Search found 161 matches

by xKiv
Sat Oct 10, 2015 5:35 pm
Forum: Help & Hints
Topic: New sidekick skills
Replies: 14
Views: 59247

Re: New sidekick skills

"Normal expectations" is "use an item" or "visit firebird college", so that could mean anything. Craft an item, hit a particular encounter, use skills/combat items in a particular sequence, let a sidekick "upgrade" themselves by gaining (hidden) experience in ...
by xKiv
Thu Oct 08, 2015 4:55 am
Forum: Gameplay & Discussion
Topic: October 2015 Crafting Contest
Replies: 10
Views: 49131

Re: October 2015 Crafting Contest

Name:Ion Flask Assembly: Ion + Space Mead Usable Combination Message: You carefully ionize the mead. Just a little. Yo! Can't get ion flask! There are regulations! Use message: The ionized mead tingles a little as it goes down. You gain an effect: Spaced (added for 90 minutes) You gain an effect: W...
by xKiv
Sat Sep 19, 2015 9:16 am
Forum: Help & Hints
Topic: Quadrant Delta-Delta-Delta/Aquassion Logo
Replies: 2
Views: 33249

Re: Quadrant Delta-Delta-Delta/Aquassion Logo

Have PP regeneration, use skills that can't miss (spells, animal kung-foolery).
You can also use items for stunning (and even damage, though that will not scale well).

Or don't buff your attributes (str, int, ref); instead buff your to-hit and critical hit chance.
by xKiv
Fri Sep 11, 2015 7:26 am
Forum: Gameplay & Discussion
Topic: New personal best
Replies: 11
Views: 64134

Re: New personal best

Looks like I will be settling for much lamer spots :(

Strength: 29
Intellect: 13
Reflexes: 36
Base HP: 7
Base PP: 1
XP: 5
by xKiv
Wed Sep 02, 2015 5:40 am
Forum: Help & Hints
Topic: LP Hovercraft
Replies: 1
Views: 25962

Re: LP Hovercraft

I think I had the opposite "problem" there (couldn't find Static, fought many Hovercrafts). Either it's cruel[1] RNG, or there's something else going on.


[1] there is no other RNG.
by xKiv
Wed Jun 24, 2015 8:38 am
Forum: Gameplay & Discussion
Topic: Computer Friend
Replies: 11
Views: 52727

Re: Computer Friend

erfMortium wrote:The heavy district has the triassic park with the pegasus as its rare.
That's not nearly ultra enough. As evidenced by the lack of color.
by xKiv
Wed Jun 10, 2015 5:44 am
Forum: Gameplay & Discussion
Topic: Computer Friend
Replies: 11
Views: 52727

Re: Computer Friend

Also ...
erfMortium wrote: for the past 5 levels non-stop.
That's how long? In general, if I throw all my turns at a UR zone, I would expect about one UR every two months (or something like that), on average. Getting URs is a long-term project.
by xKiv
Tue Jun 09, 2015 8:49 am
Forum: Gameplay & Discussion
Topic: Computer Friend
Replies: 11
Views: 52727

Re: Computer Friend

I think I heard something about it not being an ecnounter? For some reason, I got the impression that it's a rare result from making (positronic?) computers ...
by xKiv
Sat Apr 25, 2015 2:39 pm
Forum: Gameplay & Discussion
Topic: The New International House of Auctions
Replies: 32
Views: 105421

Re: The New International House of Auctions

candy cane 4 Nights Left 10
How did that happen? And who's asking 10 stars for something that's 200 chips in the mall?
by xKiv
Thu Apr 23, 2015 2:54 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

Vegetables: 149/181
I haven't had a vegetable in a long time, so ... I think I need vegetable limit explained to me. Is it per retcon?
by xKiv
Tue Apr 21, 2015 5:42 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

I don't think I didn't (and can't believe I didn't yet) ask for consumption info somewhere (character page probably). Often I don't remember how much sugar/coffee I had today already. (I usually remember that I had zero vegetables).
by xKiv
Sat Apr 04, 2015 10:44 am
Forum: Gameplay & Discussion
Topic: froggy madness
Replies: 33
Views: 91506

Re: froggy madness

So I just tried this. It gets much worse. They can't kill me in the first round. I am getting crowns about every 5 turns, because free runaways fom almost everything else except smeet. #surrounded by enormous piles of HP #froggies may rule (ETA: also, one frog falls in the first round just from my s...
by xKiv
Wed Apr 01, 2015 3:57 am
Forum: Gameplay & Discussion
Topic: Frusion Zone щ(゚Д゚щ)
Replies: 8
Views: 15375

