Search found 668 matches
- Sat Mar 08, 2008 9:19 pm
- Forum: Testing & Debugging
- Topic: Problems With High Level Class Balance
- Replies: 39
- Views: 74978
Sorry to double. Bad mod. Go back to hole! Anyways...I was just thinking about the Gadgeteer... Perhaps you could remove certain skills and effectively lower the level on some of the higher end stuff? Like Improved Tinkering and possibly Battle Armor, but eh. I think you could replace Basic Martial ...
- Sat Mar 08, 2008 8:36 pm
- Forum: Testing & Debugging
- Topic: Problems With High Level Class Balance
- Replies: 39
- Views: 74978
Psions are the most powerful class. They have +xp, extra time, +defense, and they do more damage consistently then any other class. Satan is hitting for 250 at level 53. When I was at level 50, I was hitting for 170ish, and now at 64 I'm hitting for 190ish. The only thing they don't have is a heali...
- Wed Mar 05, 2008 8:53 pm
- Forum: Gameplay & Discussion
- Topic: Re: The Space Station content
- Replies: 31
- Views: 13093
It saddens me when people make assumptions about requirements mere minutes after new content has been released. I've had weeks to think about this -- give me credit for making it not as sucky as your initial reaction thinks it is. Please? I'm probably wrong about my assumptions, and I didn't realiz...
- Wed Mar 05, 2008 8:02 pm
- Forum: Gameplay & Discussion
- Topic: Re: The Space Station content
- Replies: 31
- Views: 13093
- Wed Mar 05, 2008 12:04 am
- Forum: Gameplay & Discussion
- Topic: Re: The Space Station content
- Replies: 31
- Views: 13093
- Mon Mar 03, 2008 12:44 am
- Forum: Gameplay & Discussion
- Topic: Update to the FAQ + Policies, please.
- Replies: 6
- Views: 3837
- Sat Mar 01, 2008 11:16 pm
- Forum: Gameplay & Discussion
- Topic: New Psion buff(not-bot) (cheap.)
- Replies: 4
- Views: 3215
Rules regarding any trading on the forums. NON dedicated buffbot services will take place in trade, aka /c 2, currently. Dedicated buffbots can have their own thread. If you're releasing a group of them, all of them must be in one thread. A mod can assist you if needed. Any other trade offers will ...
- Sat Mar 01, 2008 2:56 pm
- Forum: Gameplay & Discussion
- Topic: New Psion buff(not-bot) (cheap.)
- Replies: 4
- Views: 3215
- Thu Feb 28, 2008 7:09 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
- Wed Feb 27, 2008 9:34 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
1. Why must they have been lying? Clearly somebody must know,or Jick is such an incredible coder that he can code in features without knowing how they work. And three may keep a secret, assuming three of them are dead, and every trace of them is wiped out of existence. And even then it's not guaran...
- Tue Feb 26, 2008 11:05 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
So...you suggested an item that would make Ryme's content complete faster? I'm not so sure that he or many players, even, would want that. PFE, the whole clan, collaborating with Satan, took OVER a full day to find the jetpack. It was hard . I wouldn't put off that kind of content so easily. The onl...
- Sun Feb 24, 2008 9:54 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
- Sun Feb 24, 2008 1:17 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
Alright, if you don't mind, I'm going to critique how balanced these skills are...don't take it personally, if I get brutish. :P I took out the buff, cost and duration text because it was kinda big. Don't worry, I still looked at them. Ambush Predator Some predators rely on getting the jump on their...
- Sat Feb 23, 2008 7:52 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
- Fri Feb 22, 2008 10:47 pm
- Forum: Gameplay & Discussion
- Topic: How far can you level in 1 day?
- Replies: 46
- Views: 16456
- Fri Feb 22, 2008 4:04 pm
- Forum: Gameplay & Discussion
- Topic: How far can you level in 1 day?
- Replies: 46
- Views: 16456
I'm not sure why we're all aiming to nerf levelling when this game isn't even out of public beta yet. Ryme is YET to implement quests, and they will certainly be much more complex than they are (I hope) right now. Let's give it some time, k? I seriously see no problem with going as fast as people ar...
- Mon Feb 18, 2008 1:34 pm
- Forum: Gameplay & Discussion
- Topic: How far can you level in 1 day?
