Search found 664 matches
- Thu Apr 02, 2009 2:22 am
- Forum: Gameplay & Discussion
- Topic: monster in Castle?
- Replies: 6
- Views: 6245
Re: monster in Castle?
Or if you are into spoilers check the wiki: http://th.blandsauce.com/wiki/Rogue_computer_virus.
- Thu Apr 02, 2009 2:18 am
- Forum: Help & Hints
- Topic: Cube doubt
- Replies: 10
- Views: 36232
Re: Cube doubt
I also wondered about this one, since in most cases there is a neutral option. I'm going to add a note to the wiki and verify this soon.
- Thu Apr 02, 2009 2:13 am
- Forum: Off the Wall
- Topic: Huzzah, Spring is Coming.
- Replies: 36
- Views: 24923
Re: Huzzah, Spring is Coming.
Spring and Autumn last 5 minutes each in Israel. Usually it's on a Wednesday, around noon.
- Wed Apr 01, 2009 12:15 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142543
Re: Coordinated spading effort
I'm sorry, but spading the casino simply doesn't interest me. Feel free to do it of course, I'll stick to game mechanics.
- Tue Mar 31, 2009 12:10 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142543
Re: Coordinated spading effort
I wont mind exact numbers, there is still much else to be spaded, e.g. all level dependent effects. If not, I'm going to continue the effort as soon as I get a bit more time on my hands. Edit: Strangly enough I just had a couple of hours so I started spading Nicely Aged (age pills) Anecdotal evidenc...
- Mon Mar 30, 2009 11:53 pm
- Forum: Gameplay & Discussion
- Topic: 4 minutes (enough to save the world?)
- Replies: 22
- Views: 14563
Re: 4 minutes (enough to save the world?)
Sorry for bringing numbers into this thread. Is MathMan a Superhero?
- Mon Mar 30, 2009 11:51 pm
- Forum: Gameplay & Discussion
- Topic: March's Item of the Month - Marty Crouch's Magic Chest
- Replies: 27
- Views: 18401
Re: March's Item of the Month - Marty Crouch's Magic Chest
Yes I was. In fact, I imprinted the blotto on the same adventure when he gave me the key.
- Mon Mar 30, 2009 1:29 pm
- Forum: Gameplay & Discussion
- Topic: 4 minutes (enough to save the world?)
- Replies: 22
- Views: 14563
Re: 4 minutes (enough to save the world?)
I totally don't follow your math. 10% item drop at base 100 turns. 2% Item bonus: You have 100 turns 10.2% drop rate: 100 * 10.2% = 1020% -5 sec: You have 101.88 turns at 10% drop rate: 101.88 * 10% = 1018.88% Where did you get that 5094% from? Or the 5020%? Most generally: You have X percent drop r...
- Mon Mar 30, 2009 1:21 pm
- Forum: Gameplay & Discussion
- Topic: March's Item of the Month - Marty Crouch's Magic Chest
- Replies: 27
- Views: 18401
Re: March's Item of the Month - Marty Crouch's Magic Chest
Yes, that was part of the question. Why the difference between VIP guest and Blotto sotto capo?
- Mon Mar 30, 2009 2:29 am
- Forum: Testing & Debugging
- Topic: Minor interface tweak requests
- Replies: 352
- Views: 1583403
Re: Minor interface tweak requests
I'd really love to have my turn length displayed on the char pane. Maybe something line total time / turn length = estimated turns.
- Mon Mar 30, 2009 2:27 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1090295
Re: Creative player ideas for in-game items, zones, etc.
Somehow I always envisioned a spade called "spade of spading", maybe with an image reminding of spade cards suit. And of course it should have 1% item drop.
- Mon Mar 30, 2009 2:16 am
- Forum: Gameplay & Discussion
- Topic: 4 minutes (enough to save the world?)
- Replies: 22
- Views: 14563
Re: 4 minutes (enough to save the world?)
I actually believe turns are very seldom more useful. Here's how I do the analysis. Take item farming, though this is the same for chips. Getting your turn length from 4:30 to 4:25 (say, using a shoehorn) reduces turn length by 1.8%, so over all you will get 1.8% more items. Anything with 2% item dr...
- Mon Mar 30, 2009 1:36 am
- Forum: Gameplay & Discussion
- Topic: March's Item of the Month - Marty Crouch's Magic Chest
- Replies: 27
- Views: 18401
Re: March's Item of the Month - Marty Crouch's Magic Chest
What monster? Remember, they don't work on scaling, URs and one time bosses. They also don't work on some other specific cases. VIP guest and sphinx are the ones I found so far. Strangely, chemist and pitch-black knight can be voodooed, but sphinx cannot. One wanders what logic is used. Also, Blott...
