Search found 314 matches: greasemonkey

Searched query: greasemonkey

by Patojonas
Sat Dec 31, 2011 12:59 pm
Forum: Off the Wall
Topic: Greasemonkey script request
Replies: 2
Views: 33778

Re: Greasemonkey script request

Thanks!

The reward you chose has been sent to your account :wink:
by Patojonas
Tue Dec 27, 2011 6:29 pm
Forum: Off the Wall
Topic: Greasemonkey script request
Replies: 2
Views: 33778

Greasemonkey script request

Requirements: Must work on both http://twilightheroes.com and http://www.twilightheroes.com and the latest versions of GM and Firefox. The scrip should create an extra button above the normal attack button in a fight, so that when pressing the Tab key the button gets selected instead of the normal ...
by xKiv
Mon Dec 26, 2011 9:06 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531027

Re: Minor interface tweak requests

It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane. Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355 Thanks, I am now using it. It is a bit annoying, though ...
by
Sun Dec 25, 2011 6:34 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531027

Re: Minor interface tweak requests

It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane. Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355 Thanks, I am now using it. It is a bit annoying, though ...
by xKiv
Sun Dec 25, 2011 7:19 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531027

Re: Minor interface tweak requests

RKBrumbelow wrote:It would be interesting to have the option to hide equipment that is currently unusable or place it in a separate pane.
Greasemonkey mockup (with a bonus "item filter" feature): http://userscripts.org/scripts/show/121355
by Harry Dresden
Thu Oct 27, 2011 7:51 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

huh....I could have sworn I was making sure all the syntax was right. It's working now, though, so thanks!
by xKiv
Wed Oct 26, 2011 10:40 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Once I change the "Item" code, the stupid console for the script disappears from the page and I have to switch it back to the normal code for the script to be usable again. You are introducing a syntax error somewhere, probably by ending the cut/paste at the wrong curly brace. Larger code...
by Harry Dresden
Wed Oct 26, 2011 8:16 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Once I change the "Item" code, the stupid console for the script disappears from the page and I have to switch it back to the normal code for the script to be usable again.
by Cristiona
Mon Oct 24, 2011 8:42 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Okay, I got it to work. If you're still confused: Scroll down past all your stratlists and your noncom choices. You'll see a lot of code, one that should pop out is: nextButton=find('.//input[@type="submit" and contains(@value,"Tame the Animal")]'); Go a few lines past that until...
by Harry Dresden
Tue Oct 18, 2011 11:59 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Yes, I have an ecto-item. I added the item numbers to the strategy I use, so that it listed all 5 ecto-items and then my throwing stars, and then finally attacking.
by xKiv
Tue Oct 18, 2011 10:08 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Did you also change your action (to I:1766:1767:1768:1769:1770)?
You *do* have one of the ecto items in your invetory, right?
And you are only trying to use it *once* per combat?
by Harry Dresden
Tue Oct 18, 2011 7:36 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

That didn't work for me at all. It still tries to attack when it's looking for an item that is not in my inventory.
by xKiv
Mon Oct 17, 2011 10:19 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

It's not a function. It's where the current action (selectedAction[0]) is compared to the string 'I' (that's capital i), near the end of getNextButton.
by Harry Dresden
Mon Oct 17, 2011 7:40 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Where the heck do we put that code in? I'm not seeing the 'I' function anywhere.
by seventhcross
Fri Oct 14, 2011 2:45 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Thanks Kiv! that totally fixed my issues!
by xKiv
Fri Oct 14, 2011 7:04 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

I changed the code for 'I' action to nextButton=find('.//input[@type="submit" and contains(@value,"Item")]'); var ffound = false; for (var fidx = 1; fidx < selectedAction.length && !ffound; fidx++) { if (Select_Value_Set_Name('pickwhich',qqq-1,selectedAction[fidx])) { ffo...
by Harry Dresden
Fri Oct 14, 2011 6:06 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

I asked the same thing. Zillow said he'd have to adjust the coding when he has time. Oddly enough, that was one of the good things Heather's old script would do. If you had it coded to use an item you didn't have, it would just bring up the "you're trying to use an item you don't have screen&qu...
by seventhcross
Thu Oct 13, 2011 8:43 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Using the new Zillow improved auto-adventure script, I'm trying to code in a use ecto item, then star option. Problem: each ecto item has a different item number. So when I plug them all in, it willl try to use each one, in order and if I don't have the item, it defaults to attack. Is there a way to...
by
Wed Aug 17, 2011 12:41 pm
Forum: Off the Wall
Topic: Create a new AA script
Replies: 32
Views: 105106

Re: Create a new AA script

... lol/ turned off my other scripts(had used quick assembly, wiki link in description popup, rest link, radiation lab links) maybe i have to update greasemonkey? firefox is 3.6 does that matter? For some odd reason the AA scripts never work for me. :( *pout* same for me. what happens for you? when ...
by Cristiona
Fri Jul 01, 2011 12:25 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

I was wondering if someone could add "Summon Fortune Cookie" to the existing script that batch-uses *ouch items.
by Patojonas
Fri May 27, 2011 3:03 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

yeah, I had already added the hat :wink:

already a few days I've had to use it twice to get the items from the trapezohedron...wonder if anyone else noticed...
by NardoLoopa
Wed May 25, 2011 8:44 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

I updated Heather's *ouch script to add the hat. (trivial). Unfortunately, I don't have a test character high enough to test the Trap. FF4 seems to break a lot of things. For those having trouble with the auto-adv script, the problem may actually be the TH choice saver instead. I've only been runnin...
by Patojonas
Wed May 25, 2011 5:58 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