- Replies: 46
- Views: 16456
- Sun Feb 17, 2008 8:14 pm
- Forum: Testing & Debugging
- Topic: Chat quirks, & how to stop "chat broke" posts
- Replies: 12
- Views: 9541
- Sun Feb 17, 2008 6:29 pm
- Forum: Gameplay & Discussion
- Topic: How far can you level in 1 day?
- Replies: 46
- Views: 16456
- Fri Feb 15, 2008 9:15 pm
- Forum: Gameplay & Discussion
- Topic: February's IotM
- Replies: 26
- Views: 9886
- Mon Feb 11, 2008 8:19 pm
- Forum: Gameplay & Discussion
- Topic: What stuff do you collect?
- Replies: 49
- Views: 23673
- Mon Feb 11, 2008 4:13 pm
- Forum: Gameplay & Discussion
- Topic: What stuff do you collect?
- Replies: 49
- Views: 23673
- Sat Feb 09, 2008 12:28 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1583145
- Thu Feb 07, 2008 8:24 pm
- Forum: Gameplay & Discussion
- Topic: A Beginner's Guide to Transmogrification for Fun and Profit
- Replies: 22
- Views: 7021
- Thu Jan 31, 2008 5:25 pm
- Forum: Gameplay & Discussion
- Topic: Possible Bugs, can anyone confirm?
- Replies: 14
- Views: 7033
- Sat Jan 26, 2008 12:32 am
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55823
Just look to Pokemon's Battle Tower, a lot of what you want to implement is in it. Survival mode (or something) is an interesting idea as an option. I don't think I would like it as much if it was the main center of PvP. Like...fight a random boss for however many battles? Or do a Star Ocean type t...
- Sat Jan 26, 2008 12:05 am
- Forum: Gameplay & Discussion
- Topic: PvP? Questions and possible designing.
- Replies: 95
- Views: 55823
Please assume massive overjoyed excitement if I didn't quote and respond to it. It was getting...long. >.> 1.) It should definitely be real-time. That doesn't help those with slower connections. But if that wasn't an issue, really, any mode would be fine. 3.) It could be an area that needs to be unl...
- Fri Jan 25, 2008 7:50 pm
- Forum: Gameplay & Discussion
- Topic: the new puzzle
- Replies: 36
- Views: 13719
- Fri Jan 25, 2008 7:17 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
- Thu Jan 24, 2008 5:09 pm
- Forum: Testing & Debugging
- Topic: Minor Bugs
- Replies: 226
- Views: 164693
- Thu Jan 24, 2008 2:08 pm
- Forum: Gameplay & Discussion
- Topic: Pit Monster Leveling
- Replies: 18
- Views: 7407
- Sun Jan 20, 2008 10:59 pm
- Forum: Off the Wall
- Topic: True or False Game
- Replies: 1202
- Views: 374740
- Sun Jan 20, 2008 2:07 pm
- Forum: Testing & Debugging
- Topic: Upcoming features and wish list
- Replies: 331
- Views: 407073
- Sun Jan 20, 2008 11:52 am
- Forum: Off the Wall
- Topic: True or False Game
- Replies: 1202
- Views: 374740
- Fri Jan 18, 2008 5:25 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
- Fri Jan 18, 2008 5:24 pm
- Forum: Gameplay & Discussion
- Topic: TH Speed Runs
- Replies: 2
- Views: 2962
Interesting question. I can tell you only so much...that Ryme DOES want speed runs and leaderboard epeen glory in TH. However, he wants TH to simulate real life in some parts of it...one of which was the bedtime mechanic, I suppose. A speedy run will probably edge out at 4 or 5 days, possibly. But t...
- Fri Jan 18, 2008 5:21 pm
- Forum: Gameplay & Discussion
- Topic: January's Item of the Month
- Replies: 7
- Views: 3865
- Thu Jan 17, 2008 11:09 pm
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1089932
- Wed Jan 16, 2008 12:38 am
- Forum: Off the Wall
- Topic: The Story of Ages....3 words at a time
- Replies: 312
- Views: 86722
- Tue Jan 15, 2008 9:59 pm
- Forum: Off the Wall
- Topic: True or False Game
- Replies: 1202
- Views: 374740