Search found 1127 matches: how to get more pp
Searched query: how to get more pp
ignored: get more to pp
- Sat Jun 09, 2012 1:32 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
... a permed skill and was delighted to see that this one was exactly that. ... to life, makes life a lot more fun, demanding things always be just your way can get pretty wearing on both your body ... like this rolls around, we'll know how it actually plays and will be able ...
- Fri Jun 08, 2012 2:06 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
I can relate to the people that don't like paying for something and ... might seem a bit unfair. Since I'm high level atm pp cost isn't a problem, but it will when I (eventually ... iotm and will be the most sought after. I dunno how the odds work yet, but if they are even maybe make ...
- Mon Jun 04, 2012 6:29 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
... I was going for. I'm not trying to hurt people's feelings. I'm just ... possible improvement, but I'll be more careful with my wording in the ... things, that's fine. But it's how your introduction came across to ... on the defensive before I even get to them. Cheers! Kinak
- Mon Jun 04, 2012 3:33 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
... design" won't get you anything other than ... just gives us something to consider as we design the ... improvement, but I'll be more careful with my wording ... else you really don't know how to play this game. Even ... whenever you can get 20 pp, which is kind of sad because ...
- Mon Jun 04, 2012 5:28 am
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
... only say that I am a bit sad I won't be able to utilize this in runs where it would most help ... I can shuffle my pulls according to what I get), but I don't have 20PP or skill points before ... and new tomes (sugar, clip art). I can see how the "call X times" mechanisc molds ...
- Mon Jun 04, 2012 5:13 am
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
I'd just like to say I think this is an intrinsically ... be required to say just how bad a design it is, but basically, spend 20 PP (or whatever after skill points) and there is X% chance you'll get something that you want, with ... doesn't sound promising. The more times you cast it, the better ...
- Sun Jun 03, 2012 11:08 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
Well, it might not be as bad I'm inclined to think it is. I doubt it's worse than I think it is, so it can only go up from there!Cristiona wrote:Gee, thanks.Satan wrote:Further spading will be required to say just how bad a design it is
- Sun Jun 03, 2012 8:02 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
Gee, thanks.Satan wrote:Further spading will be required to say just how bad a design it is
- Sun Jun 03, 2012 6:49 pm
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Re: Multiversal Summer Catalog
I'd just like to say I think this is an intrinsically ... be required to say just how bad a design it is, but basically, spend 20 PP (or whatever after skill points) and there is X% chance you'll get something that you want, with ... doesn't sound promising. The more times you cast it, the better ...
- Fri Jun 01, 2012 12:24 am
- Forum: Gameplay & Discussion
- Topic: Multiversal Summer Catalog
- Replies: 24
- Views: 25091
Multiversal Summer Catalog
... figured it would probably be good to explain it a little so everyone knows what they're getting into if they decide to purchase ... skill on use. The skill costs 20PP to use, but spending skill points ... used once per day. Sort of. Here's how it works: Using the skill allows ...
- Mon May 14, 2012 5:55 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Old IotM Reintroduction and Old/New Balance [Split]
... own every IotM that has ever been made, and I won't do it by donating to Hell and back. I'll do it simply by playing the game. By farming and then ... fun playing the game. Unless you are a helluvan investor I fail to see how kol is signficantly different. Granted, in kol you can find almost every ...
- Mon May 14, 2012 4:00 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Old IotM Reintroduction and Old/New Balance [Split]
... and I won't do it by donating to Hell and back. I'll do it simply ... In Twilight, though, no matter how much I play or how much I donate, ... prevents any real sense of supply and demand, so prices stay at ... economy. So, I'd like a chance to get some of these items, even if I ...
- Mon May 14, 2012 9:45 am
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Old IotM Reintroduction and Old/New Balance [Split]
Well, 10pp/turn does make a small difference. It makes me spend less chips/turns restoring pp. -15s compared -10 for 2 slots however, will free up one slot for another ... fully aware that I will never be able to get a pair of 3 speed bicycle for 20 stars. ...
- Sun May 13, 2012 12:12 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Old IotM Reintroduction and Old/New Balance [Split]
... players. Also, everyone I talked to considers this game to be about the retcon lvls ... it will certainly make my gaming experience more enjoyable. ;) I understand your opinion Harry ... as a new player compared to old ones no matter how much time/money you spent unless someone comes ...
- Fri May 11, 2012 8:42 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Old IotM Reintroduction and Old/New Balance [Split]
... even cares about Green Pixies any more? I have tried very, very hard to avoid power creep. The down side is ... stuff a lot harder). I can see how it makes it frustrating for newer players ... Index is weak sauce compared to the PP regen of the Cape, other offerings can ...