- Thu Mar 26, 2009 8:09 am
- Forum: Gameplay & Discussion
- Topic: March's Item of the Month - Marty Crouch's Magic Chest
- Replies: 27
- Views: 18401
Re: March's Item of the Month - Marty Crouch's Magic Chest
I was thinking of some nice abuse of voodoo dolls, but it appears Ryme thought of it too:
You hold up the voodoo doll, but it has no reaction to your opponent. Apparently the mojo of your foe is stronger than the voodoo of you.
You hold up the voodoo doll, but it has no reaction to your opponent. Apparently the mojo of your foe is stronger than the voodoo of you.
- Thu Mar 26, 2009 2:03 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1090295
- Tue Mar 24, 2009 11:50 pm
- Forum: Testing & Debugging
- Topic: Ranged Damage Bug?
- Replies: 10
- Views: 10690
Re: Ranged Damage Bug?
You didn't say if you were in Moira or not.
If you weren't, this was already mentioned in some other thread: the scaling monsters in moira are special. I suppose they have lower defense rating so they take more damage.
If you weren't, this was already mentioned in some other thread: the scaling monsters in moira are special. I suppose they have lower defense rating so they take more damage.
- Mon Mar 23, 2009 12:46 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1090295
Re: Creative player ideas for in-game items, zones, etc.
CS, it's actually quite a simple mechanic. I mean if it was a point between 1 and 100 and you might takes days to switch I would say otherwise, but if my spading is correct (see the wiki for details), if done correctly it takes a very little number of adventures to go from any reputation to any othe...
- Mon Mar 23, 2009 12:44 am
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 333719
Re: Minor bugs
Hehe, he said limited time event.
I was pretty sure anyway due to the red frames. Up to now red frames always meant limited time.
I was pretty sure anyway due to the red frames. Up to now red frames always meant limited time.
- Sun Mar 22, 2009 4:11 am
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 333719
Re: Minor bugs
Judging by XP alone, even the lowbie foes in Nor' Star Mine Shaft gave 250 XP at cap, while all the castle ones give less, so I thought they were higher level than the castle. I guess there was more to it.
- Sat Mar 21, 2009 4:16 pm
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 333719
Re: Minor bugs
Was the entire behavior of taking the last foes resistance/weakness a bug, or just the fact that it would reset on logout?
- Sat Mar 21, 2009 10:39 am
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 333719
Re: Minor bugs
How does it connect with what elemental resistance pattern? (genuine curiosity, not disagreement) When you log in skreel and porcupine have no elemental resistance. One you meat an invisible shadow or a rotaviola they take the elemental resistance of the last of them you met (ice for shadow, fire f...
- Fri Mar 20, 2009 4:38 am
- Forum: Testing & Debugging
- Topic: Minor bugs [archive]
- Replies: 174
- Views: 333719
Re: Minor bugs
I thought this is deliberate, as it connects with the elemental resistance pattern, which I thought was deliberate.
- Fri Mar 20, 2009 4:37 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
Congrats to the winners.
Ryme, by giving the prize, are you approving that the numbers are accurate?
Ryme, by giving the prize, are you approving that the numbers are accurate?
- Mon Mar 16, 2009 2:22 pm
- Forum: Off the Wall
- Topic: recipe contest: ends 11-18
- Replies: 81
- Views: 107102
Re: recipe contest: ends 11-18
lol, loving it
- Mon Mar 16, 2009 2:21 pm
- Forum: Gameplay & Discussion
- Topic: The mole-people are preparing to attack!
- Replies: 37
- Views: 21269
Re: The mole-people are preparing to attack!
Hehe, no he isn't the only one for sure
- Fri Mar 13, 2009 3:09 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
Sidekicks? Hmmm. Well, I don't think +damage applies to sidekicks, does it? It applies to weapons only, right? Also, Ryme's stated that these things have been in the game since before Beta started, and sidekicks weren't put in till after Beta started. EDIT: Of course, he could've changed the benefi...
- Thu Mar 12, 2009 11:02 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
I discovered the +1 damage with just a few samples. I just noticed that familiars don't hit the minimum value today, and they hit a new maximum. +damage is probably a better name than +weapon damage.
- Thu Mar 12, 2009 9:02 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
Some free info: I believe four of the effects are HP restoration, PP restoration, Spell Damage and Weapon damage. They all seem to be +1. The damage ones can only be discerned from patrolling, and spell damage is only discernible if your class does spell damage. The restoration ones can be identifie...
