Search found 161 matches

by xKiv
Wed Jul 23, 2014 3:53 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 272696

Re: Heirloom Derby

It's not that I dislike it, I just don't think it's a matter of skill in this case, because of how much extra mettle disproportionately affects the ranking. Which is the thing that you don't like. (I would describe myseld as being more ambivalent about it; it's acceptable when not excessive) Is a 4...
by xKiv
Fri Jul 18, 2014 4:02 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 272696

Re: Heirloom Derby

... Noticing that and just adding more mettle to the run so that I can get a better place superficially, while barely adding any difficulty, doesn't make me a better player I think we will have to disagree here. Disliking this kind of metagaming is a valid preference (equally valid as the alternati...
by xKiv
Thu Jul 17, 2014 7:12 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 272696

Re: Heirloom Derby

That's literally exactly my point. The sidekick can't make enough difference to actually bridge the significant gap, even against a newb char. Which means the mettle added is far more valuable than the sidekick itself when it comes to mettle/time spent. You seem to be stuck on the idea that 1 mettl...
by xKiv
Tue Jul 15, 2014 2:16 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 272696

Re: Heirloom Derby

..., but factoring in the mettle kind of skews it so that a slower run can outrank faster runs. So the competition isn't just being the best at a particular difficulty setting, but also about picking the difficulty settings so that you make the best daycount you can, while hitting the spot where yo...
by xKiv
Sat Jul 12, 2014 10:50 am
Forum: Gameplay & Discussion
Topic: TH Greasemonkey thread 2.0
Replies: 129
Views: 365606

Re: TH Greasemonkey thread 2.0

My openings support looks roughly like this: stratList['FarmTAF'] = 'S:1024;S:153!throwawayfoe'; note that opening IDs seem to be strings, or at least were when I last tested this then in processStrategy I have: } else if(selectedAction[0] == 'S') { var found = false; var skillPars = selectedAction[...
by xKiv
Tue Jul 01, 2014 4:47 am
Forum: Gameplay & Discussion
Topic: Heirloom Derby
Replies: 80
Views: 272696

Re: Heirloom Derby

...there are also whispers of derby-only items awarded to the winners each month... because I just started whispering them. Right now. (whispers) different every month? (I kind of hope that it's not different *every* month; I would be totally comfortable with a cycle (like, different for every mont...
by xKiv
Fri Jun 20, 2014 4:25 am
Forum: Gameplay & Discussion
Topic: Computer Overhaul
Replies: 10
Views: 20475

Re: Computer Overhaul

Hoo rays!
by xKiv
Tue Apr 01, 2014 2:10 pm
Forum: Testing & Debugging
Topic: Spelling and grammatical errors
Replies: 524
Views: 2345900

Re: Spelling and grammatical errors

impractical jokester description She's finds just about anything outrageously funny, but she's not particularly good at executing jokes because her plans are always so outrageous. Also, although working okay with every other foe so far, the floyds prism message is clumped together with this foe's d...
by xKiv
Sat Mar 08, 2014 12:29 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

Could the 'Take an Opening' line in combat somehow indicate that the set of available openings changed since last round? This is obvious when the set changed from/to empty, or if the first available opening changed, but that's not always the case. I have specifically noticed this in the ice-9 fight,...
by xKiv
Mon Dec 02, 2013 5:22 am
Forum: Gameplay & Discussion
Topic: December IotM
Replies: 11
Views: 11641

Re: December IotM

5. One thing that surprised and delighted me is that yule blocks work on scaling enemies. This almost makes up for only being able to use one effect per battle, since it's a 1 hit KO for S7G (and you even get some chips). - It doesn't seem to count as a s7g kill (at least in my journal), so it's ni...
by xKiv
Fri Nov 22, 2013 4:37 am
Forum: Gameplay & Discussion
Topic: A new newbie from the land of Erf!
Replies: 50
Views: 48763

Re: A new newbie from the land of Erf!

Meditation is pretty small boost even *with* all the points.
by xKiv
Sun Nov 17, 2013 9:56 am
Forum: Gameplay & Discussion
Topic: Timer for current retcon
Replies: 4
Views: 4464

Re: Timer for current retcon

You can also variant A: step 1) go to you character page (by clicking on your name in left pane, or clicking "character" in top menu) step 2) click on your name in top left corner of said page variant B (this also works for anybody else's profile): step 1) make chat display your name (by e...
by xKiv
Sun Nov 17, 2013 9:52 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

Could we please get account option to set sizes of the UI frames? Left frame (character pane) is too narrow for some location names and effect names (so I get broken lines, and don't see as many effects as I could, until I manually drag the frame). Right frame (chat pane) would be better for me when...
by xKiv
Thu Nov 07, 2013 5:33 am
Forum: Gameplay & Discussion
Topic: Even If - Wordsmithing Contest (Closed)
Replies: 15
Views: 17518

Re: Even If - Wordsmithing Contest (Closes November 18th)