- Fri May 11, 2012 11:38 am
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Old IotM Reintroduction and Old/New Balance [Split]
My reasoning is that it is ALWAYS better to give players a chance to even out the playing ... were 50 stars? Would it still be a bad idea? How about 100? I just found 20 reasonable because I would never pay more than that for 1 single IOTM but would rather wait ...
- Fri May 11, 2012 10:01 am
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 42308
Re: Rise of a hero, lvl 50-100
... 56: Today I spent some days collecting logos to max my pp, then 1 liao worth of turns in 7-sector. I was a bit curious as to how rare liao and CTULHU discs are though so I spent 109 turns ...
- Thu May 10, 2012 7:10 am
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Creative player ideas for in-game items, zones, etc.
... know what I was thinking. You were thinking how cool it would be! Obviously. If it weren't for ... even use TNT outside of boss fights and maybe to fight above their level when they need a few ... could spend half that to buy a stunner and PP regen for whatever spells they used.
- Fri Apr 27, 2012 9:19 pm
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Creative player ideas for in-game items, zones, etc.
... a discussion about this in chat and listening to how some of the older players feel about this I have to ... feel about this. Anyway, Patojonas idea might be more reasonable, 20 stars is still a rather high price for ...
- Fri Apr 27, 2012 11:07 am
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Re: Creative player ideas for in-game items, zones, etc.
I know how you feel, however, as far as I know Ryme promised not to do that and in the slight chance he were to do it they'd only ... IOTM, promotes trade and gives a chance to new players to get this or that item; *Older and profitable iotms being possible ...
- Thu Apr 26, 2012 9:37 am
- Forum: Gameplay & Discussion
- Topic: Old IotM Reintroduction and Old/New Balance [Split]
- Replies: 38
- Views: 42669
Old IotM Reintroduction and Old/New Balance [Split]
How about rotating back old IOTM:s + add a new one in the ... one after that and so on. It would make it possible to get those old IOTM:s for newer players as well. As mentioned, of ...
- Fri Apr 20, 2012 10:43 pm
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 50-100
- Replies: 74
- Views: 42308
Re: Rise of a hero, lvl 50-100
... the rest in the castle. Starting tomorrow, I am going to start spading how much chips I get in the castle/turn if I autosell everything. ... (831) Reflexes: 391 (357) HP: 1109/1109 PP: 1032/1112 Chips: 1,267,626
- Sun Apr 15, 2012 2:54 pm
- Forum: Help & Hints
- Topic: transmogrification counter
- Replies: 4
- Views: 34667
Re: transmogrification counter
If you are doing it at the begining of each retcon, shouldn't you be able to use you number of times retconned as a counter for how many you have done?
- Mon Apr 09, 2012 7:05 pm
- Forum: Help & Hints
- Topic: transmogrification counter
- Replies: 4
- Views: 34667
transmogrification counter
... the heroic recycler merit badge. Is there a visible counter somewhere to see how far along I am at it. (I have been transmogrifying at the start of each new run when it's ...
- Sun Apr 01, 2012 2:03 pm
- Forum: Gameplay & Discussion
- Topic: April Foo... Items of the Month
- Replies: 4
- Views: 9129
Re: April Foo... Items of the Month
Glad you like them!Patojonas wrote:I'm pleased
When the shoes are active and you have the gloves equipped, you'll get two new options down at the bottom of your combat skills list. For all your throwing needsAcidcat wrote:I love the IoTM, but can't do the whole throwing song thing. How does it work?
Cheers!
Kinak
- Sun Apr 01, 2012 1:32 pm
- Forum: Gameplay & Discussion
- Topic: April Foo... Items of the Month
- Replies: 4
- Views: 9129
Re: April Foo... Items of the Month
I love the IoTM, but can't do the whole throwing song thing. How does it work?
- Sun Apr 01, 2012 12:24 am
- Forum: Gameplay & Discussion
- Topic: Rise of a hero, lvl 1-50
- Replies: 20
- Views: 14212
Re: Rise of a hero, lvl 1-50
... is finally paying off. I am now getting lvls quicker than I spend turns. ... using all the turns I am able to. Reached lvl 50 now and tomorrow ... a new thread for that one and see how high it takes me... ;) --- You ... Reflexes: 245 (226) HP: 672/672 PP: 490/793
- Tue Mar 27, 2012 3:09 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1078444
Re: Creative player ideas for in-game items, zones, etc.
How about a batting cage as a "store" or hideout fixture. It could give buffs like +melee damage (obviously) or +dodge (The machine started shooting baseballs at your head!).