- Tue Mar 10, 2009 1:14 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
I'm happy to see at least someone is making progress
- Tue Mar 10, 2009 1:13 am
- Forum: Off the Wall
- Topic: The Legion of Crazy Buff
- Replies: 24
- Views: 16409
Re: The Legion of Crazy Buff
Please, if you do this, make a list of people who don't want to be buffed, myself included. I know I can always remove the buff. I know (or think I know) the buff doesn't take place until I view the message. But just in case I'm wrong I don't want to poison 500 turns of spading realizing in the end ...
- Mon Mar 02, 2009 11:03 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
Psh. I'd write an overwrite code for UR's. You know some bastard's gonna wait till -100% is possible, then get a guaranteed no-drop and complain. We only need 90% more! That number is wrong. We already have another unspaded -items, Red Eyes. Only 90-X% more! Edit: Ooops, another mistake. As item dr...
- Mon Mar 02, 2009 7:37 am
- Forum: Gameplay & Discussion
- Topic: March's Item of the Month - Marty Crouch's Magic Chest
- Replies: 27
- Views: 18401
Re: March's Item of the Month - Marty Crouch's Magic Chest
Very nice ideas, I'd love to see some of them in the future. I don't know w Guess I also want to note after polling a few people it seemed worthless to have anything other than the "dump all items" usage, so this version of the *ouch summoners just dumps them all. Saves on a lot of complex...
- Mon Mar 02, 2009 2:39 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
All ultra-rares have the same drop rate: 100%.
Perhaps you mean the rate of occurrence, which is unknown for all ultra-rares.
Perhaps you mean the rate of occurrence, which is unknown for all ultra-rares.
- Sun Mar 01, 2009 1:49 am
- Forum: Gameplay & Discussion
- Topic: March's spading bounty
- Replies: 60
- Views: 78027
Re: March's spading bounty
How about hidden stats: Offense, Defense, To-hit, Dodge and hmm... initiative. Or Offense, Defense, To-hit, Dodge and Damage absorption. I'm not sure how they fit the riddle but they are hidden.
- Thu Feb 26, 2009 12:03 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142543
Re: Coordinated spading effort
Life in the Song of Keys seems to be 8%. I got a bit bored with this so I'll do something else for a week or two and come back to it. I hope other people will take part.
- Wed Feb 25, 2009 7:37 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1090295
Re: Creative player ideas for in-game items, zones, etc.
Obviously I just assumed shelves would require some programing, adding the number shouldn't take more than a single line of code.Cristiona wrote:And shelves...Muhandes wrote:When you view someone else's Memento Display, how about showing the number of unique items in the display?
- Tue Feb 24, 2009 6:16 am
- Forum: Gameplay & Discussion
- Topic: Creative player ideas for in-game items, zones, etc.
- Replies: 1543
- Views: 1090295
Re: Creative player ideas for in-game items, zones, etc.
I'm sorry that this idea is not really "Creative" it is just a necessity for me. For spading I'd love an item with a +1% item drop modifier. The only item in game that has this is one of the pouches, which is not accessible for me or any new player. Currently I use workarounds like -5 from...
- Mon Feb 23, 2009 1:17 pm
- Forum: Gameplay & Discussion
- Topic: an update on updates
- Replies: 8
- Views: 6760
Re: an update on updates
It's good to know something is afoot.
Personally I prefer to also see something new, even if it is little (a new item), every now and then, but I understand the difficulty, and I appreciate the hard work.
Personally I prefer to also see something new, even if it is little (a new item), every now and then, but I understand the difficulty, and I appreciate the hard work.
- Wed Feb 18, 2009 2:38 am
- Forum: Gameplay & Discussion
- Topic: to hide or not to hide what effects do
- Replies: 18
- Views: 14268
Re: to hide or not to hide what effects do
They are very bold on my screen.
- Wed Feb 18, 2009 2:37 am
- Forum: Gameplay & Discussion
- Topic: Coordinated spading effort
- Replies: 135
- Views: 142543
Re: Coordinated spading effort
I'm having problems getting enough age pills, so if you are offering a donation for the cause, I can do song of the keys next. Lost keys: 0% : 18/19 (< 25%) 1% : 3/4 (< 24%) 2%: 16/17 (< 23%) 3%: 6/7 (< 22%) 4%: 13/14 (< 21%) 5%: 22/23 (< 20%) 6%: 8/9 (< 19%) 7%: 2/3 (< 18%) 8%: 2/3 (< 17%) 9%: 5/6 ...