Search found 1575 matches

by Ryme
Sun May 01, 2011 4:10 pm
Forum: Gameplay & Discussion
Topic: May IotM: Cosmic Jester
Replies: 9
Views: 15349

May IotM: Cosmic Jester

This one's a bit complicated, so wanted to spell it out a bit. By default, the jester attacks (physical damage) and boosts spell damage %. If you use combat items while the jester is your sidekick, he'll become permanently tuned to the elemental damage of that combat item until it's changed (or you ...
by Ryme
Sun May 01, 2011 2:53 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

I think I also tracked down the chips bug with the extortionist and majestic noble. Ryme tested, Ryme approved. Unless someone says otherwise.
by Ryme
Sun May 01, 2011 1:10 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

Muhandes wrote:image for liar lyre needs cleanup
I couldn't see anything, but I gave it a bit of a scrubbing. Hopefully that fixed it.
by Ryme
Sun May 01, 2011 1:06 pm
Forum: Gameplay & Discussion
Topic: changing foe elemental weaknesses and resistances
Replies: 13
Views: 18875

Re: changing foe elemental weaknesses and resistances

Will do.

IotM has me sidetracked, so it'll probably be a few more days. Also, I've got a couple of things at the lower levels I feel like I need to adjust, so even the changes that have been made aren't quite set in stone.
by Ryme
Fri Apr 29, 2011 9:15 pm
Forum: Help & Hints
Topic: Something in the air...
Replies: 4
Views: 29952

Re: Something in the air...

Yes, you have to build it again each run. Considering you need to be level ~30 to handle where it takes you, that should give plenty of time to rebuild. But despite the possible misdirection, that's a sharp eye with the thing you spotted. Several additions were made yesterday that were less obvious ...
by Ryme
Sun Apr 24, 2011 9:26 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

Well, I see a couple of places where a rounding error may have allowed anyone with a high negative chips or XP modifier to go negative in those spots. Did you have negatives of either of those things when you encountered them? Rounding error fixed, by the way. Was doing 10x the normal chips/xp modif...
by Ryme
Sun Apr 24, 2011 4:51 pm
Forum: Gameplay & Discussion
Topic: Excitement is in the air. ???
Replies: 11
Views: 14696

Re: Excitement is in the air. ???

Something in that post was incredibly prescient, believe it or not.
by Ryme
Sun Apr 24, 2011 11:00 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

Negative chips are never expected behavior. I've had one other report. Looking into it.
by Ryme
Sat Apr 23, 2011 11:15 am
Forum: Gameplay & Discussion
Topic: Excitement is in the air. ???
Replies: 11
Views: 14696

Re: Excitement is in the air. ???

To be fair to those who weren't in chat last night: I dropped a hint that it's not inside an adventuring zone. Stuff in zones is generally found within minutes, and it's been much longer than that.
by Ryme
Thu Apr 21, 2011 7:42 pm
Forum: Gameplay & Discussion
Topic: changing foe elemental weaknesses and resistances
Replies: 13
Views: 18875

Re: changing foe elemental weaknesses and resistances

I never know how detailed I should get, but the weakest foes will almost all get at least one strong elemental weakness, and will rarely have resistances. As they progress in toughness, they'll gradually pick up some resistances, and have lower weaknesses, until the toughest have few or no weaknesse...
by Ryme
Thu Apr 21, 2011 9:28 am
Forum: Gameplay & Discussion
Topic: changing foe elemental weaknesses and resistances
Replies: 13
Views: 18875

changing foe elemental weaknesses and resistances

Edit: Changes complete. Read farther down for more details... ----------------- Just a word of warning that foe elemental weaknesses and resistances may be changing quite a bit over the next few days or couple of weeks. We're trying to do some things to make those things have a little more coherence...
by Ryme
Thu Apr 21, 2011 8:38 am
Forum: Gameplay & Discussion
Topic: Excitement is in the air. ???
Replies: 11
Views: 14696

Re: Excitement is in the air. ???