Inspired by spring training, of course, and it would continue this game's tradition of baseball-related stuff.
Inspired by spring training, of course, and it would continue this game's tradition of baseball-related stuff.
- Mon Mar 19, 2012 5:13 am
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 133217
Re: non-retcon contest - now in progress!
My original post on page 1 details how I adventured on a given day. The thing that seems to be missing is combat strategy, which dictated pretty much everything in the run. From levels 2 to 15 ...
- Sat Mar 17, 2012 9:11 am
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 133217
Re: non-retcon contest - now in progress!
I'm still doing this Harry, but I'm going quite slowly. Really don't know how the others managed to go so quickly.
- Thu Mar 01, 2012 5:49 pm
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 133217
Re: non-retcon contest - now in progress!
Status! Day 1: Strategy today was to get to level 5 to use Mister Tea. No reason ... and very useful drops when they do happen. I might end up pulling 5 blue chips ... log my time yesterday I'm not sure how many, but it was a lot. Leveled alllllllllll ...
- Thu Mar 01, 2012 4:44 pm
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 133217
Re: non-retcon contest - now in progress!
... 7 at the end of day 1, 3028 xp to go, bedtime 0910 Am impressed that ... adventure in the castle without getting beaten up much. Now level 25 ... my limited number of exigenCs for more turns. Day 17/18 Level 41. ExigenCs ... I have more energy I will write how not to level to 50. And I did it ...
- Sat Feb 18, 2012 10:25 pm
- Forum: Off the Wall
- Topic: non-retcon contest - completed
- Replies: 71
- Views: 133217
Re: non-retcon contest - starting Mar 1st (new rules)
And how do you rule who's the winner? The first one to post in this thread like last time no matter of run time?
- Mon Feb 13, 2012 10:20 am
- Forum: Gameplay & Discussion
- Topic: February Podcast Thread
- Replies: 20
- Views: 20977
Re: February Podcast Thread
... is Leagues. I’ve been trying to weave in other smaller projects ... B quest. Just an example of how liquid things can be. We’ve got ... a pretty major project. I like to get one or two cool things out in a ... close. My instinct is to add way more badges, but I have to restrain ...
- Thu Feb 09, 2012 9:05 am
- Forum: Gameplay & Discussion
- Topic: February Podcast Thread
- Replies: 20
- Views: 20977
Re: February Podcast Thread
How about the last skill (elemental level 16)? We gonna ... (and I bet there is gonna be a merit badge for that too) I am really waiting for this one too. What I would ... 100 skill. This would make higher lvl retcons a lot more fun...
- Mon Feb 06, 2012 9:06 pm
- Forum: Gameplay & Discussion
- Topic: February Podcast Thread
- Replies: 20
- Views: 20977
Re: February Podcast Thread
How about the last skill (elemental level 16)? We gonna see that soon? I kinda want the complete set (and I bet there is gonna be a merit badge for that too)
- Mon Jan 30, 2012 7:03 pm
- Forum: Help & Hints
- Topic: Defeating the Mick as an Elemental Hero
- Replies: 16
- Views: 55616
Re: Defeating the Mick as an Elemental Hero
Only the 1% have TNT Occupy (Jekyll and) Hyde Park!Harry Dresden wrote:There's a good question: how come no one sells TNT at a decent price anymore? The ones I had in at 800 chips are sold out, and the next best for the longest time was 5k. Even now, it's 2.5k to get a piece.
Sorry had to.
- Mon Jan 30, 2012 10:29 am
- Forum: Help & Hints
- Topic: Defeating the Mick as an Elemental Hero
- Replies: 16
- Views: 55616
Re: Defeating the Mick as an Elemental Hero
There's a good question: how come no one sells TNT at a decent price anymore? The ones I had in at 800 chips are sold out, and the next best for the longest time was 5k. Even now, it's 2.5k to get a piece.
- Sun Jan 29, 2012 6:43 pm
- Forum: Help & Hints
- Topic: Tips for the unbranded arena
- Replies: 1
- Views: 29575
Tips for the unbranded arena
Well, I'm working on trying to get all the mundane equipment (all equipment except IoTM's, ... big on pVp, and am wondering if anyone has any hints on how to do well in this area.
- Sun Jan 29, 2012 5:51 pm
- Forum: Help & Hints
- Topic: Defeating the Mick as an Elemental Hero
- Replies: 16
- Views: 55616
Defeating the Mick as an Elemental Hero
... as different characters but this is the first one that i've gotten into doing retcons . I've defeated the Mick will little difficulty as a gadgeteer ... but keep getting beaten to a pulp as an elemental. Any advice on how to beat the Mick as an elemental? or do i just have to grind until i ...