Re: Frusion Zone щ(゚Д゚щ)

I have been finding the ghost about every 15-20 turns, while keeping my non-combat buffs going (to help with the frogs). Maybe fighting the tougher foes in the frusion non-combats helps find the ghost? Anyway, frusion foes are much easier to beat as an Elemental (with some cross-class skills) than ...
by xKiv
Thu Mar 26, 2015 5:08 am
Forum: Gameplay & Discussion
Topic: Frusion Zone щ(゚Д゚щ)
Replies: 8
Views: 15375

Re: Frusion Zone щ(゚Д゚щ)

Is it evil enough to *scale*?
by xKiv
Sat Mar 21, 2015 1:59 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

Can we get timestamps in chat? It often moves very slowly, and I often open the tab and do other things, and then I get back and see maybe one line posted in the past few hours, and don't know how out of date it is.
by xKiv
Fri Mar 13, 2015 5:04 am
Forum: Gameplay & Discussion
Topic: V.I.L.L.A.I.N. Alpha
Replies: 4
Views: 16790

Re: V.I.L.L.A.I.N. Alpha

If you want to waste resources, you only need to figure out what to pay others to sell you their quarter chips.
by xKiv
Tue Mar 10, 2015 4:31 am
Forum: Gameplay & Discussion
Topic: froggy madness
Replies: 33
Views: 91506

Re: froggy madness

hammering should give you a lead pipe. That would be broken ... (and by that I mean the *pipe* would be broken. A broken lead pipe. Not usable for replacing). Is the lead pipe consumed? I am not sure what you are asking here. The NC choice to replace a pipe consumes a pipe from inventory. You can't...
by xKiv
Mon Mar 09, 2015 5:54 am
Forum: Gameplay & Discussion
Topic: froggy madness
Replies: 33
Views: 91506

Re: froggy madness

There should be a way to streamline the process, Use full +nc throughout. Farm lead pipes using free runaways (I use godmother's carriages before midnight, ouch's clown makeups after). Be able to do thousands of damage in one strike (I suspect the mechanic is "if done_damage>limit then decreas...
by xKiv
Sat Mar 07, 2015 7:27 am
Forum: Gameplay & Discussion
Topic: froggy madness
Replies: 33
Views: 91506

Re: froggy madness

Is there any benefit to releasing more tadpoles after the future "may be saved"? The obvious effect is that I have to waste more turns fighting tadpoles before I can start replacing pipes.
by xKiv
Tue Feb 10, 2015 5:32 am
Forum: Gameplay & Discussion
Topic: December Podcast Questions and Answers
Replies: 22
Views: 36077

Re: December Podcast Questions and Answers

erfMortium wrote:Thanks for the upgrade on the Eon drive. However, on speedy retcons you hardly stand a chance of accumulating enough eon points to upgrade it before needed. Not sure if this is an oversight or design feature!
Doesn't it require passable pilot anyway?
by xKiv
Wed Feb 04, 2015 8:48 am
Forum: Gameplay & Discussion
Topic: Talismans for 2015
Replies: 31
Views: 78736

Re: Talismans for 2015

I have been wondering one thing (not that it will apply to me anytime soon) ... to be in running for the too hard scoring, when do I need to equip the talisman? Anytime before first patrol?
Kinak wrote:Res...ting?
You are breaking that wrong. It's re-sting.
by xKiv
Wed Dec 31, 2014 1:09 pm
Forum: Gameplay & Discussion
Topic: Talismans for 2015
Replies: 31
Views: 78736

Re: Talismans for 2015

The ones in ancient crypts (and presumably other oldest-and-strongest-emotion zones) *were* affected. Slap frusion plus two more "harder" modifiers on those, and it can go beyond nintendo hard.
by xKiv
Wed Dec 24, 2014 4:26 pm
Forum: Gameplay & Discussion
Topic: The TH Wiki
Replies: 68
Views: 701598

Re: The TH Wiki

Down again?
by xKiv
Fri Dec 19, 2014 11:33 am
Forum: Gameplay & Discussion
Topic: December Podcast Questions and Answers
Replies: 22
Views: 36077

Re: December Podcast Questions and Answers

Any chance a kind person will post a transcript/summary (or am I blind)?
by xKiv
Thu Dec 11, 2014 4:51 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 358566

Re: TH Greasemonkey thread 2.0

Does anyone else have an issue with the new-ish AA script double using whatever it's set to use first? For instance, when I have it set to use all throwing stars and then attack, it tries to use the black hole twice before moving on to the second star in the list. Or if I use my option for a recogn...
by xKiv
Thu Nov 13, 2014 9:34 am
Forum: Help & Hints
Topic: Pegasus - is there a trick?
Replies: 18
Views: 65124

Re: Pegasus - is there a trick?