... although an average citizen is likely one of those threats.
... even though the average citizen is half a superhero, half a villain, and half asleep.
... especially the face-melting ones.
by xKiv
Tue Oct 29, 2013 12:27 pm
Forum: Gameplay & Discussion
Topic: Openings
Replies: 7
Views: 10505

Re: Openings

So ... I don't like this "throw away foe". It's too dickstabby. Incentivizes taking spell damage *penalties* and prolonging combats against undesirable foe (for arbitrarily many skipped turns). And it doesn't seem to be limited (I counted 31, and before that did a few more that I didn't co...
by xKiv
Tue Oct 29, 2013 12:16 pm
Forum: Gameplay & Discussion
Topic: Boston Stranglers Event
Replies: 15
Views: 12963

Re: Boston Stranglers Event

Theo wrote:I hear bribes of first-born children work the best.
What do first-born children accept as bribes, and what can they do for me?
by xKiv
Tue Oct 08, 2013 12:15 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

"Uses left" counter on Disguise Foe skill description, please? (I wouldn't ask, but I noticed that Call of the Center has a "(Used Today)" now)
by xKiv
Sun Oct 06, 2013 9:01 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

Could you reduce the time between purchases in the mall from 24 hours to something like 23:59:50 ? Or just switch it to KoL way - reset on rollover (yes, this means that you can buy something right before rollover and then right after rollover again, but if you want to do that again you have to wai...
by xKiv
Thu Sep 19, 2013 7:47 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

I'll play with it next week and see whether I can get it to play nicely with everything else. Played around some with Select2 and Chosen (its parent). Both have some pretty unfortunate quirks, particularly on smaller displays. I'll keep poking around. If I can find a way that works consistently, I'...
by xKiv
Sun Sep 15, 2013 8:28 am
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

Hmm .. looking for ion stones in my assembly item list made me think ... it would be nice if browsers had a filter/search functionality in their input/select/comboboxes (I first saw this on my phone's browser) - you type in a few letters and the selection only shows matching items. So I went looking...
by xKiv
Wed Sep 04, 2013 2:03 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

I feel like I asked this already but ... would it be possible to see a (clickable) list of leagues that have me whitelisted, without leaving my current league (there's a list in LI inc when I don't have a league, but not otherwise)? I ask this because leaving a league unlistens #league but joining a...
by xKiv
Fri May 24, 2013 2:35 pm
Forum: Gameplay & Discussion
Topic: POW!
Replies: 16
Views: 17833

Re: POW!

Too bad I didn't record the POWs with the bugged arcane scholars, there was over a million. Maul with torch, trashing a plowman just a little bit more (nuts!): > With all the power of a titanic, prehistoric bear, you maul your opponent ferociously. You attack ... charging in hat first, you confuse y...
by xKiv
Sat May 18, 2013 8:30 am
Forum: Gameplay & Discussion
Topic: Suggestion: A New Shop
Replies: 5
Views: 9382

Re: Suggestion: A New Shop

Theo wrote:HOW CAN I BE A KID IN A CANDY STORE?!
10 GOTO Teeter street
20 make sure you have a chance of noncombat encounters
30 patrol until chocolate factory
40 goto 30
by xKiv
Thu Apr 11, 2013 8:26 am
Forum: Gameplay & Discussion
Topic: Looking at a minimal time retcon run: Seeking advice
Replies: 21
Views: 17898

Re: Looking at a minimal time retcon run: Seeking advice

Do you mean optimal? I meant non-optimal, because, as you yourself realized, any time can be reduced by 1 minute with enough resources ... EDIT: black hole + red-eye in an area where black hole can't kill and there are no non-coms would however guarantee any run could reach 'optimal' time, but at t...
by xKiv
Wed Apr 10, 2013 6:02 am
Forum: Gameplay & Discussion
Topic: Looking at a minimal time retcon run: Seeking advice
Replies: 21
Views: 17898

Re: Looking at a minimal time retcon run: Seeking advice

I might be completely mistaken, but ...., wouldn't farming synesthesia + burning shoes + free runaways + disco demolition on frayday night fever (takes you 60 seconds back in time) make *any* run time non-optimal?
by xKiv
Thu Mar 28, 2013 9:42 am
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 90774

Re: Leagues!

I think it might be slightly better (at least it would better answer whatever question I think I should have been asking) to say - you can be (invited) member of any number of leagues, but you can only be active in one at a time - you cannot reject your invitation, but you can freely choose in which...
by xKiv
Fri Mar 15, 2013 6:10 am
Forum: Gameplay & Discussion
Topic: Prismatic April?
Replies: 14
Views: 15662

Re: Prismatic April?

