Search found 211 matches

by neocamp22
Sat Mar 22, 2008 6:25 pm
Forum: Gameplay & Discussion
Topic: How many HP do you have?
Replies: 70
Views: 16378

We should do a PP thread. I'd be the winnar >.>
by neocamp22
Sat Mar 22, 2008 9:03 am
Forum: Off the Wall
Topic: ThotMarket
Replies: 4
Views: 2147

/em signs up

Certainly looks like an interesting concept.
by neocamp22
Tue Mar 18, 2008 6:14 pm
Forum: Testing & Debugging
Topic: Problems With High Level Class Balance
Replies: 39
Views: 14477

Just wanna repost this from PFE forums, if this is useful to anyone. : Pit XP: Based on level Toughness: Based on level Delta XP: Based on Buffed stats Toughness: Based on Buffed stats? Sector 7 XP: Based on number of encounters, increases by 3-6 XP/encounter Toughness: Based on number of encounters...
by neocamp22
Wed Mar 12, 2008 6:49 pm
Forum: Off the Wall
Topic: What's your "power"?
Replies: 22
Views: 5337

I am the Haminator.
by neocamp22
Sun Mar 09, 2008 6:29 pm
Forum: Off the Wall
Topic: THE REVIVAL OF THE UNDEAD BALLS (56k warning)
Replies: 12
Views: 4690

Image
by neocamp22
Sat Mar 08, 2008 2:26 pm
Forum: Testing & Debugging
Topic: Problems With High Level Class Balance
Replies: 39
Views: 14477

Gonna chip in... Just some random points, in no order I agree that naturalists are probably the weakest class. Maybe naturalists could have some sort of passive skill (animal affinity?) that increases the power of their buffs. Also, I support the scaling idea for naturalist buffs. Maybe add a skill ...
by neocamp22
Sat Mar 08, 2008 1:57 pm
Forum: Help & Hints
Topic: Help & Hints - Please read before posting
Replies: 0
Views: 19858

Help & Hints - Please read before posting

Welcome to the Help Forum! Before posting, please read the following rules. Doing so will likely cause less pain on your part. In addition, this thread applies to all forums. 1. Search before posting a thread. Your question may have already been answered. 2. If you find a question similar to yours, ...
by neocamp22
Sat Mar 08, 2008 1:30 pm
Forum: Testing & Debugging
Topic: Game Balance/Tweaks Thread
Replies: 6
Views: 2631

Game Balance/Tweaks Thread

This thread is not to be used for new mechanics or ideas, other than those directly relating to balancing something in the game. This thread is not to be used for discussion of post level 50 class balance. This thread is to be used for discussion of early level class balance, tweaking of various gam...
by neocamp22
Sat Mar 08, 2008 1:29 pm
Forum: Testing & Debugging
Topic: Problems With High Level Class Balance
Replies: 39
Views: 14477

Problems With High Level Class Balance

It has become apparent with recent content that at higher levels that certain classes begin to shine while other appear to lag behind. This thread is for all discussion of these problems and possible solutions. Please don't post complicated game mechanics and such, save those for the creative ideas ...
by neocamp22
Wed Mar 05, 2008 8:33 pm
Forum: Testing & Debugging
Topic: Spelling and grammar errors
Replies: 143
Views: 51553

You need to hand over at least 21 logos. Pentacron won't take less than that.Pentacron says , "All right, fine, you're ready for training to level 55. And, I'll throw this in here too. After leveling up, it incorrectly reports the number of logos left. Until you leave the page and come back, or...
by neocamp22
Wed Mar 05, 2008 8:21 pm
Forum: Off the Wall
Topic: I was bored...
Replies: 5
Views: 2285

I was bored...

Image
Not quite a finished product. I prolly need to add my charm and some boots. Maybe redo the smart pants and axe.
by neocamp22
Tue Mar 04, 2008 6:11 pm
Forum: Off the Wall
Topic: 1000 Blank White Cards - Complete for now
Replies: 61
Views: 14314

When's the next round starting?
by neocamp22
Tue Mar 04, 2008 5:42 pm
Forum: Gameplay & Discussion
Topic: Re: The Space Station content
Replies: 31
Views: 6128

All I gotta say, is that I sincerely hopes this caps. And that you implement the equivalent to reagent potions. Soon.

That aside, this is some really in depth content. I have to go back and re-read what I skimmed over <.<
by neocamp22
Thu Feb 28, 2008 7:12 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

a) Jick would never have told Ryme the UR drop mechanics. Ever.
b) Although Jick has given Ryme pointers, they have mostly been about fixing security holes.
by neocamp22
Wed Feb 27, 2008 5:49 pm
Forum: Off the Wall
Topic: 1000 Blank White Cards - Complete for now
Replies: 61
Views: 14314

Most important card in my hand :D ...... http://i43.photobucket.com/albums/e400/maplekandalf/beardcopy-1.jpg I believe Satan has a similiar card in his hand, but mine was created to trump his. So, essentially, I win. http://www.isccomics.com/Valera/randomness/1000card/smile.gif http://i65.photobucke...
by neocamp22
Wed Feb 27, 2008 3:50 pm
Forum: Off the Wall
Topic: 1000 Blank White Cards - Complete for now
Replies: 61
Views: 14314

I play the following card in the center of the table:

Image
by neocamp22
Tue Feb 26, 2008 6:18 pm
Forum: Off the Wall
Topic: 1000 Blank White Cards - Complete for now
Replies: 61
Views: 14314