Harry Dresden wrote:... I've found 3 computer friends,...
So .. where *do* those drop?
by xKiv
Fri Oct 03, 2014 4:56 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2288716

Re: Minor bugs

Like Iceberg Lettuce?
(I originally assumed it was like potatopotato, but apparently not?)
by xKiv
Tue Sep 30, 2014 8:12 am
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2304952

Re: Spelling and grammatical errors

Sanjuro wrote:Eating metal gear salad:
They always say to eat your greens. You're not quite so sure on the silvers, but figure you might as well eat those too.

"slivers"?
I assumed it's a color thing: green (salad), silver (metal).
by xKiv
Wed Sep 10, 2014 4:07 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 266949

Re: Heirloom Derby

erfMortium wrote:Shame my heirloom knives aren't dual wieldable :) Or tradable...
Weld 2 heirloom knives.
Dual blade: you retconned one of your ancestors to be Maxim. Now go foil some sinistral plans.
by xKiv
Wed Sep 03, 2014 5:41 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2288716

Re: Minor bugs

Orwhal was enough for me.
by xKiv
Wed Aug 27, 2014 6:21 am
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 1016616

Re: Creative player ideas for in-game items, zones, etc.

The Leopard wrote:For the next Battle of the Bands, the first opponent you encounter could be:

Opening Band
This is the opening band, it is here to do five or six or seven songs. It is probably not the band you came to see tonight.
by xKiv
Sun Aug 10, 2014 6:09 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

Enemy fumbles are uncapped? Still not showing on character page, but still marked as "** Fumble and critical hit values are capped at +/- 20%." in description of Virtual Lad's goggles. They're capped, it just wasn't being factored in properly for the display. If you see any other weirdnes...
by xKiv
Sat Aug 09, 2014 11:43 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

Enemy fumbles are uncapped? Still not showing on character page, but still marked as "** Fumble and critical hit values are capped at +/- 20%." in description of Virtual Lad's goggles. Yeah, I'm sure there are no hidden modifiers in Metroplexity <_< >_> I sure haven't found any.
by xKiv
Fri Aug 08, 2014 5:33 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

I suppose TH will net become Metroplexity clone ;)
by xKiv
Wed Aug 06, 2014 3:13 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

Thanks. It brings one immediate point to attention, though - I have virtual lad's goggles set to "enemy fumbles". Description of the item puts the standard "Fumble and critical hit values are capped at +/- 20%." footnote on that, but it's not listed in my "capped bonuses&quo...
by xKiv
Sat Aug 02, 2014 6:53 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 266949

Re: Heirloom Derby

Whoa, we are going the get an entire set of kitchenware, eventually?

I wonder what exactly is "better the longer it is in the family". Doing heirloom runs with that particular reward?

Also ... "secret reward". Hmm. What could that be for.
by xKiv
Fri Aug 01, 2014 12:30 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1531441

Re: Minor interface tweak requests

Can we get some sort of overview page with total modifiers -- from all equipment, effects, passives, etc... ? Right now, when I want to know if equipping something would hit a modifier limit (critical chance, combat rate) or some other sort of magic number, I have to keep track of everything myself ...
by xKiv
Sun Jul 27, 2014 4:50 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 266949

Re: Heirloom Derby

My point was that if we can't use math to solve it, then we have to rely on experience and skill. Isn't experience and skill what makes it gameplay? Otherwise, it's just... Progress Quest. I only read about PQ, but doesn't it have all the math on the server side? Doing the math on *my* side can mak...
by xKiv
Fri Jul 25, 2014 7:45 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 266949

Re: Heirloom Derby

It's a balancing thing. It's very difficult to define exactly what's right, but simple to tell when something is wrong. I think that this either doesn't address what I wrote, or proves it. Define "difficult", "define exactly", "right", "wrong". But separately...
by xKiv
Thu Jul 24, 2014 6:28 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 266949

Re: Heirloom Derby

Once again, I don't dislike meta gameplay of this sort. I just don't think it works well in this specific case, because it's too discrete. It works better when you have a continuous domain to work on. A lot of strategy and tower defense games make good use of it. I still think this is a matter of p...