In Firefox 4, the script that auto uses all the *ouchs needs to be executed a 2nd time if you want it to also use the shining trapezohedron :|
by Cristiona
Tue May 10, 2011 8:35 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

I wrote a script so you can re-up your buffs from the nav pane (sorta like in Mafia). You need to visit the skills page before it will activate (to figure out which skills you have). TekRunner's mentioned this would be nice. Would it be possible to have the + be set to right justification? If you'r...
by AldenteVonTino
Sun Feb 20, 2011 11:16 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

:wink: :? :x DANG IT! :x :? :wink: You just can't get this Noodlehead to shut up! (Good thing he's on OUR side!) In the non-combat encounter, Anonymity: Blessing or A Curse, am I correct in assuming I would // out the line that makes it true, or which? (Maybe after this, I can hush for a bit, let yo...
by Satan
Sat Feb 19, 2011 4:57 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Removing the non-combat from the script makes it stop automatically selecting something, so that you have to do it manually. Commenting out each line is also supposed to do this, but I've noticed a few that still annoyingly auto-select even after I tell them not to. We need someone to make a cleane...
by AldenteVonTino
Sat Feb 19, 2011 4:50 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Ok, thanks!
8) :D 8)
by Harry Dresden
Sat Feb 19, 2011 4:46 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Removing the non-combat from the script makes it stop automatically selecting something, so that you have to do it manually. Commenting out each line is also supposed to do this, but I've noticed a few that still annoyingly auto-select even after I tell them not to. We need someone to make a cleaner...
by AldenteVonTino
Sat Feb 19, 2011 4:11 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Removing that part of the script stops the script from running? I continue after I resolve the non-combat?
:?:
by Harry Dresden
Sat Feb 19, 2011 6:54 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

You have to go into the script and either remove that non-combat, or change it's selection choice.
by AldenteVonTino
Fri Feb 18, 2011 9:14 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Yeah the normal adventuring script is just fine, I'm talking about non-combat such as "Shall We Play A Game?" (Cannonball Tavern)
I don't get a choice when running the adventure script, it just picks one on it's own and moves on to the next encounter.

:?
by Muhandes
Thu Feb 17, 2011 4:30 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Am I just blind, or are there no other (working) scripts for non-combat adventures? The one I have seems to be broken! (I'd hate to lose vital reputation with wrong choices, or not gain proper building of Strength, Intellect or Reflexes.) :?: Version 3.4.1 of the script works for me. You'll have to...
by AldenteVonTino
Wed Feb 16, 2011 9:50 pm
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358359

Re: TH Greasemonkey thread 2.0

Am I just blind, or are there no other (working) scripts for non-combat adventures?
The one I have seems to be broken! (I'd hate to lose vital reputation with wrong choices, or not gain proper building of Strength, Intellect or Reflexes.)
:?:
by Muhandes
Fri Dec 24, 2010 12:26 am
Forum: Off the Wall
Topic: HP/PP greasemonkey script
Replies: 5
Views: 9659

Re: HP/PP greasemonkey script

well done, I'm also happy to see my chips again (never really used the rebuff script so can't say how well it works)
by Satan
Thu Dec 23, 2010 7:32 pm
Forum: Off the Wall
Topic: HP/PP greasemonkey script
Replies: 5
Views: 9659

Re: HP/PP greasemonkey script

Version of the NL rebuff script that works with or without the HP/PP status bar script // ==UserScript== // @name NardoLoopa's TH Re-Buff // @namespace http://www.ghostmanonfirst.com/ // @include *.twilightheroes.com/nav.php // @include *.twilightheroes.com/skills.php // @description Twilight Heroes...
by Satan
Thu Dec 23, 2010 7:10 pm
Forum: Off the Wall
Topic: HP/PP greasemonkey script
Replies: 5
Views: 9659

Re: HP/PP greasemonkey script

Here's the modified version of the TH HP/PP script, with the original colors, and the chips fix. // ==UserScript== // @name TH HP_PP Status // @namespace TwilightHeroes // @description Graphical Status for HP and PP // @include *twilightheroes.com/nav.php* // @include *twilightheroes.com/index.php* ...
by Harry Dresden
Thu Dec 23, 2010 6:40 pm
Forum: Off the Wall
Topic: HP/PP greasemonkey script
Replies: 5
Views: 9659

Re: HP/PP greasemonkey script

Many thanks to Satan for completing a script. It required a reworking of Nardo's to work with the re-buff, but it's nice seeing my chip total again.
by Satan
Thu Dec 23, 2010 2:26 pm
Forum: Off the Wall
Topic: HP/PP greasemonkey script
Replies: 5
Views: 9659

Re: HP/PP greasemonkey script

Well, now it doesn't work right; hides chip count. Plus, it was already wonky with Nardo's re-buff script. So, as a reward for someone fixing it, I'm offering one star for a script that works with everything else and has the right colors - red bar for HP, blue bar for PP, and white borders and numb...
by Harry Dresden
Wed Dec 22, 2010 7:18 pm
Forum: Off the Wall
Topic: HP/PP greasemonkey script
Replies: 5
Views: 9659

HP/PP greasemonkey script

Well, now it doesn't work right; hides chip count. Plus, it was already wonky with Nardo's re-buff script. So, as a reward for someone fixing it, I'm offering one star for a script that works with everything else and has the right colors - red bar for HP, blue bar for PP, and white borders and numbe...