Maybe you guys aren't looking in the ri---er, searching the right way.
by Ryme
Wed Apr 13, 2011 6:32 am
Forum: Gameplay & Discussion
Topic: Code can be "decrypted"
Replies: 12
Views: 16313

Re: Code can be "decrypted"

Hope I haven't offended anyone, but I had to say it. Offended, no. Surprised? Yes. Didn't expect that reaction. Certainly not as the first comment about the change. I saw it mostly as smoothing out a rough edge where randomness can be a really weird sticking point for players. Not just retcon, but ...
by Ryme
Tue Apr 12, 2011 10:16 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

Fix pushed. Good catch.
by Ryme
Tue Apr 12, 2011 6:31 am
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

not yet. I only know it applies to chips, not necessarily to anything else.
by Ryme
Mon Apr 11, 2011 8:05 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

Fast Learner bug should be fixed.
by Ryme
Fri Apr 08, 2011 11:08 am
Forum: Testing & Debugging
Topic: Horn of Zion
Replies: 7
Views: 32156

Re: Horn of Zion

Cristiona wrote:Just tried now and it worked. It hung for a fraction of a second on results, but the archon loaded.
That fraction of a second is it loading one page and redirecting to another page.

LX: do you have anything that might be interfering with JavaScript?
by Ryme
Fri Mar 18, 2011 11:07 am
Forum: Off the Wall
Topic: Ultra-Rare!
Replies: 2
Views: 6864

Re: Ultra-Rare!

Congrats!
by Ryme
Thu Feb 24, 2011 7:29 am
Forum: Gameplay & Discussion
Topic: Level 10 Jumping Fool
Replies: 5
Views: 9240

Re: Level 10 Jumping Fool

"Oh well"?

Nothing has changed.
by Ryme
Wed Feb 23, 2011 7:13 am
Forum: Gameplay & Discussion
Topic: what level is the castle? (without any items of the month)
Replies: 16
Views: 20656

Re: what level is the castle? (without any items of the mont

Then that's not really a question. I could use recognizer bots and eventually kill shit from the start of a retcon. I guess my post was vague, but I'm looking at feasible killing with weapons and not having to restore shit constantly and/or spending tons of chips. EDIT: also, as much as I hate an e...
by Ryme
Tue Feb 22, 2011 8:14 pm
Forum: Gameplay & Discussion
Topic: what level is the castle? (without any items of the month)
Replies: 16
Views: 20656

Re: what level is the castle? (without any items of the mont

I'd say level 20, at least thats when i think back then things got doable for me, haven't been there below that for a long long time so can't say much more.... No offense, but I'm going to take comments like, "It was X way back before lots of things changed" with a much bigger grain of sa...
by Ryme
Mon Feb 21, 2011 9:23 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 967372

Re: Creative player ideas for in-game items, zones, etc.

I see why you'd suggest that, but there was a conscious choice to get away from "everything's just a noncombat" and address the "most other skills don't help with quests" objections. We're still trying to work in that direction (note recent changes to Zion's quest and the probabl...
by Ryme
Sun Feb 20, 2011 8:53 pm
Forum: Gameplay & Discussion
Topic: what level is the castle? (without any items of the month)
Replies: 16
Views: 20656

what level is the castle? (without any items of the month)

Apparently I need to survey the general audience, because I'm getting a wide range of answers. When it came out, I heard it's suited for about level 25 players. I've since heard 20, 16, and got one "it's survivable at level 10 if you're strategic enough." I'd like to have a bit more consen...
by Ryme
Sat Feb 19, 2011 4:28 pm
Forum: Gameplay & Discussion
Topic: Creative player ideas for in-game items, zones, etc.
Replies: 1543
Views: 967372

Re: Creative player ideas for in-game items, zones, etc.

Some already have been. Other stuff gets borrowed (sometimes very loosely) when I'm looking for ideas. A lot of it is, unfortunately, either just not my style or doesn't quite fit anywhere at the moment.
by Ryme
Mon Feb 14, 2011 7:32 am
Forum: Gameplay & Discussion
Topic: anyone going to Comic-con? reward for wearing TH shirts
Replies: 18
Views: 16487

Re: anyone going to Comic-con? reward for wearing TH shirts

Yeah, sure. It seems early to be talking about it now, but I appreciate the advertising so I'll keep it up.
by Ryme
Sun Feb 13, 2011 8:45 pm
Forum: Testing & Debugging
Topic: things that need use multiple
Replies: 78
Views: 171926

Re: things that need use multiple

Gracias. Should be fixed.
by Ryme
Sun Feb 13, 2011 5:55 pm
Forum: Gameplay & Discussion
Topic: Skills changes
Replies: 5
Views: 10817

Skills changes

1. Summon Wolf and Water Buffalo have been coded to properly recognize skill points (finally!) Also, both have been lowered in PP price, to 9 and 14 from 15 and 20, respectively. 2. Wind Warrior recognizes skill points. 3. Elementals have a new level 13 skill: summon water sprite. 4. Gadgeteers have...
by Ryme
Sat Feb 12, 2011 5:12 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