Okay, if the beard is persistent, here's how it probably should work:

a)player plays card
b)effect is applied
c)that player's point total is multiplied by -1
d)play proceeds to next player
by neocamp22
Sun Feb 24, 2008 6:50 pm
Forum: Help & Hints
Topic: Donations to the Space Station
Replies: 13
Views: 7074

Ah, so that's what it was.
by neocamp22
Sun Feb 24, 2008 12:17 pm
Forum: Help & Hints
Topic: Donations to the Space Station
Replies: 13
Views: 7074

I thought there had been some event I missed during alpha.
by neocamp22
Sun Feb 24, 2008 9:20 am
Forum: Help & Hints
Topic: Donations to the Space Station
Replies: 13
Views: 7074

I'm pretty sure there have only been three limited-time events so far.
1)An alpha limited-time event
2)Buzzkill
3)Donations to Space Station
by neocamp22
Sun Feb 24, 2008 9:15 am
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 97269

For future notice, that sorta post belongs in the Creative Ideas thread.
by neocamp22
Sun Feb 24, 2008 9:14 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

It's a positronic computer for gods sake (Actually, why not put that as a requirement too?).
by neocamp22
Thu Feb 21, 2008 7:47 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

Both the farming game and the XP leadboards... *wink*
by neocamp22
Thu Feb 21, 2008 7:43 pm
Forum: Testing & Debugging
Topic: Minor Bugs
Replies: 226
Views: 64528

That's already been reported, I believe.
by neocamp22
Thu Feb 21, 2008 7:42 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

How about this, Ryme, A computer program that enhances one's mental abilities to above normal, and, while not allowing one to achieve the mental abilities of a psion, it allows a non-psion to sustain a single aura. This would also have a level requirement to work, because it needs a well developed h...
by neocamp22
Thu Feb 21, 2008 1:32 pm
Forum: Testing & Debugging
Topic: Upcoming features and wish list
Replies: 331
Views: 97269

This is how I see the chat channels eventually being done:
1. Newbie
2. Fun + Games
3. Trade (+ Chat on the side)
4. General Chat (+ Game Mechanics)
On the other hand, we don't have enough players yet to populate four channels. So, for now, I actually think the way it is set up it best.
by neocamp22
Mon Feb 18, 2008 7:29 pm
Forum: Off the Wall
Topic: 1000 Blank White Cards - Complete for now
Replies: 61
Views: 14314

Image

On myself :D
by neocamp22
Sun Feb 17, 2008 1:33 pm
Forum: Gameplay & Discussion
Topic: Greasemonkey
Replies: 352
Views: 65751

Does anyone have the link to that script?


Edit:
Nevermind.
by neocamp22
Sun Feb 17, 2008 1:30 pm
Forum: Testing & Debugging
Topic: Chat quirks, & how to stop "chat broke" posts
Replies: 12
Views: 4234

None of those have ever happened to me except 3. And I'm in chat a lot. Just sayin'
by neocamp22
Thu Feb 14, 2008 10:33 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

I was kinda joking with the parallel to the sober pill. Probably /not/ a good idea. The reason they were taken out of KoL was due to huge amounts of duping with the pills, and Jick just got fed up and took them out one night. On the other hand, maybe some sort of non tradeable special event reward o...
by neocamp22
Tue Feb 12, 2008 4:03 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

Detox Pill. Nuff' said.

(That's a bad name, but you get the point)

Oh, or maybe, implement sober pills? But since we can't actually get drunk...
by neocamp22
Fri Feb 08, 2008 2:38 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

Leotard. That is all.
by neocamp22
Fri Feb 08, 2008 1:48 pm
Forum: Gameplay & Discussion
Topic: Leaderboard designing. Of course it's subjective.
Replies: 26
Views: 7970

Still, due to the scaling xp gains at the pit, those who did not transmogrify would stay on top.
by neocamp22
Fri Feb 08, 2008 1:45 pm
Forum: Gameplay & Discussion
Topic: A Beginner's Guide to Transmogrification for Fun and Profit
Replies: 22
Views: 4989

Buffbots can be useful, check out the PFE buffbots thread, wherever that may be lurking. A quick note, the cube is doable at level one with optimal equipment and buffs. Not easy, but doable. Another note, Elementals are most likely the best class to do this as. Their Lifeblood Manipulation skill and...
by neocamp22
Wed Feb 06, 2008 12:05 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

Jony BS wrote:
Hm. Perhaps the Ebon Eye should let you breathe underwater, too. That would make it a little more similar to the Goggles, and it fits the item, too.

And, since most people go underwater to get the Eye, it shouldn't be game breaking.


I think this is a great idea...


Third'd
by neocamp22
Mon Feb 04, 2008 7:04 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 263251

Okay, why not some sort of way to store a buff in an object? I'm sure there is some way to tie this in thematically, there has to be some sorta power leeching machine in some comic out there.
by neocamp22
Thu Jan 31, 2008 6:21 pm
Forum: Gameplay & Discussion
Topic: Twilight Heroes needs cheap/free/good marketing ideas!
Replies: 162
Views: 41046

*volunteers someone else to make a TH flier*
by neocamp22
Thu Jan 31, 2008 11:09 am
Forum: Gameplay & Discussion
Topic: Multi Abuse and "Why It's Bad"
Replies: 22
Views: 6091

Currently, you can't delete accounts, and probably never will be able to.

But why delete them? There is certainly no problem with playing more than one account as long as you don't let them interact.
by neocamp22
Thu Jan 24, 2008 11:26 am
Forum: Testing & Debugging
Topic: Minor Bugs
Replies: 226
Views: 64528

I had a vague memory that you had said something to that effect, but a quick forum search showed nothing, so I wanted to check.

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