7:45 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

Cristiona wrote:...nor do elephants or raspberries :P
Well yeah. They come from the same page as the plushies. Lost items, too. Snowballs. Icicles. All the same.
by Ryme
Sat Dec 11, 2010 9:27 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2097622

Re: Minor bugs

I can assure you that your chips are in the DB. I thought it would display them while in maso, and I'll look into why it's not, but they're safely stored for later retrieval.