Muhandes wrote:Image for powdered gingko also needs a bit cleanup
Got the two images, thanks. I upgraded my OS about a month ago, and apparently it's recalibrated my monitors. I'm having trouble seeing some of this stuff. Maybe I'll get used to it, or there may be more of this in the future.
by Ryme
Sat Feb 12, 2011 5:07 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

Not sure whetever it's appropriate to bring it up here but - the polytechnic tunic description mentions 'being able to resist four different kinds of elements', but the item only grants fire resistance. Wiki listed it as giving resist to fire, ice, electric and acid - perhaps it actually did in the...
by Ryme
Sat Feb 12, 2011 5:04 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

I've adjusted the price down a touch, but will leave the swing with higher resale as a +chips adventure for the observant. At the new price it's not out of line with the zone.
by Ryme
Sat Feb 12, 2011 4:52 pm
Forum: Testing & Debugging
Topic: things that need use multiple
Replies: 78
Views: 171926

Re: things that need use multiple

Funny story: I was extra thorough and actually had all of these coded, because usually I forget that step. This time what I forgot was to flag them as multi-usable. What may be helpful for future reference is to state whether the item does not even provide the use multiple option (flag in the databa...
by Ryme
Mon Feb 07, 2011 7:25 am
Forum: Off the Wall
Topic: Baby Heroes
Replies: 17
Views: 18433

Re: Baby Heroes

Sanjuro wrote:Congratulations!

...but the look in his eyes says "future supervillain" to me.
That look definitely says "I am using my Darth Vader powers to set you on fire!"

Also, congrats!
by Ryme
Mon Feb 07, 2011 7:24 am
Forum: Testing & Debugging
Topic: things that need use multiple
Replies: 78
Views: 171926

Re: things that need use multiple

Muhandes wrote:
You mean it intentionally doesn't have multi use? I was meaning to use it as a quick way to lower HP when I want to spade something with low HP.
I stand corrected, then.
by Ryme
Sun Feb 06, 2011 9:11 pm
Forum: Gameplay & Discussion
Topic: New Hyde Park Locations
Replies: 22
Views: 20446

Re: New Hyde Park Locations

Why not use the *received* plaudits bar? It's not a free pull. Well, that's possible. Though I liked that received plaudits are collectors items for doing something someone wanted to reward. Would be sad if people could get rid of those. Contrary to Cris' claim, the intention isn't really to get ri...
by Ryme
Sat Feb 05, 2011 11:02 pm
Forum: Testing & Debugging
Topic: things that need use multiple
Replies: 78
Views: 171926

Re: things that need use multiple

Muhandes wrote:lip blam
No ... it's not.
by Ryme
Sat Feb 05, 2011 11:01 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

I may need to rephrase it a touch, but that's telling you two different things.
by Ryme
Sat Feb 05, 2011 5:21 pm
Forum: Gameplay & Discussion
Topic: New Hyde Park Locations
Replies: 22
Views: 20446

Re: New Hyde Park Locations

Okay, I've reinstated two of the recipes from free pulls, and just made the resulting item require level 12 to use. It's a bit of a hack as the effects aren't even that good, but I'd rather keep them than not. The third recipe, which involves creating a sugar, I think I'm just going to have to add a...
by Ryme
Sat Feb 05, 2011 5:19 pm
Forum: Testing & Debugging
Topic: Minor bugs
Replies: 721
Views: 2104723

Re: Minor bugs

I can't see anything wrong with that image. What are you seeing?
by Ryme
Sat Feb 05, 2011 2:06 pm
Forum: Gameplay & Discussion
Topic: New Hyde Park Locations
Replies: 22
Views: 20446

Re: New Hyde Park Locations

kraazor wrote:I was wondering about recipies.... certain drops should be able to combine in Yang.
If I've missed something obvious, besides the things I retracted, feel free to suggest them in the player suggestions thread.
by Ryme
Sat Feb 05, 2011 9:52 am
Forum: Gameplay & Discussion
Topic: New Hyde Park Locations
Replies: 22
Views: 20446

Re: New Hyde Park Locations

I had a couple of recipes with some items that are free pulls, and then had it pointed out those are easily abusable. I turned them off but have to decide whether those items can't be free pulls anymore, or whether I can't use the recipes. Just in case someone noticed one or more of them and then no...