Lxndr wrote: Prismatic items still needed:

Helmet
Off-Hand
Accessory (just one)
Vehicle
Talisman

AFTER all that:
Weapon (ranged)
Sidekick
Skill
You forgot hideout items. Prism attic!
by xKiv
Mon Mar 11, 2013 5:49 am
Forum: Gameplay & Discussion
Topic: Mechapinata High Command
Replies: 26
Views: 28986

Re: Mechapinata High Command

I think people here are putting too much "ass" into their assumptions. There's a huge difference between the math in the game's conceptual mechanics, the math in the code, our observation in the wiki, and the math we derive from those observations. There's also a huge difference between ma...
by xKiv
Sun Mar 10, 2013 6:32 am
Forum: Gameplay & Discussion
Topic: Mechapinata High Command
Replies: 26
Views: 28986

Re: Mechapinata High Command

Patojonas wrote: There being a single, deliberate way coded to specifically reach it makes that math excuse a strange argument, it really wasn't needed.
Or maybe the sidekick just gives more disguise points than the entire outfit.
Math. It's what works, not what you feel entitled for.
by xKiv
Thu Mar 07, 2013 4:29 am
Forum: Gameplay & Discussion
Topic: Mechapinata High Command
Replies: 26
Views: 28986

Re: Mechapinata High Command

By even having it exist. This. Why do we climb Mount Everest (and consider it an achievement)? Because it's there (and the highest mountain). Why do we fight mechapinata high command (and ...)? Because it's there (and the last-most pinata). On one hand, this is encouragement to do it. On the other ...
by xKiv
Tue Feb 19, 2013 9:23 am
Forum: Gameplay & Discussion
Topic: The TH Wiki
Replies: 68
Views: 716438

Re: The TH Wiki

I can't seem to be able to connect at this very time:"The connection to the server was reset while the page was loading." (after more than a minute). Worked yesterday.
by xKiv
Thu Feb 14, 2013 7:59 am
Forum: Gameplay & Discussion
Topic: Updated Catalyzing
Replies: 5
Views: 7310

Re: Updated Catalyzing

I wonder how much intellect I could farm in the CTC in 30 turns....certainly way way more than 4 :P I get roughly (slightly over) $turns of the chosen stat in brutes' camp (plus items, plus xp, plus other stats since I have the ti800) Also, yuggothium welds make level 25 items, while malkamite weld...
by xKiv
Tue Jan 08, 2013 11:36 am
Forum: Gameplay & Discussion
Topic: Badge spading bounty - until March 31st
Replies: 27
Views: 37697

Re: Badge spading bounty - until March 31st

Googling various variants of the phrase leads to some potterible online game, and some fanfics. Nothing that would give me a clue, though.
But at least I learned what an Encantada Siren is.
by xKiv
Mon Dec 24, 2012 7:12 am
Forum: Gameplay & Discussion
Topic: Nocturne's Store - Picture of an Avatar
Replies: 2
Views: 6753

Re: Nocturne's Store - Picture of an Avatar

I don't think it switches automatically, you have to go to account settings, scroll down, click "select or change" link in the "manage avatars" section, choose the one you want and press the button. You can always switch between all avatars you earned - the only one that "sw...
by xKiv
Mon Nov 26, 2012 4:39 pm
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 90774

Re: Leagues!

... EDIT: I'd like to see the argument that says league villains should be the main/fastest source of prestige. An important source, sure. But why the main one? This isn't a bad point. In fact, I want it so that to be the most prestigious, a league must have all kinds of players - retconners, repea...
by xKiv
Sun Nov 25, 2012 8:22 am
Forum: Gameplay & Discussion
Topic: Leagues!
Replies: 73
Views: 90774

Re: Leagues!

Cristiona wrote:... (and a foil) ...
This.
Retconing already *is* necessary for (all (one) currently known source(s) of) non-boss prestige.
by xKiv
Mon Nov 19, 2012 4:08 pm
Forum: Testing & Debugging
Topic: Minor interface tweak requests
Replies: 352
Views: 1544532

Re: Minor interface tweak requests

Can we have a time indicator next on the zone Mouths of Darkness - Central Cave? It's one of the few places that don't already have one. I think there's also no turnlength indicator in the NCI live. Actually, wouldn't it make sense to put a turnlength indicator next to the turnsleft indicator on th...
by xKiv
Sat Nov 10, 2012 7:52 am
Forum: Off the Wall
Topic: What Are Your (Random) Powers?
Replies: 13
Views: 56946

Re: What Are Your (Random) Powers?

Cosmic Constructs and Enhanced Horsemanship.
At least I can make a horse when I want.

Also, when I look at the background images on the right, I read "eleportation" and "eather manipulation" .. that's mildly unsettling ///
by xKiv
Wed Nov 07, 2012 11:30 am
Forum: Gameplay & Discussion
Topic: Prestige Store
Replies: 33
Views: 36706

Re: Prestige Store

stuff I would have no problems with more prestige meaning that more league villains (if I didn't think that's against design goals, and unbalanced [1]). What I have problem with is the mechanic of *spending prestige* to "cause" another league villain. In-game, that's either the league doi...
by xKiv
Tue Nov 06, 2012 1:01 pm
Forum: Gameplay & Discussion
Topic: Prestige Store
Replies: 33
Views: 36706

Re: Prestige Store

I feel like maybe prestige should be used for getting away with something that would normally get you in trouble. That *would* work with the idea of unleasing more league-battlefield-monsters, but I don't like that. That's "You unleashed WHAT on the city?" territory, not superhero-worthy a...